Tag: Open Drafting

Games with Open Drafting mechanics allow players to choose new resources from a shared pool. The pool of resources is public, meaning all players will see available options.

Hot Streak

Hot Streak is a game for hard luck gamblers who love to bet on and scream at the racers, who in this case happen to be mascots who may (or may not) keep running in the right direction.

At the start of the game, set up the racing deck with one card for each mascot and a number of random cards based on the player count. Reveal these cards to all players, after which players draft a betting ticket from those on display, then in reverse order draft a second bet. For each bet, you can play it safe — or flip it to the risky side, which might pay out more – or cost you money if you lose. After betting, each player chooses one of three cards in their hand to secretly add to the racing deck.

Shuffle the deck, burn three cards, then reveal cards one by one from the deck, moving the mascots along the track, with them sometimes swerving into another lane and knocking over another racer, sometimes turning around, sometimes all moving at once, and sometimes just going backwards! If a racer runs off the track or would be knocked over while already fallen, they’re disqualified. If needed, shuffle all cards in the deck, burn three cards again, and keep racing until all four spots on the box podium are filled. Pay out bets based on these results.

For races #2-3, first deal each player a random card from the deck, then place bets again, then have each player contribute a card from their hand to the deck. After race #3, everyone tallies their money.

Game Specifications:

  • 2 – 8 Players
  • 20 Minutes
  • Difficulty Weight 1.22

Hidden Leaders

The island of Oshra is in turmoil. Following the death of the Emperor, the conflict between the Hill Tribes and the Imperial Army escalated. While the Water People try to maintain balance between the old rivals, the Undead aim to escalate the war. All hope rests on the six children of the Emperor: Who of them will claim the throne?

In Hidden Leaders, you take the role of one of six secret leaders, each of them is allied with two of the four factions/colors. By playing heroes into your tableau, either openly or secretly, you influence the outcome of the conflict.

At the end of the game, one of the four factions will win:
Red leading > Red victory
Green leading > Green victory
Tie between Red & Green > Blue victory
Red & Green in War Zone > Black victory
Each player who is aligned with the winning faction can claim the victory. However, they must have more heroes of this color than any competitor.

Hidden Leaders is a quick, light strategy card game with direct player interaction. It combines tableau building and deduction elements with its unique winning mechanism. This is a game of great tension with no-down time, that’s fast to learn. Its distinctive artwork and character names will make you smile.

—description from designer

Game Specifications:

  • 2 – 6 Players
  • 20 – 40 Minutes
  • Difficulty Weight 1.82

Heart of Crown

They were tough times, the days when swords and magic still ruled the world. A long, destructive war had ended, and the entire continent had been unified. Before the empire’s subjects had even come to know peace, however, their great emperor fell victim to disease, having never declared a successor…

We must not return to that war-torn world! Thankfully you are an influential figure in the empire. Quickly lay claim to the throne and ensure the rock-solid unity and peace of the continent. Though the emperor had no son, there are seven candidates for succession, starting with the two lineal princesses. Now, let’s get your favorite princess on the emperor’s throne! Garner support from all over the country, clash with rival candidates and depend on your special skill!

Heart of Crown is a deck-building card game. Each player starts with the same deck, strengthens that deck with strategic cards, and finally one player will declare victory by throning the princess he controls. Each player’s deck starts with seven “Rural” territory cards and three “Apprentice Handmaid” succession cards (an unreliable subject). Using the currency (coins) generated by your “Rural” territory cards, you incorporate cards from the market into your deck according to your own strategy.

Each player’s main goal is to give the princess he’s fielded the throne. First, collect stronger territory cards such as “City” and “Metropolis” to increase your coins, and declare fielding a princess using these coins. There are five princesses and one set of twin princesses, totaling six princess cards. Each princess has special support abilities, but with only one of each, you need to be quick to field the right princess and get the support you need!

For your princess to take the throne, you must collect Succession Points, which represent the support of your loyal subjects and influential figures in the empire. Once you control 20 Succession Points, you may declare a coronation. Your opponents get one more turn to interrupt your coronation, but if your points remain at or above 20 by your next turn, the coronation succeeds and your princess takes the throne!

Game Specifications:

  • 2 – 4 Players
  • 30 – 60 Minutes
  • Difficulty Weight 2.50

Harry Potter: Hogwarts Battle – Defence Against the Dark Arts

Harry Potter™ Hogwarts™ Battle Defence Against the Dark Arts is a competitive deck-building game for two players, inspired by Harry Potter Hogwarts Battle. In this fast-paced game, players take turns playing cards, taking actions and acquiring new cards to build a more powerful deck as their defensive skills improve. Stun your opponent three times to win!

With the noticeable rise in Dark Arts activity, Headmaster Albus Dumbledore has authorized practical Defence Against the Dark Arts lessons to ensure that students are prepared to defend themselves. Under the supervision of Hogwart’s teachers, students will cast Spells and Hexes, use Items, and gain Allies to stun their opponents and protect themselves from evil forces.

THIS IS A STAND-ALONE GAME. While inspired by Harry Potter Hogwarts Battle, none of the content in this game is designed to be incorporated into that game.

Game Specifications:

  • 2 Players
  • 30 – 60 Minutes
  • Difficulty Weight 1.77

Harmonies

In Harmonies, build landscapes by placing colored tokens and create habitats for your animals. To earn the most points and win the game, incorporate the habitats in your landscapes wisely and have as many animals as you can settle there.

Starting with the first player and proceeding clockwise, each player will choose a set of 3 terrain tokens from the central area to place on their personal board. They may optionally choose an Animal card from the 5 displayed and/or place an Animal cube from their Animal card(s) on any completed patterns on their board that match their personal Animal cards. There is a 4-card limit per player. After their turn, refill with a new set of 3 tokens and a new Animal card if needed.

Placement of the terrain tokens will depend on the personal Animal card goals, and scoring rules for the various terrain types (mountain, field, forest, etc). For example, mountain tiles score based on how high they are (1 tile scores 1, while 3 tiles stacked score 7), but the mountain scores zero if it is not adjacent to at least one other mountain. If all the cubes on a given Animal card have been placed, the card is set aside and a new card can be drawn. The cards are scored at game end based on the highest number that isn’t covered by a cube.

The games ends when there are no tokens left in the bag to refill the central area, or at least one players has 2 or fewer empty spaces on their player board. Play continues until all players have had an equal turn that round. The player with the highest points is the winner.

Optionally, you can use Nature’s Spirit cards for richer gameplay. During setup, each player chooses 1 of 2 spirit cards and places a Spirit cube on the card. They follow the same placement rules as Animal cards, but tend to have an ongoing effect once completed. The spirit card does count towards the 4-card hand limit.

—description from the publisher

Game Specifications:

  • 1 – 4 Players
  • 30 – 45 Minutes
  • Difficulty Weight 2.01

Guillotine

The French Revolution is famous in part for the use of the guillotine to put nobles to death, and this is the macabre subject of this light card game. As executioners pandering to the masses, the players are trying to behead the most popular nobles. Each day the nobles are lined up and players take turns killing the ones at the front of the line until all the nobles are gone. However, players are given cards which will manipulate the line order right before ‘harvesting’ heads, which is what makes the game interesting. After three days of chopping, the highest total carries the day.

Game Specifications:

  • 2 – 5 Players
  • 30 Minutes
  • Difficulty Weight 1.27

Guild Academies of Valeria

You and your fellow Headmasters are trying to build out your academies, recruit the best students, hire talented guildmasters, and influence important council ministers. Only select graduates can be tasked to fulfill quests ordered by the King, while the so-so graduates are sent to the capital city to make their own way.

GAOV uses action selection, dice drafting and dice manipulation (Students), tile drafting, resource management and engine building (Academies), contract fulfillment (Quests), and a unique system where players choose which game aspects they want to score (Council Ministers) to bring a new aspect of the Valeria Universe to life.

—description from the publisher

Game Specifications:

  • 1 – 4 Players
  • 90 – 120 Minutes
  • Difficulty Weight 2.94

Great Dragon Race, the

Players compete as dragon riders using special cards to advance to the finish, while dodging attacks like ballista bolts and flaming balls. The victor wins the treasure – and even more priceless – a place in dragon-racing history!

The goal is to race from start to finish using a handful of cards to make strategic choices. Special cards that block other players’ actions mean you must pay attention – even when it is not your turn.

With the ability to steal other players’ cards and cards that are character-specific, sudden and significant reversals of fortune are common. Winning is never a foregone conclusion.

Game Specifications:

  • 2 – 4 Players
  • 25 – 45 Minutes
  • Difficulty Weight 1.33

Grand Carnival, The

Ladies and gentlemen, step right up — the carnival is coming to town! In The Grand Carnival, players compete to create the most impressive carnival this town has ever seen. You’ll need to carefully plan your carnival’s layout, build attractions, hire staff, and manage the crowds, all while learning a few tricks of the trade.

Each turn, players cover a number on their player board, then select an action. The covered number determines the effectiveness of their action — and won’t become available again until the next round — so players need to think carefully about which number to use. Possible actions include:

• Place a Foundation Tile: Select a foundation tile to place on your fairground. The higher the number you cover, the more tile options you have. Each tile is a 2×2 grid and is made up of construction sites and walkways. Attractions can be placed only on construction sites, whereas guests can move only on walkways, so place your tiles carefully.

• Build an Attraction: Select a polyomino attraction and place it on the construction sites on your fairground. The size of the attraction you can select depends on the number you cover. Larger attractions can collect more tickets (and can be worth more points), but can be difficult for guests to move around.

• Move a Guest: Select a guest token and move it along the walkways on your fairground. The distance a guest can move depends on the number you cover. If a guest moves next to an attraction, place a ticket token on that attraction. If you move enough guests, you can hire a carnival barker; barkers help guests move quickly through your carnival, but take up precious space in your fairground.

After taking your action, see whether you qualify for any of the three “Tricks of the Trade” cards. Each trick has a requirement that must be met before you unlock its unique ability. Once a player unlocks a trick, each of their opponents has one turn to meet the same requirement or lose access to that trick for the rest of the game.

After seven rounds, the game ends. Players earn points from sets of the same size attractions, sets of each size of attraction, carnival barkers, guests that move all the way through your park, and their tickets. The player with the most points wins!

—description from the designer

Game Specifications:

  • 1 – 4 Players
  • 45 – 60 Minutes
  • Difficulty Weight 2.21

Graft

Graft is a card-drafting game in which 3-5 players race to collect sets of valuable goods and ship them back to Zenith.

Players simultaneously draft and play cards into their cargo manifest. Push your luck and chain combos of cards for high scores! But beware the cargo restrictions on some cards that limit what additional goods you can play – you’ll bust if your next hand has no valid option.

Ship your cargo to score points and claim bonus badges for specific sets of goods. Prepare additional groups of cards until the deck runs out. The player with the most points is recognized as the best pioneer by Zenith.

Game Mechanics:

Game Specifications:

  • 3 – 5 Players
  • 40 Minutes
  • Difficulty Weight 2.00