Tag: Team-Based Game

Hamster Roll

Imagine a hamster’s exercise wheel made out of wood that’s divided into numerous segments, with these segments being separated by low fences. That’s the playing surface for Hamster Roll, a dexterity game in which players compete to play all of their pieces first.

Everyone starts with seven wooden pieces. On a turn, place one of your pieces somewhere within the wheel, which might move and rotate as a result! If any pieces fall out of the wheel, you must add them to your supply, so try to keep the rolling of that hamster wheel to a minimum…

 

Game Specifications:

  • 2 – 4 Players
  • 30 – 40 Minutes
  • Difficulty Weight 1.07

Green Team Wins

The game is played over 15 rounds, where players will simultaneously answer one question at a time.

There are three types of questions: Fill in the Blank, This or That, and Multiple Choice. To set up the game, randomly choose 5 cards from each type and shuffle them.

Everyone will be asked the same question, then writes down their responses at the same time. All players with the winning answer join the Green Team and score points. If your answer is not the most popular among the other players, then you join the Orange Team and score zero points for that round. Players joining the Green Team from the Orange Team will score one point. Players who are on the Green Team and stay on it will earn two points.

But it’s not about having the best answer, or the smartest answer, or the funniest answer. Only the most popular answer wins – the one that the most players at the table wrote down.

To win, get on the Green Team, stay on the Green Team, and win – because that’s what the Green Team does. They win.

Game Specifications:

  • 3 – 12 Players
  • 15 Minutes
  • Difficulty Weight 1.05

Feed the Kraken

Feed the Kraken is a hidden role deduction game, with three asymmetric factions. All players may be sitting in the same boat, but they want to navigate in different directions! The loyal sailors must bring the ship safely to mainland, whereas the pirates crave to secretly maneuver the ship into the Bermuda Triangle. Meanwhile a crazy cultist is busy convincing parts of the crew to help him summon their dark lord —the Kraken— from the depth of the sea to save them all.

The goal of the game is to navigate the ship towards your final destination, which would be easy if only players weren’t divided into three different factions. Each secret faction wants to reach a different area of the board. Every turn the ship will sail in one of the three possible directions —but which one will it be? The current captain and their chosen lieutenant will study ancient sea maps and pass their often conflicting orders onto the chosen navigator, who has to make the final decision. Meanwhile the rest of the crew is busy drinking rum, gambling and telling each other tales of ancient sea monsters.

After each navigation, the lieutenant and navigator go off duty, and the captain has to find somebody sober enough to take their spot instead. Everyone can discuss, how well that last navigation went, who is to blame for the current course, and who should be in charge in the future instead. Convince your enemies that it is in their best interest to make you the next lieutenant, or navigator! You can even draw your guns and become the new captain in open mutiny! But for how long will you be able to keep the trust of your crew? The next mutiny might already be waiting for you if your decisions don’t please your fellow sailors.

Game Specifications:

  • 5 – 11 Players
  • 45 – 90 Minutes
  • Difficulty Weight 2.17

Dune: Imperium – Uprising

In Dune: Imperium Uprising, you want to continue to balance military might with political intrigue, wielding new tools in pursuit of victory. Spies will shore up your plans, vital contracts will expand your resources, or you can learn the ways of the Fremen and ride mighty sandworms into battle!

Dune: Imperium Uprising is a standalone spinoff to Dune: Imperium that expands on that game’s blend of deck-building and worker placement, while introducing a new six-player mode that pits two teams against one other in the biggest struggle yet.

The Dune: Imperium expansions Rise of Ix and Immortality work with Uprising, as do almost all of the cards from the base game, and elements of Uprising can be used with Dune: Imperium.

The choices are yours. The Imperium awaits!

Game Specifications:

  • 1 – 6 Players
  • 60 – 120 Minutes
  • Difficulty Weight 3.52

Dice Throne: X-Men (Marvel)

In Marvel Dice Throne: X-Men, you become one of eight of Marvel’s iconic X-Men, including Wolverine, Storm, Cyclops, Rogue, Gambit, Psylocke, Iceman, and Jean Grey! Featuring all-new mechanisms and asymmetrical designs, these are some of our most innovative and exciting heroes yet!

Marvel Dice Throne: X-Men is a game of skilled card play and dice manipulation supporting multiple modes of play, including 1v1, 2v2, 3v3, 2v2v2, or free-for-all.

Attack your opponents and activate abilities by rolling your hero’s unique set of five dice. Accumulate combat points and spend them on cards with an extensive range of effects, such as granting permanent hero upgrades, applying status effects, and manipulating dice directly (yours, your teammate’s, or even your opponent’s).

All eight heroes are compatible with the entire Dice Throne ecosystem, and features a deluxe, highly functional, Battle Chest storage system, with a set of custom swirl dice for each hero!

Game Mechanics:

  • Dice Rolling
  • Take That
  • Team-Based Game
  • Variable Player Powers

Game Specifications:

  • 2 – 6 Players
  • 20 – 40 Minutes
  • Difficulty Weight 2.14

Decrypto

Players compete in two teams in Decrypto, with each trying to correctly interpret the coded messages presented to them by their teammates while cracking the codes they intercept from the opposing team.

Each team has their own screen, and in this screen they tuck four cards in pockets numbered 1-4, letting everyone on the same team see the words on these cards while hiding the words from the opposing team. In the first round, one team member from each team takes a code card that shows three of the digits 1-4 in some order, e.g., 4-2-1. They then give a coded message using synonyms of the code words so that their teammate can guess the sequence. If the teammates guess incorrectly, the team receives a black mark of failure.

Subsequent rounds have the same structure, except now the other team can attempt to guess your code. If they’re correct, they receive a white mark of success; if not, then the first team must guess the number correctly or take a black mark of failure. (Guessing correctly does nothing except avoid failure and give the opposing team information about what our hidden words might be.)

The rounds continue until a team collects either its second white mark (winning the game) or its second black mark (losing the game). Games typically last between 4-7 rounds. If neither team has won after eight rounds, then each team must attempt to guess the other team’s words; whichever team guesses more words correctly wins.

Game Mechanics:

  • Communication Limits
  • Paper and Pencil
  • Team-Based Game

Game Specifications:

  • 3 – 8 Players
  • 15 – 45 Minutes
  • Difficulty Weight 1.83

Battalion: War of the Ancients

Take charge of the formidable Roman legions and their allies. Command the powerful crossbowmen of the Han dynasty as they traverse unfamiliar deserts. Steer the renowned Greco-Bactrian cavalry, and fight for every oasis. Direct Hannibal’s diverse array of mercenaries, elephants, and the Sacred Band of Carthage.

To lead is to walk the tightrope. Choose a faction, consider its ranks, assemble them into units, and as they fight, carefully balance their orders and sustain your forces in the field. The unique traits of each rank tile will make your units stronger, but combine too many and your units will become unwieldy.

Battalion: War of the Ancients is an accessible two or four-player game. Command a wide range of units from four playable historical factions, each with their own strengths and weaknesses. Employ faction-specific tactics cards to outmaneuver your opponents. Compose your unique forces with rigor. Judge the tempo of battle with precision. Seize victory for your people!

Game Specifications:

  • 2 – 4 Players
  • 20 – 45 Minutes
  • Difficulty Weight 1.88

Chili Mafia

Chili Mafia is a set-collection party card game for 2-8 players. Compete to assemble the most powerful Chili Pepper Gangs (sets of cards) and become the most respected mafia boss. In Chili Mafia, you will find existing Chili Peppers from around the world that are the main characters of the game. Just to mention a few, such well-known Chilies as the Jalapeño, the Tabasco or the Carolina Reaper clash with each other. To reflect hierarchy, each pepper carries points that are in proportion to the respective Chili Pepper’s strength on the Scoville scale. Moreover, the game includes various action and attack cards (inspired by Mafia jargon) that will not necessarily serve your interest. To win, score the most points at the end of the game.

[CLASSIFIED INFORMATION]

Things are heating up in the world. Chili peppers are splitting into factions, leading to organized crime and unrest. The Chili Mafia reigns supreme.
The Ministry of International Chili Security has hired you—a group of agents—to work undercover and round up the most wanted chili pepper mafiosi from around the globe. Your goal is to bring them to Mexico for a peace summit. As you arrive in the Chihuahuan desert, the spicy criminals jump out of your luggage. It’s obvious they have no interest in peace. Instead, they want a showdown. You and your fellow agents have no choice but to seize control of the Chili Mafia. But to gain their respect, you must fight amongst yourselves to determine who will be the most powerful mafia boss. Once you control the peppers, what will you do next?

Players draw and play cards to form gangs and perform actions. When a player draws the last card from the draw pile, they may complete their turn. Then every player (including the one that drew the last card) may take 1 more turn. After the last round, players calculate their scores.

Game Mechanics:

  • Set Collection
  • Take That
  • Team-Based Game

Game Specifications:

  • 2 – 8 Players
  • 20 – 40 Minutes
  • Difficulty Weight 1.83

Castles of Burgundy, The

Castles of Burgundy is a legendary Board Game design created by Stefan Feld. In this 1-4 players tabletop experience, you will take on the role of an aristocrat controlling a small princedom. Trying to build a settlement with powerful castles, practice trades, exploit silver mines, and use the knowledge of travelers.
Now, this timeless game is coming back with an extremely polished, high-end special edition resulting from a collaboration between Ravensburger and Awaken Realms.

In this special edition, you can expect a complete re-design of art and layout to ensure that every piece will have great art and enhance in-game usability. Only the best materials (cardboard, cart paper, box, insert, etc.) will be used to provide endurance, and a premium feel. Many extra components will bring the gaming experience to the next level, such as double-layered player boards, special bags for hexes, 30% bigger tiles, or metal coins.

The Castles of Burgundy is set in the Burgundy region of High Medieval France. Each player takes on the role of an aristocrat, originally controlling a small princedom. While playing, they aim to build settlements and powerful castles, practice trade along the river, exploit silver mines, and use the knowledge of travelers.

The game is about players taking settlement tiles from the game board and placing them into their princedom, which is represented by a Duchy board that is placed in the Player board.

Game Mechanics:

  • Set Collection
  • Solo / Solitaire Game
  • Team-Based Game
  • Tile Placement

Game Specifications:

  • 1 – 4 Players
  • 70 – 120 Minutes
  • Difficulty Weight 2.83

Bacon

Bacon is a fixed-partnerships climbing game for 4 or 6 players that is all about going out early as a team. The only team that will score is the team that goes out first, but their score will depend on when the rest of the team goes out. If your team does NOT go out first, your job is simple: make the other team go out as late as possible.

The rules also include the Applewood variant for 3 to 6 players: this is the no-partnerships version of Bacon. There are no teams; it’s every person for themselves. Your score will depend solely on the position you go out so go out early.

Game Specifications:

  • 3 – 6 Players
  • 30 – 90 Minutes
  • Difficulty Weight 1.71