Tag: Re-rolling and Locking

Dragon Farkle

Gather your courage! The long-enjoyed peace of Yon has been disrupted by a ferocious and mean-spirited dragon — he’s terrorizing the locals and eating their livestock without their permission! Fortunately, a few wannabe heroes (that’s you!) have risen to the challenge of slaying the beast. Get yourself a brave companion, gather a powerful army, and enter the Dragon’s Keep for cheese and country in Dragon Farkle!

To play, you gather an army of loyal soldiers or steal them from your opponents, hire suspicious-looking companions and gain allegedly useful items (most of which aren’t even cursed), then fight that dragon you’ve heard so much about — or don’t, if you hate winning…

Game Mechanics:

  • Mechanisms
  • Dice Rolling
  • Hand Management
  • Open Drafting
  • Push Your Luck
  • Re-rolling and Locking
  • Take That
  • Variable Player Powers

Game Specifications:

  • 2 – 5 Players
  • 30 Minutes
  • Difficulty Weight 1.50

Clever Cubed

Clever Cubed is a fun dice rolling game, where you’ll carefully choose dice to place them in matching colored areas to hopefully create chain-scoring opportunities! But be careful when you go big – your opponents can use your discarded dice if their value is lower than your chosen dice. May the cleverest player win!

Game Mechanics:

  • Dice Rolling
  • Paper and Pencil
  • Re-rolling and Locking
  • Solo / Solitaire Game

Game Specifications:

  • 1 – 4 Players
  • ~30 Minutes
  • Difficulty Weight 2.38

Ancient Terrible Things: Reawakened 🟢

Ancient Terrible Things: Reawakened is a pulp-horror tabletop game for 1-4 players.
You play the role of an intrepid and foolish adventurer exploring a dark jungle river for Secrets.
Each turn you must travel to a Fateful Location and face an Ominous Encounter.
If you overcome the Encounter (using a combination of dice, tokens and cards) you gain Secrets.
The object of the game is to be the player with the most Secrets when the game ends at the Inexplicable Event.

Game play involves rolling dice to achieve combinations: runs, pairs, three or more of a kind, and single die showing a particular number or higher. Dice combinations are spent to overcome Encounters and to acquire the four resources used in the game: Focus, Mystery, Treasure and Feat tokens.

  • Focus tokens are used to activate Swag cards to better manipulate dice results.
  • Mystery tokens are spent to overcome any Encounter when visiting the Yawning Chasm.
  • Treasure tokens are spent to purchase useful Swag cards from the Trading Post which give you a permanent game effect.
  • Feat tokens are spent to play one-shot Feat cards from your hand.

Ancient Terrible Things: Reawakened is the third implementation of the Dicequest game system as previously used in Ancient Terrible Things (1st/2nd Edition) and Konja.
The third edition incorporates edited and revised content from all previous iterations and expansions of the game, renovated art and language-independent graphic design into a new and definitive edition of ATT.

Game Mechanics:

  • Push Your Luck
  • Re-rolling and Locking
  • Set Collection
  • Solo / Solitaire Play

Game Specifications:

  • 1 – 4 Players
  • 40 – 120 Minutes
  • Difficulty Weight 2.17

Cult of the Deep CHECKED

You are a cultist, trying to establish your faction’s rise to power. Fight over rituals and mythical monsters as you seek victory and control of the cult.

Roles

Each player is given a role that will remain hidden throughout the game, except the High Priest. This role will determine your win condition:

  • High Priest – Root out corruption in the cult. Kill all Cabalists, the Heretic, and survive.
  • Cabalists – Seek to take control of the cult. Kill the High Priest.
  • Faithful – Protect the High Priest from threats to their power. Kill all Cabalists, the Heretic, and the High Priest must survive.
  • Heretic – Burn the whole cult to the ground. Kill the entire cult, yourself included if necessary.

Extra abilities

Each player will also be given a:

  • Character card that determines their starting healthspecial ability, and a power symbol that provides an additional way to gain life from the dice.
  • Secret sigil card, which gives each cultist a once per game power, will also be given to each player.

Mechanics

A player will take a turn by first rolling their dice up to 3 times. They then decide where to commit their dice: to rituals to gain altar effects to temporarily empower themselves, finish a ritual in order to gain its powerful effects permanently, stab other cultists, gain life, or give life to other cultists.

If a player is killed, they are not eliminated. Instead, they become a wraith. They will roll dice on their turn still, just less. They cannot commit dice like normal but instead haunt the dice of enemies and allies by giving, replacing, or discarding dice.

Game Mechanics:

  • Bribery
  • Deduction
  • Hidden Roles
  • Push Your Luck
  • Re-rolling and Locking
  • Team-Based Game
  • Variable Player Powers

Game Specifications:

  • 4 – 8 Players
  • 45 – 75 Minutes
  • Difficulty Weight 2.71

Cubitos

Be fast or be last!

In Cubitos, players take on the role of participants in the annual Cube Cup, a race of strategy and luck to determine the Cubitos Champion. Each player has a runner on the racetrack and a support team, which is represented by all the dice you roll. Each turn, you roll dice and use their results to move along the racetrack, buy new dice, and use abilities — but you must be careful not to push your luck rolling too much or you could bust!

Game Mechanics:

  • Deck, Bag, and Pool Building
  • Dice Rolling
  • Market
  • Push Your Luck
  • Race
  • Re-rolling and Locking
  • Variable Set-up

Game Specifications:

  • 2 – 4 Players
  • 30 – 60 Minutes
  • Difficulty Weight 2.17

Cindr

Date Dragons, Without Getting Burned!

Are you a dragon looking for companionship?
Or just the adventurous type, looking to join the exciting dragon dating scene? Cindr is a ‘push your luck’ dice and card game that allows players to set up a dating profile and then thumb through potential matches, seeing if a given dragon sounds compatible.

If so, Meet Up and say hello – and if that goes well, push your luck, and take the Next Step. You never know, before the date is over you may just take things to the Next Level! The better the dates go, the more Love points you earn – but watch out, just 3 Flames will leave you burned, scoreless and searching for love all over again. Will you be the first of your friends to find love and fulfillment?

  • A 30-minute, push your luck dice game for 1-5 players, where the more compatible you are, the better the odds get of not getting burned.
  • A fun, light-hearted send-up of dating apps like Tinder, with tarot-sized cards as the app deck and date locations with special bonuses provided by the “Whelp” app deck.

Game Mechanics:

  • Dice Rolling
  • Push Your Luck
  • Re-rolling and Locking

Game Specifications:

  • 1 – 5 Players
  • 30 – 40 Minutes
  • Difficulty Weight 1.33