Category: Small Games

GUBS: A Game of Wit and Luck

GUBS: A Game of Wit and Luck invites you to partake in the secret struggle of the Gubs. Each player competes to build the largest, strongest colony by the time the three dreaded Letter Cards emerge from the deck and end the game. Their world is a place filled with danger; from giant Omen Beetles who consume the delicate Gub Cities to Flash Floods to deadly Wasps, your gubs hardly stand a chance on their own… but arm them with Spears, let ride the valiant Toad Riders, build Mushroom Barricades and lead your colony through the forest underbrush and to victory.

Wit and Luck. You’ll need them both. The gubs are counting on you.

Game Specifications:

  • 2 – 6 Players
  • 20 Minutes
  • Difficulty Weight 1.36

Grizzled, the

The Grizzled is a cooperative game about survival in the trenches during the first World War where players win or lose together.

Each round, the current team leader will choose how many cards every player draws. Then, going around the table, players must either play a card in their hand or back out of the mission. Each card represents either threats to the team (such as mortar shells and weather conditions) or negative personality traits (such as frightened or obsessive). At the end of the round, more cards are added to the draw deck. The game ends only if the players can deplete the draw deck as well as their hands without letting time run out.

If one threat shows up too many times, the team fails the mission. The team must play their threats correctly in order to gain any progress. However, most of the information in a players hand remains secret throughout the game.

Planning, teamwork, and a little luck are the tools you’ll need to win this cooperative game for two to five players.

Game Specifications:

  • 2 – 5 Players
  • 30 Minutes
  • Difficulty Weight 1.97

Grifters: Nexus

Grifters operate on the fringes of The Dystopian Universe, eager to take advantage of every opportunity to profit from the chaos caused by the resistance. Players take on the role of powerful crime bosses, building their criminal organizations by carefully recruiting new operatives with specialized skills. During the game, the players’ criminal teams will steal ISK from the government, powerful corporations, and each other via cons, blackmail, daring heists, and a multitude of other nefarious deeds. As always, money is power in The Dystopian Universe and the player with the most ISK at the end of the game is the winner.

Grifters: Nexus is a standalone game that is also an expansion for Grifters, which was released by Indie Boards and Cards in 2016. Nexus uses the same core “cool down” mechanisms found in Grifters, and introduces 15 new specialist cards, new mechanisms and a new job card system.

Game Specifications:

  • 2 – 4 Players
  • 30 Minutes
  • Difficulty Weight 2.00

Grifters

Grifters is a hand-building game that has all the fun of deck-building games, without the deck. Set in the Dystopian Universe, players take on the role of powerful crime bosses, building their criminal organizations by carefully recruiting new operatives with specialized skills and directing their team’s nefarious deeds. All of your specialists are either in play or in your hand, ready to be used as you command. This unique hand-building mechanism gives you total control of your strategy.

Grifters is all about stealing as much money as you can from the corrupt government, malicious corporations, and your rival players. Each player starts the game with a hand of six Specialist cards, each with unique abilities. Your objective is to use this team of six Specialists to recruit more criminals, complete jobs, steal from the government coffers and swindle your opponents.

Each specialist has a special ability and skill. On your turn you can play a single specialist to perform their ability, or you can play a team of specialists to use their combined skills to complete a job. This means every specialist is a valuable asset to your criminal enterprise, earning immediate benefit through abilities and valuable end-game bonuses by completing jobs against the same target. And because all the cards in your deck are always available, you decide how to maximize your play.

Grifters uses a unique card “cooldown” system to control the use of your cards. On your turn, you play one or more specialist cards into the first “Night” of your hideout. If you already have a specialist card, or a team of specialist cards, in night one those cards advance to night two and push other cards through your hideout.

When a card is pushed out of the third night of your hideout it enters the refresh area. Any cards in your refresh area will return to your hand at the end of your turn.

The game ends when the coffers run out of money, there are no more jobs left to complete, or if there are no more specialists cards left for recruiting. End game bonuses are calculated for completing multiple jobs against the same target. The player with the most money wins.

Game Specifications:

  • 2 – 4 Players
  • 30 Minutes
  • Difficulty Weight 1.79

God Save The King MISSING

God Save the King thrusts players into the center of the conflict between warring kingdoms. The crown is threatened; the duty to take up arms falls to every living subject, whether knight, marshal, captain, footman, squire or cup-bearer. Even the Queen, herself may be called upon to give her life, in order that the King may be spared.

“God Save the King” is an abstract strategy game that can be played using a standard deck of 52 playing cards. However, the talented Inna Kozak has illustrated a custom deck of cards featuring thematically-rich characters, where every card is a unique face card.

Simple to learn, but with layers of complexity, players must use induction, deduction, and deception, in an attempt to seize the rival King(s) while protecting their own.

Game Specifications:

  • 2 – 0 Players
  • 5 – 15 Minutes
  • Difficulty Weight 1.50

Gloom

The world of Gloom is a sad and benighted place. The sky is gray, the tea is cold, and a new tragedy lies around every corner. Debt, disease, heartache, and packs of rabid flesh-eating mice—just when it seems like things can’t get any worse, they do. But some say that one’s reward in the afterlife is based on the misery endured in life. If so, there may yet be hope—if not in this world, then in the peace that lies beyond.

In the Gloom card game, you assume control of the fate of an eccentric family of misfits and misanthropes. The goal of the game is sad, but simple: you want your characters to suffer the greatest tragedies possible before passing on to the well-deserved respite of death. You’ll play horrible mishaps like Pursued by Poodles or Mocked by Midgets on your own characters to lower their Self-Worth scores, while trying to cheer your opponents’ characters with marriages and other happy occasions that pile on positive points. The player with the lowest total Family Value wins.

Printed on transparent plastic cards, Gloom features an innovative design by noted RPG author Keith Baker. Multiple modifier cards can be played on top of the same character card; since the cards are transparent, elements from previously played modifier cards either show through or are obscured by those played above them. You’ll immediately and easily know the worth of every character, no matter how many modifiers they have. You’ve got to see (through) this game to believe it!

Game Specifications:

  • 2 – 5 Players
  • ~60 Minutes
  • Difficulty Weight 1.63

Gladius

In Gladius, play as cunning Roman spectators trying to make the most money by betting on gladiators competing in the gladiatorial games. Through the skillful use of underhanded tactics, players can help and hinder teams to alter the outcome of each battle. Can you outwit your opponents to turn a profit, or will you be left empty-handed?

Game Specifications:

  • 2 – 5 Players
  • 20 – 30 Minutes
  • Difficulty Weight 1.71

Gift of Tulips

In Gift of Tulips, tulip enthusiasts explore Amsterdam’s tulip festival to build colorful bouquets, give tulips to others (scoring points in the process), and manipulate the value of the market.

The deck includes tulips of four colors, with values 2-4. Lay out four festival cards based on the player count, with these cards showing the number of points scored for giving away tulips, keeping tulips, and having a majority of certain colors at the end of the game. Draw two cards of different colors, and place them under the festival cards in first and second place based on their value. Deal two cards to each player; keep one card face up in front of you and add the other face down to the “secret festival” pile.

On a turn, draw a card from the deck and KEEP/GIVE/ADD it, then draw a second card and take one of the actions you didn’t just take. The actions:

  • KEEP: Place the card face up in front of you, scoring points for it if that color is currently ranked third or fourth in the festival.
  • GIVE: Give the card to another player, who places it face up in front of themselves; you score “giving” points based on the current ranking of that color in the festival, plus points equal to the value of that tulip.
  • ADD: Place the card face down in the secret festival or add it face up to the festival, altering the ranking of colors if needed so that the color with the highest sum is first, etc.

When the deck runs out, shuffle the cards in the secret festival, then draw five at random and add them face up to the festival, adjusting the ranking as needed. (If fewer than five cards are in the secret festival, add all of these cards to the festival.) For the three highest ranked colors in the festival, whoever has the most and secondmost cards in these colors scores points as listed on the festival cards; in games with five and six players, the player with the thirdmost cards of a color also scores points. In case of a tie for card count, the tied player with the higher value of a color wins that tie. Whoever has the most points wins.

Game Specifications:

  • 2 – 6 Players
  • ~20 Minutes
  • Difficulty Weight 1.77

Ghosts Love Candy Too

It’s a little-known fact that ghosts love to eat candy. But they can only eat it one night a year…Halloween! On that night, the ghosts travel through the neighborhood looking for delicious candy. Using their best scare tactics, ghosts will haunt the costumed kiddos to steal their sweet sweet candy. But they have to be careful not to scare them away. Ghosts just want a candy delight, not to cause them a fright.

This new edition expands upon the original version with more kids (100 total!), a new “junk” set of treats that you do not want to collect (like toothbrushes, rocks, ketchup packets, pennies, etc.) and new ghosts.

Playing the game is easy. Select one of your ghost cards to bid for turn order. Then resolve by choosing a kid to haunt, taking their candy then using their unique ability. Treats score at the end of the game based on your ghosts specific preferences.

Game Specifications:

  • 2 – 6 Players
  • 20 – 45 Minutes
  • Difficulty Weight 2.00

Gathering of the Wicked

Imagine a dark and desolate realm, filled only with chaos and misfortune, where only the truly evil and most powerful villains can survive and thrive. In a world where everyone is wicked, is there anyone you can really trust?

In Gathering of the Wicked, based on Werewolves of Miller’s Hollow, you play as a Disney villain such as Maleficent, Hades, or Captain Hook who is gathering in a dark realm with various henchmen. There, two teams fight for control, alternating between day and night phases. Each night, the villains wake up one by one and use their unique abilities to chase their objectives. Each day, the gathering debates and tries to unmask the traitors amongst them, but since no one knows which team other players are on, trusting each other will be tricky, and bluffing will be their best route to dominance within their new surroundings.

While each role is known by the other players, every character also has a “secret alignment” that determines their objective — making it even trickier to know who to trust!

Game Mechanics:

Game Specifications:

  • 6 – 12 Players
  • ~30 Minutes
  • Difficulty Weight 1.67