Category: New Games

Big Sur

Cruise along California’s State Route 1 on the Big Sur Coast Highway to check out the views and landmarks along the most scenic driving route in the world — or rather, invite others to cruise on the highway that you build over the course of play.

In Big Sur, players draft cards to use them either as resources to build new road sections or as the road sections themselves. Your linear path of cards will score for connecting terrain types and meeting other conditions. You can also add notable landmarks to your highway for other unique scoring conditions; these landmarks are based on actual scenic lookouts and locations on Big Sur.

Game Mechanics:

  • Multi-Use Cards
  • Pattern Building

Game Specifications:

  • 2 – 4 Players
  • 15 – 30 Minutes
  • Difficulty Weight 2.00

Deep Sea Adventure

A group of poor explorers hoping to get rich quickly heads out to recover treasures from some undersea ruins. They’re all rivals, but their budgets force them all to share a single rented submarine. In the rented submarine, they all have to share a single tank of air, as well. If they don’t get back to the sub before they run out of air, they’ll drop all their treasure. Now it’s time to see who can bring home the greatest riches.

Game Objective
The game takes place over 3 rounds, and the player to gain the most points over the 3 rounds is the winner. In order to gain points, you must bring the most ruins chips back to the submarine. You can only return to the submarine once per round, and you cannot progress more after returning. You cannot return to the submarine without bringing any ruins chips.

Game Mechanics:

  • Pick-up and Deliver
  • Push Your Luck

Game Specifications:

  • 2 – 6 Players
  • 30 Minutes
  • Difficulty Weight 1.19

Blank Slate: Challenge

A game of anticipated predictions! Pick from the Word Cue Cards (150 cues in all), write the two words you think best completes the phrase – and try to match it exactly to your partner’s words without giving a single hint. How well can you put your finger on what they’re thinking?

Just grab a slate, write your words, and get ready to make a match! Who knows – if you get good enough at it, soon you might be finishing each OTHER’S ______.

Game Mechanics:

  •  Word Game

Game Specifications:

  • 2 – 4 Players
  • ~30 Minutes
  • Difficulty Weight 1.00

Anxiety Attack!

Play cards to move opponents closer to the Anxiety Spiral and yourself closer to safety.

Each turn, players play cards from their hand:

  • Trigger Cards are numbered 1-7 and move characters ahead toward the Anxiety Spiral.
  • Defuse Cards are numbered 1-3 and move characters back toward the Oasis. Play either card type on any player, including yourself. Playing one of these cards completes the player’s turn unless they want to play an Instant card.
  • Instant Cards can be played at any time according to the function on the card. Play them quickly before another card is played or a player moves.

If a player lands exactly on a space with an arrow, move to the space indicated. Landing on the same space as another player bumps the player who was there first ahead one space. Use Trigger and Defuse cards strategically to find safer routes for yourself and move opponents faster!

Red and Orange split paths may have certain advantages and disadvantages, choose wisely!

Landing on a Panic Room or Retreat space for the first time sends a player to a safe haven. For the next round, that player may not play nor can they be played on. After their next turn they are sent out according to the arrow, where they will be vulnerable to play. If all opponents are in safe havens a remaining player MUST play a card on themself.

The first player to be sent to the Anxiety Spiral loses. But they are not out of the game because misery LOVES company! The losing player may now move one space in either direction EVERY TIME a card is played. If the losing player lands on the same space as a remaining player, the remaining player is sent directly to the Anxiety Spiral and then begins to go after other players in the same fashion until there is only one active player.

The last person to be sent to the Anxiety Spiral is the winner!

Game Mechanics:

  • Open Drafting
  • Player Elimination

Game Specifications:

  • 2 – 6 Players
  • 20 – 45 Minutes
  • Difficulty Weight 1.00

Cat Between Us

Do you understand what the cat wants? Try to get as close to the cat as possible without passing it by.

Each round in Cat Between Us, you first draw a card from the deck, then place the cat token on the numbered space on the track matching the tiny number on the card. Shuffle the deck, then deal all players their current hand size.

Starting with the player who won the previous round, players take turns playing one card at a time under the six items laid out on the table until each item has two cards below it. The sum of these two cards is the value of this item. Each player sums the value of each item remaining in their hand to determine where they should place their token on the track. Whoever is closest to the cat without passing it has won the round; multiple winners are possible. (If all players have passed the cat, whoever passed it least wins.)

Winners move their personal token forward on their playing card, which indicates how many rounds they have won and how many cards they receive. Each time you win, you start the round with one more card in hand, making your next victory harder! Whoever first wins three rounds wins the game.

Game Mechanics:

  •  Hand Management

Game Specifications:

  • 2 – 6 Players
  • 15 – 40 Minutes
  • Difficulty Weight 1.67

Boggle

Boggle is a timed word game in which players have 3 minutes to find as many connected words as possible from the face up letters resting in a 16 cube grid. When the timer runs out, players compare their lists of words and remove any words found by multiple players. Points are then awarded for remaining words, depending on how many letters are in the word. (In the original Boggle, all words must contain 3 or more letters to score points.)

Game Mechanics:

  • Dice Rolling
  • Pattern Recognition
  • Spelling

Game Specifications:

  • 1 – 8 Players
  • ~10 Minutes
  • Difficulty Weight 1.45

Bear Raid

In Bear Raid you’ll put on your power suit, pajamas, or prison jumper, and start buying, selling, and shorting stocks. Like every successful trader, your goal is to try and make the most money you can.

Players will buy, sell, and short stocks in the stock market during the action phase of the game. Forecast cards with clever news headlines will be used to determine how each stock is affected.

Through the use of dice that you can manipulate and clever play, you’ll influence the market, hopefully bending the stock prices to your advantage.

The winner is the one who’s made the most money!

Game Mechanics:

  • Commodity Speculation
  • Dice Rolling
  • Stock Holding

Game Specifications:

  • 3 – 6 Players
  • ~60 Minutes
  • Difficulty Weight 2.88

Botanicus

How about creating your own botanical garden? As an aristocrat in the late 19th century, you have bought land, hired a gardener and set out to find the best plants there are.

As you know, the visitors are very picky about the plants they want to see, so your job is not only to acquire the plants, but also to sort them according to the visitors’ preferences.

In Botanicus, you compete for the best action-spots in a unique selection mechanism, and then make the most of the options available to you. You have to collect new plants, take care of them, water them and keep an eye on the gardener. Last but not least, you have to collect some money along the way to pay for all this.
In the end, what counts is how many visitors you satisfy and how beautiful your garden is. Will you be able to outdo the gardens of your competitors?

Game Mechanics:

  • Modular Board
  • Set Collection
  • Tile Placement
  • Variable Set-up

Game Specifications:

  • 2 – 4 Players
  • 45 – 60 Minutes
  • Difficulty Weight 2.40

Coffee Rush

A cup of coffee sure is relaxing — for the customer. For the coffee shop, however, orders tend to pile up during peak hours, and it is no different today at Coffee Rush. Your goal: Complete customer orders to increase your ratings and be recognized as the best barista!

In more detail, each player moves on the ingredient board to collect the ingredients that they need to fulfill orders — and fulfilling orders boosts your rating. Orders that are not fulfilled in time become penalties, which subtract from your rating. If a player has fulfilled three orders, they may activate an upgrade that lets them acquire ingredients more easily.

The game ends once all order cards have run out or after a barista collects their fifth penalty card. The player with the highest rating wins!

Game Mechanics:

  • Contracts
  • Grid Movement

Game Specifications:

  • 2 – 4 Players
  • ~30 Minutes
  • Difficulty Weight 1.82

Big Top

Come one, come all to Big Top! Hire the wildest and most wonderful acts to attract crowds of delighted spectators.

In this fast-paced auction game you’ll bid on show-stopping acts to draw crowds to your circus, but beware – each winning bid will make your competition that much richer.

But that’s not all! Even the attractions you’ve already won will affect bids in future auctions. Each attraction card lists a number – bid that amount in any auction to place a coin on that card and gain the points! That means you don’t need to win an auction – or even WANT to win it – to benefit from bidding!

In this competitive world of circuses, you’ll have to keep a close eye not just on your winnings, but on all of your opponents’ bids.

Game Mechanics:

  •  Auction / Bidding

Game Specifications:

  • 3 – 4 Players
  • ~40 Minutes
  • Difficulty Weight 1.93