Tag: Worker Placement

Games with a Worker Placement mechanic require players to coordinate various workers as those workers gather resources.

Burning Banners: Rage of the Witch Queen

In the five centuries since the Wound was closed, the kingdoms of Kalar have struggled to rebuild their shattered societies. A resurgent Empire spread across the great sea, bringing civilization to the untamed eastern continent of Kheros. But Lilith, one of the immortal sorcerers responsible for the Worldwound, arrived first, preparing the way for the return of her dark mistress. For nearly six hundred years she has plotted and schemed. In 588 (2023 Gregorian), the wait is over.

Burning Banners: Rage of the Witch Queen is a fantasy wargame for two to six players. Fast playing and intuitive, a whopping 29 scenarios range from short campaigns with 2 Kingdoms and one map, to the entire 12-year war, in which 6 kingdoms battle over four maps. The rules include a quick-playing Basic Game as well as an Advanced Game which introduces Magic, Heroes, and Monsters guarding powerful treasures.

March 1” Armies and Heroes through huge, lovingly detailed hexes. Explore a vast, detailed fantasy world encompassing four mounted game maps with six unique kingdoms and dozens of troop types. Designed and illustrated by acclaimed fantasy artist, Christopher Moeller!

Game Mechanics:

  • Deck Building
  • Campaign
  • Team-Based Game
  • Variable Player Powers
  • Variable Set-up
  • Worker Placement

Game Specifications:

  • 2 – 6 Players
  • ~60 Minutes
  • Difficulty Weight 3.22

Bruxelles 1893

Bruxelles 1893 is a worker placement game with elements of bidding and majority control. Each player is an architect of the late 19th century and is trying to achieve, through various actions, an architectural work in the Art Nouveau style. The most successful building yields the most points. Each player can also create works of art to increase his score.

The action board is modular, with not every player having access to each action each turn. Some actions cost money – acquiring high-quality materials, building a level of your personal house, finding a patron, creating a work of art, selling that art for money and prestige – while other actions are free but can potentially cause you to lose one of your workers; these latter actions include acquiring low-quality materials, activating your patrons, visiting the stock exchange, and taking one of the actions with a cost. Once everyone has passed on taking more actions, the round ends and players have an art exhibition during which they can sell works. After this, players receive prestige points or bonus cards based on the symbols they’ve placed their workers next to on the action board.

After five rounds, the game ends and players score bonus points based on their architect level, their bonus cards, how well they’ve completed their work, and their money on hand. The player with the most points wins.

Game Mechanics:

  • Area Majority / Influence
  • Auction / Bidding
  • Modular Board
  • Open Drafting
  • Worker Placement

Game Specifications:

  • 2 – 5 Players
  • 50 – 125 Minutes
  • Difficulty Weight 3.59

Blitzkrieg!: World War Two in 20 Minutes

Recreate World War Two in 20 minutes! The perfect wargame for non-wargamers, Blitzkrieg! allows two players to battle across the War’s most iconic theatres, winning key campaigns and building military might.

Players draw army tokens from a bag to determine their starting forces and to replenish their losses. Rather than ‘fighting’ battles with dice or cards, players allocate their military resources to each theatre’s campaigns, winning victory points, further resources, special weapons, and strategic advantages as they play. Refight World War Two several times in one evening!

Includes Solo mode by Dávid Turczi.

Game Mechanics:

  • Area Majority / Influence
  • Deck Building
  • Hand Management
  • Race
  • Solo / Solitaire Game
  • Take That
  • Worker Placement

Game Specifications:

  • 1 – 2 Players
  • 20 – 45 Minutes
  • Difficulty Weight 1.92

Black Forest

In Black Forest, you start out with a small domain in need of new buildings and livestock. You’ll travel from village to village, to enlist the aid of the best specialists. Exploiting the abilities of these specialists lets you collect resources, lay out new landscape tiles (e.g. ponds and fields), and build a variety of buildings, which come in four types. Choose the right buildings, place landscapes, fire up your glass production, and expand your domain.

Uwe Rosenberg’s resource wheels, made famous in Glass Road (2013), return in Black Forest. Two resource wheels on your tableau help you keep track of your resources and production. Black Forest continues the story – as the name suggests — in the Black Forest. Among others, the main difference between the two games is the use of worker placement in Black Forest instead of simultaneous action selection.

A wide selection of buildings and their different effects offer many different paths to victory.

Game Mechanics:

  • Set Collection
  • Solo / Solitaire Game
  • Tile Placement
  • Variable Set-up
  • Worker Placement

Game Specifications:

  • 1 – 4 Players
  • 60 – 120 Minutes
  • Difficulty Weight 3.23

Biohack

Dr. Johann Maischberger caused a stir in the scientific academia for playing god with his experiments. The young researchers involved in his experiments were all expelled from the academia due to this unethical work.
This incident was known as the “Biohack Incident.”

And then, twenty years later.

Dr. Maischberger’s daughter is trying to bring back the experiment back to life once again. However, the blueprints left behind by her father were incomprehensible to ordinary people. Thus, they called upon the “mad scientists,” namely those who were expelled from the academia.

Biohack is a medium-complexity game for 1-4 players. Each players will use workers called “Noman” to procure funds and DNAs, then create new creatures. The scientists, who are the players’ avatars, have various abilities. In addition, the creatures created by the experiments will also bring various beneficial effects. The game ends after the designated number of rounds or if a player able to creates 7 creatures. The players will tally all of their Evaluation Points and the player who has the most Evaluation Points wins the game.

Game Mechanics:

  • Open Drafting
  • Set Collection
  • Solo / Solitaire Game
  • Worker Placement

Game Specifications:

  • 1 – 4 Players
  • 60 – 90 Minutes
  • Difficulty Weight 2.73

Beyond the Horizon

Beyond the Horizon is a civilization game in which players compete to become the most influential society in history through exploration and expansion, development and production, research and technological advancement.

The game is played over a variable number of rounds until enough goals have been achieved to signal the end of the game. Along the way, players will earn points for exploring new lands, settling and building new cities, advancing technologically, and increasing their cultural and economic development. The player with the most points at the end of the game wins.

Game Mechanics:

  • Area Majority / Influence
  • Tile Placement
  • Worker Placement

Game Specifications:

  • 2 – 4 Players
  • 90 – 120 Minutes
  • Difficulty Weight 3.42

Artifacts, Inc.

New York, 1929: A frenzy of interest in antiquity is sweeping the nation! With museums hungry for mysterious and exotic artifacts — and you hungry for adventure — you start up your own archeology company. Untold wonders await within dangerous jungles, harsh deserts, and wind-swept mountains. Will you gain a reputation as the most intrepid and famous adventurer of all time?

In Artifacts, Inc., 2-4 players compete to grow the most famous archaeology company. Players roll dice, which represent their troop of adventurers, and place them on cards in order to find artifacts, sell them to museums, and purchase new cards representing their company assets. Players can choose to focus on making lots of money by selling artifacts, having museum majorities, creating the best combination of expeditions and buildings, or searching below the waves for lost cities and hidden treasures. The first player to reach 20 reputation triggers the end of the game, and the player with the most total reputation wins!

Game Mechanics:

  • Action Points
  • Area Majority / Influence
  • Open Drafting
  • Worker Placement

Game Specifications:

  • 2 – 4 Players
  • ~60 Minutes
  • Difficulty Weight 2.16

Arborea

Welcome to the world of Arborea. You are a Patron Spirit, guiding your villagers to heal and grow the landscape around them by sending them on pilgrimages and building your personal Ecosystem.

Arborea is a worker placement euro game where time, and planning ahead, is key.

During the game, players will place workers on Action Tracks (“Pilgrimage”). These tracks will then advance, moving all workers with them. The farther the Action Tracks move, the better the Rewards gained when workers are activated.

These rewards may help Players to contribute to the Shared Resource Track, make offerings to the great and wise Sages to invest in future gifts, or attract animals to the land of Arborea. Explore different Seasons each game for new opportunities and paths to take.

Take from the Shared Resources to build your personal Ecosystem, overlaying terrain cards to build habitats and placing animals for end game Victory Points.

Game Mechanics:

  • Bias
  • End Game Bonuses
  • Solo / Solitaire Game
  • Tile Placement
  • Variable Set-up
  • Worker Placement

Game Specifications:

  • 1 – 5 Players
  • 90 – 120 Minutes
  • Difficulty Weight 3.64

Apiary

In a far-distant future, humans no longer inhabit Earth. The cause of their disappearance (or perhaps their demise) is unknown, but their absence left a void ready to be filled by another sentient species.

Over the span of untold generations, one species of the humble honeybee evolved to fill that void. They grew in size and intelligence to become a highly advanced society. They call themselves Mellifera, and they have made substantial technological advances in addition to the technology they adapted from human ruins, up to and including space travel.

In Apiary, each player controls one of twenty unique factions. Your faction starts the game with a hive, a few resources, and worker bees. A worker-placement, hive-building challenge awaits you: explore planets, gather resources, develop technologies, and create carvings to demonstrate your faction’s strengths (measured in victory points) over one year’s Flow. However, the Dearth quickly approaches, and your workers can take only a few actions before they must hibernate! Can you thrive or merely survive?

Game Mechanics:

  • Income
  • Multi-Use Cards
  • Solo / Solitaire Game
  • Tile Placement
  • Variable Player Powers
  • Worker Placement

Game Specifications:

  • 1 – 5 Players
  • 60 – 90 Minutes
  • Difficulty Weight 2.97

Andromeda’s Edge

Behold, Andromeda’s Edge: A dazzling, uncharted region of space on the edge of the Andromeda Galaxy. Littered with the modular debris of the precursor civilization, patrolled by malicious extragalactic raiders, and bordered by dense nebulae, The Edge is a last resort for the brave and foolhardy who seek a new life beyond the oppressive reach of the Lords of Unity.

In this game, you lead a desperate faction seeking to build a new civilization on Andromeda’s Edge. You begin with only a space station, a few ships, and a handful of resources. By carefully placing your ships, you will gather resources, claim moons, acquire modules to add to your station, populate planets and build developments on them. You will battle opponents and compete with others to ascend the progress tracks: Science, Industry, Commerce, Civilization and Supremacy.

On your turn, you either launch a starship or return your ships to your station. Launching sends one of your starships to a region of Andromeda, either collecting resources from planetary systems or taking actions at Alliance Bases. If the region is occupied by your opponents or fearsome raiders, face off in a dice battle, with Supremacy on the line but where strategic manipulation can turn a loss into a reward. Returning to your station allows you to activate your engine, using the modules you’ve acquired to generate energy, gain resources and carry out actions.

Throughout the game you will build up your unique faction, building developments (Observatories, Factories, Spaceports, Cities and Obelisks) and gaining station modules which move you up the progress tracks. Advancement on the tracks is rewarded both during mid-game events and at the conclusion, and is the key to victory.

Game Mechanics:

  • Area Majority / Influence
  • Dice Rolling
  • Hand Management
  • Variable Player Powers
  • Worker Placement

Game Specifications:

  • 2 – 4 Players
  • 80 – 160 Minutes
  • Difficulty Weight 3.71