Tag: Pattern Building

In Pattern Building games players place various game components in specific patterns to achieve various results.

Posthuman Saga

Posthuman Saga

Posthuman Saga

You are a survivor in a near-future Europe that has collapsed under the weight of its own political errors, in the wake of a bloody class-war fueled by genetic modifications. In Posthuman, you journeyed to the last bastion of organized human society in the area: The Fortress. A year down the line, you have become an active part of that society and honed the skills you need to fulfill your role there, but the mutants are gaining ground…

Posthuman Saga is a standalone survival game in the Posthuman universe. You play a seasoned member of the Fortress’ militia, sent out beyond the defensive perimeter to explore and hopefully reconnect with outposts the Fortress has lost touch with, while searching for scavengable sites along the way. You have to forge across a crumbled land where resources are spare and mutants roam the ruined mansions and forests alike.

Like the initial Posthuman, this is a sandbox-style survival journey, but the game system in Posthuman Saga differs from that of the first game in the series. Players win by completing various objectives that suit different characters and playing styles. It has an emphasis on tactical choices on two levels: the journey expressed through an innovative modular tile map puzzle and the individual story and combat encounters. The latter are fast, card-based affairs involving tough choices with future consequences. Posthuman Saga boasts over one hundred, finely crafted story scenes with a simple, push-your-luck mechanism that supplements the emergent narrative afforded by the game. Mutation is a way of life in the Posthuman world, and it can have its advantages, but it can easily get out of control…

Game Mechanics:

  • Auction/Bidding
  • Deck Building
  • Dice Rolling
  • Pattern Building
  • Push Your Luck
  • Role Playing
  • Storytelling
  • Tile Placement

Game Specifications:

  • 1 – 4 Players
  • 30 – 120 Minutes
  • Difficulty Weight 3.10

Honey Buzz

Honey Buzz

Honey Buzz

The bees have discovered economics. The queens believe that if they sell honey to the bears, badgers, and woodland creatures, they will find peace and prosperity. Spring has arrived and it’s time to build the hive, find nectar, make honey, and, for the first time ever, set up shop.

Honey Buzz is a worker bee placement game where players expand a personal beehive by drafting various honeycomb tiles that grant actions that are triggered throughout the game. Each tile represents a different action. Whenever a tile is laid so that it completes a certain pattern, a ring of actions is triggered in whatever order the player chooses. A tile drafted on turn one could be triggered up to three times at any point during the game. It all depends on how the player places their beeples (bee+meeple) and builds their hive. After all, in the honey business, efficiency is queen.

As you continually expand your hive, you’ll forage for nectar and pollen, make honey, sell different varieties at the bear market, host honey tastings, and attend to the queen and her court. There’s only so much nectar to go around, and finding it won’t be easy. Players will have to scout out the nectar field and pay attention to other players searches to try to deduce the location of the nectar they need for themselves.

Game Mechanics:

  • Economic
  • Grid Movement
  • Memory
  • Open Drafting
  • Pattern Building
  • Tile Placement
  • Worker Placement

Game Specifications:

  • 1 – 4 Players
  • 45 – 90 Minutes
  • Difficulty Weight 2.75

Cosmic Frog

Cosmic Frog is a game of collection, combat, and theft on a planetary scale. Each player controls a two-mile-tall, immortal, invulnerable frog-like creature that exists solely to gather terrain from the Shards of Aeth, the fragments of a long-ago shattered world. The First Ones seek to use the lands from the Shards to reconstruct the world of Aeth, and your frogs are their terrain harvesters.

At the start of the game, your frogs descend from the Aether, the cosmic sea between the worlds, onto a terrain-rich Shard of Aeth. Once on the Shard, you harvest land and store it in your massive gullet. When your gullet is sufficiently full, you leap into the Aether and disgorge your gullet contents into your inter-dimensional vault for permanent storage, then return to the Shard to collect more land. Although your frogs’ collective mission is to gather as much land as possible for the First Ones, your private goal is to prove yourself to be the greatest of their harvesters by delivering to them the most valuable vault. To do this, you have to fill your vault strategically in a manner that both maximizes linear sets of identical lands and maximizes the diversity of lands in your vault at the end of the game.

Throughout the game, you’re free to keep to yourself and focus on harvesting at your own pace…or you may attack other frogs and try to take lands directly from their gullets. You may even raid another frog’s vault and steal the lands they have gathered if they have been knocked into the dreaded Outer Dimensions. As you are all immortal and invulnerable, no frog is ever wounded or killed — just irritated and inconvenienced.

But don’t ever get too comfortable with your carefully crafted plans as the Aether is a chaotic and unstable place. Waves of Aether Flux will prompt you to mutate, and you may have to change your strategy in accordance with your new powers. And Splinters of Aeth, tiny slivers of the old world that swirl madly about in the Aether, will periodically fall from their orbit and crash into the Shard, destroying large areas of terrain and blasting apart the very Shard itself!

The game ends when the Shard is stripped of all harvestable land or when a Splinter shatters it. When the game ends, the player with the highest valued vault wins, and the frogs move to the next Shard to gather more land for the First Ones…

Game Mechanics:

  • Dice Rolling
  • Pattern Building
  • Pick-Up and Deliver
  • Set Collection
  • Take That
  • Tile Placement
  • Variable Player Powers

Game Specifications:

  • 2 – 6 Players
  • 45 – 90 Minutes
  • Difficulty Weight 3.06

Castles of Mad King Ludwig

In the tile-laying game Castles of Mad King Ludwig, players are tasked with building an amazing, extravagant castle for King Ludwig II of Bavaria…one room at a time. You see, the King loves castles, having built Neuschwanstein (the castle that inspired the Disney theme park castles) and others, but now he’s commissioned you to build the biggest, best castle ever — subject, of course, to his ever-changing whims. Each player acts as a building contractor who is adding rooms to the castle he’s building while also selling his services to other players.

In the game, each player starts with a simple foyer. One player takes on the role of the Master Builder, and that player sets prices for a set of rooms that can be purchased by the other players, with him getting to pick from the leftovers after the other players have paid him for their rooms. When a room is added to a castle, the player who built it gains castle points based on the size and type of room constructed, as well as bonus points based on the location of the room. When a room is completed, with all entranceways leading to other rooms in the castle, the player receives one of seven special rewards.

After each purchasing round, a new player becomes the Master Builder who sets prices for a new set of rooms. After several rounds, the game ends, then additional points are awarded for achieving bonus goals, having the most popular rooms, and being the most responsive to the King’s demands, which change each game. Whoever ends up with the most castle points wins.

Game Mechanics:

  • Pattern Building
  • Set Collection
  • Tile Placement

Game Specifications:

  • 1 – 4 Players
  • ~90 Minutes
  • Difficulty Weight 2.65

The Castles of Burgundy

The Castles of Burgundy

The Castles of Burgundy

The game is set in the Burgundy region of High Medieval France. Each player takes on the role of an aristocrat, originally controlling a small princedom. While playing they aim to build settlements and powerful castles, practice trade along the river, exploit silver mines, and use the knowledge of travelers.

The game is about players taking settlement tiles from the game board and placing them into their princedom which is represented by the player board. Every tile has a function that starts when the tile is placed in the princedom. The princedom itself consists of several regions, each of which demands its own type of settlement tile.

The game is played in five phases, each consisting of five rounds. Each phase begins with the game board stocked with settlement tiles and goods tiles. At the beginning of each round all players roll their two dice, and the player who is currently first in turn order rolls a goods placement die. A goods tile is made available on the game board according to the roll of the goods die. During each round players take their turns in the current turn order. During his turn, a player may perform any two of the four possible types of actions: 1) take a settlement tile from the numbered depot on the game board corresponding to one of his dice and place it in the staging area on his player board, 2) take a settlement tile from the staging area of his player board to a space on his player board with a number matching one of his dice in the corresponding region for the type of tile and adjacent to a previously placed settlement tile, 3) deliver goods with a number matching one of his dice, or 4) take worker tokens which allow the player to adjust the roll of his dice. In addition to these actions a player may buy a settlement tile from the central depot on the game board and place it in the staging area on his player board. If an action triggers the award of victory points, those points are immediately recorded. Each settlement tile offers a benefit, additional actions, additional money, advancement on the turn order track, more goods tiles, die roll adjustment or victory points. Bonus victory points are awarded for filling a region with settlement tiles.

The game ends after the fifth phase is played to completion. Victory points are awarded for unused money and workers, and undelivered goods. Bonus victory points from certain settlement tiles are awarded at the end of the game.

The player with the most victory points wins.

Game Mechanics:

  • Dice Rolling
  • Grid Coverage
  • Pattern Building
  • Tile Placement
  • Worker Placement

Game Specifications:

  • 2 – 4 Players
  • 30 – 90 Minutes
  • Difficulty Weight 3.00

Azul: Queen’s Garden

Welcome back to the palace of Sintra! King Manuel I has commissioned the best garden designers of Portugal to construct the most extraordinary garden for his wife, Queen Maria of Aragon.

In Azul: Queen’s Garden, players are tasked with arranging a magnificent garden for the King’s lovely wife by arranging beautiful plants, trees, and ornamental features.

Using an innovative drafting mechanism, the signature of the Azul series, players must carefully select colorful tiles to decorate their garden. Only the most incredible garden designers will flourish and win the Queen’s blessing.

Game Mechanics:

  • Open Drafting
  • Pattern Building
  • Set Collection
  • Tile Placement

Game Specifications:

  • 2 – 4 Players
  • 45 – 60 Minutes
  • Difficulty Weight 2.94

Zoom in Barcelona

Zoom in Barcelona

Zoom in Barcelona

Travel around the city of Barcelona and take the best photos to win the game!

In Zoom in Barcelona, players compete in a photo contest to try to take the best photos of the city. Hop on a bike, catch a taxi or a bus to get to the best spots before the other players. During the game you will take photos of its beautiful locations, the iconic structures that create the skyline of Barcelona, and… dragons!

Find the best views of the city, from its seashore to the mountains of Collserola and Montjuïc. Discover its incredible architecture, and the outstanding Modernist sites including those of visionary architect Gaudí.

Did you know that you can find more than 400 dragons in the city of Barcelona? Many artists and architects have included dragons in their works, and dragons and other fantastic beasts are at the centre of cercaviles and correfocs (traditional fire parades). Barcelona is a city of dragons!

Are you ready? Grab your camera and win the game!

The goal of this board game for 2-6 players is to score the highest number of points to win the photography contest. When a player takes their 8th landmark photo the game will end, and the photographer with the most points will win.

Points can be scored by:

  • Taking photographs of the landmarks selected by the judges, with bonus points awarded if the photos contain the relevant themes of the game (different themes will be revealed for each game)
  • Taking photographs of the different buildings of the skyline of the city.

This game contains 86 landmark cards with beautiful illustrations of locations of the city of Barcelona.

Game Mechanics:

  • Hand Managment
  • Open Drafting
  • Pattern Building
  • Set Collection

Game Specifications:

  • 2 – 6 Players
  • 30 – 60 Minutes
  • Difficulty Weight 1.82

Wasabi!

Wasabi!

Wasabi!

Wasabi! is a light and fast game where you compete against other players to assemble your quota of unique sushi recipes in a rapidly dwindling space. Players draw a variety of delicious ingredients into their hand from the pantry and play them one at a time onto the board, building off of each other’s previously-placed ingredients in the attempt to complete recipes of varying difficulty.

Completing a recipe earns you your choice of special actions from the kitchen to perform later (Chop!Stack!Switch!Spicy!, and the dreaded Wasabi!) that will help you in your efforts or disrupt your opponents’ carefully arranged creations-in-progress.

Completing a recipe with style will earn you bonus points, but you might not always have the time to set up such stylish maneuvers… balancing speed with technique will be crucial if you plan to win the game!

Victory comes as soon as the board fills up with ingredients. Points for completed recipes plus bonuses are tabulated, and the winner is the player with the most points. An extremely skilled player might score an instant victory by completing their quota of recipes before the board fills up.

Game Mechanics:

  • Hand Management
  • Pattern Building
  • Set Collection
  • Tile Placement

Game Specifications:

  • 2 – 4 Players
  • 30 – 45 Minutes
  • Difficulty Weight 1.90

Tiny Towns

Tiny Towns

Tiny Towns

You are the mayor of a tiny town in the forest in which the smaller creatures of the woods have created a civilization hidden away from predators. This new land is small and the resources are scarce, so you take what you can get and never say no to building materials. Cleverly plan and construct a thriving town, and don’t let it fill up with wasted resources! Whoever builds the most prosperous tiny town wins!

In Tiny Towns, your town is represented by a 4×4 grid on which you will place resource cubes in specific layouts to construct buildings. Each building scores victory points (VPs) in a unique way. When no player can place any more resources or construct any buildings, the game ends, and any squares without a building are worth -1 VP. The player with the most VP wins!

Game Mechanics:

  • Abstract Strategy
  • City Building
  • Grid Coverage
  • Pattern Building
  • Player Elimination
  • Puzzle

Game Specifications:

  • 1 – 6 Players
  • 45 – 60 Minutes
  • Difficulty Weight 2.06

Takenoko

Takenoko

Takenoko

A long time ago at the Japanese Imperial court, the Chinese Emperor offered a giant panda bear as a symbol of peace to the Japanese Emperor. Since then, the Japanese Emperor has entrusted his court members (the players) with the difficult task of caring for the animal by tending to his bamboo garden.

In Takenoko, the players will cultivate land plots, irrigate them, and grow one of the three species of bamboo (Green, Yellow, and Pink) with the help of the Imperial gardener to maintain this bamboo garden. They will have to bear with the immoderate hunger of this sacred animal for the juicy and tender bamboo. The player who manages his land plots best, growing the most bamboo while feeding the delicate appetite of the panda, will win the game.

Game Mechanics:

  • Action Points
  • Dice Rolling
  • Grid Movement
  • Network Building
  • Pattern Building
  • Set Collection
  • Tile Placement

Game Specifications:

  • 2 – 4 Players
  • ~45 Minutes
  • Difficulty Weight 1.97