Tag: Delayed Purchase

Dune: Imperium – Uprising

In Dune: Imperium Uprising, you want to continue to balance military might with political intrigue, wielding new tools in pursuit of victory. Spies will shore up your plans, vital contracts will expand your resources, or you can learn the ways of the Fremen and ride mighty sandworms into battle!

Dune: Imperium Uprising is a standalone spinoff to Dune: Imperium that expands on that game’s blend of deck-building and worker placement, while introducing a new six-player mode that pits two teams against one other in the biggest struggle yet.

The Dune: Imperium expansions Rise of Ix and Immortality work with Uprising, as do almost all of the cards from the base game, and elements of Uprising can be used with Dune: Imperium.

The choices are yours. The Imperium awaits!

Game Mechanics:

  • Automatic Resource Growth
  • Card Play Conflict
  • Resolution
  • Contracts
  • Deck, Bag, and Pool
  • Building
  • Delayed Purchase
  • Force Commitment
  • Increase Value of Unchosen Resources
  • Multi-Use Cards
  • Open Drafting
  • Solo / Solitaire Game
  • Team-Based Game
  • Turn Order: Progressive
  • Variable Player Powers
  • Worker Placement

Game Specifications:

  • 1 – 6 Players
  • 60 – 120 Minutes
  • Difficulty Weight 3.50

Dominion: Rising Sun

We journey now to the islands to the east – or west, depending on where you are relative to them. Here your title is Emperor. They tell you you’re just a figurehead, though you can still order whatever breakfast you want. They may be right; you did get that breakfast. Your ceremonial sword and armor are made of paper. The samurai never let you into their tea parties, and the ninjas are always tying your shoelaces together. And the epic poem they wrote about you is only 17 syllables long. Rice has been adopted as currency, and no-one seems to even be trying to get your face onto the grains. But when you wake up each morning and look out over the land, life doesn’t seem so bad. Now, what’s for breakfast?

This is the 16th expansion to Dominion.

It has 300 cards, with 25 new Kingdom card piles. There are Shadow cards that leap out from your deck, and Prophecies that will someday happen and change everything. Debt and Events return.

—description from the publisher

Game Mechanics:

  • Deck, Bag, and Pool Building
  • Delayed Purchase
  • Hand Management
  • Open Drafting
  • Variable Set-up

Game Specifications:

  • 2 – 4 Players
  • 30 Minutes
  • Difficulty Weight 2.00

DC Forever

In the deck-building game DC Forever, you pick two iconic characters pulled from the pages of DC Comics to form your own squad of heroes or rogues. These characters have unique powers that form the starting cards of your deck, along with basic resource cards.

During play, you recruit new characters to your team, each with unique decks and gameplay, and choose which of their cards to add to support your strategy as the game progresses. Heroes and rogues will clash at classic DC Comics locations from the shadowy alleyways of Gotham City to the subaquatic depths of Atlantis.

Rogues want to achieve their master plan by completing five schemes, but they’ll be equally happy to knock out all of the heroes since no one will remain to oppose them. For their part, the heroes want to either capture all of the rogues or place thirty citizens in sanctuary; you may not be able to stop the schemes, but if people are safe, then you’ll still call this a victory.

DC Forever features eighteen playable characters and hundreds of cards from which to choose during play.

Game Mechanics:

  • Deck Building
  • Delayed Purchase

Game Specifications:

  • 2 – 4 Players
  • 30 Minutes
  • Difficulty Weight 3.20