Tag: Mechanism

Abducktion 🔵

A 15-minute light strategy game for adults of duck matching, a UFO, and logic! Players are all interns on an alien UFO, working for an intergalactic corporation that has one main function: abducting ducks. (For research purposes, duh).

But, ducks need to be collected in specific formations, and you’ll have to use spatial logic and cunning to rearrange your ducks before your opponents to win!

Abduct (collect) ducks in specific formations by using action cards to move your (or your opponent’s) ducks around. Each player gets an individual stream board that can hold 10 ducks. Put the ducks into patterns by moving them around with action cards. When your ducks in a single color match a pattern on one of the shared formation cards, you earn the card and abduct the ducks into the UFO. Grab more ducks out of the UFO and try to make another pattern before the cards run out.

Game Specifications:

  • 1 – 4 Players
  • ~15 Minutes
  • Difficulty Weight 1.33

300: Earth & Water 🟢

Step back into history during the Greco-Persian war as you and a friend choose a side in this historic conflict. Will you be the great Persian Empire, seeking to maintain its hold over the eastern Mediterranean, or the Greeks rallied around Athens, defending your home? In this card driven game, you will raise armies, play events, and maneuver your troops to defeat the other player and claim victory for youself!

Game Specifications:

  • 2 Players
  • ~40 Minutes
  • Difficulty Weight 2.36

Abandon all Artichokes 🔵

Abandon All Artichokes isn’t your garden-variety card game!

A bumper-crop of prickly produce has overtaken your patch, and there’s only one choice: abandon all artichokes! Prune your deck by harvesting fresh vegetables, each with a special power that lets you swap, discard, or compost cards. You need luck, strategy, and a green thumb to grow a winning hand!

Game Specifications:

  • 2 – 4 Players
  • ~20 Minutes
  • Difficulty Weight 1.32

5211 Azul 🔵

5211 is a fast-playing card game with a unique scoring method that rewards clever play!

This game has cards 1-6 in five colors. Each player starts with a hand of five cards. Players play two cards face-down, then simultaneously reveal them. They refill their hand, then repeat this process two more times, but only with one card.

The cards of the majority color will score — unless too many are present, in which case the color busts and the second most color scores. In case of a tie for majority, the tied colors are also out. These rounds are repeated until the deck runs out. The player with the most points wins.

5211 is a new edition of 5 COLORS that has all new art.

Game Specifications:

  • 2 – 5 Players
  • 20 – 30 Minutes
  • Difficulty Weight 1.22

Adventure Mart 🟢 TAGS

From dank dungeon entrances to magical market squares, Adventure Marts magically pop into existence wherever they are needed. Busier locations require more than one store, and each one needs a manager — that’s where you come in!

Outsmart your competition and serve a fantastical array of adventurers as you battle to make more gold than your opponents! Adventure Mart is a fresh new take on deck-building games with added twists and plenty of player interaction.

The life of a store manager is brief, but glorious. Can you become “Manager of the Week”? Or will you be banished to the abyss?

Game Specifications:

  • 2 – 4 Players
  • 45 – 60 Minutes
  • Difficulty Weight 2.40

Adventure Land 🟢

In Adventure Land, King Agamis rules from his castle. Rich cities, vast forests and rugged mountain ranges dominate the country. The large river is known to be lined with gold and the forests filled with medicinal herbs, but dangers lurk beneath the fog! Only the bravest adventurers dare to face the challenges. When you move your adventurer tactically and bravely fight the fog creatures, you’ll win the favor of the king. Illustrated by Franz Vohwinkel and designed by acclaimed duo Wolfgang Kramer and Michael Kiesling who between them have won the highly coveted Spiel des Jahres award 5 times.

Game Specifications:

  • 2 – 4 Players
  • ~45 Minutes
  • Difficulty Weight 1.84

Abyss 🟢

The Abyss power is once again vacant, so the time has come to get your hands on the throne and its privileges. Use all of your cunning to win or buy votes in the Council. Recruit the most influential Lords and abuse their powers to take control of the most strategic territories. Finally, impose yourself as the only one able to rule the Abyssal people!

Abyss is a game of development, combination and collection in which players try to take control of strategic locations in an underwater city. To achieve this, players must develop on three levels: first by collecting allies, then using them to recruit Lords of the Abyss, who will then grant access to different parts of the city. Players acquire cards through a draft of sorts, and the Lords of the Abyss acquired on those cards grant special powers to the cardholder — but once you use the cards to acquire a location, that power is shut off, so players need to time their land grabs well in order to put themselves in the best position for when the game ends.

Game Specifications:

  • 2 – 4 Players
  • 30 – 60 Minutes
  • Difficulty Weight 2.34

3000 Scoundrels 🟢

“The Traveler brought much change to our small frontier town in the last five years. He showed us marvels beyond imagination and taught us how to use his strange machines. Now that the Traveler has vanished, a storm is coming. Who will control the destiny of the American Frontier?”

In 3000 Scoundrels, players assume the roles of rival leaders attempting to steal precious technology left behind by the Traveler. By overlaying clear cards, you create unique scoundrels and use them to outsmart your foes. In short, hire scoundrels to build powerful combos, steal technology, and outsmart your foes.

Each turn, you play a poker card from your hand face down in front of your player board, then use all abilities matching your claimed number. You don’t need to tell the truth when claiming a number, but if an opponent catches you bluffing, it will damage your reputation and decrease your odds of winning the game.

Each leader has a unique perspective and motivation in the conflict of Graystone Gulch. Are you driven by money, fame, or the deep-seated desire to improve the world? Advanced rules add unique strategies to each leader that reflect their unique strengths and cunning tricks.

Game Specifications:

  • 2 – 4 Players
  • 60 – 90 Minutes
  • Difficulty Weight 2.18

7 Wonders: Architects 🔵

In 7 Wonders: Architects, 2-7 players race to become a leader of the ancient world by completing an architectural wonder that will last through the ages.

Players receive an unconstructed wonder at the beginning of the game and must collect resources to build their society, develop military might to navigate conflicts, oversee resource management, research science improvements, and collect civil victory points as they race to leave their mark on world history.

Game Specifications:

  • 2 – 7 Players
  • ~25 Minutes
  • Difficulty Weight 1.40

5-Minute Mystery 🔵

5-Minute Mystery is a high-intensity, deductive, mystery game in which players work together to find a culprit hidden in a line-up of suspects.

Just moments before the Museum of Everything was set to unveil its newest exhibit, the priceless MacGuffin, some criminal snuck in and stole it! Now it’s up to you, a team of detectives, to crack the case, find the culprit, and recover the missing MacGuffin.

Start by searching for hidden symbols in each room of the museum and find the matching symbols on the codex. Once you’ve found all of the symbols in the room, you’ll unlock a clue about the culprit.

Match the barcode of the clue tile against the culprit tile to discover valuable information about the crook. Does the miscreant have an umbrella? No? Well, that eliminates the shifty Mr. Braxton, doesn’t it? Quickly sort through the suspect cards in your hand to narrow down who the criminal can be.

You’ll have to make it through as many rooms as it takes to figure out exactly who is responsible for stealing the MacGuffin, but remember, time is not on your side!

Case files change the rules to each time you play, making every game a new challenge.

Do you have what it takes to be the detective to crack the case and solve this five-minute mystery? Only time will tell!

Game Specifications:

  • 1 – 6 Players
  • 5 – 30 Minutes
  • Difficulty Weight 1.18