Tag: End Game Bonuses

Dungeons of Draggmar

In this new dynamic fast paced action card game explore forgotten dungeons, keeps and fortresses. Defeat monsters, demons and bandits lurking in the forgotten tunnels through Draggmar and claim fame and riches.

The game is full of tactics and hard decisions that could result in a huge punishment if not played wisely. Dungeons Of Draggmar is a game where you will lose a lot but every victory will make you celebrate and enjoy the next step of your conquest even more!

  • An easy to learn experience for new players and fun for experienced ones
  • Replay value and a possibility of choosing the difficulty of the game
  • A dynamic, fast, and intense system
  • The game is for 1-4 players

Dungeons Of Draggmar is a fast paced action driven card game. The game takes place in rounds called Dungeon Runs where a player tries to conquer a dungeon using his Heroes and Items and claim the head of the Boss at the end of the run. Of course most of the runs end in failure but then there is always a second chance to be successful!

Earn FAME after every Dungeon Run, hire stronger Heroes, grab better Items and head again straight to the darkness of the deepest dungeon and claim victory!

You need to constantly be prepared, think in advance, sometimes trick or get help from other players and sometimes work alone to achieve your goal!

—description from the publisher

Game Mechanics:

  • Action / Event
  • Closed Drafting
  • End Game Bonuses
  • Real-Time

Game Specifications:

  • 1 – 4 Players
  • 10 – 45 Minutes
  • Difficulty Weight 2.00

Doomlings

Somewhere on a doomed and distant planet, life has emerged, competing for supremacy until the world’s inevitable destruction. The object of the game is to score the most points by the time the world ends. Score points by playing Traits for your Doomlings’ species, making them more adaptable, resilient, and mischievous. As your Doomlings assert their dominance, Catastrophes will befall the planet, causing setbacks for each competing species. When the third Catastrophe inevitably strikes, the world ends, and the Doomlings with the strongest set of traits gets to look the Apocalypse in the eye and declare…“I scored the most points!”

Throughout the game, players draw Trait cards from a community pile, and then play them for points. Traits can also have special abilities and bonuses, allowing players to build a wide range of winning combinations. The game is played in rounds, using Age cards, which have different rules that players must follow. But be warned, hidden in the Ages are Catastrophes: special rounds with adverse effects that force players to adapt their strategy.

Doomlings adds a fun twist to hand management, by introducing the “Gene Pool” mechanic. Your Gene Pool is your hand size: it is unique to you, and it can increase or decrease through special Traits, or even Catastrophes. Doomlings includes 6 colorful Gene Pool counter cards, elegantly tracking how many cards you should hold at the end of your turn. There are opportunities to increase your Gene Pool (hand size), which can give your species a leg up by providing a larger pool of Traits to select from each turn.

A lightweight card game for 2-6 players, Doomlings can be played casually amongst friends, or competitively by the gaming enthusiast family. Because there are no duplicate cards, and Age cards are chosen randomly, no two games are ever the same. While the game itself can be learned in 5 minutes or less, don’t be fooled: with 100+ unique Traits—in Red, Blue, Green, Purple and Colorless—and rare, powerful Dominant Traits, there are countless combinations of play to be discovered.

A typical game takes between 20-45 minutes, depending on the number of players and sequence of events. Advanced-play expansion packs are also available, including a Hidden Objective expansion for a fun twist to the game. Doomlings requires no dice or additional pieces, just a jolly embrace of the inevitable end of the world!

—description from the designer

Game Mechanics:

  • End Game Bonuses
  • Events
  • Finale Ending
  • Hand Management
  • Move Through Deck
  • Set Collection
  • Take That

Game Specifications:

  • 2 – 6 Players
  • 20 – 45 Minutes
  • Difficulty Weight 1.67

Djinn

Once your ancestors found or created a source of magic – the exact knowledge of its origin, as far as you know, has long been lost. A small community has developed around the source, which seeks to protect this place and keep it as secret as possible.

Unfortunately, some magical beings — half corporeal, half ethereal — have now tracked down this source. These beings of dubious character, which you call “Djinn”, have appeared in various places of the city to dispute your access to the source. You are young members of the Magic Guild, and to prove your abilities, you are tasked with capturing the Djinn so that they can do no harm. You can control them permanently only if you catch them in special Djinn bottles. To seal these bottles, you also need corks made from the bark of a tree near the magic source.

Whichever of you succeeds best in protecting your small town will be accepted into the inner circle of the Magic Guild and will soon be allowed to learn even more secrets…

In Djinn, you take turns moving across a map that shows thirteen locations. These locations are linked to actions where you can get the resources you need and catch the Djinn that are in six locations. In those locations you can do things like receive bottles and corks, collect magical power, buy magical items, hire mages to accompany you, discover secret passages, and more.

In each round, you can reach only one of two or three of the locations, so you must plan carefully to have all the resources you need in time to catch the Djinn. The game ends when all six “Boss Djinn” have been captured and removed from the map, then you score points for all captured Djinn.

-description from developer

Game Mechanics:

  • End Game Bonuses
  • Grid Movement
  • Modular Board
  • Open Drafting
  • Set Collection
  • Variable Player Powers
  • Variable Set-up

Game Specifications:

  • 1 – 4 Players
  • 60 – 90 Minutes
  • Difficulty Weight 2.92

Atlantis Exodus

The legendary Atlantis is shrouded in so many stories and myths, an island realm that was reputed to have completely drowned in only one night.

Atlantis Exodus presents the player kings with the challenge of rescuing as many citizens as possible before the impending downfall and, by doing so, saving the knowledge they have acquired for a different world and time.

Thanks to an innovative rotation mechanism, 1-4 kings have to face constantly changing conditions and keep adjusting their own strategy to the different action possibilities in order to ultimately become the savior of the achievements of their time.

Game Mechanics:

  • End Game Bonuses,
  • Once-Per-Game Abilities
  • Tile Placement

Game Specifications:

  • 1 – 4 Players
  • ~90 Minutes
  • Difficulty Weight 3.24

Age of Innovation 🔴

Age of Innovation is a standalone game set in the world of Terra Mystica.

Twelve factions, each with unique characteristics, populate this world of varying terrains. Here you will compete to erect buildings and merge them into cities. Each game allows you to create new combinations of factions, homelands, and abilities so that each game isn’t the same as another.

You control one of these factions and will terraform the game map’s terrain into your homelands where you can erect your buildings. Proximity to other factions may limit your expansion, but it also gains you significant advantages in the game. This tension adds to the appeal of the Terra Mystica series.

Upgrade your buildings to gain valuable resources such as tools, scholars, money, and power. Build schools to advance in different sciences and collect books, which you can use to make innovations. Build your palace to gain a powerful new ability or build workshops, guilds, and universities to complete your culture.

Game Mechanics:

  • Contracts,
  • End Game Bonuses
  • Hexagon Grid
  • Income
  • Modular Board
  • Network and Route Building
  • Variable Player Powers
  • Victory Points as a Resource

Game Specifications:

  • 1 – 4 Players
  • 40 -200 Minutes
  • Difficulty Weight 4.26

Carnegie

Carnegie was inspired by the life of Andrew Carnegie who was born in Scotland in 1835. Andrew Carnegie and his parents emigrated to the United States in 1848. Although he started his career as a telegraphist, his role as one of the major players in the rise of the United States’ steel industry made him one of the richest men in the world and an icon of the American dream.

Andrew Carnegie was also a benefactor and philanthropist; upon his death in 1919, more than $350 million of his wealth was bequeathed to various foundations, with another $30 million going to various charities. His endowments created nearly 2,500 free public libraries that bear his name: the Carnegie Libraries.

During the game you will recruit and manage employees, expand your business, invest in real estate, produce and sell goods, and create transport chains across the United States; you may even work with important personalities of the era. Perhaps you will even become an illustrious benefactor who contributes to the greatness of his country through deeds and generosity!

The game takes place over 20 rounds; players will each have one turn per round. On each turn, the active player will choose one of four actions, which the other players may follow.

The goal of the game is to build the most prestigious company, as symbolized by victory points.

Game Mechanics:

  • Area Movement
  • End Game Bonuses
  • Income
  • Network and Route Building
  • Solo / Solitaire Game
  • Tech Trees / Tech Tracks
  • Variable Phase Order
  • Worker Placement

Game Specifications:

  • 1 – 4 Players
  • 90 – 120 Minutes
  • Difficulty Weight 3.81

Anno 1800 🟡

In Anno 1800, a board game based on the popular PC game from Ubisoft, you continuously build up your own industry to develop your home island.

Ship fleets allow for lively trade and the development of new islands in the Old and New World. You have to fulfill the wishes of your own population. While the inhabitants are initially satisfied with bread and clothing, they soon demand valuable luxury goods. You must plan production chains sensibly and keep an eye on the specialization of your population. The goal: A wise distribution of farmers, workers, craftsmen, engineers, and investors — but the competition never sleeps and can snatch the new achievements from under your nose at any time! Who can create the most prosperous island?

Game Mechanics:

  • End Game Bonuses
  • Hand Management
  • Race
  • Tech Trees / Tech Tracks
  • Variable Set-up
  • Worker Placement

Game Specifications:

  • 2 – 4 Players
  • ~120 Minutes
  • Difficulty Weight 3.12