Category: Beginner Games

Bloomchasers

30-min light strategy game for adults – grow your flowers and outwit opponents on a stunning 3D tree, either solo, as a team, or competitively.

Each turn, players — affectionately called “Bloomchasers” — place a new branch onto the tree, along with a “bud” of your color. Your goal is to place your buds in certain shapes so when a Bloom card is drawn, you’re set up to grow flowers (and your opponents aren’t!). Your ability to read and predict the weather will help you bloom faster and make sure you’re growing the most valuable flowers to win.

Game Mechanics:

  • Cooperative Game
  • Pattern Building
  • Solo / Solitaire Game
  • Three Dimensional Movement

Game Specifications:

  • 1 – 6 Players
  • 20 – 45 Minutes
  • Difficulty Weight 1.75

Cargo Noir

In Serge Laget’s Cargo Noir – his fourth standalone box game from Days of Wonder – players represent “families” that traffic in smuggled goods in a 1950s noir setting. Each turn, you’ll set sail to various ports where cargo is known to get “lost” for the right price – Hong Kong, Bombay, Rotterdam, New York and more – and you’ll make an offer for the goods on display. If another family then offers more in that port, you’ll need to up your bid or take your money and slink away to look for goods elsewhere. Stand alone in a port, though, and you’ll be able to discretely move the goods from the dock to your personal warehouse. Says Laget in a press release accompanying the game announcement, “Everything in Cargo Noir grew from a core auction mechanism that is simple and trivial to explain – you can only bid up, and the last bidder standing gets the goods.”

Once you collect goods, you can trade them in to add more ships to your fleet – allowing you to scout for wares in more locations – purchase Victory Spoils, or take other actions. The more goods you collect, the more valuable they can be. The player with the most Spoils at game end wins.

Game Mechanics:

  • Auction / Bidding
  • Set Collection
  • Worker Placement

Game Specifications:

  • 2- 5 Players
  • 30 – 90 Minutes
  • Difficulty Weight 2.09

Carcassonne, Mists Over

Mists over Carcassonne is a co-operative version of the well-known tile-laying game Carcassonne. Working together, you place tiles and score points while trying to stop the spread of ghosts, contain haunted ground in cemeteries, and use haunted castles to your advantage. If too many ghosts are loose on the ground or you’ve collected too few points when the tiles run out, you lose the game. If you do manage to survive three days, you can adjust the difficulty level of the game to increase the challenge.

Mists over Carcassonne includes 45 meeples in two new types and 60 tiles that match the graphics of the 2021 edition of Carcassonne, and this game includes rules for how to incorporate material in a regular competitive game of Carcassonne.

Game Mechanics:

  •  Cooperative
  • Tile Placement

Game Specifications:

  • 1 – 5 Players
  • ~ 35 Minutes
  • Difficulty Weight 2.12

Bärenpark

Up to two thousand pounds in weight and over ten feet tall, the bear is considered the biggest and heaviest terrestrial carnivore in the world. Of course, there is not just “one bear;” on the contrary, there are plenty of subspecies that differ from each other in various aspects. For instance, only the Kodiak bear (ursus arctos middendorffi) weighs about 2,000 lbs. The polar bear (ursus maritimus) weighs “only” 1,100 lbs., but gets much bigger than the Kodiak bear, being as much as 11 ft. tall!

Bärenpark takes you into the world of bears, challenging you to build your own bear park. Would you like another polar bear enclosure or rather a koala* house? The park visitors are sure to get hungry on their tour through the park, so build them places to eat! Whatever your choices are, make sure you get the next building permit and use your land wisely! (* No, koalas aren’t bears but they’re so cute, we couldn’t leave them out of this game!)

In more detail, each player in Bärenpark builds their own bear park, attempting to make it as beautiful as they can, while also using every square meter possible. The park is created by combining polyomino tiles onto a grid, with players scoring for animal houses, outdoor areas, completed construction, and more. The sooner you build it, the better! Cover icons to get new tiles and park sections. The game ends as soon as one player has finished expanding their park, then players tally their points to see who has won.

Game Mechanics:

  • Modular Board
  • Open Drafting
  • Set Collection
  • Tile Placement

Game Specifications:

  • 2 – 4 Players
  • 30 – 45 Minutes
  • Difficulty Weight 1.66

Arctic Scavengers: Base Game+HQ+Recon

In the year 2097, the entire Earth was enveloped in a cataclysmic shift in climate, plunging the globe into another ice age. Nearly 90% of the world’s population was eliminated, driving the survivors to band together into loose communities and tribes.

In Arctic Scavengers, you are the leader of a small tribe of survivors. Resources, tools, medicine, and mercenaries are all in scarce supply. You and your tribe are pitted against up to four other tribes in a fight for survival. Build up your tribe, skirmish against other players head-to-head, or even bluff your way to victory. The player with the largest tribe at the end of the game is declared the winner!

As the competing tribes develop and grow, headquarters are established for each tribe thanks to the components in the included HQ expansion. This base camp consists of a Tribal Leader (complete with special abilities) and the potential to construct buildings that can be used strategically during game play. Additionally, the game introduces alternative victory paths, new mercenaries, new tools, and the addition of the “engineering schematics” pile.

As the tribes evolve further and struggle for dominance, information becomes the most valuable currency. In the new world mapped out in the Recon, deception reigns, leading to a need for reconnaissance. This expansion adds new tribe leader roles, new mercenaries, new equipment, and new levels of player interaction (i.e., new ways to make your opponents feel pain).

Arctic Scavengers: Base Game+HQ+Recon comes with a plastic insert to organize all your cards for ease in play setup.

Game Mechanics:

  • Deck, Bag, and Pool Building
  • Hand Management
  • Open Drafting

Game Specifications:

  • 1 – 5 Players
  • 45 – 60 Minutes
  • Difficulty Weight 2.26

Butterfly Garden

Butterfly Garden, first released as Indigo, is a tile-laying game along the lines of MetroTsuro, and Linie 1 in which players build paths bit by bit, with no player owning the individual paths and everyone trying to exploit the paths already present. Unlike those earlier games, however, your goal is to move butterflies from their starting locations on the board to your designated flowerbeds, with the player who scores the most points winning the game.

To set up the game board, place the central fountain tile, then place five pink butterfly figures and one purple butterfly figure to it. Place six fountain tiles on their designated locations on the outer edge of the game board, then place a blue butterfly figure on each fountain tile. Each player places player tokens on flowerbeds between these butterfly tiles on the edge of the game board. Depending on the player count, each player places their player tokens on the designated flowerbeds.

On a turn, a player places a path tile on any space on the game board, with the only restriction being that a player cannot create a route directly from one flowerbed to another. Players always have two path tiles on hand. Each path tile has three route segments on it, connecting one pair of edges. If a player places a path tile next to a butterfly, that butterfly flies as far as possible along the path so that all players can see where to place path tiles to next move that butterfly (thus, players avoid the mental gymnastics required in Metro and Linie 1 in which nothing moves until a route is complete). When connecting to the central fountain tile, the pink butterflies move off first, with the purple butterfly moving only with the sixth connection.

If a player places a path tile so that one butterfly would fly into another, both butterflies fly away and are removed from the game!

When a butterfly is moved to a flowerbed owned by only one player, that player keeps the butterfly. If two players own the flowerbed, then both players collect a butterfly of that color, taking the extra butterfly needed from the reserve. Once all the butterflies have been claimed, the game ends, with players earning 3 points for a purple butterfly, 2 for a pink butterfly, and 1 for a blue butterfly. The player with the most points wins.

Game Mechanics:

  • Hexagon Grid
  • Tile Placement

Game Specifications:

  • 2 – 4 Players
  • ~30 Minutes
  • Difficulty Weight 1.48

Block and Key

In Block and Key, adventurers place 3D clay blocks in a centralized raised playing area, with the goal of completing their own request cards. The challenge is made more interesting as each player is limited to their “2D” viewpoint.

Each turn adventurers may either draw new blocks from the supply, or place ONE block into the shared space. They may then check to see if they have completed any request cards before filling their hand.

The first adventure to complete the number of request cards required by the player count ends the game. Scores will be tallied and one player named the victor.

Game Mechanics:

  • Open Drafting
  • Pattern Building
  • Stacking and Balancing

Game Specifications:

  • 1 – 4 Players
  • 20 – 40 Minutes
  • Difficulty Weight 1.69

AQUA: Biodiversity in the Ocean

In AQUA, your starting point is a hot spot that gradually becomes surrounded by expanding coral formations. These corals serve as habitats for small marine animals. By fostering biodiverse habitats, you can then create ideal conditions for attracting the largest marine animals.

AQUA plays over 17 rounds. On your turn, you must take a new coral tile from the market and add it to your reef, then you may also attract animals to your ecosystem if you create the correct patterns of coral.

At the end of the game, the player who grew the best coral formations and attracted the most large and small sea animals will score the most points and win.

AQUA invites you to dive into the beauty and wonder of the ocean, delivering an incredible variety of gameplay experiences for the whole family.

Game Mechanics:

  • Open Drafting
  • Pattern Building
  • Tile Placement
  • Variable Set-up

Game Specifications:

  • 1 – 4 Players
  • 30 – 45 Minutes
  • Difficulty Weight 2.08

Beacon Patrol

You are captains of the Coast Guard. Together you check beacon buoys and lighthouses to ensure the safety of the North Sea coast.

You place your tiles next to tiles that are already placed, move your ships, and explore the sea.

Your goal is to explore as many tiles as possible. A tile is considered explored when it’s connected to other tiles on all four of its sides.

Beacon Patrol is a co-op tile-laying exploration game in which you navigate the coast of the North Sea to secure its beacon buoys, lighthouses and waterways.

Game Mechanics:

  • Cooperative Game
  • Grid Movement
  • Modular Board
  • Tile Placement

Game Specifications:

  • 1 – 4 Players
  • ~30 Minutes
  • Difficulty Weight 1.35

Abducktion 🔵

A 15-minute light strategy game for adults of duck matching, a UFO, and logic! Players are all interns on an alien UFO, working for an intergalactic corporation that has one main function: abducting ducks. (For research purposes, duh).

But, ducks need to be collected in specific formations, and you’ll have to use spatial logic and cunning to rearrange your ducks before your opponents to win!

Abduct (collect) ducks in specific formations by using action cards to move your (or your opponent’s) ducks around. Each player gets an individual stream board that can hold 10 ducks. Put the ducks into patterns by moving them around with action cards. When your ducks in a single color match a pattern on one of the shared formation cards, you earn the card and abduct the ducks into the UFO. Grab more ducks out of the UFO and try to make another pattern before the cards run out.

Game Mechanics:

  • Hand Management
  • Pattern Building

Game Specifications:

  • 1 – 4 Players
  • ~15 Minutes
  • Difficulty Weight 1.33