Tag: Deduction

In Deduction games, players rely on their logic and reasoning skills to attempt to find the correct solution to a problem.

God Save The King MISSING

God Save the King thrusts players into the center of the conflict between warring kingdoms. The crown is threatened; the duty to take up arms falls to every living subject, whether knight, marshal, captain, footman, squire or cup-bearer. Even the Queen, herself may be called upon to give her life, in order that the King may be spared.

“God Save the King” is an abstract strategy game that can be played using a standard deck of 52 playing cards. However, the talented Inna Kozak has illustrated a custom deck of cards featuring thematically-rich characters, where every card is a unique face card.

Simple to learn, but with layers of complexity, players must use induction, deduction, and deception, in an attempt to seize the rival King(s) while protecting their own.

Game Specifications:

  • 2 – 0 Players
  • 5 – 15 Minutes
  • Difficulty Weight 1.50

Castle Nightingale

Castle Nightingale looms out of the night, both intimidating and full of promise. Three ninjas have slipped inside, searching for the fabled treasure hidden within…yet a vigilant samurai patrols the halls, watching and listening for intruders.

Two players face off in Castle Nightingale, with the ninja player trying to steal five relics before the samurai player can capture the three ninja thieves. The castle is comprised of an inaccessible garden surrounded by four double-sided floor boards, each showing two secret passage spaces and areas in five colors.

Each turn, the ninja and samurai each choose one of three action cards in hand, with the samurai also choosing a nightingale tile not used on the previous turn. The ninja player resolves their action, then moves across the floor, marking each space of their movement with a footstep token. If they step on a colored space matching the samurai’s hidden nightingale tile, the ninja stands revealed; otherwise, next turn the ninja can treat any of their footsteps as their starting space.

If the ninja picks up a vase, the samurai can still recover it on their turn by either closing the final secret passage or landing on the ninja’s space…as long as the ninja has been revealed that turn. While the ninja moves space to space, the samurai treats each colored area as a single space, allowing them to move quickly within the castle.

Each player has specialized one-shot equipment they can use at any time, starting with one item and gaining more as they play certain cards. Each player has ten cards that they’ll cycle through until either the samurai has captured all three ninja or the ninja have stolen five of the six relics hidden in the eight vases.

Game Specifications:

  • 2 Players
  • 30 – 45 Minutes
  • Difficulty Weight 2.25

Gladius

In Gladius, play as cunning Roman spectators trying to make the most money by betting on gladiators competing in the gladiatorial games. Through the skillful use of underhanded tactics, players can help and hinder teams to alter the outcome of each battle. Can you outwit your opponents to turn a profit, or will you be left empty-handed?

Game Specifications:

  • 2 – 5 Players
  • 20 – 30 Minutes
  • Difficulty Weight 1.71

Bomb Busters

There is a bomb full of wires and the countdown has started… Who are you gonna call? YOU! To clear the bomb, you need to collaborate with your team of bomb disposal experts! Using the wires on the tile holder in front of you, try and figure out your teammates’ wires. Find and cut identical wires, but watch out, if you cut a red wire: BOOM! Use your equipment wisely to meet the varied challenges which get harder and harder. Tick tock tick tock… Will you figure it out before it’s too late?

In Bomb Busters, there is a set of 48 normal wire cards numbered 1-12 (4 of each value) with some yellow and red wire cards. These are dealt out. Each mission is different, but your goal is always the same: go through all 12 numbers without blowing up!

Players place the tiles on their stands and then take turns pointing at each others’ wires and guessing their values. If the guess is correct, the wires are cut. If not — the detonator advances! If you manage to cut all wires without blowing up — good job, the mission is completed! But if the bomb goes off – Try again!

With 66 missions, there will be:
=> 66 different ways to play depending on your moods (in order, by level of difficulty, favorite configuration)
=> 66 challenges to play over and over (even if you already blew your top!)
=> Plenty of tricky bombs which become more and more dangerous (but don’t get cut up about it!)

Game Specifications:

  • 2 – 5 Players
  • ~30 Minutes
  • Difficulty Weight 2.00

Fractured Sky

Fractured Sky is a game of deduction, sneaky strategy, and resource management set on a fantastical island. Players lead their kingdom in the hunt for shards of fractured falling stars, which are rumored to grant wishes to those that can amass enough of them.

Using airships, players send their armies to regions with the star shards, but finding those is not always easy and hiring seers to predict their falls can be worth the investment. Over time, players will increase their presence on the island, placing permanent buildings to give them advantages like extra resources or increasing the size of their troop numbers.

Only one wish will be granted, so who will amass the most shards before the final star falls?

Game Specifications:

  • 1 – 5 Players
  • 45 – 75 Minutes
  • Difficulty Weight 2.43

Flip Over Frog

The flippin’ frogs are coming! Help your brightly coloured frogs take control of your little corner of the rainforest!

Cleverly place frogs on the game board to flip adjacent tiles, hiding some frogs and revealing others. Each player is given a secret Frog Token at the beginning of the game, determining what colour frogs they are trying to get on to the board. After dealing three tiles to each player, the game begins. Tiles can be placed on any empty space on the 4×4 board, or on the back of any face down tile. Frogs may NOT be placed on top of face up tiles.

When placed, the arrows on the tile which surround the frog tell the player which nearby tiles should be flipped. If a tile is stacked on another, both tiles are flipped together. Only the newly placed tile causes other tiles to flip.

Also included are four Snake Tiles which remove any one face up Frog Tile from the game. Both the Frog and Snake are discarded, freeing up a space for a new tile to be played.

Players keep playing a tile and drawing back up to a hand of three until either no more tiles can be played or the board has sixteen face up frogs on show. This triggers the end of the game, and the player with the most frogs face up is the winner.

Plan ahead, watch out for snakes, and flip your way to victory!

Game Specifications:

  • 2 – 4 Players
  • ~15 Minutes
  • Difficulty Weight 1.10

Fiction

Fiction is a Wordle-inspired game of deception. One player is the Lie-brarian and will choose a secret word from a classic work of literature. The other players will, as a team, use logic and literacy to deduce the secret word as quickly as possible.

Players have ten guesses and two ten-minute time periods to deduce the secret word, but beware! The Lie-brarian’s clues will always contain exactly one lie. The Guessers win if they figure out the word; the Lie-brarian wins if the time or number of guesses runs out.

Game Mechanics:

Game Specifications:

  • 2 – 8 Players
  • ~20 Minutes
  • Difficulty Weight 1.71

Gnomi

Gnomi is a quick strategy card game about mushroom-farming gnomes for 2-6 players. Steal mushroom cards from other players, and use your gnomes to enact special abilities. Once cards have been used, you flip them up-side-down in your hand. The last player with right-side-up cards in their hand wins.

Gnomi is designed so that you can play anywhere, since your hand is also your discard pile. After dealing, you can keep the decks in your pocket.

Deduction and resource management are needed to win.

Play a quick game while waiting in line, or as a filler at game night. Games take 10 minutes. 2-6 players.

Game Specifications:

  • 2 – 6 Players
  • ~10 Minutes
  • Difficulty Weight 1.25

Classified Information

In the pursuit of political supremacy, knowledge is key. Since the revolution, two factions have been fighting for power in the dystopian, cyberpunk city of Intellexia. In order to break the years long deadlock and secure control of the city, each faction must uncover their adversary’s secret plans hidden inside their top secret, code-protected briefcase.

Your job, if you are to accept it, is to protect your secret code by cleverly deploying card abilities, by seeking help from the Guards, Assassins, and Sentinels at the local tech-noir guilds, and by encrypting information when you can. But espionage is a two-way street. While trying to deny your opponent information about your secret code, you must try to crack theirs.

Classified Information is a fast-playing (10-minutes or less), 2-player “iterative” deduction microgame that is fully contained within just 18 cards. Each turn a player plays a card from their hand in one of three ways (for its ability, for its guild affiliation or by discarding it out of the game). Once the draw deck is depleted players reveal their secret code and the single card left in their hand, if their card matches a number in their opponent’s code they may win the game, but things may not be so easy if their opponent also matches and has more guards, or has cleverly guarded their briefcase!

Will you be able to access your opponent’s Classified Information?

Game Mechanics:

  • Deduction
  • Hand Management

Game Specifications:

  • 2 Players
  • 10 – 15 Minutes
  • Difficulty Weight 2.25

Bristol 1350

The dreaded Black Death has descended upon the town of Bristol. You are racing down the streets in one of the three available apple carts, desperate to escape into the safety of the countryside. If your cart is the first to leave the town and it is full of only healthy villagers when you leave, you and your fellow cart-mates successfully escape and win the game!

However, some villagers on your cart may already have the plague! They are hiding their early symptoms from you so that they can enjoy their last few days in peace. If you leave town with a plagued villager on your cart, you will catch the plague. You must do whatever is necessary to make sure that doesn’t happen!

On the surface Bristol 1350 is part co-operative teamwork, part racing strategy, and part social deduction. In reality, it’s a selfish scramble to get yourself out of town as quickly as possible without the plague, by any means necessary.

The game comes in a magnetic book box and includes a rubber playmat, 9 wood pawns, 3 miniature carts, 6 rat/apple dice, a linen bag, and 64 cards. The deluxe version adds 6 coins, 6 cards, and 3 metal carts. This standalone game is Volume 4 in the “Dark Cities Series” by Facade Games following Salem 1692Tortuga 1667, and Deadwood 1876.

Game Mechanics:

  • Deduction
  • Hidden Roles
  • Player Elimination
  • Race
  • Semi-Cooperative Game

Game Specifications:

  • 1 – 9 Players
  • 20 – 40 Minutes
  • Difficulty Weight 1.67