Tag: Storytelling

Storytelling games present players with a narrative story that the players directly influence through their in-game actions.

Assassin’s Creed: Brotherhood of Venice

Assassin’s Creed: Brotherhood of Venice is a co-operative miniature board game taking place in the heart of the Italian Renaissance through a story-driven campaign of 26 “memories” in Venice, in 1509. Choose your assassins according to their unique abilities, level up during the campaign, and unlock new skills for each of them.

Fight or stay incognito thanks to the equipment found in chests or manufactured by Leonardo Da Vinci. Evade your pursuers by climbing on roofs and towers, then synchronize to reveal new game elements. Bribe your enemies, use secret hideouts to escape patrols, and flip mechanisms to change the level layout. After each memory, fall back to your headquarters to heal your wounds, grow your brotherhood’s fame, and craft special equipment. The game features a save system that allows the number of players to vary between each campaign and the level of play adjusts according to the number of players.

The retail edition of Assassin’s Creed: Brotherhood of Venice features the same scenarios as the original Kickstarter release and therefore the same gameplay experience. What has changed is that all of the miniatures other than the five detailed assassin figurines have been replaced with standees, so the game includes 5 miniatures, 139 standees, 6 secret envelopes, 41 tiles, and more than 400 cards.

Many surprises await in the sealed envelopes. Meet the many famous personalities you’ve encountered in the Assassin’s Creed video games as well as four unique ones created especially for this game.

Game Mechanics:

  • Cooperative Game
  • Modular Board, Campaign
  • Solo / Solitaire Game
  • Storytelling
  • Variable Player Powers

Game Specifications:

  • 1 – 4 Players
  • 30 – 90 Minutes
  • Difficulty Weight 3.13

Adventures of Robin Hood, the

Take on the roles of Robin Hood and his companions as you struggle against Prince John and the sheriff in this innovative cooperative board game. Your adventures will take place on a “living” game board, that “remembers” what you have accomplished in previous missions and unveils new secrets and actions as you further the campaign. Everything is easy to assemble and disassemble, making set up and clean up as quick as can be!

Game Mechanics:

  • Cooperative
  • Scenario/Mission/Campaign
  • Storytelling

Game Specifications:

  • 2 – 4 Players
  • 60 Minutes
  • Difficulty Weight 1.82

Adventure Zone: Bureau of Balance, The

The Adventure Zone: Bureau of Balance, based on the very popular podcast and series of graphic novels of the same name, lets players embark on their own adventure as they attempt to rescue various artifacts of immense power. Battle a myriad of enemies, from scary to sarcastic, as you and your friends work through a dynamic dungeon made from numerous decks of cards – ensuring that each game will be different!

Game Mechanics:

  • Storytelling
  • Modular Board
  • Cooperative
  • Critical Hits and Fails

Game Specifications:

  • 2 – 5 Players
  • 60 – 90 Minutes
  • Difficulty Weight 1.71

Adventure Party: the Role-Playing Party Game

Adventuring Party takes your favorite moments from RPG’s and puts them into a great guessing game! Over the course of 3 Adventure Scenarios, players will take on the role of a brave adventurer and describe in epic detail their plans for that adventure. Of course, however, the dice always have different plans, and after making a secret d20 roll, you will then recount what actually happened. The goal of the game is to have the GM guess what number you rolled as accurately as possible, thereby earning the most Experience Points possible.

Game Mechanics:

  • Dice Rolling
  • Cooperative
  • Storytelling

Game Specifications:

  • 3 – 8 Players
  • 30 – 60 Minutes
  • Difficulty Weight 2.00

Thug Life

Thug Life

Thug Life

Thug Life is a miniatures combat board game for 2 to 5 players and takes 40 minutes to play.

Players takes on the role of a Boss controlling a gang of Thugs who commit crimes and fight for control of the Streets. Each turn Bosses must measure the risk/reward of upgrading their gang, committing crimes and fighting with their rivals for money, power and respect. The success or failure of these decisions determine how many points of respect a Boss earns each turn. The first Boss to earn 13 respect wins the game.

Game Mechanics:

  • Area Control
  • Dice Rolling
  • Storytelling
  • Take That

Game Specifications:

  • 2 – 5 Players
  • 20 – 60 Minutes
  • Difficulty Weight 3.67

Oath

Oath

Oath

In Oath, one to six players guide the course of history in an ancient land. Players might take the role of agents bolstering the old order or scheme to bring the kingdom to ruin. The consequences of one game will ripple through those that follow, changing what resources and actions future players may have at their disposal and even altering the game’s core victory condition.

If a player seizes control by courting anarchy and distrust, future players will have to contend with a land overrun by thieves and petty warlords. In a later game, a warlord might attempt to found a dynasty, creating a line of rulers that might last generations or be crushed by the rise of a terrible, arcane cult.

In Oath, there are no fancy production tricks, app-assisted mechanisms or production gimmicks. The game can be reset at any time and doesn’t require the same play group from one game to the next. A player might use the fully-featured solo mode to play several generations during the week and then use that same copy of the game for Saturday game-night with friends. There are no scripted narratives or predetermined end points. The history embedded in each copy of Oath will grow to be as unique as the players who helped build it.

Game Mechanics:

  • Action Points
  • Area Control
  • Area Movement
  • Campaign
  • Dice Rolling
  • Economic
  • Hand Management
  • Negotiation
  • Storytelling
  • Tableau Building

Game Specifications:

  • 1 – 6 Players
  • 45 – 150 Minutes
  • Difficulty Weight 4.04

Waste Knights

Waste Knights

Waste Knights

Waste Knights: Second Edition is a post-apocalyptic game of adventure and survival for 1-4 players inspired by cult classics of the post-apo movies and set in dystopian Australia destroyed by experiments of a powerful corporation. Each player becomes a rugged hero, travelling through the wasteland, facing unnatural weather and enemies forged in long-forgotten laboratories as well as experiencing adventures full of dramatic choices and disturbing characters.

The game is adventure-based, with each Adventure branching out into a number of Plots revealed depending on the players’ narrative choices. Each plot offers unique game mechanics and stories that can be found in the Book of Tales – some of them are keyed to a particular adventure, some are generic, but all enable the players to immerse themselves in the setting and make decisions that change the world around them.

Each knight (player) has 2 actions at their disposal, which basically enable them to travel around the continent in their Vehicle, explore the area for ever-dwindling Resources (Fuel, Ammo, Meds), or camp in order to repair their Gear and heal Wounds or Radiation. Each adventure additionally offers a number of unique Plot Actions that let the players affect the story and fulfill their goals.

However, the heart of the game are stories. Each playthrough is based on an adventure found in the Guide. Some of them are co-op, others competitive, others still may end with the players grouping around different factions and forced to fight their former friends. The construction of each adventure offers lots of narrative choices guaranteeing high replayability and encompasses unique setup elements so that the basic game can be prepared quickly and the players can focus on the plot, not the rules.

Game Mechanics:

  • Cooperative
  • Dice Rolling
  • Open Drafting
  • Pick-Up and Deliver
  • Role Playing
  • Storytelling

Game Specifications:

  • 1 – 4 Players
  • 90 – 180 Minutes
  • Difficulty Weight 3.02

Vendetta

Vendetta

Vendetta

Vendetta is a cooperative deductive murder mystery game where players must solve puzzles, follow clues and make decisions to solve a case. They do this using the included deck of cards, 12 hidden realistic clue documents, and the Internet. Through a choose-your-own-adventure mechanism, players make decisions that influence the course of the game and lead to solving the case in the end. One by one, they enter different realistically designed locations and encounter the various suspects. Then they choose from 3 different ways to deal with the situation and receive points based on their decisions. Complex puzzles and escape room elements must be solved in order to progress further in the case.

Thematically, the game moves in the environment of the mafia in today’s New york. As a member of the mafia you have to uncover the mole in your own ranks who caused the death of the eldest son of the godfather. It’s up to you whether you act morally or use other methods to make your victims talk.

The game is closely intertwined with the real world, and players have to keep using traditional apps like Google Maps or Wikipedia to gather information. Writing emails, detiallated web pages and cell phone calls are also part of the immersive gaming experience.

Game Mechanics:

  • Campaign
  • Cooperative
  • Deduction
  • Storytelling

Game Specifications:

  • 1 – 5 Players
  • 180 – 300 Minutes
  • Difficulty Weight 3.00

Vagrantsong

Vagrantsong

Vagrantsong

You trainhop aboard the Silver Ferryman, chasin’ a dream or runnin’ from the past. What you find is a welcomin’ hand – white glove, stretched skin… and a fiddle player in the distance, playin’ a tune that’s awfully inviting. Makes you never wanna leave.

In Vagrantsong, a cooperative and story-driven boss battler, you will take on the role of a Vagrant trapped on a supernatural ghost train. Face off against ghosts lingering on the train (called Haints), adjust your playstyle with Skills and Junk acquired along the way, and uncover the secrets of the Silver Ferryman in this spooky and challenging adventure.

In each of the 20+ Scenarios in Vagrantsong’s campaign, players will take turns spending their 3 Coins to take actions, such as: moving around the train board, investigating the unknown, and rummaging for items that might help them get out of a tight spot. Additionally, players can spend their Coins on more exclusive actions to remind a Haint of their lost Humanity, all in the hopes of freeing the spirit from the ghost train’s bone-chilling grip, and winning the Scenario in the process. But be careful! Each Haint has their own bag of tricks and gameplay mechanics. They will stop at nothing to make sure that the players lose all of their Humanity and stay aboard forever.

After each Scenario, players will have a moment to rest, allowing them the opportunity to change out their Skill and Junk cards, heal their Vagrant, and prepare for their next encounter aboard the Silver Ferryman.

Game Mechanics:

  • Action Points
  • Campaign
  • Cooperative
  • Dice Rolling
  • Grid Movement
  • Narrative Choice
  • Role Playing
  • Storytelling

Game Specifications:

  • 2 – 4 Players
  • 45 – 120 Minutes
  • Difficulty Weight 3.08

Sleeping Gods

Sleeping Gods

Sleeping Gods

“Are the stars unfamiliar here?” she asked, and the sky grew suddenly dark, the star’s patterns alien and exotic. “This is the Wandering Sea. The gods have brought you here, and you must wake them if you wish to return home.”

In Sleeping Gods, you and up to 3 friends become Captain Sofi Odessa and her crew, lost in a strange world in 1929 on your steamship, the Manticore. You must work together to survive, exploring exotic islands, meeting new characters, and seeking out the totems of the gods so that you can return home.

Sleeping Gods is a campaign game. Each session can last as long as you want. When you are ready to take a break, you mark your progress on a journey log sheet, making it easy to return to the same place in the game the next time you play. You can play solo or with friends throughout your campaign. It’s easy to swap players in and out at will. Your goal is to find at least fourteen totems hidden throughout the world. Like reading a book, you’ll complete this journey one or two hours at a time, discovering new lands, stories, and challenges along the way.

Sleeping Gods is an atlas game. Each page of the atlas represents only a small portion of the world you can explore. When you reach the edge of a page and you want to continue in the same direction, you simply turn to a new page and sail onward.

Sleeping Gods is a storybook game. Each new location holds wild adventure, hidden treasures, and vivid characters. Your choices affect the characters and the plot of the game, and may help or hinder your chances of getting home!

Welcome to a vast world. Your journey starts now.

Game Mechanics:

  • Action Points
  • Campaign
  • Cooperative
  • Hand Management
  • Narrative Choice
  • Push Your Luck
  • Storytelling

Game Specifications:

  • 1 – 4 Players
  • 60 – 1,200 Minutes
  • Difficulty Weight 3.19