Tag: Storytelling

Storytelling games present players with a narrative story that the players directly influence through their in-game actions.

Sleeping Gods

Sleeping Gods

Sleeping Gods

“Are the stars unfamiliar here?” she asked, and the sky grew suddenly dark, the star’s patterns alien and exotic. “This is the Wandering Sea. The gods have brought you here, and you must wake them if you wish to return home.”

In Sleeping Gods, you and up to 3 friends become Captain Sofi Odessa and her crew, lost in a strange world in 1929 on your steamship, the Manticore. You must work together to survive, exploring exotic islands, meeting new characters, and seeking out the totems of the gods so that you can return home.

Sleeping Gods is a campaign game. Each session can last as long as you want. When you are ready to take a break, you mark your progress on a journey log sheet, making it easy to return to the same place in the game the next time you play. You can play solo or with friends throughout your campaign. It’s easy to swap players in and out at will. Your goal is to find at least fourteen totems hidden throughout the world. Like reading a book, you’ll complete this journey one or two hours at a time, discovering new lands, stories, and challenges along the way.

Sleeping Gods is an atlas game. Each page of the atlas represents only a small portion of the world you can explore. When you reach the edge of a page and you want to continue in the same direction, you simply turn to a new page and sail onward.

Sleeping Gods is a storybook game. Each new location holds wild adventure, hidden treasures, and vivid characters. Your choices affect the characters and the plot of the game, and may help or hinder your chances of getting home!

Welcome to a vast world. Your journey starts now.

Game Mechanics:

  • Action Points
  • Campaign
  • Cooperative
  • Hand Management
  • Narrative Choice
  • Push Your Luck
  • Storytelling

Game Specifications:

  • 1 – 4 Players
  • 60 – 1,200 Minutes
  • Difficulty Weight 3.19

Sherlock Holmes Consulting Detective

Sherlock Holmes Consulting Detective

Sherlock Holmes Consulting Detective

Have you ever had the desire to walk the streets of Victorian London with Sherlock Holmes in search of Professor Moriarty? To search the docks for the giant rat of Sumatra? To walk up Baker Street as the fog is rolling in and hear Holmes cry out, “Come, Watson, come! The game is afoot!”? Now you can! You can enter the opium den beneath the Bar of Gold, but beware, that may be Colonel Sebastian Moran lurking around the corner. You can capture the mystery and excitement of Holmes’ London in this challenging and informative game. You, the player, will match your deductive abilities against your opponents and the master sleuth himself, Sherlock Holmes.

In Sherlock Holmes Consulting Detective, you are presented with a mystery to solve, and it is then up to you to trace the threads of evidence through the byways and mansions of nineteenth century London. You will interview suspects, search the newspapers for clues, and put together the facts to reach a solution.

Why were two lions murdered in Hyde Park? Who is responsible for the missing paintings from the National Gallery? Who murdered Oswald Mason and why? These are just a few of the cases that will challenge your ingenuity and deductive abilities.

This is not a board game: No dice, no luck, but a challenge to your mental ability. The game has been thoroughly researched for Holmesian and Victorian accuracy so as to capture a feeling of that bygone era.

Game Mechanics:

  • Cooperative
  • Deduction
  • Narrative Choice
  • Storytelling

Game Specifications:

  • 1 – 8 Players
  • 60 – 120 Minutes
  • Difficulty Weight 2.68

Posthuman Saga

Posthuman Saga

Posthuman Saga

You are a survivor in a near-future Europe that has collapsed under the weight of its own political errors, in the wake of a bloody class-war fueled by genetic modifications. In Posthuman, you journeyed to the last bastion of organized human society in the area: The Fortress. A year down the line, you have become an active part of that society and honed the skills you need to fulfill your role there, but the mutants are gaining ground…

Posthuman Saga is a standalone survival game in the Posthuman universe. You play a seasoned member of the Fortress’ militia, sent out beyond the defensive perimeter to explore and hopefully reconnect with outposts the Fortress has lost touch with, while searching for scavengable sites along the way. You have to forge across a crumbled land where resources are spare and mutants roam the ruined mansions and forests alike.

Like the initial Posthuman, this is a sandbox-style survival journey, but the game system in Posthuman Saga differs from that of the first game in the series. Players win by completing various objectives that suit different characters and playing styles. It has an emphasis on tactical choices on two levels: the journey expressed through an innovative modular tile map puzzle and the individual story and combat encounters. The latter are fast, card-based affairs involving tough choices with future consequences. Posthuman Saga boasts over one hundred, finely crafted story scenes with a simple, push-your-luck mechanism that supplements the emergent narrative afforded by the game. Mutation is a way of life in the Posthuman world, and it can have its advantages, but it can easily get out of control…

Game Mechanics:

  • Auction/Bidding
  • Deck Building
  • Dice Rolling
  • Pattern Building
  • Push Your Luck
  • Role Playing
  • Storytelling
  • Tile Placement

Game Specifications:

  • 1 – 4 Players
  • 30 – 120 Minutes
  • Difficulty Weight 3.10

Near and Far

Near and Far

Near and Far

Four wanderers search for the Last Ruin, a city that legends say contains an artifact that will grant the greatest desires of the heart. A lost love, redemption, acceptance, a family rejoined– these are the fires that fuel the wanderers’ journeys, but can they overcome their own greed and inner demons on the way?

In Near and Far, you and up to three friends explore many different maps in a search for the Last Ruin, recruiting adventurers, hunting for treasure, and competing to be the most storied traveler. You must collect food and equipment at town for long journeys to mysterious locales, making sure not to forget enough weapons to fight off bandits, living statues, and rusty robots! Sometimes in your travels you’ll run into something unique and one of your friends will read what happens to you from a book of stories, giving you a choice of how to react, creating a new and memorable tale each time you play.

Near and Far is a sequel to Above and Below and includes a book of encounters. This time players read over ten game sessions to reach the end of the story. Each chapter is played on a completely new map with unique art and adventures.

Answer the call of the ruins and begin your journey.

Game Mechanics:

  • Campaign
  • Dice Rolling
  • Narrative Choice
  • Network Building
  • Open Drafting
  • Set Collection
  • Storytelling
  • Worker Placement

Game Specifications:

  • 2 – 4 Players
  • 90 – 120 Minutes
  • Difficulty Weight 2.87

My Father’s Work

My Father's Work

My Father's Work

The walls were lined with iron shelves, each metal slat overfilled with glass jars containing formaldehyde and grotesque curiosities within. Pristine brass tools and refined metals of a quality I had never before laid eyes upon were strewn across sturdy slabs of rock and wood, their edges sharp with use. However, my eyes were soon drawn to a sturdy writing desk, its mahogany eaves inlaid with thin strips of copper, the center of which contained a well-worn leather-bound book. My father’s journal — passed down to me and representing years of knowledge and countless experiments. And inside that weathered tome, atop the pearly parchment oxidized yellow at its frayed edges, were the deliberate quill marks of a crazed genius outlining the ambitious project he could never complete in one lifetime — his masterwork.

Without realizing it, my hands were shaking as I clutched the book to my chest. At once, I felt an ownership and anxiety for the scientific sketches scrawled so eloquently on those frayed sheets. It was at that moment that I began my obsession: I would restore this laboratory to its former brilliance and dedicate my life to completing my father’s work!

In My Father’s Work, players are competing mad scientists entrusted with a page from their father’s journal and a large estate in which to perform their devious experiments. Players earn points by completing experiments, aiding the town in its endeavors, upgrading their macabre estates, and hopefully completing their father’s masterwork.

But they have to balance study and active experimentation because at the end of each generation, all of their experiments and resources are lost to time until their child begins again with only the “Journaled Knowledge and Estate” they have willed to them — and since the game is played over the course of three generations, it is inevitable that the players will rouse the townsfolk to form angry mobs or spiral into insanity from the ethically dubious works they have created. The player with the most points at the end of three generations wins and becomes the most revered, feared, ingenious scientist the world has ever known!

Game Mechanics:

  • Hand Management
  • Narrative Choice
  • Storytelling
  • Worker Placement

Game Specifications:

  • 2 – 4 Players
  • ~180 Minutes
  • Difficulty Weight 3.20

Mice and Mystics

Mice and Mystics

Mice and Mystics

In Mice and Mystics, players take on the roles of those still loyal to the king – but to escape the clutches of Vanestra, they have been turned into mice! Play as cunning field mice who must race through a castle now twenty times larger than before. The castle would be a dangerous place with Vanestra’s minions in control, but now countless other terrors also await heroes who are but the size of figs. Play as nimble Prince Collin and fence your way past your foes, or try Nez Bellows, the burly smith. Confound your foes as the wizened old mouse Maginos, or protect your companions as Tilda, the castle’s former healer. Every player will have a vital role in the quest to warn the king, and it will take careful planning to find Vanestra’s weakness and defeat her.

Mice and Mystics is a cooperative adventure game in which the players work together to save an imperiled kingdom. They will face countless adversaries such as rats, cockroaches, and spiders, and of course the greatest of all horrors: the castle’s housecat, Brodie. Mice and Mystics is a boldly innovative game that thrusts players into an ever-changing, interactive environment, and features a rich storyline that the players help create as they play the game. The Cheese System allows players to hoard the crumbs of precious cheese they find on their journey, and use it to bolster their mice with grandiose new abilities and overcome seemingly insurmountable odds.

Mice and Mystics will provide any group of friends with an unforgettable adventure they will be talking about for years to come – assuming they can all squeak by…

Game Mechanics:

  • Area Movement
  • Campaign
  • Cooperative
  • Dice Rolling
  • Role Playing
  • Storytelling

Game Specifications:

  • 1 – 4 Players
  • 60 – 90 Minutes
  • Difficulty Weight 2.72

Fallout

Fallout

Fallout

Fallout is a post-nuclear adventure board game for one to four players. Based on the hit video game series by Bethesda Softworks, each Fallout scenario is inspired by a familiar story from the franchise. Survivors begin the game on the edge of an unexplored landscape, uncertain of what awaits them in this unfamiliar world. With just one objective to guide them from the very beginning, each player must explore the hidden map, fight ferocious enemies, and build the skills of their survivor as they attempt to complete challenging quests and balance feuding factions within the game.

As they advance their survivors’ stories, players come across new quests and individual targets, leading them to gain influence. Who comes out ahead depends on how keenly and aggressively each player ventures through the game; however, if a single faction is pushed to power too quickly, the wasteland will be taken for their own, and the survivors conquered along with it.

Game Mechanics:

  • Action Points
  • Area Movement
  • Dice Rolling
  • Hand Management
  • Narrative Choice
  • Role Playing
  • Storytelling

Game Specifications:

  • 1 – 4 Players
  • 120 – 180 Minutes
  • Difficulty Weight 2.99

Dead of Winter

Dead of Winter

Dead of Winter

“Crossroads” is a game series from Plaid Hat Games that tests a group of survivors’ ability to work together and stay alive while facing crises and challenges from both outside and inside. Dead of Winter: A Crossroads Game, the first title in this series, puts 2-5 players in a small, weakened colony of survivors in a world in which most of humanity is either dead or diseased, flesh-craving monsters. Each player leads a faction of survivors, with dozens of different characters in the game.

Dead of Winter is a meta-cooperative psychological survival game. This means players are working together toward one common victory condition, but for each individual player to achieve victory, they must also complete their personal secret objective, which could relate to a psychological tick that’s fairly harmless to most others in the colony, a dangerous obsession that could put the main objective at risk, a desire for sabotage of the main mission, or (worst of all) vengeance against the colony! Games could end with all players winning, some winning and some losing, or all players losing. Work toward the group’s goal, but don’t get walked all over by a loudmouth who’s looking out only for their own interests!

Dead of Winter is an experience that can be accomplished only through the medium of tabletop games, a story-centric game about surviving through a harsh winter in an apocalyptic world. The survivors are all dealing with their own psychological imperatives, but must still find a way to work together to fight off outside threats, resolve crises, find food and supplies, and keep the colony’s morale up.

Dead of Winter has players making frequent, difficult, heavily-thematic, wildly-varying decisions that often have them deciding between what’s best for the colony and what’s best for themselves. The rulebook also includes a fully co-operative variant in which all players work toward the group objective with no personal goals.

Game Mechanics:

  • Action Points
  • Area Movement
  • Bluffing
  • Cooperative
  • Deduction
  • Dice Rolling
  • Hand Management
  • Narrative Choice
  • Push Your Luck
  • Storytelling
  • Trading

Game Specifications:

  • 2 – 5 Players
  • ~45 Minutes
  • Difficulty Weight 3.01

Code 3

Code 3

Code 3

Code 3 is a cooperative, story-driven, 80s-themed crime fighting game. Can you save your city from badly-named mob bosses, fear-inducing serial killers, a rising crime rate, and a police Chief that isn’t always your friend? These officers may have 99 problems, but crime ain’t one.

Code 3’s cooperative scenarios challenge players to complete goals and make choices before revealing the next part of a branching story arc. Of course, mob bosses aren’t the only thing hindering our officers, as 911 calls spread like wildfire about your city. If too many 911 calls go unanswered… the game is lost.

Customize your crime fighting duo by selecting two officers (out of hundreds of officer combinations), each with their own unique deck, which are then shuffled together to create your “Beat Partners” deck.

You can tailor your Beat Partners deck to answer 911 calls quickly, to investigate for witnesses and evidence, to complete scenario objectives, or even move your beat cops into position to help your allies. There are hundreds of character combinations that you can experiment with, and finding the best two cops (or canines!) is key to your team’s victory! Choices are everywhere!

Most importantly, Code 3 gives players the opportunity to handle things by the book… or play just outside the rules. However, if players choose to step outside the Police Department’s Code of Conduct then the Internal Affairs Division starts investigating them. Players then shuffle “IA Heat” cards into their deck, and if two are ever drawn on the same turn, those players must immediately proceed to a contentious “Internal Affairs Interview.” Unfortunately, this prevents players from hitting the street and handling those 911 calls. Your teammates can help you during the IA Interview by vouching for you… but at what cost? Are they willing to put their reputation on the line for you? Are they willing to risk their own IA Interview?

Code-3 is a sand box of 80’s cop action. Do you love rolling dice? Do you love pushing your luck? Do you love unraveling the story? The meta-game? Helping the team? Being in charge? And… do you do it by the book? Find out now!

Game Mechanics:

  • Cooperative
  • Dice Rolling
  • Storytelling
  • Team Based

Game Specifications:

  • 2 – 4 Players
  • 45 – 120 Minutes
  • Difficulty Weight 3.00

Aftermath

Aftermath is an Adventure Book Game in which players take on the role of small critters struggling to survive and thrive in a big, dangerous world. Humans have mysteriously vanished, and the remnants of civilization are quickly being reclaimed by nature and the animals who still remain.

In the game, you play as a misfit band of critters known by their colony as “providers”. There’s the guinea pig with anger issues, a hamster that talks fast and drives faster, a small mouse with keen eyes and a lot to prove, and a mysterious vole who’s borderline feral. These characters each have their own personalities, play-styles, and personal goals.

You’ll leave the safety of your colony and venture out into the abandoned world on one of 20+ story-driven missions and side missions. Scavenge the ruins of mankind in search of food and supplies for your colony, but beware — the world is filled with bandits and predators, and you must fight or flee to stay alive.

Return to your colony with resources and information that will help your friends and family survive. Grow your colony and keep it safe by building structures and improvements with the spoils of your adventures, but plan accordingly, for the colony will face hardship each time you leave it…

Game Mechanics:

  • Area Movement
  • Contracts
  • Cooperative
  • Dice Rolling
  • Hand Management
  • Narrative Choice
  • Pick-Up and Deliver
  • Player Elimination
  • Role Playing
  • Storytelling

Game Specifications:

  • 1 – 4 Players
  • 60 – 120 Minutes
  • Difficulty Weight 2.88