Tag: Cooperative Game

Dwarves, the: Big Box

The Dwarves face the dark threat of Orcs, Trolls and Älfar. To defeat evil they have to join forces and coordinate their actions. Based on the series of novels by Markus Heitz, the cooperative game for 2 to 6 players aged 10 and up throws players into various scenarios, in which they have to spend their action points wisely each turn, to gather equipment, fulfill missions, use their special abilities, travel the country and fight back the ever-advancing menace before their land succumbs to darkness.

The Dwarves Big Box combines 2012’s award-winning base game, the large Saga Expansion, the New Heroes Expansion, the story expansions Combined Might and The Triumph of the Dwarves as well as the Älfar Expansion in one appealing, highly re-playable package.

Game Mechanics:

  • Cooperative Game
  • Dice Rolling

Game Specifications:

  • 2 – 6 Players
  • 60 – 90 Minutes
  • Difficulty Weight 2.07

Dungeon Degenerates: Hand of Doom

Dungeon Degenerates: Hand of Doom takes place in the Dark Fantasy Realm of the decaying Eastern Provinces of the Würstreich. Players take escaped criminal adventurers on unsavory missions through four distinct regions, each with their own monsters & encounters. As the players explore the Würstreich, danger levels rise continuously across the map. Players must complete their mission before the Hand of Doom descends on the board, unleashing evil magic on the land.

Dungeon Degenerates is a co-op game where players can form parties or split up throughout the game at will; there is no obligation to stick together. Game play is 1-3 hours based on mission. Dungeon Degenerates has an epic RPG campaign feel in an open world sandbox board game, and you bring your experience & items from previous missions. There are multiple missions & objectives of varying difficulty with multiple ways to approach each mission.

Dungeon Degenerates is set in a cohesive & fixed world with multiple distinct regions which feature unique encounters & thematic monsters. Encounters allow multiple interaction choices; you do not have to fight everyone you see. Play features an open experience system allowing for character customization with new skills. You are always in danger – the town is not an artificial safe zone – combat is dangerous. There are various modes of travel – players cooperate to choose their route & pace, or split up & fend for themselves. Dungeon Degenerates features streamlined combat with tactical depth; each player rolls dice only once on their turn, using standard 6-sided dice only. There are over 100 monsters with unique abilities & artwork.

Game Mechanics:

  • Cooperative Game
  • Dice Rolling
  • Role Playing
  • Scenario / Mission / Campaign Game
  • Solo / Solitaire Game

Game Specifications:

  • 1 – 4 Players
  • 30 – 360 Minutes
  • Difficulty Weight 3.64

Dungeons & Dragons: Castle Ravenloft Board Game

Castle Ravenloft Boardgame by Bill Slavicsek, Mike Mearls and Peter Lee
The master of Ravenloft is having guests for dinner – and you are invited!
Evil lurks in the towers and dungeons of Castle Ravenloft, and only heroes of exceptional bravery can survive the horrors within. Designed for 1-5 players, this boardgame features multiple scenarios, challenging quests, and cooperative gameplay.

Each player selects a hero; a ranger, rogue, warrior, cleric, or wizard. On their turn, each player can explore further into the dungeon (turn over new tiles), move through the already explored parts of the dungeon, and fight monsters. When a new dungeon tile is revealed, there is typically an encounter of some sort, and new monsters to fight are added. Slain monsters reward the players with treasure, and experience points, allowing them to level up and increase their skills during play. Players must cooperate to stay alive, slay the monsters, and achieve the goal of their quest. Each scenario has a different goal – from retrieving a relic, to slaying a vampire lord.

Game Mechanics:

  • Cooperative Game
  • Dice Rolling
  • Grid Movement
  • Modular Board
  • Role Playing
  • Scenario / Mission / Campaign Game
  • Solo / Solitaire Game
  • Variable Player Powers

Game Specifications:

  • 1 – 5 Players
  • 60 Minutes
  • Difficulty Weight 2.50

Deep Regrets

Deep Regrets is an unfortunate fishing game about pulling progressively more horrifying things out of the ocean. Decide what to eat, what to sell, what to mount, and how many regrets you’re willing to carry, as you push yourself too far and spiral towards a conclusion in this strategic horror fishing game.

You’ll roll bespoke tackle dice at the start of each turn to determine your strength for that round and then decide whether you’ll stay at sea or return to port to sell fish, buy provisions, and recharge your energy.

Survey the sizes of shadows on the backs of 9 different fish shoals at three depths, determining what you think you can afford to catch and if you want to risk it for a potentially better reward. Flip fish, spend dice, add them to your collection – but beware of reveal and catch abilities that can have various effects on the game! As your eyes spy more and more horrifying things, you’ll collect Regrets cards – which drive up your madness but also give you access to more dice and increase the value of weirder fish. It’s a risk/reward scenario as you balance your madness, knowing that at the end of the game the player with the highest value of Regrets will have to discard their most valuable mounted fish.

Manage you resources, make strategic decisions, leverage madness to your benefit and suppress your Regrets as you try to catch the most valuable haul of weirder and weirder fish in this weird week at sea.

SOLO MODE:
In the solo mode (which you can also co-op), you’ll act as an ichthyologist on a mission to catch and catalog every fish in the sea. Over a campaign of dozens of games, you’ll try to reel in every last fish and document their attributes on provided catalog sheet. At the end of each game, you’ll have to discard an equal value of fish to the regrets you’ve collected and may have to let some fish go to return to another day. At the end of the campaign, you’ll have a catalog of all fish names, depths, values and difficulties that can be used by players in the multiplayer game to help identify what they might fish up!

—description from the designer

Game Mechanics:

  • Cooperative Game
  • Push Your Luck
  • Re-rolling and Locking
  • Set Collection
  • Solo / Solitaire Game

Game Specifications:

  • 1 – 5 Players
  • 30 – 150 Minutes
  • Difficulty Weight 2.35

Crew, the: The Quest for Planet Nine

In The Crew: The Quest for Planet Nine, you and your friends embark on a perilous journey as astronauts investigating an unknown planet. Each astronaut will have a specific mission to complete, portrayed through a classic trick-taking game. However, communication is difficult in space, and while you are all on the same team, not everyone knows your specific mission. It will take trust and a good sense of timing to successfully complete all 50 missions!

Game Mechanics:

  • Communication Limits
  • Cooperative Game
  • Hand Management
  • Scenario / Mission / Campaign Game
  • Trick Taking

Game Specifications:

  • 2 – 5 Players
  • ~20 Minutes
  • Difficulty Weight 1.96

Crew, the: Mission Deep Sea

The sequel to The Crew: The Quest for Planet Nine, this trick-taking game builds onto the original with more missions, more flexibility, and an improved scalability system for different player counts. 

In The Crew: Mission Deep Sea, you and your friends are assuming the roles of deep-sea explorers in a classic trick-taking game. Unlike most games, you all must work together to accomplish unique tasks – without being able to tell each other what that is. Some players will need to win specific card while others will need to avoid it entirely! With 32 missions, each game is sure to offer a new challenge representing the immense pressure of the depths of the ocean.

Game Mechanics:

  • Communication Limits
  • Cooperative Game
  • Hand Management
  • Scenario / Mission / Campaign Game
  • Trick Taking

Game Specifications:

  • 2 – 5 Players
  • ~20 Minutes
  • Difficulty Weight 2.05

Cosmoctopus

In Cosmoctopus, you take on the role of a devotee guiding the great Cosmoctopus through the Inky Realm. Your goal is to gather resources, obtain powerful relics, scriptures, hallucinations, and constellations to create powerful combinations and gather the most sacred of item – the great tentacle. The first to eight tentacles will gain the Great Inky One’s favor and be declared the most dedicated follower. 

The turns in Cosmoctopus are simple, the fun and strategy lie in building your engine to best maximize your turns and take advantage of your hand of cards. Cosmoctopus is also an incredibly versatile game, allowing you to easily altar the difficulty along with optional cooperative and solo modes!

Game Mechanics:

  • Area Movement
  • Cooperative Game
  • Hand Management
  • Modular Board
  • Open Drafting
  • Race
  • Solo / Solitaire Game
  • Variable Set-up

Game Specifications:

  • 1 – 4 Players
  • 60 – 90 Minutes
  • Difficulty Weight 2.21

Clue Escape: The World’s Fair Board Game

ESCAPE THE FAIR, SOLVE THE MYSTERY: Who murdered a brilliant scientist at the World’s Fair? Escape the Fair and catch a killer in the Clue Escape: The World’s Fair game! It offers the intrigue of classic Clue in an innovative escape room game
DECODE THRILLING PUZZLES: In this 6th Clue Escape game, the infamous cast returns in a fresh murder mystery! Players work together to solve it by cracking puzzles that offer new clues. Find hints in the World’s Fair brochure
EXPLORE THE EXHIBIT HALLS: Solve puzzles to unlock new areas of the Fair and uncover details. The dynamic board builds and changes throughout the game

Game Mechanics:

  • Cooperative Game
  • Modular Board

Game Specifications:

  • 1 – 6 Players
  • 90 – 120 Minutes
  • Difficulty Weight 2.00

Clue Escape: Treachery at Tudor Mansion

It’s the classic clue game – in an escape room board game! You and your acquaintances have all been invited to Tudor Mansion for dinner by Boddy Black, who dramatically dies after he threatens to blackmail all of you. Now you must discover who killed him where and with what, and escape the mansion before it’s too late.

Game Mechanics:

  • Cooperative Game
  • Modular Board

Game Specifications:

  • 1 – 6 Players
  • ~90 Minutes
  • Difficulty Weight 1.40