Tag: Party Game

Party Games are typically very intuitive for all players to play and are designed to handle a large player count.

Adventure Party: the Role-Playing Party Game

Adventuring Party takes your favorite moments from RPG’s and puts them into a great guessing game! Over the course of 3 Adventure Scenarios, players will take on the role of a brave adventurer and describe in epic detail their plans for that adventure. Of course, however, the dice always have different plans, and after making a secret d20 roll, you will then recount what actually happened. The goal of the game is to have the GM guess what number you rolled as accurately as possible, thereby earning the most Experience Points possible.

Game Mechanics:

  • Dice Rolling
  • Cooperative
  • Storytelling

Game Specifications:

  • 3 – 8 Players
  • 30 – 60 Minutes
  • Difficulty Weight 2.00

Blockbuster

Blockbuster is a movie game for anyone who has seen a movie, and like all the best films it comes in two parts:

In the Movie Buzzer Battle, both teams are given a topic, such as “Movies with dogs”. You start the 15-second timer, yell out a relevant movie, then whack the buzzer to reset the time. The other team is now in the hot seat and has to do the same. Whoever runs out of time hands the advantage to the other team, which takes control of the next round: Triple Charades Jeopardy.

In this round, teams have to guess the movie, while you act it, use one word, or quote from it. There is all sorts of strategy and stealing, too.

Game Mechanics:

  • Party Game
  • Trivia

Game Specifications:

  • 4 – 10 Players
  • 30 – 60 Minutes
  • Difficulty Weight 1.05

BANG! The Dice Game

In the U.S. wild west, the eternal battle between the law and the outlaws keeps heating up. Suddenly, a rain of arrows darken the sky: It’s an Indian attack! Are you bold enough to keep up with the Indians? Do you have the courage to challenge your fate? Can you expose and defeat the ruthless gunmen around you?

BANG! The Dice Game keeps the core of the Bang! card game in place. At the start of the game, players each take a role card that secretly places them on a team: the Sheriff and deputies, outlaws, and renegades. The Sheriff and deputies need to kill the outlaws, the outlaws win by killing the Sheriff, and the renegades want to be the last players alive in the game.

Each player also receives a character card which grants him a special power in the game. The Sheriff reveals his role card and takes the first turn of the game. On a turn, a player can roll the five dice up to three times, using the results of the dice to shoot neighboring players, increase the range of his shots, heal his (or anyone else’s) life points, or put him in range of the Indians, which are represented by nine tokens in the center of the table. Each time a player rolls an arrow, he takes one of these tokens; when the final token is taken, each player loses one life point for each token he holds, then the tokens are returned to the center of the table.

If a player collects a trio of Gatling symbols on the dice, he fires one shot at everyone else and rids himself of Indian tokens. Who’ll get his shot off first? Play continues until one team meets its winning condition – and death won’t necessarily keep you from winning as long as your teammates pull through!

Game Mechanics:

  • Bluffing
  • Deduction
  • Dice Rolling
  • Hidden Roles
  • Party Game
  • Player Elimination
  • Push Your Luck
  • Team Based

Game Specifications:

  • 3 – 8 Players
  • ~15 Minutes
  • Difficulty Weight 1.28

Resistance: Avalon, the

The Resistance: Avalon pits the forces of Good and Evil in a battle to control the future of civilization. Arthur represents the future of Britain, a promise of prosperity and honor, yet hidden among his brave warriors are Mordred’s unscrupulous minions. These forces of evil are few in number but have knowledge of each other and remain hidden from all but one of Arthur’s servants. Merlin alone knows the agents of evil, but he must speak of this only in riddles. If his true identity is discovered, all will be lost.

Game Mechanics:

  • Bluffing
  • Deduction
  • Hidden Roles
  • Negotiation
  • Party Game
  • Team Based

Game Specifications:

  • 5 – 10 Players
  • ~30 Minutes
  • Difficulty Weight 1.76

Unicorn Fever

Unicorn Fever

Unicorn Fever

Unicorn Fever is a betting game in which unwitting unicorns and their mindless desire to run on rainbows are exploited by unscrupulous citizen of the fairy realm, for profit… and glory!

Each player is a wealthy bettor, determined to be recognised as a the most skillful unicorn-race wagerer of the Unicorn Racing Championship and hold the title until the next rainbow appears. During 4 races, players will try to place successful bets to gain Victory Points and Gold.

To reach their goal, they will buy Contracts with unscrupulous citizens of the fairy realm to hire their services and turn the odds of the race in their favor, play Magic cards to straight up fix it, and try to avoid squandering all their hard-earned Gold and be forced to ask the Elf-Mob for Loans. At the end of the Championship, the player with the most Victory Points will be the winner!

Game Mechanics:

  • Bluffing
  • Party Game
  • Racing
  • Worker Placement

Game Specifications:

  • 2 – 6 Players
  • ~40 Minutes
  • Difficulty Weight 2.26

Psycho Killer

Psycho Killer

Psycho Killer

In the deck, there are 5 cards for the psycho killer and cards for the weapons he uses to attack you.

Your turn consists of playing as many cards as you like from your hand but must end by you drawing a card from the top of the deck. However, you do not need to play a card to draw from the deck.

If someone draws a Psycho Killer card they must play it on the table in front of them, unless they can evade the Psycho Killer. If they cannot, every player with a weapon card in their hand gets attacked.

When attacked, players must place their Weapon cards face up on the table in front of them. These are called Injury Piles.

Each Psycho Killer and Weapon card is worth a certain amount of points. When they are added to your injury pile they become Injury Points. The game ends when the last Psycho Killer card is drawn and the player with the lowest amount of injury points wins.

Psycho Killer satirises your favourite retro horror and slasher films. Use every cliche in the book to screw over your friends and survive the Psycho Killer!

Game Mechanics:

  • Hand Management
  • Party Game
  • Take That

Game Specifications:

  • 2 – 6 Players
  • 15 – 30 Minutes
  • Difficulty Weight 2.00

Obscurio

Obscurio

Obscurio

The Sorcerer is out to get you! Find your way among the illusions, but beware of the traitor in your ranks!

The Grimoire guides their team towards the exit using images, upon which they point at certain details. Working together, the other players have to find the exit as quickly as possible while avoiding picking the wrong cards. However, a member of the team is a traitor looking to lead the other players astray. A wide variety of traps are on your way to the exit of the library, making player communication harder!

Obscurio is a family game, an original mix between an image-based communication game and a secret role game in which the players have to be careful when sharing ideas with their team. Supported by rich contents, Obscurio proposes a fresh new experience in its genre by putting the emphasis on the details of the images and the constant doubt created by the presence of the traitor.

Communicate efficiently and avoid the illusions on your way to escape the Sorcerer’s library!

Game Mechanics:

  • Bluffing
  • Cooperative
  • Deduction
  • Limited Communication
  • Party Game

Game Specifications:

  • 2 – 8 Players
  • ~40 Minutes
  • Difficulty Weight 1.90

Hellapagos

Hellapagos

Hellapagos

Hellapagos is a “co-opetition” game in which players struggle to survive on a desert island and build a raft to escape before a hurricane devastates them. While players need to work together, it’s not likely that everyone will survive this backstabbing negotiation game for up to twelve players.

After becoming shipwrecked, your group of castaways finds themselves on a desert island. At first, the surroundings seem like paradise, but life soon proves difficult. Water and food are scarce. It’s doubtful whether everyone can survive this diet. There is only one solution: Construct a large raft together. But don’t waste any time, because the clouds on the horizon suggest the arrival of a dangerous hurricane! At the end of the game, the players who manage to leave the island in time will win (assuming anyone survives that long!).

Game Mechanics:

  • Bluffing
  • Cooperative
  • Negotiation
  • Party Game
  • Player Elimination
  • Set Collection
  • Take That

Game Specifications:

  • 3 – 12 Players
  • 20 Minutes
  • Difficulty Weight 2.00

Goblin Firework Fight

Goblin Firework Fight

Goblin Firework Fight

Goblins have come to the town of Sandpoint, intent upon stealing their fireworks for an upcoming festival. Do you have the goblin grit to pillage your way to victory and emerge from the town with the most fireworks?

The game is played over a number of rounds. Each round, every goblin takes a turn pulling a loot token from the town’s treasure pile. These tokens might represent useful tools or valuable treasure like fireworks, dogslicers (goblin knives), or shields. Unfortunately, the tribe’s most fearsome beast, a pig called Squealy Nord, is also hiding in the treasure, bringing mayhem and chaos to any who draw his token from the pile. You never know what you might get.

Fighty goblins can choose dogslicers and just steal from their neighbors instead of raiding the village. Smart goblins will take some shields to defend themselves from their peers. Crafty goblins with leadership qualities may choose instead to take the badge of leadership, the Pickle Token, signifying for all their prominence and importance as well as the right to pick first next time.

After 10 rounds and one last free for all opportunity to steal from each other on the way back home, one goblin is declared the “bestest goblin of the raid” and basks in glory and the admiration of their peers. Until the next raid…

Game Mechanics:

  • Open Drafting
  • Party Game
  • Take That

Game Specifications:

  • 2 – 4 Players
  • 20 – 30 Minutes
  • Difficulty Weight 2.00

Geek Out! Disney

Geek Out! Disney

Geek Out! Disney

Geek Out! is a party game that can determine once and for all which player is the most knowledgeable about your favorite pop culture subjects!

In the game, you draw cards asking you to list a certain number of things which fall under a certain category: comic books, fantasy, games, science fiction, and miscellaneous. Before you begin, however, the other players may try to steal your points (and bragging rights!) by bidding to list even more than the card requires. The bidding continues until one player is ready to “out-geek” their friends. Collect a predetermined number of cards, and you win!

Geek Out! Disney features 350 questions about ninety years of Disney productions.

Game Mechanics:

  • Auction/Bidding
  • Dice Rolling
  • Party Game
  • Trivia

Game Specifications:

  • 2 -99 Players (You could honestly have more)
  • ~30 Minutes
  • Difficulty Weight 2.00