Tag: Team Based

Team Based games require players to split into two or more teams. Each team will then compete against other teams to achieve various goals.

BANG! The Dice Game

In the U.S. wild west, the eternal battle between the law and the outlaws keeps heating up. Suddenly, a rain of arrows darken the sky: It’s an Indian attack! Are you bold enough to keep up with the Indians? Do you have the courage to challenge your fate? Can you expose and defeat the ruthless gunmen around you?

BANG! The Dice Game keeps the core of the Bang! card game in place. At the start of the game, players each take a role card that secretly places them on a team: the Sheriff and deputies, outlaws, and renegades. The Sheriff and deputies need to kill the outlaws, the outlaws win by killing the Sheriff, and the renegades want to be the last players alive in the game.

Each player also receives a character card which grants him a special power in the game. The Sheriff reveals his role card and takes the first turn of the game. On a turn, a player can roll the five dice up to three times, using the results of the dice to shoot neighboring players, increase the range of his shots, heal his (or anyone else’s) life points, or put him in range of the Indians, which are represented by nine tokens in the center of the table. Each time a player rolls an arrow, he takes one of these tokens; when the final token is taken, each player loses one life point for each token he holds, then the tokens are returned to the center of the table.

If a player collects a trio of Gatling symbols on the dice, he fires one shot at everyone else and rids himself of Indian tokens. Who’ll get his shot off first? Play continues until one team meets its winning condition – and death won’t necessarily keep you from winning as long as your teammates pull through!

Game Specifications:

  • 3 – 8 Players
  • ~15 Minutes
  • Difficulty Weight 1.28

BANG! The Card Game w/ Dynamite Box

“The Outlaws hunt the Sheriff. The Sheriff hunts the Outlaws. The Renegade plots secretly, ready to take one side or the other. Bullets fly. Who among the gunmen is a Deputy, ready to sacrifice himself for the Sheriff? And who is a merciless Outlaw, willing to kill him? If you want to find out, just draw (your cards)!” (From back of box)

The card game BANG! recreates an old-fashioned spaghetti western shoot-out, with each player randomly receiving a Character card to determine special abilities, and a secret Role card to determine their goal.

Four different Roles are available, each with a unique victory condition:

  • Sheriff – Kill all Outlaws and the Renegade
  • Deputy – Protect the Sheriff and kill any Outlaws
  • Outlaw – Kill the Sheriff
  • Renegade – Be the last person standing

A player’s Role is kept secret, except for the Sheriff. Character cards are placed face up on table, and also track strength (hand limit) in addition to special ability.

There are 22 different types of cards in the draw deck. Most common are the BANG! cards, which let you shoot at another player, assuming the target is within “range” of your current gun. The target player can play a “MISSED!” card to dodge the shot. Other cards can provide temporary boosts while in play (for example, different guns to improve your firing range) and special one-time effects to help you or hinder your opponents (such as Beer to restore health, or Barrels to hide behind during a shootout). A horse is useful for keeping your distance from unruly neighbors, while the Winchester can hit a target at range 5. The Gatling is a deadly exception where range doesn’t matter: it can only be used once, but targets all other players at the table!

Information on the cards is displayed using language-independent symbols, and 7 summary/reference cards are included.

Whether you’re a sheriff, a bandit or a brawler of the worst kind, in the Wild West you can only believe in two things: gunpowder and dynamite!

This explosive BANG! box includes 8 legendary expansions, for a disrupting gaming experience!


DYNAMITE BOX

What does this official BANG! collectors box contain?

BANG! (base game)

BANG! The Great Train Robbery – Expansion

BANG! Dodge City – Expansion

BANG! Gold Rush – Expansion

BANG! Armed & Dangerous – Expansion (including Bloody Mary)

BANG! Expansion Pack:

BANG! Wild West Show – Expansion

BANG! The Valley of Shadows – Expansion

BANG! High Noon + A fistful of cards – Expansion

The Stick of Dynamite – To be used in a game variant

34 Wooden Bullets

8 premium Dual Layer Boards

Extra Content Slot

Extra Cards: Annie Versary (from BANG! 10th Anniversary), Emiliano (from BANG! 20th Anniversary), and special characters and cards from BANG! The Bullet!: Uncle Will, Johnny Kisch, Claus “The Saint”, “New Identity”, and “Handcuffs”

A single book for the rules (40 pages, 12.5×18 cm two-sided full-colour glossy stapled)

Game Specifications:

  • 4 – 7 Players
  • 20 – 40 Minutes
  • Difficulty Weight 1.63

Resistance: Avalon, the

The Resistance: Avalon pits the forces of Good and Evil in a battle to control the future of civilization. Arthur represents the future of Britain, a promise of prosperity and honor, yet hidden among his brave warriors are Mordred’s unscrupulous minions. These forces of evil are few in number but have knowledge of each other and remain hidden from all but one of Arthur’s servants. Merlin alone knows the agents of evil, but he must speak of this only in riddles. If his true identity is discovered, all will be lost.

Game Mechanics:

  • Bluffing
  • Deduction
  • Hidden Roles
  • Negotiation
  • Party Game
  • Team Based

Game Specifications:

  • 5 – 10 Players
  • ~30 Minutes
  • Difficulty Weight 1.76

War of the Ring

War of the Ring

War of the Ring

In War of the Ring, one player takes control of the Free Peoples (FP), the other player controls Shadow Armies (SA). Initially, the Free People Nations are reluctant to take arms against Sauron, so they must be attacked by Sauron or persuaded by Gandalf or other Companions, before they start to fight properly: this is represented by the Political Track, which shows if a Nation is ready to fight in the War of the Ring or not.

The game can be won by a military victory, if Sauron conquers a certain number of Free People cities and strongholds or vice versa. But the true hope of the Free Peoples lies with the quest of the Ringbearer: while the armies clash across Middle Earth, the Fellowship of the Ring is trying to get secretly to Mount Doom to destroy the One Ring. Sauron is not aware of the real intention of his enemies but is looking across Middle Earth for the precious Ring, so that the Fellowship is going to face numerous dangers, represented by the rules of The Hunt for the Ring. But the Companions can spur the Free Peoples to the fight against Sauron, so the Free People player must balance the need to protect the Ringbearer from harm, against the attempt to raise a proper defense against the armies of the Shadow, so that they do not overrun Middle Earth before the Ringbearer completes his quest.

Each game turn revolves around the roll of Action Dice: each die corresponds to an action that a player can do during a turn. Depending on the face rolled on each die, different actions are possible (moving armies, characters, recruiting troops, advancing a Political Track).

Action Dice can also be used to draw or play Event Cards. Event Cards are played to represent specific events from the story (or events that could possibly have happened) that cannot be portrayed through normal game-play. Each Event Card can also create an unexpected turn in the game, allowing special actions or altering the course of a battle.

Game Mechanics:

  • Action Drafting
  • Action Points
  • Area Control
  • Area Movement
  • Campaign
  • Dice Rolling
  • Hand Management
  • Team Based
  • Wargame

Game Specifications:

  • 2 – 4 Players
  • 150 – 180 Minutes
  • Difficulty Weight 4.19

Star Wars: Rebellion

Star Wars: Rebellion

Star Wars: Rebellion

Star Wars: Rebellion is a board game of epic conflict between the Galactic Empire and Rebel Alliance for two to four players.

Experience the Galactic Civil War like never before. In Rebellion, you control the entire Galactic Empire or the fledgling Rebel Alliance. You must command starships, account for troop movements, and rally systems to your cause. Given the differences between the Empire and Rebel Alliance, each side has different win conditions, and you’ll need to adjust your play style depending on who you represent:

  • As the Imperial player, you can command legions of Stormtroopers, swarms of TIEs, Star Destroyers, and even the Death Star. You rule the galaxy by fear, relying on the power of your massive military to enforce your will. To win the game, you need to snuff out the budding Rebel Alliance by finding its base and obliterating it. Along the way, you can subjugate worlds or even destroy them.
  • As the Rebel player, you can command dozens of troopers, T-47 airspeeders, Corellian corvettes, and fighter squadrons. However, these forces are no match for the Imperial military. In terms of raw strength, you’ll find yourself clearly overmatched from the very outset, so you’ll need to rally the planets to join your cause and execute targeted military strikes to sabotage Imperial build yards and steal valuable intelligence. To win the Galactic Civil War, you’ll need to sway the galaxy’s citizens to your cause. If you survive long enough and strengthen your reputation, you inspire the galaxy to a full-scale revolt, and you win.

Featuring more than 150 plastic miniatures and two game boards that account for thirty-two of the Star Wars galaxy’s most notable systems, Rebellion features a scope that is as large and sweeping as any Star Wars game before it.

Yet for all its grandiosity, Rebellion remains intensely personal, cinematic, and heroic. As much as your success depends upon the strength of your starships, vehicles, and troops, it depends upon the individual efforts of such notable characters as Leia Organa, Mon Mothma, Grand Moff Tarkin, and Emperor Palpatine. As civil war spreads throughout the galaxy, these leaders are invaluable to your efforts, and the secret missions they attempt will evoke many of the most inspiring moments from the classic trilogy. You might send Luke Skywalker to receive Jedi training on Dagobah or have Darth Vader spring a trap that freezes Han Solo in carbonite!

Game Mechanics:

  • Area Control
  • Area Movement
  • Dice Rolling
  • Hand Management
  • Hidden Movement
  • Take That
  • Team Based
  • Wargame
  • Worker Placement

Game Specifications:

  • 2 – 4 Players
  • 180 – 240 Minutes
  • Difficulty Weight 3.73

Best of the West

Best of the West is an open-world game set in the Wild West! It features asymmetrical gameplay where you can go it alone as a Pioneer or join up with the co-op Bandit Gang. Since the game is heavily player vs player, it requires both Pioneers and Bandits in similar numbers. A single Round consists of the Pioneer turns (rotating player order) and then Bandit Gang’s turn (any order). Either the Bandit Gang team or the Pioneer with the highest Reputation at the end of 25 Rounds wins the game.

For Pioneers, Reputation is mostly earned by doing a job (Panning or Mining for Gold, Herding Livestock, Trapping for Furs). For Bandits, Reputation is primarily gained by robbing the Pioneers. Additional cash and Reputation can be earned by robbing the Train, Saloon, and Bank or by performing a Jailbreak. Cash allows you to load up with Weapons, Items, and Pets. Power Cards that grant extra abilities, upgrades, and utility bonuses can be collected around the map at the Indian Village, Saloon, and Ghost Town.

Pioneers move using Movement Cards and can also ride the Train that travels around the map every Round. Bandits move either by using Movement Cards or Ambush Cards. Ambush Cards allow a Bandit to secretly hide on a space on the board. Battling is primarily dice-based, but also includes Power Cards and character abilities.

Game Specifications:

  • 2 – 6 Players
  • 120 – 180 Minutes
  • Difficulty Weight 4.00

The World of SMOG: Rise of Moloch

The World of SMOG: Rise of Moloch

The World of SMOG: Rise of Moloch

The World of SMOG: Rise of Moloch is a Victorian adventure board game, for 2 to 5 players, set in an alternate England, where magic and technology have taken an extraordinary turn. Playable as a campaign or individual adventures, Rise of Moloch puts one player in the position of the Nemesis, against the intrepid Gentlemen controlled by the other players trying to save the Crown. Secretly activate the order of your characters through different scenarios, enjoy your steam power weapons, and save your special actions for the most opportune moments – you surely don’t want to make your opponent stronger!

Rise of Moloch is a campaign driven adventure, played over a series of missions, each telling part of the overall story of Moloch’s rise to power (or defeat at the hands of the fearless Gentlemen!). Each mission features a unique board setup and goals for both the Nemesis player and Gentlemen players to complete. More so, subsequent missions will be impacted by the outcome of the one before it, weaving the overall story and game-play together to make each campaign unique.

Players will each control one or more of the intrepid Gentlemen or, in the case of the Nemesis player, cunning Agents and Minions, all with unique powers and upgrades they will utilize to complete the various goals of each mission.

Game Mechanics:

  • Campaign
  • Dice Rolling
  • Grid Movement
  • Team Based

Game Specifications:

  • 2 – 5 Players
  • 60 – 90 Minutes
  • Difficulty Weight 2.93

War of the Ring the Card Game

War of the Ring the Card Game

War of the Ring the Card Game

Inspired by the best-selling and award-winning War of the Ring board game, War of the Ring: The Card Game allows players to journey to the world of J.R.R. Tolkien’s The Lord of the Rings and create their own version of the dramatic conflict between the Dark Lord, Sauron, and the Free Peoples of Middle-earth.
In War of the Ring: The Card Game, up to 4 players compete in two teams, the Shadow against the Free Peoples, each player using a specific and different card deck representing the strengths and weaknesses of the different factions involved in the war.
The Free Peoples desperately try to complete their quest to destroy the One Ring, while at the same time defending their homelands from the encroaching hordes of Sauron and from his evil allies.

The Shadow players must strike quickly and decisively, before the Ring-bearers can complete their quest; or try to slowly corrupt Frodo, burdening him with wounds, toil, and the sorrow for the loss of his Companions.

During the game, players will take turns playing cards representing the characters, armies, items, and events of the War of the Ring. Each card they play will help or hinder the journey of the Fellowship as it progresses on its Path; or be used to defend or conquer the strongholds of Middle-earth, as they fight to control the new Battleground cards activated in each round.

With more than 100 original illustrations from the greatest Tolkienian artists in the world, including an amazing gallery of landscapes from The Shire to Mordor by John and Fataneh Howe, War of the Ring: The Card Game is more than a game – it also a memorable collection for all lovers of the world imagined by J.R.R. Tolkien.

This is your chance to forge the destiny of an age, like you never did before!

Game Mechanics:

  • Campaign
  • Hand Management
  • Team Based

Game Specifications:

  • 2 – 4 Players
  • 90 – 120 Minutes
  • Difficulty Weight 2.90

Unmatched: For King and Country

Unmatched: For King and Country

Unmatched: For King and Country

Unmatched is a highly asymmetrical miniature fighting game for two or four players. Each hero is represented by a unique deck designed to evoke their style and legend. Tactical movement and no-luck combat resolution create a unique play experience that rewards expertise, but just when you’ve mastered one set, new heroes arrive to provide all new match-ups.

Unmatched: For King and Country features three characters from the Marvel comics universe: Black Widow, Black Panther, and Winter Soldier.

Game Mechanics:

  • Action Points
  • Hand Management
  • Take That
  • Team Based

Game Specifications:

  • 2 – 3 Players
  • 20 – 40 Minutes
  • Difficulty Weight 3.00

Unfathomable

Unfathomable

Unfathomable

The year is 1913. The steamship SS Atlantica is two days out from port on its voyage across the Atlantic Ocean. Its unsuspecting passengers fully anticipated a calm journey to Boston, Massachusetts, with nothing out of the ordinary to look forward to. However, strange nightmares plague the minds of the people aboard the ship every night; rumors circulate of dark shapes following closely behind the ship just beneath the waves; and tensions rise when a body is discovered in the ship’s chapel, signs of a strange ritual littered around the corpse.

Lurking within the depths of the Atlantic Ocean are a swarm of vicious, unspeakable horrors: the Deep Ones, led by Mother Hydra and Father Dagon. For reasons unknown, they have set their sights on the Atlantica, and their minions, taking the form of human-Deep One hybrids, have infiltrated the steamship to help sink it from within. Each game of Unfathomable has one or more players assuming the role of one of these hybrids, and how well they can secretly sabotage the efforts of the other players might mean the difference between a successful voyage and a sunken ship.

If you’re a human, you need to fend off Deep Ones, prevent the Atlantica from taking too much damage, and carefully manage the ship’s four crucial resources if you want any hope of making it to Boston, all while trying to figure out which of your fellow players are friends and which are foes. Everyone shares the same resource pool, but humans will try to preserve them while traitors will strive to subtly deplete them. Being able to tell when someone is purposefully draining the group’s resources is harder than you think, especially when you take crises into account!

At the end of each player’s turn, that player must draw a mythos card. Each of these cards represents a crisis that the whole group must try to resolve together. Some of these crises, such as “Food Rationing”, call for a choice that could potentially put the ship’s passengers or resources at risk, while others, such as “Hull Leak”, call for a skill test in which failure could have disastrous consequences.

During a skill test, each player contributes skill cards from their hand to a face-down pile shared by the group. Once everyone has contributed (or chosen not to), the cards are shuffled, then revealed. If enough of the correct skills were contributed, then the group passes the test! But if the wrong skills were contributed, they can actually hinder the results, leading to failure. Thus, skill tests are dangerous opportunities for traitors to sabotage the humans’ efforts, so you have to stay on your toes at all times.

Game Mechanics:

  • Area Movement
  • Bluffing
  • Deduction
  • Hand Management
  • Hidden Roles
  • Team Based

Game Specifications:

  • 3 – 6 Players
  • 120 – 240 Minutes
  • Difficulty Weight 2.94