Tag: Cooperative Game

Bios: Genesis

In Bios: Genesis, one to four players start as organic compounds shortly after Earth’s formation, represented by up to four Biont tokens. The Amino Acids command Metabolism, the lipids create cells, the pigments control energy absorption and storage, and the nucleic acids control templated replication. Their goal is a double origin of life: first as Autocatalytic Life (a metabolic cycle reproducing, yet not replicating, its own constituents), and the second as Darwinian Life (an Organism using a template to replicate in an RNA world). Players can play cooperative, competitive, or solitaire.

Notes designer Phil Eklund, “This subject is the most difficult and ambitious I have ever attempted, and it has taken many years to get it to work right.” With Bios: GenesisBios: Megafauna, and Bios: Origins (Second Edition), Eklund takes players through almost the whole breadth and scope of life on Earth.

Game Mechanics:

  • Area Majority / Influence
  • Cooperative Game
  • King of the Hill
  • Market
  • Open Drafting
  • Re-rolling and Locking
  • Variable Set-up

Game Specifications:

  • 1 – 4 Players
  • 60 – 120 Minutes
  • Difficulty Weight 4.39

Bloomchasers

30-min light strategy game for adults – grow your flowers and outwit opponents on a stunning 3D tree, either solo, as a team, or competitively.

Each turn, players — affectionately called “Bloomchasers” — place a new branch onto the tree, along with a “bud” of your color. Your goal is to place your buds in certain shapes so when a Bloom card is drawn, you’re set up to grow flowers (and your opponents aren’t!). Your ability to read and predict the weather will help you bloom faster and make sure you’re growing the most valuable flowers to win.

Game Mechanics:

  • Cooperative Game
  • Pattern Building
  • Solo / Solitaire Game
  • Three Dimensional Movement

Game Specifications:

  • 1 – 6 Players
  • 20 – 45 Minutes
  • Difficulty Weight 1.75

Cartaventura: Lhasa

The search for the explorer and spiritualist Alexandra David-Neel will be a long and arduous journey. Travel through Ceylon and India and across the Himalayas to the forbidden city of Lhasa in Tibet. Up to six players can take part in this collaborative adventure game, deciding together how to proceed at every juncture. Card by card, the team learns how the adventure unfolds, exploring locations, and moving toward one of five possible endings of the game. Let’s go on an adventure! Follow a multitude of different paths and explore various far-off lands. Only one path leads you to Alexandra David-Neel!

You play Lhasa by flipping over the story cards, building out the map, and making decisions that will impact the ending you receive! The game is simple to play and will lead you through the game mechanics as you move through the story. The game contains five different endings to explore, depending on your decisions.

Game Mechanics:

  • Cooperative Game
  • Campaign Game
  • Solo / Solitaire Game
  • Storytelling

Game Specifications:

  • 1 – 6 Players
  • ~45 Minutes
  • Difficulty Weight 1.11

Carcassonne, Mists Over

Mists over Carcassonne is a co-operative version of the well-known tile-laying game Carcassonne. Working together, you place tiles and score points while trying to stop the spread of ghosts, contain haunted ground in cemeteries, and use haunted castles to your advantage. If too many ghosts are loose on the ground or you’ve collected too few points when the tiles run out, you lose the game. If you do manage to survive three days, you can adjust the difficulty level of the game to increase the challenge.

Mists over Carcassonne includes 45 meeples in two new types and 60 tiles that match the graphics of the 2021 edition of Carcassonne, and this game includes rules for how to incorporate material in a regular competitive game of Carcassonne.

Game Mechanics:

  •  Cooperative
  • Tile Placement

Game Specifications:

  • 1 – 5 Players
  • ~ 35 Minutes
  • Difficulty Weight 2.12

Captain’s Log

Captain’s Log is a sandbox board game where you will be in charge of a ship from the colonial period and you will compete against other players to become the most famous captain of all.

The game starts with the selection of our ship. You will have a choice between a swift and agile but fragile ship; a well-balanced ship, if you want to play it safe; and a heavy and slow but strong ship. We can transform our ship into a frightening man-o-war and loot boarded ships or into the fastest sailboat ever imagined. We will be able to trade in the market to get doubloons, grow our crew, improve our weapons and load capacity, enrol on a mission and get a reward, explore the ocean to search for treasures, fight against or with others, and above all acquire wealth.

Throughout the game, we will make contact with other ships commanded by our friends (although we know in a board game is better not to rely on friendships). While exploring the map, we will start catching sight of other ships belonging to the different nations in the game. These are Spain, Holland, France, England, and pirates and corsairs. During the game, you will be able to decide if you want to side with any of these nations which will give you a variety of perks. However, nothing in this life comes for free and your acts might take you to make enemies of some other nations which will make their ships come after yours and try to sink you into the ocean.

Game Mechanics:

  • Bias
  • Cooperative Game
  • Modular Board
  • Pick-up and Deliver
  • Race
  • Solo / Solitaire Game
  • Variable Set-up

Game Specifications:

  • 1 – 4 Players
  • 60 – 240 Minutes
  • Difficulty Weight 4.24

Captain Is Dead, The

Imagine that you are one of the crew in your favorite science fiction TV show. Now imagine that in the last 10 minutes of the show things have gone so badly that the captain is dead and you and the surviving members of your crew have to pull together and save the day yourselves!

The Captain Is Dead is a co-op game for 2 to 7 players. All you have to do is get the ship’s engines (aka “Jump Core”) back online and you win, but because there is a hostile alien ship trying to destroy you, that is easier said than done.

You have an impressive star ship full of useful systems that will help you fend off the aliens, and get the Jump Core back online. Each system gives you an advantage while it remains online. The assault from the hostile alien ship tends to keep knocking those systems offline however. So you need to balance your time between keeping the ships system’s online, fending off the alien threat, and completing your objective.

Each member of your crew has special abilities and skills. You need to work as a group to maximize the potential of each role. If someone tries to be a hero, you’ll all die.

Game Mechanics:

  • Cooperative Game
  • Hand Management
  • Open Drafting
  • Variable Player Powers

Game Specifications:

  • 2 – 7 Players
  • 60 – 90 Minutes
  • Difficulty Weight 2.39

Caper Cards: Bells Hells

In this cooperative card game, assemble the Bells Hells adventuring party of Critical Role Campaign 3 to pull off a daring heist. You’ll aim to play your Crew cards strategically as a team, hoping to exceed the value of the treasure you’re pursuing without going over 21. Each Crew card bears gorgeous art of the teammate, the card’s numerical value, and an ability, such as Chetney’s ability to be played as either a 6 or a 9. Play is quick, with gameplay lasting around 20 minutes, and you can play it with up to 4 players, including a solo mode.

The game comes in a compact box containing 24 Crew Cards (3 of each member of Bells Hells), 1 Risk Card, 10 unique Reward Cards, and a Player 1 Marker Card. With these cards, players can work together to plan and execute their heist.

Game Mechanics:

  •  Cooperative Game

Game Specifications:

  • 1 – 4 Players
  • 15 – 30 Minutes
  • Difficulty Weight 1.50

Borderlands: Mister Torgue’s Arena of Badassery

Borderlands: Mister Torgue’s Arena of Badassery! is a co-operative combat-action board game.

You and a team of Vault Hunters enter Mister Torgue’s Arena of Badassery to face off against his collection of skags, bandits, and assorted psychos. You can play a one-off battle filled with explosions, slaughter-splosions, sauce-plosions, and loot-splosions!!! Or play a series of deadly fights in campaign-mode that will see your Vault Hunter level up between games. Visit vending machines to buy better gear, advance your character using unique skill trees, equip epic new guns, and enter the next game even more BADASS than before!!! Just make sure your tough enough to take on the final boss, an Ultimate Murder-Machine, hellbent on sending you back to the borderlands as moist and meaty skag-snacks.

Game Mechanics:

  • Campaign
  • Cooperative Game
  • Modular Board

Game Specifications:

  • 1 – 4 Players
  • ~60 Minutes
  • Difficulty Weight 3.00

Big Book of Madness, The

So far your first year at the Elementary College has been slightly disappointing. They taught you to light a flickering flame at the tip of your finger, but other than that you’ve spent much more time reading books than learning powerful spells as future great wizards like you should.

So when you heard about the Big Book of Madness hidden in the great school library, you couldn’t help but to sneak in and peek in this intriguing tome in spite of your professors’ warnings. When you slowly lift the cover of the terrible book, dozens of dreadful creatures rush out, threatening to destroy the world itself! This was your mistake, and only you can fix it now! Learn from the library to fight back against the monsters, and try not to sink into insanity…

The Big Book of Madness is a challenging co-operative game in which the players are magic students who must act as a team to turn all the pages of the book, then shut it by defeating the terrible monsters they’ve just freed.

Each player has their own element deck that they build during the game and use for several purposes, such as learning or casting a spell, adding a new element to their deck, destroy or healing a curse. Spells allow you to support your playmates, improve your deck, draw cards, etc. — but the monsters from the book fight back. Each comes with terrible curses that are triggered every turn unless you dispel them in time. They will make you discard elements, add madness cards to your deck, or lose spells…

If you manage to turn six pages and defeat all of the monsters, you win the game!

Game Mechanics:

  • Cooperative Game
  • Hand Management
  • Player Elimination
  • Variable Player Powers

Game Specifications:

  • 2 – 5 Players
  • 30 – 60 Minutes
  • Difficulty Weight 2.68

Beacon Patrol

You are captains of the Coast Guard. Together you check beacon buoys and lighthouses to ensure the safety of the North Sea coast.

You place your tiles next to tiles that are already placed, move your ships, and explore the sea.

Your goal is to explore as many tiles as possible. A tile is considered explored when it’s connected to other tiles on all four of its sides.

Beacon Patrol is a co-op tile-laying exploration game in which you navigate the coast of the North Sea to secure its beacon buoys, lighthouses and waterways.

Game Mechanics:

  • Cooperative Game
  • Grid Movement
  • Modular Board
  • Tile Placement

Game Specifications:

  • 1 – 4 Players
  • ~30 Minutes
  • Difficulty Weight 1.35