Category: 1-2 Player Games

Harry Potter: Hogwarts Battle – Defence Against the Dark Arts

Harry Potter™ Hogwarts™ Battle Defence Against the Dark Arts is a competitive deck-building game for two players, inspired by Harry Potter Hogwarts Battle. In this fast-paced game, players take turns playing cards, taking actions and acquiring new cards to build a more powerful deck as their defensive skills improve. Stun your opponent three times to win!

With the noticeable rise in Dark Arts activity, Headmaster Albus Dumbledore has authorized practical Defence Against the Dark Arts lessons to ensure that students are prepared to defend themselves. Under the supervision of Hogwart’s teachers, students will cast Spells and Hexes, use Items, and gain Allies to stun their opponents and protect themselves from evil forces.

THIS IS A STAND-ALONE GAME. While inspired by Harry Potter Hogwarts Battle, none of the content in this game is designed to be incorporated into that game.

Game Specifications:

  • 2 Players
  • 30 – 60 Minutes
  • Difficulty Weight 1.77

Hanamikoji: Geisha’s Road

“Yoko… What lies ahead for us?” asked her friend Tomoyo.
Yoko stared out into the sea, calm and serene. “Today we are just maiko. But one day, we will complete our training and become known as geisha.”
“Yes, artists of the highest order. But then what?”
“Okaasan said that one day, perhaps some of us may be lucky to inherit the teahouse… if fortune favors us and our hard work.”

Welcome back to Hanamikoji! In Hanamikoji: Geisha’s Road is a two-player based on “Hanamikoji” with a new Geisha movement and roundel system added to the game design to make the strategy more diversified. It’s competitive strategy game full of implicit intentions, veiled messages, and hidden actions, players represent rival but friendly patrons supporting Yoko, Tomoyo, and others along their journey from apprentice (maiko) to full geisha (artist) and perhaps even the owner (okaasan) of their own establishment.

To do so, players help their favored geisha advance and build prestige through performing their art at different teahouses. Geisha start as apprentices (maiko) but become full geisha and score prestige points after accruing the necessary patronage to return to their original teahouse (ochaya) for the graduation ceremony (erikae). Some geisha may continue their path further and eventually inherit the teahouse (upon a second return) to become the new okaasan, recognized with more prestige points.

At the end of the game, the player who provides the most support to each geisha is recognized. The player who has supported the most prestigious group of geisha wins the game.

Game Specifications:

  • 2 Players
  • 25 Minutes
  • Difficulty Weight 2.18

Go

In Go, players alternately place stones on the empty intersections of a 19×19 grid. The goal: to enclose territory behind stone perimeters and, secondarily, to tightly surround and capture enemy stones. After both players pass, they add up their territory and deduct the number of captives lost, higher score wins.

As you see, the concept is simple, yet the challenge can enrich a lifetime. In truth many lifetimes, for Go has been played for thousands of years. With that long of a lineage and a worldwide following, it has come to be known by different names (Weiqi, Igo, Baduk) and to be played by slightly differing rules, but those differences seldom affect play.

So welcome to this masterpiece that is the game of Go, the race for geographical control of an unclaimed land. Experience running battles and swift reversals, bold invasions and painful sacrifices, each sally, each setback playing out to the dulcet tap of stone on wood.

Game Specifications:

  • 2 Players
  • 30 – 180 Minutes
  • Difficulty Weight 3.91

Gloomhaven: Buttons & Bugs

Gloomhaven: Buttons & Bugs is a solo play game, with an original campaign story written by Isaac Childres, that features a playstyle similar to Gloomhaven in a fraction of the size.

Gloomhaven: Buttons & Bugs is set after the events of Gloomhaven and Forgotten Circles. The Aesther recluse Hail has earned a reputation for being highly instrumental in saving the city from recurring disasters, and she absolutely hates it. Wannabe heroes are constantly barging in on her studies at the Crooked Bone, looking for help in becoming famous themselves — not to mention all the demons that come by looking for vengeance. She briefly considered moving, but as that would require effort, she instead just placed an enchantment on her front door: Anyone who attempts to open it becomes miniaturized and therefore is no longer a problem.

Your character is one such wannabe hero. In an ill-advised attempt at fame, they try to visit Hail, and poof. Now they’re the size of a mouse and have entered an entirely different realm of lawlessness and self-preservation. They must find a new way into the Crooked Bone to convince Hail to return them to their previous size.

Each scenario is a single card, pitting one mercenary against a handful of enemies with simplified actions and AI. Each mercenary has a hand of just four double-sided cards, but they can be used twice — both the front and the back — before they are discarded. Attacks are resolved using a die in conjunction with a modifier table, and both the table and the mercenary ability cards can be improved as you level up throughout the campaign.

Game Specifications:

  • 1 Players
  • ~20 Minutes
  • Difficulty Weight 3.32

Glasgow

In Glasgow, players travel the city (in an abstract manner) to collect resources, take special actions, and most important of all construct buildings. Build a factory, and you’ll receive more goods from it when other buildings are constructed in the right areas in relation to it; build a train station, and you may or may not score from it depending on what else you build; build a monument, and you’ll merely collect a lot of points — and in the end, points are what matters.

In slightly more detail, to set up the game, lay out a ring of town figures at random, with two of them being removed from play each game. Whoever is farther behind in the circle around town takes the next turn, advancing to whichever town figure they want to visit. Most of them give you resources — brick, steel, or money — and you have a limit on how many resources of each type you can hold. Some figures have two random building plans at them, and if you visit one with the right resources, you can pay them, then build something. If you pay extra, you can then build something else, too!

The first building is placed anywhere in the midst of play, then each subsequent building is placed adjacent to something already built, with the buildings eventually filling in a 4×5 (or 5×4, determined as the game progresses) grid of the players’ own creation. As soon as the twentieth building is erected, the game ends and players score points for what they built. Who has contributed more to the current state of Glasgow?

Game Specifications:

  • 2 Players
  • ~30 Minutes
  • Difficulty Weight 2.02

Friday

Friday, the second game in the Friedemann Friese Series: Freitag-Project (Friedemann Friese), is based on the story of Robinson Crusoe and his loyal partner Friday (Freitag). You play as Friday, and when Robinson Crusoe crashes his ship on your island, your peaceful times are disturbed. You must help Robinson to survive the island and prepare him to defeat the pirates that are coming for the island.

Friday is a solitaire deck-building game in which you optimize your deck of fight cards in order to defeat the hazards of the island. During a turn the player will attempt to defeat hazard cards by playing fight cards from their deck. If defeated, a hazard card will become a fight card and is added to the player’s deck. If failed, the player will lose life points but also get the opportunity to remove unwanted cards from their fight deck. In the end, the player will use their optimized fight deck to defeat the two pirate ships coming for the island, allowing Robinson Crusoe to escape the island and allowing you to finally have your peace back!

Game Specifications:

  • 1 Players
  • ~25 Minutes
  • Difficulty Weight 2.15

Fox in the Forest, The

The Fox in the Forest is a trick-taking game for two players. Aside from the normal ranked- and suited-cards used to win tricks, fairy characters such as the Fox and the Witch have special abilities that let you change the trump suit, lead even after you lose a trick, and more.

You score points by winning more tricks than your opponent, but don’t get greedy! Win too many tricks, and you will fall like the villain in so many fairy tales…

Game Specifications:

  • 2 Players
  • ~30 Minutes
  • Difficulty Weight 1.60

Fox in the Forest Duet, The

In the two-player, co-operative trick-taking game The Fox in the Forest Duet, players team up, helping each other move through the forest. Collect all the gems before the end of three rounds of play, and you win!

To set up the game, place gem tokens on the designated spaces of the game board and the team tracker token in the center of the movement path. At the start of each round, shuffle the deck of thirty cards — which contains three suits, each numbered 1-10 — and deal each player a hand of eleven cards. Reveal one card as the “decree” card to determine the trump suit. For each trick, one player leads a card, and the other must follow suit, if possible. The winner of the trick moves the team tracker toward them a number of spaces equal to the number of fox footprints on the cards played. If the tracker lands on a space next to a gem, the players collect one gem. If the tracker would move off the end of the path, return the tracker to the center of the path, then add a forest token to one end of the path, reducing the number of spaces upon which you can move (with you sliding gems next to this covered space next to the new end of the path).

The odd-numbered character cards have special abilities when played, allowing the trick winner to move the tracker in the direction of their choice or to ignore the footprints on one of the played cards so that you can land on just the right spot. One character allows players to exchange one card with each other, while another allows a player to change the decree card.

At the end of a round, you add five gems to designated spaces, add a forest space to shorten the path, then receive a new hand of eleven cards from a freshly shuffled deck. Collect all 22 gem tokens, and you win. Run out of time or head off the end of the path with no forest spaces in reserve, then you can just keep running in defeat or shuffle the cards and start the game anew.

Game Specifications:

  • 2 Players
  • ~30 Minutes
  • Difficulty Weight 1.77

Fortify

It’s a hot summer and you see a new family just moved in across the street and you know what that means, boxes! You round up your friends and a giant bag of water balloons. You quickly split into teams, start stacking boxes, and fill your water balloons because everyone knows its time to Fortify!

Use the variety of boxes (Cards) to create a closed wall around your Base. The larger you make it the more friends can fit inside. The more friends you have the faster you can build or the more water balloons (Dice) you can toss at your opponent’s fort. Roll well and land your water balloons on boxes, rival friends, and ultimately their base to claim the day and the pride of the neighborhood!

Game Specifications:

  • ~2 Players
  • 15 – 30 Minutes
  • Difficulty Weight 1.50

Floristry

Floristry is a 2 player, tile-laying game. Players compete at the historic Aalsmeer Dutch Auction to win the best flowers and then use them to create the most charming window display.

Each round features a Dutch auction, where the clock counts down from 15 seconds while the price drops every 3 seconds. The unique web app runs your auctions, so you have to think fast, bid carefully, and pay close attention to get what you want at the right price– but also keep an eye on what your rival needs.

Players simultaneously and strategically place their new flowers into their storefront frame. At the end of the game, players will earn Charm from their largest patch of each flower type, and whoever has the most Charm wins.

Game Mechanics:

Game Specifications:

  • 2 Players
  • 15 – 20 Minutes
  • Difficulty Weight 1.25