Category: New Games

Castle Nightingale

Castle Nightingale looms out of the night, both intimidating and full of promise. Three ninjas have slipped inside, searching for the fabled treasure hidden within…yet a vigilant samurai patrols the halls, watching and listening for intruders.

Two players face off in Castle Nightingale, with the ninja player trying to steal five relics before the samurai player can capture the three ninja thieves. The castle is comprised of an inaccessible garden surrounded by four double-sided floor boards, each showing two secret passage spaces and areas in five colors.

Each turn, the ninja and samurai each choose one of three action cards in hand, with the samurai also choosing a nightingale tile not used on the previous turn. The ninja player resolves their action, then moves across the floor, marking each space of their movement with a footstep token. If they step on a colored space matching the samurai’s hidden nightingale tile, the ninja stands revealed; otherwise, next turn the ninja can treat any of their footsteps as their starting space.

If the ninja picks up a vase, the samurai can still recover it on their turn by either closing the final secret passage or landing on the ninja’s space…as long as the ninja has been revealed that turn. While the ninja moves space to space, the samurai treats each colored area as a single space, allowing them to move quickly within the castle.

Each player has specialized one-shot equipment they can use at any time, starting with one item and gaining more as they play certain cards. Each player has ten cards that they’ll cycle through until either the samurai has captured all three ninja or the ninja have stolen five of the six relics hidden in the eight vases.

Game Specifications:

  • 2 Players
  • 30 – 45 Minutes
  • Difficulty Weight 2.25

Aquatica: Duellum

Aquatica in a duel format: deeper, meaner and more intense.

Choose a Turtle King or a Squid Queen and improve your underwater realm by playing action cards and assembling locations on three-layered boards. After decades of turbulent times, it is time to unite the underwater world under the fin or tentacle of a single ruler!



New layer of depth is brought to the game by the dynamic market on a vortex board.



Be careful! The game can end not only when all players achieve their goals but also based on who is the fastest to collect the crowns. Tension is added by the tug of war mechanic.

Also, mantas will finally have the company of equally charming squids and turtles.

Game Specifications:

  • 1 – 2 Players
  • 30 – 45 Minutes
  • Difficulty Weight 3.00

Cathedral

In Cathedral, each player has a set of pieces of a different color. The pieces are in the shapes of buildings, covering from one to five square units. The first player takes the single neutral Cathedral piece and places it onto the board. Players then alternate placing one of their buildings onto the board until neither player can place another building. Players capture territory by surrounding areas that are occupied by at most one opponent or neutral building. A captured piece is removed and captured territory becomes off-limits to the opponent. The player with the fewest ‘square units’ of buildings that can’t be placed wins.

Game Specifications:

  • 2 Players
  • ~20 Minutes
  • Difficulty Weight 1.79

Glen More II: Chronicles

Glen More II: Chronicles is a sequel to Glen More, expanding the gameplay substantially compared to the original game.

In Glen More II: Chronicles, each player represents the leader of a Scottish clan from the early medieval ages until the 19th century, a leader looking to expand their territory and wealth. The success of your clan depends on your ability to make the right decision at the right time, be it by creating a new pasture for your livestock, growing barley for whisky production, selling your goods on the various markets, or gaining control of special landmarks such as lochs and castles.

The game lasts four rounds, represented by four stacks of tiles. After each round, a scoring phase takes place in which players compare their number of whisky casks, scotsmen in the home castle, landmark cards, and persons against the player with the fewest items in each category and receives victory points (VPs) based on the relative difference. After four rounds, additional VPs are awarded for gold coins and some landmarks while VP penalties are assessed based on territory size, comparing each player’s territory to the smallest one in play.

The core mechanism of Glen More II: Chronicles and Glen More functions the same way: The last player in line takes a tile from a time track, advancing as far as they wish on this track. After paying the cost, they place this tile in their territory, with this tile activating itself and all neighboring tiles, triggering the production of resources, movement points, VPs, etc. Then the player who is last in line takes their turn.

Improvements over the original Glen More include bigger tiles, better materials, new artwork, the ability for each player to control the end of the game, and balancing adjustments to the tiles for a better suspense curve. The game is designed to consist of one-third known systems, one-third new mechanisms, and one-third improvements to Glen More.

The “Chronicles” in the title — a set of eight expansions to the base game — are a major part of these new mechanisms. Each Chronicle adds a new gameplay element to the base game. The “Highland Boat Race” Chronicle, for example, tells the story of a boat race in which the winner needs to be the first to reach their home castle after navigating their boat along the river through all the other players’ territories. The “Hammer of the Scots” Chronicle adds a neutral “Englishman” playing piece to the time track that players struggle to control to get an additional turn — if they can afford him, that is, as he is paid using the market mechanism. All Chronicles can be freely combined, although designer Matthias Cramer suggests that players use only one or two unless they want a “monster game”.

Another major change to the game is the ability to invest in famous Scottish people of the time, who are represented through a new “person” tile type. Persons not only have their own scoring, they also trigger one-time or ongoing effects on the tactical clan board. This adds a new layer of decision making, especially since the ongoing effects allow players to focus on a personal strategy of winning through the use of the clan board.

Game Specifications:

  • 2 – 4 Players
  • 90 – 120 Minutes
  • Difficulty Weight 3.01

Fantasy Realms: Greek Legends

In the standalone card game Fantasy Realms: Greek Legends, you build your realm, one card at a time, as you collect heroes, quests, monsters, and more! Each card is unique, and scores points based on the other cards in your hand. You start with seven cards, and each turn, you draw a new card from the deck or discard area, then discard one card from your hand, always trying to improve your realm. Whoever’s realm scores the most points wins.

Fantasy Realms: Greek Legends takes the classic Fantasy Realms formula and adds new twists to match its theme. In addition to combining the right suits and attribute tags, you will:

  • Send cards to the afterlife, costing precious points but unlocking powerful abilities
  • Complete quests with unique card combinations
  • Vanquish legendary monsters with the right heroes

Game Specifications:

  • 2 – 6 Players
  • ~20 Minutes
  • Difficulty Weight 2.00

Ghosts Galore

In Ghosts Galore you’re helping monsters to build a fun ghost train in an abandoned mineshaft. Every monster want’s the track tiles laid their way – so YOU have to keep them calm, coordinate and optimize their track. Over the course of 8 rounds, each player builds a unique track on their 3×3 playground for the ghost train.

This family friendly tile placement game comes with a unique drafting mechanism and is quick to play while offering various strategies​: Will you stick with your drafted tile or go for a bold move which brings you even more scares?

After only 8 rounds, all tracks are set and the project is done. Sounds easy? Well, only the master who lines up the best scares, wins!

Ghosts Galore is another addition to the Lookout GreenLine, manufactured 100% eco-friendly.

Game Specifications:

  • 2 – 5 Players
  • ~20 Minutes
  • Difficulty Weight 1.38

Bomb Busters

There is a bomb full of wires and the countdown has started… Who are you gonna call? YOU! To clear the bomb, you need to collaborate with your team of bomb disposal experts! Using the wires on the tile holder in front of you, try and figure out your teammates’ wires. Find and cut identical wires, but watch out, if you cut a red wire: BOOM! Use your equipment wisely to meet the varied challenges which get harder and harder. Tick tock tick tock… Will you figure it out before it’s too late?

In Bomb Busters, there is a set of 48 normal wire cards numbered 1-12 (4 of each value) with some yellow and red wire cards. These are dealt out. Each mission is different, but your goal is always the same: go through all 12 numbers without blowing up!

Players place the tiles on their stands and then take turns pointing at each others’ wires and guessing their values. If the guess is correct, the wires are cut. If not — the detonator advances! If you manage to cut all wires without blowing up — good job, the mission is completed! But if the bomb goes off – Try again!

With 66 missions, there will be:
=> 66 different ways to play depending on your moods (in order, by level of difficulty, favorite configuration)
=> 66 challenges to play over and over (even if you already blew your top!)
=> Plenty of tricky bombs which become more and more dangerous (but don’t get cut up about it!)

Game Specifications:

  • 2 – 5 Players
  • ~30 Minutes
  • Difficulty Weight 2.00

Druids of Edora, The

The Druids of Edora is a game of strategic dice placement. Walk through ancient forests in the footsteps of fairy folk, past monolithic menhirs, and under strands of mistletoe. As druids you will place dice to take actions to gather provisions, gain knowledge, brew potions, and gain bonuses. Build stone structures, collect herbs, and leave your mark in the sacred wood.

Each turn is a few simple steps that with the right strategy will earn you prestige points and bring you closer to victory.

Dive into this fantastic new strategy game from the team behind The Castles of Burgundy.

Prove yourself worthy of the ancient ones and bring glory to your forest.

Game Specifications:

  • 2 – 4 Players
  • 60 – 90 Minutes
  • Difficulty Weight 3.04

Borealis: Arctic Expeditions

Become the leaders of scientific teams venturing into uncharted boreal territories to observe and photograph the Arctic’s most adorable inhabitants.

Play cards from your hand to one of 3 locations on your player board to snap a photo and send your scientists sliding to the left and to the right – but only if their colors match the ones printed on your card!

Line up vehicle symbols, race to claim objectives, and arrange animals in pre-determined end-game scoring patterns to earn the most points and gain everlasting fame at the Society for Polar Inquiry. Who knows? Maybe you’ll even get your own tiny snow-covered island named after you.

Game Specifications:

  • 2 – 4 Players
  • ~45 Minutes
  • Difficulty Weight 2.00