Tag: Modular Board

Dungeons & Dragons: Castle Ravenloft Board Game

Castle Ravenloft Boardgame by Bill Slavicsek, Mike Mearls and Peter Lee
The master of Ravenloft is having guests for dinner – and you are invited!
Evil lurks in the towers and dungeons of Castle Ravenloft, and only heroes of exceptional bravery can survive the horrors within. Designed for 1-5 players, this boardgame features multiple scenarios, challenging quests, and cooperative gameplay.

Each player selects a hero; a ranger, rogue, warrior, cleric, or wizard. On their turn, each player can explore further into the dungeon (turn over new tiles), move through the already explored parts of the dungeon, and fight monsters. When a new dungeon tile is revealed, there is typically an encounter of some sort, and new monsters to fight are added. Slain monsters reward the players with treasure, and experience points, allowing them to level up and increase their skills during play. Players must cooperate to stay alive, slay the monsters, and achieve the goal of their quest. Each scenario has a different goal – from retrieving a relic, to slaying a vampire lord.

Game Mechanics:

  • Cooperative Game
  • Dice Rolling
  • Grid Movement
  • Modular Board
  • Role Playing
  • Scenario / Mission / Campaign Game
  • Solo / Solitaire Game
  • Variable Player Powers

Game Specifications:

  • 1 – 5 Players
  • 60 Minutes
  • Difficulty Weight 2.50

Djinn

Once your ancestors found or created a source of magic – the exact knowledge of its origin, as far as you know, has long been lost. A small community has developed around the source, which seeks to protect this place and keep it as secret as possible.

Unfortunately, some magical beings — half corporeal, half ethereal — have now tracked down this source. These beings of dubious character, which you call “Djinn”, have appeared in various places of the city to dispute your access to the source. You are young members of the Magic Guild, and to prove your abilities, you are tasked with capturing the Djinn so that they can do no harm. You can control them permanently only if you catch them in special Djinn bottles. To seal these bottles, you also need corks made from the bark of a tree near the magic source.

Whichever of you succeeds best in protecting your small town will be accepted into the inner circle of the Magic Guild and will soon be allowed to learn even more secrets…

In Djinn, you take turns moving across a map that shows thirteen locations. These locations are linked to actions where you can get the resources you need and catch the Djinn that are in six locations. In those locations you can do things like receive bottles and corks, collect magical power, buy magical items, hire mages to accompany you, discover secret passages, and more.

In each round, you can reach only one of two or three of the locations, so you must plan carefully to have all the resources you need in time to catch the Djinn. The game ends when all six “Boss Djinn” have been captured and removed from the map, then you score points for all captured Djinn.

-description from developer

Game Mechanics:

  • End Game Bonuses
  • Grid Movement
  • Modular Board
  • Open Drafting
  • Set Collection
  • Variable Player Powers
  • Variable Set-up

Game Specifications:

  • 1 – 4 Players
  • 60 – 90 Minutes
  • Difficulty Weight 2.92

Botanicus

How about creating your own botanical garden? As an aristocrat in the late 19th century, you have bought land, hired a gardener and set out to find the best plants there are.

As you know, the visitors are very picky about the plants they want to see, so your job is not only to acquire the plants, but also to sort them according to the visitors’ preferences.

In Botanicus, you compete for the best action-spots in a unique selection mechanism, and then make the most of the options available to you. You have to collect new plants, take care of them, water them and keep an eye on the gardener. Last but not least, you have to collect some money along the way to pay for all this.
In the end, what counts is how many visitors you satisfy and how beautiful your garden is. Will you be able to outdo the gardens of your competitors?

Game Mechanics:

  • Modular Board
  • Set Collection
  • Tile Placement
  • Variable Set-up

Game Specifications:

  • 2 – 4 Players
  • 45 – 60 Minutes
  • Difficulty Weight 2.40

Daitoshi

We have finally perfected the power of steam, and we can now use it to our advantage! We live in an unprecedented era of progress, and new steam-powered inventions are developed faster than ever. Cities are growing, trade is flourishing, and we are developing our most ambitious machine ever: a giant contraption that will bring even more progress to the city. Yes, some trees are being cut down, and the river doesn’t flow as plentifully as before, but there’s still an abundance of trees and water, and we can use the extra space to expand our city — and it’s not like the old creatures on those forests can do anything about it.

On your turn in Daitoshi, you either produce or move your magnate to a new district in which you will be able to send your workers to work, command the exploit of forest or river hexes to fuel your endless need for steam, and perform an action to expand and show your greatness to the city.

These actions not only help you in your search for acknowledgement, but help all the inhabitants of the big city. You will expand the city and electrify its districts, discover and develop new steam-powered inventions, and trade with faraway cities. You may even help the city build its gargantuan project: the mega-machine. Some forests might be cut down, and some rivers may be dried up, but in your generosity, you will help the displaced workers from those areas by giving them new jobs at your service.

Old legends suggest the forests and rivers are guarded by Yōkai, but progress can’t be stopped because of some old fairy tales. Just in case, though, it could be wise to participate on some reforestation projects and hide your participation in the abuse of the natural resources…

—description from the publisher

Game Mechanics:

  • Follow
  • Modular Board
  • Rondel
  • Variable Set-up
  • Worker Placement

Game Specifications:

  • 1 – 4 Players
  • 120 Minutes
  • Difficulty Weight 3.94

Cosmoctopus

In Cosmoctopus, you take on the role of a devotee guiding the great Cosmoctopus through the Inky Realm. Your goal is to gather resources, obtain powerful relics, scriptures, hallucinations, and constellations to create powerful combinations and gather the most sacred of item – the great tentacle. The first to eight tentacles will gain the Great Inky One’s favor and be declared the most dedicated follower. 

The turns in Cosmoctopus are simple, the fun and strategy lie in building your engine to best maximize your turns and take advantage of your hand of cards. Cosmoctopus is also an incredibly versatile game, allowing you to easily altar the difficulty along with optional cooperative and solo modes!

Game Mechanics:

  • Area Movement
  • Cooperative Game
  • Hand Management
  • Modular Board
  • Open Drafting
  • Race
  • Solo / Solitaire Game
  • Variable Set-up

Game Specifications:

  • 1 – 4 Players
  • 60 – 90 Minutes
  • Difficulty Weight 2.21

Conflict of Heroes: Guadalcanal – the Pacific 1942

Step back in history, in the midst of the Pacific Campaign during World War II over the battle for Guadalcanal! The incredibly important Japanese-controlled strategic island blocked off Allied supply lines from Australia, and it is imperative for both sides to not lose their foothold on the island. Recreate the 4-month struggle over air, land, and sea with gorgeous maps, amphibious landing craft, the USMC, Japanese Banzai Charges, night combat, and much more.

Game Mechanics:

  • Action Points
  • Dice Rolling
  • Modular Board
  • War Game

Game Specifications:

  • 2 – 4 Players
  • ~60 Minutes
  • Difficulty Weight 3.06

Come Sail Away!

In Come Sail Away!you are in charge of facilitating the boarding process on your luxury liner. Ensure that your passengers are guided as smoothly and quickly as possible to their preferred cabins, and make sure you don’t run out of space! This game is simple to learn but has plenty of strategy that it’ll offer a new challenge every time you play!

Game Mechanics:

  • Closed Drafting
  • Mancala
  • Modular Board

Game Specifications:

  • 1 – 4 Players
  • ~25 Minutes
  • Difficulty Weight 2.12

Colonists, the

In The Colonists, a.k.a. Die Kolonisten, each player is a mayor of a village and must develop their environment to gain room for new farmers, craftsmen, and citizens. The main goal of the game is full employment, so players must create new jobs, educate the people, and build new houses to increase their population. But resources are limited, and their storage leads to problems that players must deal with, while also not forgetting to upgrade their buildings. Players select actions by moving their mayor on a central board.

The Colonists is designed in different levels and scenarios, and even includes something akin to a tutorial, with the playing time varying between 30 minutes (for beginners) and 180 minutes (experts).

Game Mechanics:

  • Area Movement
  • Hand Management
  • Modular Board
  • Open Drafting
  • Solo / Solitaire Game
  • Tile Placement
  • Worker Placement

Game Specifications:

  • 1 – 4 Players
  • 30 – 360 Minutes
  • Difficulty Weight 4.06

Clue Escape: The World’s Fair Board Game

ESCAPE THE FAIR, SOLVE THE MYSTERY: Who murdered a brilliant scientist at the World’s Fair? Escape the Fair and catch a killer in the Clue Escape: The World’s Fair game! It offers the intrigue of classic Clue in an innovative escape room game
DECODE THRILLING PUZZLES: In this 6th Clue Escape game, the infamous cast returns in a fresh murder mystery! Players work together to solve it by cracking puzzles that offer new clues. Find hints in the World’s Fair brochure
EXPLORE THE EXHIBIT HALLS: Solve puzzles to unlock new areas of the Fair and uncover details. The dynamic board builds and changes throughout the game

Game Mechanics:

  • Cooperative Game
  • Modular Board

Game Specifications:

  • 1 – 6 Players
  • 90 – 120 Minutes
  • Difficulty Weight 2.00

Clue Escape: Treachery at Tudor Mansion

It’s the classic clue game – in an escape room board game! You and your acquaintances have all been invited to Tudor Mansion for dinner by Boddy Black, who dramatically dies after he threatens to blackmail all of you. Now you must discover who killed him where and with what, and escape the mansion before it’s too late.

Game Mechanics:

  • Cooperative Game
  • Modular Board

Game Specifications:

  • 1 – 6 Players
  • ~90 Minutes
  • Difficulty Weight 1.40