Tag: Variable Player Powers

Dune: Imperium – Uprising

In Dune: Imperium Uprising, you want to continue to balance military might with political intrigue, wielding new tools in pursuit of victory. Spies will shore up your plans, vital contracts will expand your resources, or you can learn the ways of the Fremen and ride mighty sandworms into battle!

Dune: Imperium Uprising is a standalone spinoff to Dune: Imperium that expands on that game’s blend of deck-building and worker placement, while introducing a new six-player mode that pits two teams against one other in the biggest struggle yet.

The Dune: Imperium expansions Rise of Ix and Immortality work with Uprising, as do almost all of the cards from the base game, and elements of Uprising can be used with Dune: Imperium.

The choices are yours. The Imperium awaits!

Game Mechanics:

  • Automatic Resource Growth
  • Card Play Conflict
  • Resolution
  • Contracts
  • Deck, Bag, and Pool
  • Building
  • Delayed Purchase
  • Force Commitment
  • Increase Value of Unchosen Resources
  • Multi-Use Cards
  • Open Drafting
  • Solo / Solitaire Game
  • Team-Based Game
  • Turn Order: Progressive
  • Variable Player Powers
  • Worker Placement

Game Specifications:

  • 1 – 6 Players
  • 60 – 120 Minutes
  • Difficulty Weight 3.50

Dragon Farkle

Gather your courage! The long-enjoyed peace of Yon has been disrupted by a ferocious and mean-spirited dragon — he’s terrorizing the locals and eating their livestock without their permission! Fortunately, a few wannabe heroes (that’s you!) have risen to the challenge of slaying the beast. Get yourself a brave companion, gather a powerful army, and enter the Dragon’s Keep for cheese and country in Dragon Farkle!

To play, you gather an army of loyal soldiers or steal them from your opponents, hire suspicious-looking companions and gain allegedly useful items (most of which aren’t even cursed), then fight that dragon you’ve heard so much about — or don’t, if you hate winning…

Game Mechanics:

  • Mechanisms
  • Dice Rolling
  • Hand Management
  • Open Drafting
  • Push Your Luck
  • Re-rolling and Locking
  • Take That
  • Variable Player Powers

Game Specifications:

  • 2 – 5 Players
  • 30 Minutes
  • Difficulty Weight 1.50

Dungeons & Dragons: Castle Ravenloft Board Game

Castle Ravenloft Boardgame by Bill Slavicsek, Mike Mearls and Peter Lee
The master of Ravenloft is having guests for dinner – and you are invited!
Evil lurks in the towers and dungeons of Castle Ravenloft, and only heroes of exceptional bravery can survive the horrors within. Designed for 1-5 players, this boardgame features multiple scenarios, challenging quests, and cooperative gameplay.

Each player selects a hero; a ranger, rogue, warrior, cleric, or wizard. On their turn, each player can explore further into the dungeon (turn over new tiles), move through the already explored parts of the dungeon, and fight monsters. When a new dungeon tile is revealed, there is typically an encounter of some sort, and new monsters to fight are added. Slain monsters reward the players with treasure, and experience points, allowing them to level up and increase their skills during play. Players must cooperate to stay alive, slay the monsters, and achieve the goal of their quest. Each scenario has a different goal – from retrieving a relic, to slaying a vampire lord.

Game Mechanics:

  • Cooperative Game
  • Dice Rolling
  • Grid Movement
  • Modular Board
  • Role Playing
  • Scenario / Mission / Campaign Game
  • Solo / Solitaire Game
  • Variable Player Powers

Game Specifications:

  • 1 – 5 Players
  • 60 Minutes
  • Difficulty Weight 2.50

Djinn

Once your ancestors found or created a source of magic – the exact knowledge of its origin, as far as you know, has long been lost. A small community has developed around the source, which seeks to protect this place and keep it as secret as possible.

Unfortunately, some magical beings — half corporeal, half ethereal — have now tracked down this source. These beings of dubious character, which you call “Djinn”, have appeared in various places of the city to dispute your access to the source. You are young members of the Magic Guild, and to prove your abilities, you are tasked with capturing the Djinn so that they can do no harm. You can control them permanently only if you catch them in special Djinn bottles. To seal these bottles, you also need corks made from the bark of a tree near the magic source.

Whichever of you succeeds best in protecting your small town will be accepted into the inner circle of the Magic Guild and will soon be allowed to learn even more secrets…

In Djinn, you take turns moving across a map that shows thirteen locations. These locations are linked to actions where you can get the resources you need and catch the Djinn that are in six locations. In those locations you can do things like receive bottles and corks, collect magical power, buy magical items, hire mages to accompany you, discover secret passages, and more.

In each round, you can reach only one of two or three of the locations, so you must plan carefully to have all the resources you need in time to catch the Djinn. The game ends when all six “Boss Djinn” have been captured and removed from the map, then you score points for all captured Djinn.

-description from developer

Game Mechanics:

  • End Game Bonuses
  • Grid Movement
  • Modular Board
  • Open Drafting
  • Set Collection
  • Variable Player Powers
  • Variable Set-up

Game Specifications:

  • 1 – 4 Players
  • 60 – 90 Minutes
  • Difficulty Weight 2.92

Divinity Derby

Zeus has invited a bunch of divine friends, including a couple of new ones, from all around the Multiverse for a little get-together on Mount Olympus…and you are one of them! After a few rounds of ambrosia, soon the racing and betting begins, with the Olympic “All-father” as the ultimate judge.

Divinity Derby is a fun and fast betting and racing game for 3 to 6 players, with a clever “shared hand” card mechanism. Players, as god-like beings betting on the race of six flying creatures, share a cardholder with each neighbor, and every turn they play one card from each shared card holder. Are you able to guess what your neighbor’s intentions and secret bets are and make the best use of the shared knowledge to win your bets?

With beautiful components, colorful art, and simple but engaging gameplay, Divinity Derby is suitable for players of all ages and skill levels.

Game Mechanics:

  • Betting and Bluffing
  • Neighbor Scope
  • Open Drafting
  • Track Movement
  • Variable Player Powers

Game Specifications:

  • 3 – 6 Players
  • 45 – 90 Minutes
  • Difficulty Weight 1.91

Critter Kitchen

In Critter Kitchen, you are a proud restaurant owner determined to set yourself apart during Restaurant Week at Bistro Bay! You’ll do this by completing various ingredient-related challenges over the course of the week and hopefully impressing the celebrity critics with a grand meal at the end of the week. However, you can’t be everywhere at once, meaning you’ll have to rely on your chefs to gather as many ingredients (and rumors!) as they can throughout Bistro Bay. Each round players will simultaneously and secretly decide where to send their workers, and deciding who goes where. Some chefs are fast but can only carry one item, whereas others are slower but can carry much more! Wow the critics and establish yourself as the best restauranter in this adorable game.

Game Mechanics:

  • Contracts
  • Variable Player Powers
  • Worker Placement

Game Specifications:

  • 1 – 5 Players
  • ~60 Minutes
  • Difficulty Weight 2.45

Crafting the Cosmos

Welcome to Crafting the Cosmos, where you get to construct your very own universe! Each player’s turn is split into two phases: the Energy Phase and the Craft Phase, followed by a collective End Phase. During the Energy Phase, players will move their energy token around the board to gather resources, which they will then use in the Craft Phase to construct their own galaxy. You can create stars, nebulas, and even life to maximize your points and create the best universe!

Game Mechanics:

  • Contracts
  • Map Addition
  • Tile Placement
  • Track Movement
  • Variable Player Powers

Game Specifications:

  • 2 – 4 Players
  • 60 – 90 Minutes
  • Difficulty Weight 2.93

Coup: Deluxe Edition

Coup is all about who you know and how you use them. The game revolves around your “influence” – the face-down cards in front of you. Each card depicts a different character with their own powers that you can use. Each turn, a player will use their influence to perform various actions, all working towards removing other player’s influences. However, since no one knows what influences you have, you can lie to your hearts content – unless someone challenges you, making you lose an influence. Plan accordingly, avoid any coups, and be the last one remaining with influence left!

Game Mechanics:

  • Bluffing
  • Hidden Roles
  • Memory
  • Player Elimination
  • Take That
  • Variable Player Powers

Game Specifications:

  • 2 – 8 Players
  • ~15 Minutes
  • Difficulty Weight 1.38

Colt Express

It is July 11th, 1899, in Folsom, New Mexico. The Union Pacific Express has just departed, full of precious jewels, wallets, and suitcases – right into the trap set by you, one of many bandits ready to rob these citizens blind! A bandits life isn’t easy sailing, though. You’ll have to compete with other bandits to get the biggest score, not even to mention avoiding the Marshall and navigating the 3D train.

Colt Express takes place over 5 rounds, with two phases each round. In phase 1, “Schemin'”, you and your fellow bandits will prepare your actions a play cards to form a deck. Then, in phase 2, “Stealin'”, all the action cards are carried out as you and your fellow bandits wreak havoc on the train. Avoid bullets, and hope that no one else ruins your plans.

Game Mechanics:

  • Hand Management
  • Memory
  • Take That
  • Variable Player Powers

Game Specifications:

  • 2 – 6 Players
  • ~40 Minutes
  • Difficulty Weight 1.83

Car Wars: Starter Set

Car Wars is a game featuring arenas and freeways of the future in which the right of way goes to those with the biggest guns.
Players build their vehicle — complete with weapons, armor, suspension, and upgrades. Then they take them onto the road or into the arena. Sixth Edition is a streamlined update of the classic Car Wars. Quicker to build your car, quicker to learn to play, quicker to jump right in.

Game Mechanics:

  • Race
  • Simulation
  • Variable Player Powers

Game Specifications:

  • 2 – 4 Players
  • 60 – 180 Minutes
  • Difficulty Weight 2.38