Category: Small Games

Castle Party

Every year the Pumpkin King invites us to his castle to celebrate the autumn ball in his honor. Castle Party is the craziest shindig in town and without a doubt the most not to be missed soiree for any monster worth something in scarebusiness. You can’t miss it for the world! The guests are arriving at the castle of the Pumpkin King. As usual, they gather together in groups.

This is a “flip and write” game, meaning we draw cards and then write on a board. The active player turns over a card with a polynomial shape and then everybody places a monster card on the table in the attempt to match the shape on the card. Finally, and in correspondence with their own place around the table and their perspective on the shape, the players draw the monsters on their own personal boards and try to group the monsters into families to obtain the best score.

Castle Party has three scoring phases during which the players get points depending on how they have arranged their guests. When the old cuckoo clock plays for the third and terrifying time. At that moment everyone has to say goodbye until next year and leave the party. However, whoever organized the wildest and most fun Castle Party will win a special place in the Pumpkin King’s heart and shall win the game.

Game Mechanics:

  • Pattern Building
  • Square Grid

Game Specifications:

  • ~30 Players
  • 2 – 4 Minutes
  • Difficulty Weight 1.67

Bacon

Bacon is a fixed-partnerships climbing game for 4 or 6 players that is all about going out early as a team. The only team that will score is the team that goes out first, but their score will depend on when the rest of the team goes out. If your team does NOT go out first, your job is simple: make the other team go out as late as possible.

The rules also include the Applewood variant for 3 to 6 players: this is the no-partnerships version of Bacon. There are no teams; it’s every person for themselves. Your score will depend solely on the position you go out so go out early.

Game Mechanics:

  • Hand Management
  • Ladder Climbing
  • Team-Based Game

Game Specifications:

  • 3 – 6 Players
  • 30 – 90 Minutes
  • Difficulty Weight 1.71

Cartographers Heroes

The expedition to the Western Lands is the kind of honor that comes once in a lifetime for a royal cartographer. But these are dangerous times. War ravages the land, and you are sure to encounter Dragul forces determined to thwart Queen Gimnax’s plans for western expansion.

Fortunately, brave heroes have risen to the defense of Nalos. Chart their deeds alongside the queen’s edicts and secure your place in history.

Cartographers Heroes is the sequel to the critically acclaimed map-drawing game Cartographers. It includes all-new map sheets, scoring cards, explore cards, and ambush cards with unique abilities.

Cartographers Heroes can be played on its own or mixed with components from the original game for a greater variety of gameplay possibilities.

Game Mechanics:

  • Paper-and-Pencil
  • Pattern Building
  • Solo / Solitaire Game
  • Take That
  • Variable Set-up

Game Specifications:

  • 1 – 100 Players
  • 30 – 45 Minutes
  • Difficulty Weight 2.00

Cartographers

Queen Gimnax has ordered the reclamation of the northern lands. As a cartographer in her service, you are sent to map this territory, claiming it for the Kingdom of Nalos. Through official edicts, the queen announces which lands she prizes most, and you will increase your reputation by meeting her demands. But you are not alone in this wilderness. The Dragul contest your claims with their outposts, so you must draw your lines carefully to reduce their influence. Reclaim the greatest share of the queen’s desired lands and you will be declared the greatest cartographer in the kingdom.

In Cartographers: A Roll Player Tale, players compete to earn the most reputation stars by the time four seasons have passed. Each season, players draw on their map sheets and earn reputation by carrying out the queen’s edicts before the season is over. The player with the most reputation stars at the end of winter wins!

Game Mechanics:

  • Paper-and-Pencil
  • Pattern Building
  • Solo / Solitaire Game
  • Take That
  • Variable Set-up

Game Specifications:

  • 1 – 100 Players
  • 30 – 45 Minutes
  • Difficulty Weight 1.87

Cartaventura: Lhasa

The search for the explorer and spiritualist Alexandra David-Neel will be a long and arduous journey. Travel through Ceylon and India and across the Himalayas to the forbidden city of Lhasa in Tibet. Up to six players can take part in this collaborative adventure game, deciding together how to proceed at every juncture. Card by card, the team learns how the adventure unfolds, exploring locations, and moving toward one of five possible endings of the game. Let’s go on an adventure! Follow a multitude of different paths and explore various far-off lands. Only one path leads you to Alexandra David-Neel!

You play Lhasa by flipping over the story cards, building out the map, and making decisions that will impact the ending you receive! The game is simple to play and will lead you through the game mechanics as you move through the story. The game contains five different endings to explore, depending on your decisions.

Game Mechanics:

  • Cooperative Game
  • Campaign Game
  • Solo / Solitaire Game
  • Storytelling

Game Specifications:

  • 1 – 6 Players
  • ~45 Minutes
  • Difficulty Weight 1.11

Caper Cards: Bells Hells

In this cooperative card game, assemble the Bells Hells adventuring party of Critical Role Campaign 3 to pull off a daring heist. You’ll aim to play your Crew cards strategically as a team, hoping to exceed the value of the treasure you’re pursuing without going over 21. Each Crew card bears gorgeous art of the teammate, the card’s numerical value, and an ability, such as Chetney’s ability to be played as either a 6 or a 9. Play is quick, with gameplay lasting around 20 minutes, and you can play it with up to 4 players, including a solo mode.

The game comes in a compact box containing 24 Crew Cards (3 of each member of Bells Hells), 1 Risk Card, 10 unique Reward Cards, and a Player 1 Marker Card. With these cards, players can work together to plan and execute their heist.

Game Mechanics:

  •  Cooperative Game

Game Specifications:

  • 1 – 4 Players
  • 15 – 30 Minutes
  • Difficulty Weight 1.50

Campy Creatures

Players are mad scientists in need of precious mortals for future experiments. Rather than getting your hands dirty, your army of campy creatures awaits to do your bidding. Capture the most valuable mortals over the course of three nights to win. But be warned — the mortals won’t go down without a fight.

Campy Creatures is a ghoulish game of bluffing, deduction, and set collection for 2-5 players. Players begin each round with the same hand of creatures. Their goal is to capture valuable mortals by outguessing their opponents with the creatures they play. Each player has perfect information at the start, so knowing what a person might do in a particular situation is key.

Game Mechanics:

  • Auction / Bidding
  • Hand Management
  • Set Collection
  • Simultaneous Action Selection

Game Specifications:

  • 2 – 5 Players
  • 20 – 30 Minutes
  • Difficulty Weight 1.54

Campsite

Campsite has players competing for the best camping spot. Play cards on top of each other to link elements like forests, mountains, and camping trails together to score the most points.

A clever card-based “tile” laying game that focus on maximizing your limited space!

Luck and strategy combine in the great outdoors (no actual camping required). Includes 72 cards 42 tokens, scorepad, and pencil.

Game Mechanics:

  • Connections
  • Map Addition
  • Melding and Splaying
  • Tile Placement

Game Specifications:

  • 2 – 6 Players
  • 20 – 60 Minutes
  • Difficulty Weight 1.00

Campbell’s Alphabet Dice Game

From the can: “Warm up your evening with a satisfying, yet simple, anagram word game for the whole family to enjoy. Simply throw your dice and start to spell. When you’re stumped, everyone rolls again. This is not just another alphabet game. It’s M’m M’m GOOD!”

Kind of a cross between all the other letter/dice games and Scrabble. This clever little dice game uses terms from cooking for the gameplay. Game turns are made up of “servings” (rounds). The choice of moves when you roll your dice are: 1) Building, 2) Slurping, and 3) Passing. The last round of dice play is called “scraping the bottom”.

Game Mechanics:

  • Dice Rolling
  • Spelling

Game Specifications:

  • 2 – 6 Players
  • 15 – 30 Minutes
  • Difficulty Weight 1.25

Camel Up: The Card Game

Camel Up The Card Game brings a new way to enjoy the camel race with a racing deck! While keeping the same excitement as the board game, the card game experience gives the players a little bit more insight and control on the race. Don’t forget about the crazy camel!

One of them has been added and adapted exclusively in this new edition to make the unpredictable even more unpredictable!

Game Mechanics:

  •  Betting
  • Hand Management

Game Specifications:

  • 2 – 6 Players
  • 30 – 45 Minutes
  • Difficulty Weight 2.00