Category: New Games

Everdell: Silverfrost

Silverfrost is the next standalone edge of the map series of Everdell. Beyond the snow-capped Spirecrest mountains to the south of Everdell Valley, lies the bold country of Silverfrost. It is your task to build and maintain a city in this challenging landscape. You must clear the piling snow, burn the fires to keep your citizens warm and prosperous, and complete important quests for the Ranger’s Guild.

In Silverfrost, you send critter workers to various Locations on the board, cards, or the mountain to gather resources and activate unique effects. You use these resources to play cards face up in front of you, forming your own city. Each turn, you take 1 of 3 possible actions — Place a worker, Play a card, or Prepare for the next season.

You may place 1 of your workers on any Basic Location, Red Destination card in your city or opponent’s cities, the Forge, the Hot Springs, or a mountaintop Beacon, so long as it is not blocked by Snow or another worker. You then claim the listed resources or perform the action. If there is Snow at the location, you must first spend a Fire resource to clear the snow pile. If you use your unique Ranger worker, you can visit an occupied location, or gain a Fire resource if visiting a location alone.

To play a card, you must pay the listed cost of resources. If it is a Critter, you may instead play it for free by using 1 of your 2 Chimneys, so long as you have the necessary Fire to light it. Cards may be played either from your hand, or from the area of face-up cards on the board known as the Valley. Nearly all of the cards in Silverfrost feature new and powerful abilities, offering a huge variety of strategic depth and combos to explore.

If all of your workers are deployed, you may prepare for the next season by bringing back all of your workers, gaining a new worker, and performing the action described for the following season, introducing new snowfall to the board and to your city, as well as other challenges. A player is finished when they have played through the last season (Spring) and cannot perform any more actions. After all players have finished, the player with the most points is the winner.

Game Specifications:

  • 1 – 4 Players
  • 30 – 120 Minutes
  • Difficulty Weight 3.23

Dice Throne: Outcasts

Dice Throne is a combat game, whether 1v1, 2v2, 3v3, 2v2v2, or free-for-all. Select from a variety of heroes that play and feel completely distinct from one another. Attack opponents and activate abilities by rolling your hero’s unique set of five dice. Accumulate combat points and spend them on cards that have a large range of effects, such as granting permanent hero upgrades, applying status effects, and manipulating dice directly whether yours, your teammate’s, or even your opponent’s.

Outcasts is the newest edition of the Dice Throne universe introducing 4 new heroes: Pale Lady, Headless Horseman, Raveness, Necromancer.

Game Mechanics:

  • Dice Rolling
  • Re-rolling and Locking
  • Take That
  • Variable Player Powers

Game Specifications:

  • 2 – 6 Players
  • 20 – 40 Minutes
  • Difficulty Weight 2.15

Armageddon

In a post-apocalyptic world, players try to rebuild society. Using the debris, they build new towns for the remaining survivors to live in — but these friendly folks aren’t the only ones still out there. Marauders want to pillage your town and see it burn. Scavenge what you can and build new structures to help you defend against the marauder threat. While you can get more things done in town when you house more survivors there, they all have to have a space to sleep or they might turn against you and join the marauders.

Armageddon is a strategy game that offers many tactical choices and different strategies to claim victory.

Game Specifications:

  • 3 – 4 Players
  • ~90 Minutes
  • Difficulty Weight 2.96