Tag: Pattern Building

In Pattern Building games players place various game components in specific patterns to achieve various results.

Big Sur

Cruise along California’s State Route 1 on the Big Sur Coast Highway to check out the views and landmarks along the most scenic driving route in the world — or rather, invite others to cruise on the highway that you build over the course of play.

In Big Sur, players draft cards to use them either as resources to build new road sections or as the road sections themselves. Your linear path of cards will score for connecting terrain types and meeting other conditions. You can also add notable landmarks to your highway for other unique scoring conditions; these landmarks are based on actual scenic lookouts and locations on Big Sur.

Game Mechanics:

  • Multi-Use Cards
  • Pattern Building

Game Specifications:

  • 2 – 4 Players
  • 15 – 30 Minutes
  • Difficulty Weight 2.00

Cities

You’ve been tasked by the city council to put together a plan to transform a whole neighborhood in the city. You have the opportunity to build new housing, office buildings, parks, and leisure areas near the waterfront. It is in your hands to make the city a better place.

Cities is a city-building game in which you draft the best projects and arrange them in your own playing area. With action and resource draft mechanisms, it will give you the opportunity to visit the cities of Sydney, Venice, New York, Barcelona, Rio de Janeiro, Lisbon, Mexico City, and Buenos Aires. Can you design the most magnificent neighborhood?

The game is played over eight rounds (or four rounds in a two-player game). Each round, players use their workers to collect 1 scoring card, 1 city tile, 1-2 feature tiles, and 2-4 building pieces. City tiles are made up of park spaces, water spaces, and building spaces. Building pieces are placed on building spaces of the same color to form buildings, which can be 1-4 stories high. Whenever a player fulfills an achievement, they place one of their discs on the achievement board. At the end of the game, players add up the points they have gained from all of their scoring cards and achievements.

Game Mechanics:

  • Contracts
  • Pattern Building
  • Set Collection
  • Tile Placement
  • Variable Set-up
  • Worker Placement

Game Specifications:

  • 2 – 4 Players
  • ~45 Minutes
  • Difficulty Weight 1.92

Codex Naturalis

In Codex Naturalis, you are competing with your opponents to create the best manuscript of living species in primary forests. You’ll do this by placing down cards, overlapping them to assemble an overall manuscript, providing yourself with resources or points! You’ll have to plan carefully to maximize your points, and you’ll have to be willing to make sacrifices to get the best possible outcome.

Game Mechanics:

  •  Hand Management
  • Layering
  • Open Drafting
  • Pattern Building

Game Specifications:

  • 1 – 4 Players
  • 20 – 30 Minutes
  • Difficulty Weight 1.74

Civolution

Hello, student beings! The cosmic faculty of the Technical Academy of Creation is delighted to welcome you to your Civolution, the final exam in Civilization Design!

For this occasion, we prepared a humanoid scenario on an isolated continent. Here, each of you holds the rank of a local deity which is closely linked to its very own civilization and must lead it to success over the other civilizations. Your developmental possibilities are endless and reach from cultural and technical progress to evolutional adaptations. For example, what would you consider more beneficial to your tribes: inventing the wheel or growing wings? Demonstrate your ability to operate your civilization console and show us how well you can adjust to changeable environmental conditions and mild creational chaos.

When the exam ceases after four eras, whoever managed to gather the most success points will not only pass the exam but will become a full member of the Technical Academy of Creation and garner the opportunity to be promoted to the next instance.

Civolution is a medium heavy to heavy euro-style game that utilizes a dice selection mechanism to trigger actions on a tech tree-like structure. As you figure out how to best use your dice and put your unique cards into play, tons of strategies and paths to victory emerge, though each time you play, you will only explore a fraction of the possibilities that the game’s system and many cards provide.

Game Mechanics:

  • Events
  • Modular Board
  • Open Drafting
  • Pattern Building
  • Tech Trees / Tech Tracks
  • Variable Set-up

Game Specifications:

  • 1 – 4 Players
  • 90 – 180 Minutes
  • Difficulty Weight 4.22

Chomp

The era of the dinosaurs is here! Your goal in Chomp is to form herds of dinos and make sure they are all fed. Herbivores and carnivores both need food sources, but if the carnies are not properly fed, they don’t mind chomping an herbie to fill their bellies!

Gameplay involves dual rows of goal tiles and dino tiles, and each turn players select one tile to add to their personal arrangement. Goal tiles stay off to the side for endgame scoring, and dino tiles are arranged in front of each player. Dino tiles include three sizes each of herbivores and carnivores. Each tile must overlap previous ones, either on top of a quarter tile, half tile, or even a whole tile, ensuring that any covered dinos are completely hidden.

Adjacent dinos of the same species form herds, which will eat together if connected to a single food source — or die together if they are unfed, adjacent to a tar pit, or next to an otherwise unfed carnivore!

At the end of the game, each living and fed dino scores 1-3 points depending on its size, and the player with the highest score wins.

Game Mechanics:

  • Open Drafting
  • Pattern Building
  • Tile Placement

Game Specifications:

  • 1 – 4 Players
  • ~20 Minutes
  • Difficulty Weight 1.56

Castle Party

Every year the Pumpkin King invites us to his castle to celebrate the autumn ball in his honor. Castle Party is the craziest shindig in town and without a doubt the most not to be missed soiree for any monster worth something in scarebusiness. You can’t miss it for the world! The guests are arriving at the castle of the Pumpkin King. As usual, they gather together in groups.

This is a “flip and write” game, meaning we draw cards and then write on a board. The active player turns over a card with a polynomial shape and then everybody places a monster card on the table in the attempt to match the shape on the card. Finally, and in correspondence with their own place around the table and their perspective on the shape, the players draw the monsters on their own personal boards and try to group the monsters into families to obtain the best score.

Castle Party has three scoring phases during which the players get points depending on how they have arranged their guests. When the old cuckoo clock plays for the third and terrifying time. At that moment everyone has to say goodbye until next year and leave the party. However, whoever organized the wildest and most fun Castle Party will win a special place in the Pumpkin King’s heart and shall win the game.

Game Mechanics:

  • Pattern Building
  • Square Grid

Game Specifications:

  • ~30 Players
  • 2 – 4 Minutes
  • Difficulty Weight 1.67

Bloomchasers

30-min light strategy game for adults – grow your flowers and outwit opponents on a stunning 3D tree, either solo, as a team, or competitively.

Each turn, players — affectionately called “Bloomchasers” — place a new branch onto the tree, along with a “bud” of your color. Your goal is to place your buds in certain shapes so when a Bloom card is drawn, you’re set up to grow flowers (and your opponents aren’t!). Your ability to read and predict the weather will help you bloom faster and make sure you’re growing the most valuable flowers to win.

Game Mechanics:

  • Cooperative Game
  • Pattern Building
  • Solo / Solitaire Game
  • Three Dimensional Movement

Game Specifications:

  • 1 – 6 Players
  • 20 – 45 Minutes
  • Difficulty Weight 1.75

Cartographers Heroes

The expedition to the Western Lands is the kind of honor that comes once in a lifetime for a royal cartographer. But these are dangerous times. War ravages the land, and you are sure to encounter Dragul forces determined to thwart Queen Gimnax’s plans for western expansion.

Fortunately, brave heroes have risen to the defense of Nalos. Chart their deeds alongside the queen’s edicts and secure your place in history.

Cartographers Heroes is the sequel to the critically acclaimed map-drawing game Cartographers. It includes all-new map sheets, scoring cards, explore cards, and ambush cards with unique abilities.

Cartographers Heroes can be played on its own or mixed with components from the original game for a greater variety of gameplay possibilities.

Game Mechanics:

  • Paper-and-Pencil
  • Pattern Building
  • Solo / Solitaire Game
  • Take That
  • Variable Set-up

Game Specifications:

  • 1 – 100 Players
  • 30 – 45 Minutes
  • Difficulty Weight 2.00

Cartographers

Queen Gimnax has ordered the reclamation of the northern lands. As a cartographer in her service, you are sent to map this territory, claiming it for the Kingdom of Nalos. Through official edicts, the queen announces which lands she prizes most, and you will increase your reputation by meeting her demands. But you are not alone in this wilderness. The Dragul contest your claims with their outposts, so you must draw your lines carefully to reduce their influence. Reclaim the greatest share of the queen’s desired lands and you will be declared the greatest cartographer in the kingdom.

In Cartographers: A Roll Player Tale, players compete to earn the most reputation stars by the time four seasons have passed. Each season, players draw on their map sheets and earn reputation by carrying out the queen’s edicts before the season is over. The player with the most reputation stars at the end of winter wins!

Game Mechanics:

  • Paper-and-Pencil
  • Pattern Building
  • Solo / Solitaire Game
  • Take That
  • Variable Set-up

Game Specifications:

  • 1 – 100 Players
  • 30 – 45 Minutes
  • Difficulty Weight 1.87

Botanik

In the hushed intimacy of her laboratory, the eminent researcher Beatrix Bury has just discovered a technology allowing to mechanically generate all kinds of edibles. Subtropical plants, stellar potatoes, Orion mandarins, this new technology opens a way to save the people of Forharms, prisoners of a world made of rust and toxic vapors. It’s in the urgency of a threatened world that the scientist puts two of her best teams in charge of developing her plan… that can seem quite demanding at times. Each team is engrossed in its mission and Beatrix’s laboratory becomes the battlefield of fierce competition to produce the best performing machine. You are promoted to the head of one of these two teams, and must prove yourself worthy of the head researchers’ trust. Rise up to the challenge!

Develop the most effective network of mecha-botanics, the combination of plants and science! Botanik offers fluid mechanics (one action per turn), in addition to an ingenious exchange system, associated with tiles of different groups/colours.

Game Mechanics:

  • Open Drafting
  • Pattern Building
  • Set Collection
  • Take That
  • Tile Placement

Game Specifications:

  • 2 Players
  • ~30 Minutes
  • Difficulty Weight 1.76