Tag: Alliances

Heroes of Might and Magic III: The Board Game

Do you stand beside Queen Catherine Ironfist and vanquish the lurking chaos? Do you help the power-hungry Mutare fulfill her plans and turn her into a dragon? Or, maybe you despise all of this and want, together with Sandro, to cover the whole world with the shadow of death? Move through the beautiful land of Antagarich, plunge into adventures and strategic battles with endless possibilities.

Heroes of Might & Magic III: The Board Game is an adventure-driven strategy game set in the cult fantasy universe. The game includes competitive, cooperative, and solo scenarios to battle and explore your way through. The adventure maps will be represented by tiles, with each tile divided into seven hexagonal fields.

Play different scenarios with different victory conditions, explore the adventure map to discover various locations, and play out epic battles using the unique miniature models that represent the iconic units from the original game. All battles will be performed with models on separate boards.

—description from the publisher

Good Cop Bad Cop (Third Edition)

You’re a cop in a corrupted police district where you have to figure out who’s on your side and who’s not with the ultimate goal of eliminating the leader of the opposing team. You’ll use guns, equipment, deduction, and some social engineering to assist your allies and take down your enemies. But be quick ’cause there aren’t enough guns for everyone!

The 3rd Edition gives Good Cop Bad Cop, overall, makes the game a little easier to learn and play. It adds usability improvements in the graphic design of the cards, simplifies the wording of the equipment, reduces the rulebook to a single page, adds an equipment reference sheet, and removes player numbers on equipment entirely.

The set of equipment has been culled to provide a more consistent experience that keeps the game always moving towards a conclusion. One equipment was removed, one was added as new, and a few others were taken from expansions and promos.

The box art and design is new as well and it is the first game of the Pull the Pin Games line. The 3rd Edition is still compatible with all previous expansions and promos.

—description from the publisher

Game Specifications:

  • 4 – 8 Players
  • 20 – 45 Minutes
  • Difficulty Weight 1.33

Dune

Imagine you can control the forces of a noble family, guild, or religious order on a barren planet which is the only source for the most valuable substance in the known universe.

Imagine you can rewrite the script for one of the most famous science fiction books of all time. Welcome to the acclaimed 40-year-old board game which allows you to recreate the incredible world of Frank Herbert’s DUNE.

In DUNE you will become the leader of one of six great factions. Each wishes to control the most valuable resource in the universe – melange, the mysterious spice only found at great cost on the planet DUNE. As Duke Leto Atreides says “All fades before melange. A handful of spice will buy a home on Tupile. It cannot be manufactured, it must be mined on Arrakis. It is unique and it has true geriatric properties.” And without melange space travel would be impossible. Only by ingesting the addictive drug can the Guild Steersman continue to experience visions of the future, enabling them to plot a safe path through hyperspace.

Who will control DUNE? Become one of the characters and their forces from the book and . . . You decide!

Ankh: Gods of Egypt 🟡

Play as a god of ancient Egypt, competing to survive as society begins to forget the old ways, so that only you and your followers remain.

Build caravans, summon monsters, and convert followers in your quest to reign supreme in Ankh: Gods of Egypt. Deities, monsters, and the people of ancient Egypt have been lovingly reimagined and interpreted in beautiful illustrations and detailed miniatures, and players will truly feel like gods as they shake the very foundations of Egypt. All gameplay in Ankh, including combat, is streamlined and non-random. Compete and win solely on your godly wits alone.

Cosmic Encounter

Build a galactic empire…

In the depths of space, the alien races of the Cosmos vie with each other for control of the universe. Alliances form and shift from moment to moment, while cataclysmic battles send starships screaming into the warp.

This classic game of alien politics returns from the warp once more!

In Cosmic Encounter, each player becomes the leader of one of dozens of alien races, each with its own unique power. On a player’s turn, he or she becomes the offense. The offense encounters another player on a planet by moving a group of his or her ships through the hyperspace gate to that planet. Both sides can invite allies and play cards to try and tip the encounter in their favor.

The object of the game is for players to establish colonies in other players’ planetary systems by landing their ships on the other players’ planets. The winner(s) are the first player(s) to have five colonies on planets outside his or her home system. The players must use force, cunning, and diplomacy to ensure their victory. And, because alliances are a key part of the game, multiple players can win together!

Game Mechanics:

  • Alliances
  • Hand Management
  • Interrupts
  • Negotiation
  • Race
  • Take That
  • Trading
  • Variable Player Powers

Game Specifications:

  • 3 – 5 Players
  • 60 – 120 Minutes
  • Difficulty Weight 2.58