Tag: Simultaneous Action Selection

Faraway

Welcome to Alula, a mysterious continent with ever-changing geography, shaped after the rhythm of the seasons. Beyond the Sea of Mists lies the mysterious continent of Alula. Roam across the land in search of its secrets, meet its inhabitants, and list its wonders in order to gain more fame than your opponents.

Throughout a game of Faraway, you will play a row of 8 cards in front of you, from left to right. These cards represent the regions you will come across while exploring the lands. Characters on these cards will grant you victory points if you later fulfill the conditions they demand. At the end of the game, you walk back the same way, scoring cards in the opposite order you played them. There lies the heart of the gameplay. Throughout the game, the cards you play will serve both to set new objectives, and to meet the ones you played previously.

Each turn, you play a card from a hand of 3. Then you pick a new card from a face-up river. As play is simultaneous in Faraway, you must take into account a clever priority system in all of your choices – being last to pick a card leaves you with fewer options and often less profitable choices for the next turns.

—description from the publisher

Game Mechanics:

  • Constrained Bidding
  • End Game Bonuses
  • Hand Management
  • Open Drafting
  • Selection Order Bid
  • Set Collection
  • Simultaneous Action Selection

Game Specifications:

  • 2 – 6 Players
  • 15 – 30 Minutes
  • Difficulty Weight 1.91

Fairy Tale

Players use card drafting and simultaneous action selection to score points while interfering with other players’ ability to do so. The game consists of four rounds. In each of them, players are dealt five cards. They simultaneously select one each and pass the remainder, repeating until done. Then, they start playing cards simultaneously, playing three and discarding two. When the cards are revealed after each selection, card abilities turn other cards face-up or face-down. At the end of the four rounds there are 12 cards in front of each player. The players each score based on their face-up cards.

Game Mechanics:

  • Closed Drafting
  • Hand Management
  • Set Collection
  • Simultaneous Action Selection

Game Specifications:

  • 2 – 5 Players
  • 30 Minutes
  • Difficulty Weight 1.77

Fairy

Every round, reveal a new card. Simultaneously, all players choose a hand gesture to guess how the card relates to the previous one.

Guess the correct value relation and get two points. Guess same suit correctly and get four points. Call one of the three fairies in the deck? That’s seven points!

Any wrong guess loses you a point. First player to fifteen wins!

-description from publisher

Game Mechanics:

  • Betting and Bluffing
  • Push Your Luck
  • Simultaneous Action Selection

Game Specifications:

  • 2 – 10 Players
  • 5 – 10 Minutes
  • Difficulty Weight 1.00

Dungeons & Dragons: Edge of the Realms Fields of Faerun

Every adventure needs a good map!

In Dungeons & Dragons: Edge of the Realms, you are explorers in the Forgotten Realms who will discover new terrain and magical places to prepare your adventurer’s journey, but everyone else is roaming the lands at the same time, so think fast.

On a turn, everyone draws a map card into their hand, then they choose and reveal one at the same time. Check to see whether you’ve completed quests and score points, then pass your hand to the left and play a new turn. Along the way, you want to match up terrain, activate landmarks, visit cities, and (of course) fulfill quests.

After fifteen turns, you’ll have a completed map ready for adventure, and the explorer who’s netted the most points wins.

Game Mechanics:

  • Simultaneous Action Selection
  • Card Game

Game Specifications:

  • 2 – 5 Players
  • 30 Minutes
  • Difficulty Weight -.–

Dungeon Petz

Become the leader of an imp family that has just started a new business – breeding and selling petz. Sound simple and safe? Well, we forgot to mention that those petz are for Dungeon Lords. This means magical, playful, sometimes angry monsters that constantly desire attention and at the very moment you want them to demonstrate their qualities to buyers they are sick or they poop. Sometimes you are even glad that you got rid of them – but the profit is unbelievable.

Dungeon Petz is a standalone game set in the Dungeon Lords universe. The game consists of several rounds in which players use unusual worker placement mechanisms (players simultaneously prepare different sized groups of imps in order to play sooner than others) to prepare themselves for the uneasy task of raising creature cubs and pleasing their different needs (represented by cards) in order to sell them as grown and scary creatures to Dungeon Lords. In the meantime, they also attend various contests in which they show off their pets, scoring additional points.

Game Mechanics:

  • Auction / Bidding
  • Hand Management
  • Selection Order Bid
  • Simultaneous Action Selection
  • Worker Placement

Game Specifications:

  • 2 – 4 Players
  • 90 Minutes
  • Difficulty Weight 3.63

Draftosaurus

Your goal in Draftosaurus is to have the dino park most likely to attract visitors. To do so, you have to draft dino meeples and place them in pens that have some placement restrictions. Each turn, one of the players roll a die and this adds a constraint to which pens any other player can add their dinosaur.

Draftosaurus is a quick and light drafting game in which you don’t have a hand of cards that you pass around (after selecting one), but a bunch of dino meeples in the palm of your hand.

Game Mechanics:

  • Closed Drafting
  • Dice Rolling
  • Die Icon Resolution
  • Set Collection
  • Simultaneous Action Selection

Game Specifications:

  • 2 – 5 Players
  • 15 Minutes
  • Difficulty Weight 1.25

Diplomacy

In Diplomacy, each player represents one of the seven “Great Powers of Europe” (Great Britain, France, Austria-Hungary, Germany, Italy, Russia or Turkey) in the years prior to World War I. Play begins in the Spring of 1901, and players must negotiate and make deals with other players in order to have any success in expanding their borders. They will make both Spring and Autumn moves each year. with two kinds of military units: armies and fleets. On any given turn, each of your military units has limited options: it can move into an adjoining territory, support an allied unit in an attack on an adjoining territory, support an allied unit in defending an adjoining territory, or hold its position. Players instruct each of their units by writing a set of “orders.” The outcome of the various orders is basically determined by the total strength of the units involved. There are no dice rolls or other elements of chance. With its incredibly simplistic movement mechanism fused to a significant negotiation element, this system is highly respected by many gamers.

Game Mechanics:

  • Area Majority / Influence
  • Area Movement
  • Negotiation
  • Player Elimination
  • Prisoner’s Dilemma
  • Simulation
  • Simultaneous Action Selection

Game Specifications:

  • 2 – 7 Players
  • 360 Minutes
  • Difficulty Weight 3.33

Campy Creatures

Players are mad scientists in need of precious mortals for future experiments. Rather than getting your hands dirty, your army of campy creatures awaits to do your bidding. Capture the most valuable mortals over the course of three nights to win. But be warned — the mortals won’t go down without a fight.

Campy Creatures is a ghoulish game of bluffing, deduction, and set collection for 2-5 players. Players begin each round with the same hand of creatures. Their goal is to capture valuable mortals by outguessing their opponents with the creatures they play. Each player has perfect information at the start, so knowing what a person might do in a particular situation is key.

Game Mechanics:

  • Auction / Bidding
  • Hand Management
  • Set Collection
  • Simultaneous Action Selection

Game Specifications:

  • 2 – 5 Players
  • 20 – 30 Minutes
  • Difficulty Weight 1.54

Astro Drive

Beat your friends in this fast-paced spaceship racing game. Play your cards at the right moment to blast by your competition – but don’t crash and burn!

Game Mechanics:

  • Grid Movement
  • Hand Management
  • Player Elimination
  • Grid Movement
  • Simultaneous Action Selection

Game Specifications:

  • 2 – 4 Players
  • 20 – 30 Minutes
  • Difficulty Weight 1.92

Dead by Daylight: The Board Game

In Dead by Daylight: The Board Game, a team of four resourceful Survivors face off against a single supernatural Killer in a high-stakes game of cat-and-mouse.

As one of four Survivors, explore the trial grounds, discover props, and utilize your unique perks as you work to uncover and repair generators. Repair four generators and open the exit games to escape and win! As a Killer, hunt down the survivors, wound them, and place them on sacrificial hooks to summon a sinister force. With enough sacrifices, you are able to appease The Entity and win!

Each turn, players will plan their moves by secretly selecting paths on the board to move along. Each time a player moves, they will reveal new features of the board, called props, which they can interact with to further their objectives or to hinder their opponents.

Survivors are able to utilize many different props to aid in their survival and navigation of the trial. Killers can make use of fewer props—instead, they interact with the Survivors using their attack or their unique power. Each Killer has a different power that will completely change the way the game plays. Both Killers and Survivors have perks which grant them special abilities. Experienced players can customize their characters with various perk configurations, offering even more replayability.

The basic game comes with 7 Survivors, 6 Killers, and 2 maps. The Collector’s edition includes 17 Survivors, 16 Killers, 4 maps, and additional miniatures to create the ultimate Dead by Daylight experience.

Game Mechanics:

  • Dice Rolling
  • Simultaneous Action Selection
  • Team-Based Game
  • Variable Player Powers

Game Specifications:

  • 3 – 5 Players
  • 30 – 60 Minutes
  • Difficulty Weight 2.28