Tag: End Game Bonuses

Guild Academies of Valeria

You and your fellow Headmasters are trying to build out your academies, recruit the best students, hire talented guildmasters, and influence important council ministers. Only select graduates can be tasked to fulfill quests ordered by the King, while the so-so graduates are sent to the capital city to make their own way.

GAOV uses action selection, dice drafting and dice manipulation (Students), tile drafting, resource management and engine building (Academies), contract fulfillment (Quests), and a unique system where players choose which game aspects they want to score (Council Ministers) to bring a new aspect of the Valeria Universe to life.

—description from the publisher

Game Specifications:

  • 1 – 4 Players
  • 90 – 120 Minutes
  • Difficulty Weight 2.94

Ancient Knowledge

Heirs to an exceptional knowledge that has survived the ages, it is now up to you to preserve the vestige of your civilization.

Ancient Knowledge is a strategic card game in which you erect monuments and build artefacts to pass on your knowledge. Time will make your constructions ephemeral,so make the right decision and combine the many cards at your disposal, because all knowledge is doomed to disappear…

It’s up to you to find the best synergy so that you can pass down knowledge before the decline of the emblematic monuments you have constructed, monuments we still find nowadays in the four corners of the globe. From Mexican pyramids to the Sphinx of Giza, passing through the famous cities of Tiwanaku and Babylon, only the cleverest builder will shine through the ages and seize victory. In this game, your only enemy is time.

Prove to your opponents that you are the worthy representative of your Legacy!
Will your monuments withstand the trial of time?

Game Specifications:

  • 2 – 4 Players
  • ~75 Minutes
  • Difficulty Weight 2.72

Anachrony 🟠

It is the late 26th century. Earth is recovering from a catastrophic explosion that exterminated the majority of the population centuries ago and made most of the surface uninhabitable due to unearthly weather conditions. The surviving humans organized along four radically different ideologies, called Paths, to rebuild the world as they see fit: Harmony, Dominance, Progress, and Salvation. Followers of the four Paths live in a fragile peace, but in almost complete isolation next to each other. Their only meeting point is the last major city on Earth, now just known as the Capital.

By powering up the mysterious Time Rifts that opened in the wake of the cataclysm, each Path is able to reach back to specific moments in their past. Doing so can greatly speed up their progress, but too much meddling may endanger the time-space continuum. But progress is more important than ever before: if the mysterious message arriving through the Time Rift is to be believed, an even more terrible cataclysm is looming on the horizon: an asteroid bearing the mysterious substance called Neutronium is heading towards Earth. Even stranger, the scientists show that the energy signature of the asteroid matches the explosion centuries ago…

Anachrony features a unique two-tiered worker placement system. To travel to the Capital or venture out to the devastated areas for resources, players need not only various specialists (Engineers, Scientists, Administrators, and Geniuses) but also Exosuits to protect and enhance them — and both are in short supply.

The game is played in 4-7 turns, depending on the time when the looming cataclysm occurs — unless, of course, it is averted! The elapsed turns are measured on a dynamic timeline. By powering up the Time Rifts, players can reach back to earlier turns to supply their past “self” with resources. Each Path has a vastly different objective that rewards it with a massive amount of victory points when achieved. The Paths’ settlements will survive the impact, but the Capital will not. Whichever Path manages to collect most points will be the new seat for the Capital, thus the most important force left on the planet…

AQUA: Biodiversity in the Ocean

In AQUA, your starting point is a hot spot that gradually becomes surrounded by expanding coral formations. These corals serve as habitats for small marine animals. By fostering biodiverse habitats, you can then create ideal conditions for attracting the largest marine animals.

AQUA plays over 17 rounds. On your turn, you must take a new coral tile from the market and add it to your reef, then you may also attract animals to your ecosystem if you create the correct patterns of coral.

At the end of the game, the player who grew the best coral formations and attracted the most large and small sea animals will score the most points and win.

AQUA invites you to dive into the beauty and wonder of the ocean, delivering an incredible variety of gameplay experiences for the whole family.

Game Specifications:

  • 1 – 4 Players
  • 30 – 45 Minutes
  • Difficulty Weight 2.08

Atlantis Exodus

The legendary Atlantis is shrouded in so many stories and myths, an island realm that was reputed to have completely drowned in only one night.

Atlantis Exodus presents the player kings with the challenge of rescuing as many citizens as possible before the impending downfall and, by doing so, saving the knowledge they have acquired for a different world and time.

Thanks to an innovative rotation mechanism, 1-4 kings have to face constantly changing conditions and keep adjusting their own strategy to the different action possibilities in order to ultimately become the savior of the achievements of their time.

Game Specifications:

  • 1 – 4 Players
  • ~90 Minutes
  • Difficulty Weight 3.24

Azul Duel

Decorate the magnificent ceilings of the palace. Will the vaults look more beautiful by day or by night? Azul Duel invites you to play with light and pit opposites against each other.

This competitive strategic game for two players retains the purity and elegance of the original Azul while adding an extra tactical dimension in which you determine the pattern in which tiles will be placed, in addition to drafting tiles to complete that pattern.

Artifacts, Inc.

New York, 1929: A frenzy of interest in antiquity is sweeping the nation! With museums hungry for mysterious and exotic artifacts — and you hungry for adventure — you start up your own archeology company. Untold wonders await within dangerous jungles, harsh deserts, and wind-swept mountains. Will you gain a reputation as the most intrepid and famous adventurer of all time?

In Artifacts, Inc., 2-4 players compete to grow the most famous archaeology company. Players roll dice, which represent their troop of adventurers, and place them on cards in order to find artifacts, sell them to museums, and purchase new cards representing their company assets. Players can choose to focus on making lots of money by selling artifacts, having museum majorities, creating the best combination of expeditions and buildings, or searching below the waves for lost cities and hidden treasures. The first player to reach 20 reputation triggers the end of the game, and the player with the most total reputation wins!

Antiquity Quest 🔵

Your goal in Antiquity Quest is to have the highest score a the end of the game. You can choose to play either a single round for a quick game (20-30 min) or a complete game in which you’ll tally scores over three rounds (60-90 min)

Each player is dealt two sets of 10 cards at the start of a round. You’ll pick up one set, this is called a hand. The second set, called a cache, remains face down on the table until you’ve played all of the cards from your hand.

You’ll take turns drawing, playing, and discarding cards as you work on creating your own collections and sabotaging the collections that belong to other players.

Collections consist of Antiquity and Treasure cards. The six suits of Antiquity cards represent six ancient civilizations. Treasures are their own suit and are more rare and valuable. The more challenging a collection is to create. the more it’s worth.

A round ends once a player has completed at least five collections and played through all of the cards in their hand and cache. That player earns a bonus for going out first. Every other player takes on last turn and then scores are tallied.

Your score at the end of each round is the combination of bonus points from going out first, points for completing collections ,and points for the cards you play. The player with the highest score at the end of the game wins.

Here’s what to expect in this bold and exciting set collection game:

You’ll strive to create collections of Antiquities and Treasures.

The more challenging a collection is to create, the more it’s worth.

Beware! Your competitors can, and will seek to sabotage your efforts.

Careful planning, brilliant strategy, and a stroke of luck will bring you success!

Game Specifications:

  • 2 – 8 Players
  • 30 – 90 Minutes
  • Difficulty Weight 1.20

Andromeda’s Edge 🟠

Behold, Andromeda’s Edge: A dazzling, uncharted region of space on the edge of the Andromeda Galaxy. Littered with the modular debris of the precursor civilization, patrolled by malicious extragalactic raiders, and bordered by dense nebulae, The Edge is a last resort for the brave and foolhardy who seek a new life beyond the oppressive reach of the Lords of Unity.

In this game, you lead a desperate faction seeking to build a new civilization on Andromeda’s Edge. You begin with only a space station, a few ships, and a handful of resources. By carefully placing your ships, you will gather resources, claim moons, acquire modules to add to your station, populate planets and build developments on them. You will battle opponents and compete with others to ascend the progress tracks: Science, Industry, Commerce, Civilization and Supremacy.

On your turn, you either launch a starship or return your ships to your station. Launching sends one of your starships to a region of Andromeda, either collecting resources from planetary systems or taking actions at Alliance Bases. If the region is occupied by your opponents or fearsome raiders, face off in a dice battle, with Supremacy on the line but where strategic manipulation can turn a loss into a reward. Returning to your station allows you to activate your engine, using the modules you’ve acquired to generate energy, gain resources and carry out actions.

Throughout the game you will build up your unique faction, building developments (Observatories, Factories, Spaceports, Cities and Obelisks) and gaining station modules which move you up the progress tracks. Advancement on the tracks is rewarded both during mid-game events and at the conclusion, and is the key to victory.

Age of Innovation 🔴

Age of Innovation is a standalone game set in the world of Terra Mystica.

Twelve factions, each with unique characteristics, populate this world of varying terrains. Here you will compete to erect buildings and merge them into cities. Each game allows you to create new combinations of factions, homelands, and abilities so that each game isn’t the same as another.

You control one of these factions and will terraform the game map’s terrain into your homelands where you can erect your buildings. Proximity to other factions may limit your expansion, but it also gains you significant advantages in the game. This tension adds to the appeal of the Terra Mystica series.

Upgrade your buildings to gain valuable resources such as tools, scholars, money, and power. Build schools to advance in different sciences and collect books, which you can use to make innovations. Build your palace to gain a powerful new ability or build workshops, guilds, and universities to complete your culture.