Tag: Action Points

Action Points are a mechanic typically used in turn-based games. Players receive a number of action points and use those points to perform different actions on their turns. This is a common mechanic in games.

Horrified: Greek Monsters

Pandora’s Box has been opened, and Greece’s most notorious monsters have escaped.

Horrified: Greek Monsters is a standalone game that features gameplay similar to 2019’s Horrified. In this co-operative game, players become avatars of the Greek gods and must work together to re-capture these monsters.

To do that, they must first uncover the monsters’ lairs. Medusa, Cerberus, Chimera, and Minotaur are hidden in locations that must be discovered: the Statue Garden, Underworld Door, Chimera’s Cave, and Labyrinth. Similar to the myths that inspired the game, uncovering the lairs comes with a cost: Players must discard three color items before the lair token can be flipped over to reveal which monster’s hideout they’ve discovered.

Horrified: Greek Monsters includes six monsters, each with unique abilities, and the more monsters in the game, the harder the challenge, with players needing to use their unique powers to figure out how to defeat each monster.

Heroes of Might and Magic III: The Board Game

Do you stand beside Queen Catherine Ironfist and vanquish the lurking chaos? Do you help the power-hungry Mutare fulfill her plans and turn her into a dragon? Or, maybe you despise all of this and want, together with Sandro, to cover the whole world with the shadow of death? Move through the beautiful land of Antagarich, plunge into adventures and strategic battles with endless possibilities.

Heroes of Might & Magic III: The Board Game is an adventure-driven strategy game set in the cult fantasy universe. The game includes competitive, cooperative, and solo scenarios to battle and explore your way through. The adventure maps will be represented by tiles, with each tile divided into seven hexagonal fields.

Play different scenarios with different victory conditions, explore the adventure map to discover various locations, and play out epic battles using the unique miniature models that represent the iconic units from the original game. All battles will be performed with models on separate boards.

—description from the publisher

Here to Slay

Here to Slay is a competitive role-playing fantasy strategy card game that’s all about assembling a party of Heroes and slaying monsters (and sometimes sabotaging your friends too) from the creators of Unstable Unicorns.

In this game, you’ll assemble a full party of heroes to slay dangerous monsters while working to avoid the sabotage of your foes. The game also includes items you can equip to your heroes, 1V1 challenge cards, and roll modifiers to tip the odds in your favor.

The first person to successfully slay three monsters, or build a full party with six classes, wins the game!

Every player gets to choose a party leader character to represent them throughout the game. Each party leader card has a class and a skill that gives you an edge over your opponents. Whether you enjoy fighters, bards, wizards, or thieves, you’ll find a party leader that’s right for your play style – but choose wisely, because you only get one party leader for the whole game!

Your heroes are brave adventurers, ready to attack monsters and go head to head with your foes! The game includes over 40 unique heroes. Each hero card has a class and an effect, and each hero’s effect has a roll requirement. In order to use a hero’s effect, you must roll two dice and score equal to or higher than that effect’s roll requirement. Heroes take advantage of items, magic and modifiers to increase their chances of making their dice rolls.
In order to slay that monster, you must roll two dice and score equal to or higher than that monster’s roll requirement. Be warned: Each monster has a roll range in which they’ll fight back, and if you score within that range, your party might be in grave danger…

Don’t like what your opponent just played? Throw down a challenge! Challenge cards can be played instantly to try to stop another player from playing a hero, item, or magic card. Playing a challenge card initiates a 1V1 challenge in which you and another player both have to roll the dice. If they win the challenge, they still get to play their card, but if you win the challenge, you get to send their card directly to the discard pile!

— description from the publisher

Game Specifications:

  • 2 – 6 Players
  • 30 – 60 Minutes
  • Difficulty Weight 1.68

Galactic Cruise

Hello, and welcome to Galactic Cruise. Here, we offer our guests something special: the comfort of a luxury cruise with the innovation of space travel. As the first company to offer extended-stay space vacations, we are excited to have you working for us! As a supervisor of this company, you’ll be expected to not only build these ships and satisfy our guests, but also to help the company thrive by enhancing our company network, inventing new technologies, and growing our workforce. We are a united company, and you’ll often find that what another supervisor does will make your job easier. Let me be clear, though, this is a competition. Our current CEO will be stepping down in three years, and the supervisor who comes out on top will take his place.

On your turn, you will either place a worker to take two actions in the ever-expanding network, launch a ship and send one of your workers to space as a pilot, or recall all your earthbound workers to collect funding bonuses. Actions include acquiring blueprints, constructing ships, attracting guests, and building developments–connections between locations that increase action selection throughout the game. You will also be affecting resource markets that ebb and flow with the actions of all the players.

Throughout the game, you will also be competing with your fellow supervisors to complete company goals, which will earn you progress cubes throughout the game. Progress cubes are also placed when you launch ships, and when a certain number of cubes are placed onto the company’s progress track, the game ends, and the player with the most Victory Points becomes the new CEO of Galactic Cruise.

Do you still think you have what it takes to work for us? You do? Great. Let’s get started.

Game Specifications:

  • 1- 4 Players
  • 90 – 150 Minutes
  • Difficulty Weight 3.99

Forbidden Jungle

In Forbidden Jungle, your team has crash-landed on a mysterious jungle planet, and you need to work together to survive. Search the ruins of an abandoned outpost for an elusive escape portal, all while fending off an ever-growing horde of venomous creatures and an escalating chain of collapsing locations. Shift tiles to power up the portal and live to see another day!

Game Specifications:

  • 2 – 5 Players
  • 45 Minutes
  • Difficulty Weight 2.10

Forestry

In Forestry, players take on the role of forest stewards dedicated to sustainable forest management. The game challenges players to balance the demands of harvesting resources and fulfilling contracts with the need for environmental conservation. Every action taken has a lasting impact on the forest’s health, and players are encouraged to make responsible choices, from planting new trees to adjusting water streams for optimal moisture retention. Drawing from the expertise of real-life foresters, Forestry provides a realistic and educational glimpse into the work of forestry, making it as engaging as it is enlightening.

As a Eurogame focused on strategic action management, Forestry relies on a dual-worker system in which players control a harvester and a manager, each with distinct responsibilities. The harvester moves through the forest, felling trees to meet contract demands, replanting saplings, constructing infrastructure, and adjusting water retention to promote a healthy ecosystem. Meanwhile, the manager oversees resource collection, utilizes sawmill buildings, fulfills contracts, and optimizes wood processing. Players must carefully allocate action points between these workers to make sustainable choices, enhance infrastructure, and ensure the forest thrives while meeting demand.

Game Specifications:

  • 1 – 4 Players
  • 70 – 120 Minutes
  • Difficulty Weight 3.36

Conflict of Heroes: Guadalcanal – the Pacific 1942

Step back in history, in the midst of the Pacific Campaign during World War II over the battle for Guadalcanal! The incredibly important Japanese-controlled strategic island blocked off Allied supply lines from Australia, and it is imperative for both sides to not lose their foothold on the island. Recreate the 4-month struggle over air, land, and sea with gorgeous maps, amphibious landing craft, the USMC, Japanese Banzai Charges, night combat, and much more.

Game Mechanics:

  • Action Points
  • Dice Rolling
  • Modular Board
  • War Game

Game Specifications:

  • 2 – 4 Players
  • ~60 Minutes
  • Difficulty Weight 3.06

Assassin’s Creed: Brotherhood of Venice

Assassin’s Creed: Brotherhood of Venice is a co-operative miniature board game taking place in the heart of the Italian Renaissance through a story-driven campaign of 26 “memories” in Venice, in 1509. Choose your assassins according to their unique abilities, level up during the campaign, and unlock new skills for each of them.

Fight or stay incognito thanks to the equipment found in chests or manufactured by Leonardo Da Vinci. Evade your pursuers by climbing on roofs and towers, then synchronize to reveal new game elements. Bribe your enemies, use secret hideouts to escape patrols, and flip mechanisms to change the level layout. After each memory, fall back to your headquarters to heal your wounds, grow your brotherhood’s fame, and craft special equipment. The game features a save system that allows the number of players to vary between each campaign and the level of play adjusts according to the number of players.

The retail edition of Assassin’s Creed: Brotherhood of Venice features the same scenarios as the original Kickstarter release and therefore the same gameplay experience. What has changed is that all of the miniatures other than the five detailed assassin figurines have been replaced with standees, so the game includes 5 miniatures, 139 standees, 6 secret envelopes, 41 tiles, and more than 400 cards.

Many surprises await in the sealed envelopes. Meet the many famous personalities you’ve encountered in the Assassin’s Creed video games as well as four unique ones created especially for this game.

Artifacts, Inc.

New York, 1929: A frenzy of interest in antiquity is sweeping the nation! With museums hungry for mysterious and exotic artifacts — and you hungry for adventure — you start up your own archeology company. Untold wonders await within dangerous jungles, harsh deserts, and wind-swept mountains. Will you gain a reputation as the most intrepid and famous adventurer of all time?

In Artifacts, Inc., 2-4 players compete to grow the most famous archaeology company. Players roll dice, which represent their troop of adventurers, and place them on cards in order to find artifacts, sell them to museums, and purchase new cards representing their company assets. Players can choose to focus on making lots of money by selling artifacts, having museum majorities, creating the best combination of expeditions and buildings, or searching below the waves for lost cities and hidden treasures. The first player to reach 20 reputation triggers the end of the game, and the player with the most total reputation wins!

Altiplano 🟡

Altiplano is a bag-building game along the lines of Orléans, set in the South American highlands of the Andes (the “Altiplano”). The competition for limited resources is considerable, as it was in Orléans, but the greater focus in Altiplano is on building up your own production to be the best that it can be – or at least better than that of the other players!

The object of the game is for players to use their goods to produce more goods that will be worth points in the end. Each player starts with a unique role tile, giving them access to different goods and methods of production. Players have limited access to production at the start, but they can acquire additional production sites during the game that open up new options. The various types of goods — such as fish, alpaca, cacao, silver and corn — all have their own characteristics and places where they can be used. For example, silver can be sold for a high price at the market, fish can be exchanged for other goods at the harbor and alpaca can produce wool at the farm that can then be made into cloth.

Aside from building up an effective production, players must fulfill their orders at the right time, develop the road in good time and store their goods cleverly enough to fill their warehouses in the most valuable way. Often, a good warehouse keeper is more relevant in the end than the best producer.