Category: Beginner Games

Finspan

You are a marine researcher seeking to find and observe an array of aquatic life in the colorful Sunlight Zone, ghostly Twilight Zone, and pitch-black Midnight Zone of the world’s seas and oceans. In Finspan, the fish you discover over four weeks will generate a series of benefits as you dive deeper into the ocean.

Each dive site specializes in a key aspect of expanding your research:

  • Grow your collection of fish.
  • Discover freshly laid eggs.
  • Hatch eggs into young and consolidate young to form schools.

The winner is the player with the most points gained from fish, eggs, young, schools, and achievements.

—description from the publisher

Game Mechanics:

  • End Game Bonuses
  • Hand Management
  • Once-Per-Game Abilities
  • Solo / Solitaire Game
  • Tags

Game Specifications:

  • 1 – 5 Players
  • 45 – 60 Minutes
  • Difficulty Weight 2.32

Finca

The gameboard of Finca shows the mediterranean island of Mallorca. Players try to crop and deliver the fruits of Mallorca (such as oranges, lemons, almonds, grapes etc.) by means of moving workers on a traditional windmill. Object of the game is to distribute your crop as effectively as possible in order to deliver faster than your opponents.

From the Box: Mallorca, Island of the Wind. A place of golden beaches and a light-blue sea. The almond harvest is at hand, in addition, juicy oranges, lemons, and figs are ready to be picked and taken to the market. Olive trees bewitch the country with their curled branches and sumptuous vineyards invite passers-by to walk among their warm earth. In the midst of this landscape, your centuries-old natural stone farmhouse provides a home and supports your large windmill: your FINCA.
Listen to the wind, which propels your windmill! Then take in the course of the yearly harvest the sweetest and most valuable fruits from the land. Load them on your old donkey cart and travel around the island, selling them everywhere. If you manage this quickly, you will soon be the richest farmer on the island.

Game Mechanics:

  • Contracts
  • Mancala
  • Once-Per-Game Abilities
  • Rondel
  • Set Collection

Game Specifications:

  • 2 – 5 Players
  • 45 Minutes
  • Difficulty Weight 2.07

Fairy Ring

A ray of moonlight shines in the clearing. The fairies wake up and stretch their wings. Mushrooms pop up from the ground, forming a circle. The first fireflies start to land. Magic is returning to the forest, and now it’s time to prepare for winter…

In Fairy Ring, you want to create a mushroom village to house the fairies in the clearing. Guide your fairy carefully, from village to village, through the fairy ring to gather as much mana as possible. You have two seasons to develop your village before winter begins. Each decision counts towards winning the game.

Game Mechanics:

  • Closed Drafting
  • Modular Board

Game Specifications:

  • 2 – 4 Players
  • 40 Minutes
  • Difficulty Weight 1.80

Evolution: Another World

We know a great deal about the evolution on Earth (and we hope that Evolution: New World helped you with that too). It’s an exciting story of various creatures acquiring defensive & offensive traits to adapt to the ever-changing environment. What we don’t know is if there might be other worlds where completely different creatures dwell. Will the same laws of evolution apply there too? It’s time to find out!

Evolution: Another World is a card game in a beloved Evolution: the Origin of Species series. In the game, you create animals and give them traits, so they survive and thrive in the chaotic world of wondrous creatures. The goal of the game is to give your creatures enough energy to transmute and transcend their state of existence. The first player to transmute three creatures wins the game.

This is a fast-paced, easy-to-learn game with a solo mode included in the core game. Mechanically, it is inspired by Evolution: New World, but trades some complexity for more dynamic and light gameplay.

This game is Family-friendly because animals can’t die or be eaten by predators. Competition is peaceful, but you can attack other players’ creatures to gain energy. This game has a straightforward win condition: you don’t need to count VP at the end of the game. Transmute 3 of your creatures and you win the game!

Game Mechanics:

  • Hand Management
  • Simulation
  • Take That

Game Specifications:

  • 1 – 4 Players
  • 20 – 30 Minutes
  • Difficulty Weight 1.83

Ethnos: 2nd Edition

In the faraway land of Ethnos, a new Age is dawning. The ashes of the old Age have left the Six Regions empty, and the twelve Clans scattered to the winds. Now is the time for a clever leader to unite them into a powerful alliance, skillfully using the unique talents of each Clan to control the Regions.
Do you have the wit and the wisdom to become the next Emperor of Ethnos and usher in a Golden Age?

Unite the Clans to Control Ethnos

What was old has been made new again. The land of Ethnos has been rendered empty and a new Age is beginning. Someone must take up the mantle of Emperor. Will it be you?

In Ethnos 2nd Edition, players must take control of the various clans of Ethnos, gathering members and unleashing them into the six regions. Each clan has different special abilities, and depending on who you choose to lead your groups, different strategies can be employed. 2nd Edition includes updated rules and rules for Solo mode.

STRATEGIC AREA CONTROL GAME — In Ethnos 2nd Edition, players gather members of various clans and compete for control of six regions, utilizing each clan’s unique abilities to dominate the land.
UNIQUE CLAN ABILITIES — Each clan in Ethnos offers distinct powers, adding deep strategy and diverse playstyles as you choose which clan leaders will guide your groups to victory.
COMPETITIVE OR SOLO PLAY — Whether you’re challenging friends or conquering regions solo, Ethnos 2nd Edition provides endless strategic opportunities for players of all experience levels.
FOR 1-6 PLAYERS — Perfect for game nights or solo sessions, Ethnos 2nd Edition is designed for 1-6 players, offering dynamic and exciting gameplay for ages 14 and up.
UPDATED RULES & SOLO MODE — The 2nd Edition features updated rules for streamlined gameplay and introduces a new solo mode, allowing players to enjoy the game on their own.

Game Mechanics:

  • Area Majority / Influence
  • Hand Management
  • Open Drafting

Game Specifications:

  • 1 – 6 Players
  • 60 Minutes
  • Difficulty Weight 2.20

Estates, the

The City Council recently approved the zoning map for a new urban development — The Estates — featuring high-end infrastructure and a modern atmosphere for its citizens. Soon after, the banks awarded millions of dollars in loans to six real estate investment firms to help develop this new area. The zoning map for The Estates calls for two rows of four buildings each, located between the River and Main Street. The meadows on the other side of the River are to remain a recreational area for the City.

But, with hopes of larger profits, investors and building tycoons entirely ignore the City Council’s demands and begin developing three rows of buildings instead. The Mayor catches wind of the potential for profit and begins planning a new mansion in The Estates, which would double the value of one of the building rows! With some sketchy building permits, investors begin developing buildings on the other side of the River, beyond the designated building zone. However, the City Council takes rigorous steps to put an end to the racketeering with an ultimatum: As soon as the first two rows are completed, the buildings in the uncompleted row will be torn down, resulting in a huge loss for all who invested there. At the end of the day, the investor with the highest-valued buildings will come out on top.

The players take on the role of investors seeking to make the most money by developing buildings in The Estates. Players will bid for the various building pieces and place them in The Estates to their benefit. All buildings in completed rows score positive points, while all buildings in incomplete rows score negative points. It is possible to have zero completed rows of buildings.

A game of The Estates lasts around 40 minutes and can be played in several rounds to experience a shifting economy.

Game Mechanics:

  • Auction / Bidding
  • Auction: Once Around
  • Closed Economy Auction
  • Investment
  • Square Grid
  • Take That
  • Turn Order: Progressive

Game Specifications:

  • 2 – 5 Players
  • 40 – 60 Minutes
  • Difficulty Weight 2.31

Epic Spell Wars of the Battle Wizards: Duel at Mt. Skullzfyre

Game description from the publisher:

Did you know that magical wizards are battling to the death … and beyond … right now!? “Why battle?” you might ask. “What have I got to prove, magic man?” Only who’s the most awesomely powerful battle wizard in the entire realm, that’s what! As a Battle Wizard, you’ll put together up to three spell components to craft millions (okay, not really) of spell combos. Your spells might kick ass, or they could totally blow – it’s up to you to master the magic. You will unleash massive damage on the faces of your wizard rivals in a no-holds-barred, all-out burn-down to be the last Battle Wizard standing. And it doesn’t stop there! Powerful magic items bring on a whole new level of bloody carnage as you and your mighty wizard opponents tear each other limb from limb in an orgy of killing! Do you have what it takes to use epic spells in a war at Mt. Skullzfyre? Will YOU be the Ultimate Battle Wizard!?!

Epic Spell Wars of the Battle Wizards: Duel at Mt. Skullzfyre is a humorous card game depicting a vicious, over-the-top battle between a variety of comically illustrated wizards. The game focuses primarily on creating three-part spell combos to blast your foes into the afterlife. The unique Dead Wizard cards allow players to stay in the game even after their wizards have been defeated.

Game Mechanics:

  • Dice Rolling
  • Hand Management
  • Take That

Game Specifications:

  • 2 – 6 Players
  • 30 Minutes
  • Difficulty Weight 1.57

Dungeon!

In many ways “Dungeon!” is similar to Dungeons & Dragons, although much simplified and transformed into a board game. Players explore a dungeon that is divided into levels of increasing difficulty, fighting monsters for valuable treasure. As players venture deeper into the dungeon, the monsters become more difficult and the treasure more valuable. Several character classes each have slightly different fighting abilities – most notably the wizard, who can cast spells. Combat is simulated using dice; players roll the dice to attack a monster, and if unsuccessful, the dice are rolled to determine the effect of the monster’s counter-attack.

The winner is the first player to bring a certain amount of treasure back to the Dungeon’s entrance.

Game Mechanics:

  • Area Movement
  • Critical Hits and Failures
  • Dice Rolling
  • Events
  • Grid Movement
  • Role Playing
  • Simulation
  • Variable Player Powers

Game Specifications:

  • 1 – 8 Players
  • 30 – 60 Minutes
  • Difficulty Weight 1.55

Drop It

Circles, triangles, squares and diamonds: Drop It is about letting go, with the pieces you drop landing somewhere in the vertical game board, ideally where they’ll score the most points, but the tiles bounce around and don’t always land where you expect them to!

In more detail, each turn the active player drops one of their pieces into the slot of the game board. The player scores points for the highest level that the piece touches and for any special locations that it touches, but if the piece touches anything of the same shape or color, then you score nothing! What’s more, certain pieces are forbidden at certain spots on the edge of the playing area.

The Drop It rulebook includes variant rules for simpler play or more variety from game to game.

Game Mechanics:

  • Dexterity

Game Specifications:

  • 2 – 4 Players
  • 30 Minutes
  • Difficulty Weight 1.09

Dominion: Rising Sun

We journey now to the islands to the east – or west, depending on where you are relative to them. Here your title is Emperor. They tell you you’re just a figurehead, though you can still order whatever breakfast you want. They may be right; you did get that breakfast. Your ceremonial sword and armor are made of paper. The samurai never let you into their tea parties, and the ninjas are always tying your shoelaces together. And the epic poem they wrote about you is only 17 syllables long. Rice has been adopted as currency, and no-one seems to even be trying to get your face onto the grains. But when you wake up each morning and look out over the land, life doesn’t seem so bad. Now, what’s for breakfast?

This is the 16th expansion to Dominion.

It has 300 cards, with 25 new Kingdom card piles. There are Shadow cards that leap out from your deck, and Prophecies that will someday happen and change everything. Debt and Events return.

—description from the publisher

Game Mechanics:

  • Deck, Bag, and Pool Building
  • Delayed Purchase
  • Hand Management
  • Open Drafting
  • Variable Set-up

Game Specifications:

  • 2 – 4 Players
  • 30 Minutes
  • Difficulty Weight 2.00