Category: Small Games

Diamonds

Diamonds is a trick-taking card game in which players collect Diamonds — not cards bearing that suit, mind you, but rather actual “Diamond Crystals” (acrylic crystals) included in the game.

What makes the game of Diamonds different from other trick-taking card games is that when you cannot follow suit you get a “Suit Action” based on what suit you do play. Suit Actions are also taken by the winner of each trick, as well as at the end of a full Round of play.

Suit Actions will enable players to take Diamond Crystals from the Supply, moving them to their Showroom (where they may score 1 point) or to their Vault (where they will score 2 points). The Vault is a secure area, but the Showroom is vulnerable to theft by the other players.

Whoever has the most points in Diamond Crystals at the end of the game wins!

Game Mechanics:

  • Hand Management
  • Trick Taking

Game Specifications:

  • 2 – 6 Players
  • 20 – 30 Minutes
  • Difficulty Weight 1.55

Demon Worker

Who will become the next demon king? In Demon Worker, you send demons with special abilities to the human world, weapons factory, and other locations to collect resources efficiently, with both humans and weapons being examples of those resources.

With these resources, you can summon new demons and create impulse points — and whoever ends up with the most impulse points will claim the demon throne.

Game Mechanics:

  • Worker Placement

Game Specifications:

  • 3 – 4 Players
  • 45 Minutes
  • Difficulty Weight 2.39

Deep Dive

Deep Dive is a press-your-luck set-collection game in which you use your waddle of penguins to dive deep into the ocean to amass the most bountiful collection of food!

Turns are simple: Flip over an ocean tile, and see what you reveal. You can take what you reveal in the shallows or dive deeper, hoping for a larger catch — but the deeper you go, the more plentiful the predators become. As you surface with food, you build sets of three colors. Target the colors you need to complete sets and score the maximum number of points.

When one of the depths of the ocean has been fully explored, the game ends and the penguin waddle with the best sets of food wins!

description from publisher

Game Mechanics:

  • Memory
  • Push Your Luck
  • Set Collection

Game Specifications:

  • 1 – 6 Players
  • 15 – 20 Minutes
  • Difficulty Weight 1.13

Cryptozoology for Beginners

Hop aboard the bus on a field trip to the legendary Hidden Valley of the Cryptids, where adventure awaits! Will you capture the best photos of mythical creatures to complete the most daring class assignments, or will you be laughed off the trip?

Each round, you’ll draft and play Cryptid cards with unnatural powers to warp the game and bring you closer to victory. Collect matching cards to complete assignments and earn points towards your ultimate goal – becoming a full-fledged supernatural photographer!

-description from publisher

Game Mechanics:

  • Closed Drafting
  • Set Collection

Game Specifications:

  • 2 – 4 Players
  • 20 – 45 Minutes
  • Difficulty Weight 1.50

Crew, the: The Quest for Planet Nine

In The Crew: The Quest for Planet Nine, you and your friends embark on a perilous journey as astronauts investigating an unknown planet. Each astronaut will have a specific mission to complete, portrayed through a classic trick-taking game. However, communication is difficult in space, and while you are all on the same team, not everyone knows your specific mission. It will take trust and a good sense of timing to successfully complete all 50 missions!

Game Mechanics:

  • Communication Limits
  • Cooperative Game
  • Hand Management
  • Trick Taking

Game Specifications:

  • 2 – 5 Players
  • 20 Minutes
  • Difficulty Weight 1.96

Crew, the: Mission Deep Sea

The sequel to The Crew: The Quest for Planet Nine, this trick-taking game builds onto the original with more missions, more flexibility, and an improved scalability system for different player counts. 

In The Crew: Mission Deep Sea, you and your friends are assuming the roles of deep-sea explorers in a classic trick-taking game. Unlike most games, you all must work together to accomplish unique tasks – without being able to tell each other what that is. Some players will need to win specific card while others will need to avoid it entirely! With 32 missions, each game is sure to offer a new challenge representing the immense pressure of the depths of the ocean.

Game Mechanics:

  • Communication Limits
  • Cooperative Game
  • Hand Management
  • Trick Taking

Game Specifications:

  • 2 – 5 Players
  • 20 Minutes
  • Difficulty Weight 2.04

Coyote

One day Coyote crossed the river with his friends, but he was carrying too many things and almost drowned before Bear pulled him out of the water. Poor Coyote had lost everything.

They sat down by a fire to dry off and rest. Coyote became jealous of the other animals because they still had all their things, so he challenged them to a bluffing game to win their belongings. The other animals agreed to the challenge as they thought Coyote would never win. After all, he is known to never tell the truth — but in this game everybody has to lie because no one knows the truth…

In the bluffing game Coyote, you always see the cards of the other players, but never your own. When it’s your turn, you must announce a number that is less than the total of all the cards in the game, yet higher than the previous number given. Alternatively, you can challenge the number previously announced. Finally, when all the cards are revealed, you’ll see who has the cunning Coyote on their side.

Coyote is in the same game line as Spicy, with the game box and card backs being decorated with a special metallic print in copper. As in the tradition of the Northwest Coast Tribes, copper is a symbol of prosperity and cultural wealth.

The artist Zona Evon Shroyer (Yupik Alaskan Native) is a master of the traditional Northwest Coastal art, whose richness of detail and complexity requires years of study and practice. For the cover illustration of Coyote, she designed a modern silhouette for the coyote, which she then filled in a classical manner with other animal motifs: turtle, beaver, and bear — the animals that he is sitting around the fire with and playing a game, in our little story.

—description from the publisher

Game Mechanics:

  • Betting & Bluffing
  • Player Elimination

Game Specifications:

  • 3 – 6 Players
  • 15 – 25 Minutes
  • Difficulty Weight 1.27

Coup: Deluxe Edition

Coup is all about who you know and how you use them. The game revolves around your “influence” – the face-down cards in front of you. Each card depicts a different character with their own powers that you can use. Each turn, a player will use their influence to perform various actions, all working towards removing other player’s influences. However, since no one knows what influences you have, you can lie to your hearts content – unless someone challenges you, making you lose an influence. Plan accordingly, avoid any coups, and be the last one remaining with influence left!

Game Mechanics:

  • Bluffing
  • Player Elimination
  • Take That
  • Hidden Roles

Game Specifications:

  • 2 – 8 Players
  • 15 Minutes
  • Difficulty Weight 1.36

Combos/Target

Combos, previously known as Targetis a game inspired by Rummy with a fun twist. Featuring four suits and one wild suit, each game will have 5 different “Combo” cards with a different meld and point values. Players draw and discard like in Rummy, but when they play down their meld they can score multiple Combo cards! Plan your combos carefully, and stack up those points in this fun, easy game.

Game Mechanics:

  • Set Collection

Game Specifications:

  • 2 – 4 Players
  • 20 Minutes
  • Difficulty Weight 1.39