Category: Ω Board Games

1961 🟢

In 1961, you can invest in your space program, establish diplomatic relationships, and, most importantly, launch missiles as you and your components strive to win the Cold War. You can play cards in three different ways – as an action, a building, or a supply. But in a Cold War world, nothing is safe for long, and you have to balance internal development with defensive (and offensive) strategies.

There are three ways to win the game: win the Space Race, achieve diplomatic world peace, or be the sole survivor in a nuclear Armageddon. Do you have what it takes to come out on top in 1961?

Game Specifications:

  • 2 – 6 Players
  • 5 – 20 Minutes
  • Difficulty Weight 1.67

300: Earth & Water 🟢

Step back into history during the Greco-Persian war as you and a friend choose a side in this historic conflict. Will you be the great Persian Empire, seeking to maintain its hold over the eastern Mediterranean, or the Greeks rallied around Athens, defending your home? In this card driven game, you will raise armies, play events, and maneuver your troops to defeat the other player and claim victory for youself!

Game Specifications:

  • 2 Players
  • ~40 Minutes
  • Difficulty Weight 2.36

Earth

Earth is a tableau builder with simple rules and countless strategic possibilities. With its encyclopedic nature and a near-infinite number of tableau combinations, every single game will allow you to discover new synergies and connections, just as our vast and fascinating world allows us to do!

It’s time to jump into these rich environments and create some amazing natural synergies that replicate and extrapolate on Earth’s amazing versatility and plethora of natural resources. Over thousands of years of evolution and adaptation the flora and fauna of this unique planet have grown and developed into amazing life forms, creating symbiotic ecosystems and habitats.

Players create a self-supporting engine of growth, expansion and supply where even your unused plants become compost for future growth. They use their cards to choose actions (which affect all players) and gain resources. The first player to complete their Tableau triggers the end of the game. The player with the most points wins.

Game Specifications:

  • 1 – 5 Players
  • 45 – 90 Minutes
  • Difficulty Weight 2.91

Broken and Beautiful: A Game About Kintsugi

“Kintsugi” is the Japanese art of using golden lacquer to repair broken pottery.

In Broken and Beautiful, players draft cards like bowls, cups, and tea jars to create high-scoring sets. As some pieces inevitably break, players must judiciously repair what has been shattered.

Whole pottery is valuable. Broken dishes are worthless. That which has broken and been repaired is uniquely precious.

Game Mechanics:

  • Open Drafting
  • Set Collection

Game Specifications:

  • 2 – 4 Players
  • ~15 Minutes
  • Difficulty Weight 1.36

Bohnanza

In the game, you plant, then harvest bean cards in order to earn coins. Each player starts with a hand of random bean cards, and each card has a number on it corresponding to the number of that type of beans in the deck. Unlike in most other card games, you can’t rearrange the order of cards in hand, so you must use them in the order that you’ve picked them up from the deck — unless you can trade them to other players, which is the heart of the game.

On a turn, you must plant the first one or two cards in your hand into the “fields” in front of you. Each field can hold only one type of bean, so if you must plant a type of bean that’s not in one of your fields, then you must harvest a field to make room for the new arrival. This usually isn’t good! Next, you reveal two cards from the deck, and you can then trade these cards as well as any card in your hand for cards from other players. You can even make future promises for cards received right now! After all the trading is complete — and all trades on a turn must involve the active player — then you end your turn by drawing cards from the deck and placing them at the back of your hand.

When you harvest beans, you receive coins based on the number of bean cards in that field and the “beanometer” for that particular type of bean. Flip over 1-4 cards from that field to transform them into coins, then place the remainder of the cards in the discard pile. When the deck runs out, shuffle the discards, playing through the deck two more times. At the end of the game, everyone can harvest their fields, then whoever has earned the most coins wins.

Game Mechanics:

  • Hand Management
  • Negotiation
  • Set Collection
  • Trading

Game Specifications:

  • 2 – 7 Players
  • ~45 Minutes
  • Difficulty Weight 1.67

Boba Mahjong

Boba Mahjong is a 2-player mahjong variant card game using set collection and rummy mechanics. In the game, players create sets of three cards during their turn. After creating a set, the player keeps one of the cards as an ingredient card. When a player has five sets of ingredient cards, the round ends. Players will use the best six ingredients to make their boba drink and collect points based on the freshness, smoothness, complexity, and presentation of their drink. The game will continue for several rounds until a player has 30 or more points, and the player with the most points wins the game!

Game Mechanics:

  • Hand Management
  • Set Collection

Game Specifications:

  • 2 Players
  • ~30 Minutes
  • Difficulty Weight 1.00

Blasting Boxes

A simple style euro game suitable for kids and families. Each player needs to get as many points as possible.

In the game, players assume the roles of warehouse workers, each of them needing to stack his/her shelf with as many boxes as possible without letting the boxes break. Whoever gets the most points becomes the new store manager.

There are some rules, bonus points, and special combo cards that allow you to tackle your opponents or increase your own score.

Game Mechanics:

  • Hand Management
  • Pattern Building

Game Specifications:

  • 2 – 4 Players
  • 20 – 40 Minutes
  • Difficulty Weight 1.00

Bites

New version of the Spiel des Jahres Recommended Big Points with a new theme, more engaging components, and rule tweak cards to make sure every play is different.

Four page illustrated rulebook. 20min play time. Highly interactive with no direct conflict.

Players move ants along a trail and collect food as they go. However, the value of that food depends on how the other ants move.

Shared incentives mean you are always trying to figure out what the other players are up to. Variable “rules cards” tweak the rules to every game so that each play is fresh.


During setup, a trail of food is laid out. On each player’s turn, they can move any ant to the next food in the trail that matches their color (red ant to apple, purple ant to grapes, etc). Then the player takes the food token directly in front of or behind the ant, saving it to score at the end of the game.

However, players don’t know for sure how much the food is going to be worth until the matching ant makes it to the ant hill at the end of the trail. This creates shared incentives as players work together to advance some ants and hold others back.

Along the way players also have the chance to pick up chocolate, which can be turned into special actions, and wine, which provides a way to score bonus points.

There are four decks of cards that define the rules for the game. Each game, one card is chosen from each deck to provide a unqiue combination. Players have to adapt their strategy to the actions the other players are taking and the unique rules for this game. The “rule decks” are:

  • Ant Hill – Food tokens are worth more points if the matching ant gets to the hill FIRST. Or, food tokens are worth more points if the matching ants get to the ant hill LAST.
  • Wine – The wine tokens have a different way of scoring in every game.
  • Chocolate – The chocolate tokens provide a different special power in every game. And, the best way to use that power will change based on the other special rules in play.
  • Variant – One special rule that applies to this game which offers an extra twist.

Your actions will change the incentives for the other players. Can you manage these cascading effects to collect the most valuable food collection?

Game Mechanics:

  • Modular Board
  • Set Collection
  • Variable Set-up

Game Specifications:

  • 2 – 5 Players
  • ~20 Minutes
  • Difficulty Weight 1.46

Biblios TAGS

THE GAME CONCEPT
You are an abbot of a medieval monastery competing with other abbots to amass the greatest library of sacred books. To do so, you need to have both the workers and resources to run a well-functioning scriptorium. To acquire workers and resources, you use a limited supply of donated gold. In addition, you must be on good terms with the powerful bishop, who can help you in your quest.

OUTLINE OF GAME PLAY
The object of the game is to score the most Victory Points. You win Victory Points by winning any of the 5 categories: Illuminators, Scribes, Manuscripts, Scrolls, and Supplies. You win a category by having the highest total number of workers (Scribes, Illuminators) or resources (Manuscripts, Scrolls, Supplies) in that category. This is determined by the numbers in the upper left corner on the cards. At the start of the game, each category is worth 3 Victory Points. As the game progresses, the values on the Value Board will change and some categories will become worth more or fewer Victory Points than others. The game is divided into 2 stages: a Donation stage and an Auction stage. During the Donation stage, players acquire free cards according to an established plan. In the Auction stage, players purchase cards in auction rounds. After the two stages, winners of each category are determined and Victory Points awarded. The player with the most Victory Points wins.

GAME CHARACTERISTICS
The game involves a good deal of strategic planning, some bluffing, and a little bit of luck. The rules are easy to understand, but you have to play it a few times to develop a playing strategy. It plays differently from 2-4 players, but each game is equally fun and challenging.

Game Specifications:

  • 2 – 4 Players
  • ~30 Minutes
  • Difficulty Weight 1.69

BANG! The Dice Game

In the U.S. wild west, the eternal battle between the law and the outlaws keeps heating up. Suddenly, a rain of arrows darken the sky: It’s an Indian attack! Are you bold enough to keep up with the Indians? Do you have the courage to challenge your fate? Can you expose and defeat the ruthless gunmen around you?

BANG! The Dice Game keeps the core of the Bang! card game in place. At the start of the game, players each take a role card that secretly places them on a team: the Sheriff and deputies, outlaws, and renegades. The Sheriff and deputies need to kill the outlaws, the outlaws win by killing the Sheriff, and the renegades want to be the last players alive in the game.

Each player also receives a character card which grants him a special power in the game. The Sheriff reveals his role card and takes the first turn of the game. On a turn, a player can roll the five dice up to three times, using the results of the dice to shoot neighboring players, increase the range of his shots, heal his (or anyone else’s) life points, or put him in range of the Indians, which are represented by nine tokens in the center of the table. Each time a player rolls an arrow, he takes one of these tokens; when the final token is taken, each player loses one life point for each token he holds, then the tokens are returned to the center of the table.

If a player collects a trio of Gatling symbols on the dice, he fires one shot at everyone else and rids himself of Indian tokens. Who’ll get his shot off first? Play continues until one team meets its winning condition – and death won’t necessarily keep you from winning as long as your teammates pull through!

Game Specifications:

  • 3 – 8 Players
  • ~15 Minutes
  • Difficulty Weight 1.28