Tag: Variable Player Powers

Cult of the Deep

You are a cultist, trying to establish your faction’s rise to power. Fight over rituals and mythical monsters as you seek victory and control of the cult.

Roles

Each player is given a role that will remain hidden throughout the game, except the High Priest. This role will determine your win condition:

  • High Priest – Root out corruption in the cult. Kill all Cabalists, the Heretic, and survive.
  • Cabalists – Seek to take control of the cult. Kill the High Priest.
  • Faithful – Protect the High Priest from threats to their power. Kill all Cabalists, the Heretic, and the High Priest must survive.
  • Heretic – Burn the whole cult to the ground. Kill the entire cult, yourself included if necessary.

Extra abilities

Each player will also be given a:

  • Character card that determines their starting healthspecial ability, and a power symbol that provides an additional way to gain life from the dice.
  • Secret sigil card, which gives each cultist a once per game power, will also be given to each player.

Mechanics

A player will take a turn by first rolling their dice up to 3 times. They then decide where to commit their dice: to rituals to gain altar effects to temporarily empower themselves, finish a ritual in order to gain its powerful effects permanently, stab other cultists, gain life, or give life to other cultists.

If a player is killed, they are not eliminated. Instead, they become a wraith. They will roll dice on their turn still, just less. They cannot commit dice like normal but instead haunt the dice of enemies and allies by giving, replacing, or discarding dice.

Game Mechanics:

  • Bribery
  • Deduction
  • Hidden Roles
  • Push Your Luck
  • Re-rolling and Locking
  • Team-Based Game
  • Variable Player Powers

Game Specifications:

  • 4 – 8 Players
  • 45 – 75 Minutes
  • Difficulty Weight 2.71

Cosmic Frog

Cosmic Frog is a game of collection, combat, and theft on a planetary scale. Each player controls a two-mile-tall, immortal, invulnerable frog-like creature that exists solely to gather terrain from the Shards of Aeth, the fragments of a long-ago shattered world. The First Ones seek to use the lands from the Shards to reconstruct the world of Aeth, and your frogs are their terrain harvesters.

At the start of the game, your frogs descend from the Aether, the cosmic sea between the worlds, onto a terrain-rich Shard of Aeth. Once on the Shard, you harvest land and store it in your massive gullet. When your gullet is sufficiently full, you leap into the Aether and disgorge your gullet contents into your inter-dimensional vault for permanent storage, then return to the Shard to collect more land. Although your frogs’ collective mission is to gather as much land as possible for the First Ones, your private goal is to prove yourself to be the greatest of their harvesters by delivering to them the most valuable vault. To do this, you have to fill your vault strategically in a manner that both maximizes linear sets of identical lands and maximizes the diversity of lands in your vault at the end of the game.

Throughout the game, you’re free to keep to yourself and focus on harvesting at your own pace…or you may attack other frogs and try to take lands directly from their gullets. You may even raid another frog’s vault and steal the lands they have gathered if they have been knocked into the dreaded Outer Dimensions. As you are all immortal and invulnerable, no frog is ever wounded or killed — just irritated and inconvenienced.

But don’t ever get too comfortable with your carefully crafted plans as the Aether is a chaotic and unstable place. Waves of Aether Flux will prompt you to mutate, and you may have to change your strategy in accordance with your new powers. And Splinters of Aeth, tiny slivers of the old world that swirl madly about in the Aether, will periodically fall from their orbit and crash into the Shard, destroying large areas of terrain and blasting apart the very Shard itself!

The game ends when the Shard is stripped of all harvestable land or when a Splinter shatters it. When the game ends, the player with the highest valued vault wins, and the frogs move to the next Shard to gather more land for the First Ones…

Game Mechanics:

  • Map Reduction
  • Pattern Building
  • Pick-up and Deliver
  • Set Collection
  • Take That
  • Tile Placement
  • Variable Player Powers
  • Variable Set-up

Game Specifications:

  • 2 – 6 Players
  • 45 – 90 Minutes
  • Difficulty Weight 3.01

Code 3

Code 3 is a cooperative, story-driven, 80s-themed crime fighting game. Can you save your city from badly-named mob bosses, fear-inducing serial killers, a rising crime rate, and a police Chief that isn’t always your friend? These officers may have 99 problems, but crime ain’t one.

Code 3’s cooperative scenarios challenge players to complete goals and make choices before revealing the next part of a branching story arc. Of course, mob bosses aren’t the only thing hindering our officers, as 911 calls spread like wildfire about your city. If too many 911 calls go unanswered… the game is lost.

Customize your crime fighting duo by selecting two officers (out of hundreds of officer combinations), each with their own unique deck, which are then shuffled together to create your “Beat Partners” deck.

You can tailor your Beat Partners deck to answer 911 calls quickly, to investigate for witnesses and evidence, to complete scenario objectives, or even move your beat cops into position to help your allies. There are hundreds of character combinations that you can experiment with, and finding the best two cops (or canines!) is key to your team’s victory! Choices are everywhere!

Most importantly, Code 3 gives players the opportunity to handle things by the book… or play just outside the rules. However, if players choose to step outside the Police Department’s Code of Conduct then the Internal Affairs Division starts investigating them. Players then shuffle “IA Heat” cards into their deck, and if two are ever drawn on the same turn, those players must immediately proceed to a contentious “Internal Affairs Interview.” Unfortunately, this prevents players from hitting the street and handling those 911 calls. Your teammates can help you during the IA Interview by vouching for you… but at what cost? Are they willing to put their reputation on the line for you? Are they willing to risk their own IA Interview?

Code-3 is a sand box of 80’s cop action. Do you love rolling dice? Do you love pushing your luck? Do you love unraveling the story? The meta-game? Helping the team? Being in charge? And… do you do it by the book? Find out now!

Game Mechanics:

  • Cooperative
  • Dice Rolling
  • Storytelling
  • Team Based
  • Variable Player Powers

Game Specifications:

  • 2 – 4 Players
  • 45 – 120 Minutes
  • Difficulty Weight 3.00

Caylus 1303

A classic game is back! As one of the first worker placement games, Caylus stands among the true board game classics of the 2000s. The original designers’ team, together with the Space Cowboys, have now created a revamped version!

The mechanisms of Caylus 1303 have been streamlined and modernized for an intense and shorter game. Don’t be fooled, though, as the game has kept both its depth and ease of play while a lot of new features have been added:

  • Variability of the starting position for a virtual infinity of possibilities. No more pre-set strategies!
  • Characters with special abilities, with a wavering loyalty, offer their services to the players.
  • And of course, brand new graphics!

The King calls you again, so it’s time to go back to Caylus!

Game Mechanics:

  • Open Drafting
  • Take That
  • Tile Placement
  • Variable Player Powers
  • Variable Set-up
  • Worker Placement

Game Specifications:

  • 2 – 5 Players
  • 60 – 90 Minutes
  • Difficulty Weight 2.88

Blood on the Clocktower

In the quiet village of Ravenswood Bluff, ‌a demon walks amongst you…

During a hellish thunderstorm, on the stroke of midnight, there echoes a bone-chilling scream. The townsfolk rush to investigate and find the town storyteller murdered, their body impaled on the hands of the clocktower, blood dripping onto the cobblestones below. A Demon is on the loose, murdering by night and disguised in human form by day. Some have scraps of information. Others have abilities that fight the evil or protect the innocent. But the Demon and its evil minions are spreading lies to confuse and breed suspicion. Will the good townsfolk put the puzzle together in time to execute the true demon and save themselves? Or will evil overrun this once peaceful village?

Blood on the Clocktower is a bluffing game enjoyed by 5 to 20 players on opposing teams of Good and Evil, overseen by a Storyteller player who conducts the action and makes crucial decisions. The goal of the game is to successfully deduce and execute the demons before they outnumber the townfolk.

During a ‘day’ phase players socialize openly and whisper privately to trade knowledge or spread lies, culminating in a player’s execution if a majority suspects them of being Evil. Of a ‘night’ time, players close their eyes and are woken one at a time by the Storyteller to gather information, spread mischief, or kill.

The Storyteller uses the game’s intricate playing pieces to guide each game, leaving others free to play without a table or board. Players stay in the thick of the action to the very end even if their characters are killed, haunting Ravenswood Bluff as ghosts trying to win from beyond the grave.

If you arrive late to a game, you can enter after it’s started as a powerful Traveller character with unusual talents and questionable allegiances. Each character comes with their own special ability and no two players in a game are ever the same character.

Game Mechanics:

  • Bluffing
  • Deduction
  • Hidden Roles
  • Negotiation
  • Team-Based Game
  • Variable Player Powers
  • Voting

Game Specifications:

  • 6 – 21 Players
  • 30 – 120 Minutes
  • Difficulty Weight 3.03

Ankh: Gods of Egypt 🟡

Play as a god of ancient Egypt, competing to survive as society begins to forget the old ways, so that only you and your followers remain.

Build caravans, summon monsters, and convert followers in your quest to reign supreme in Ankh: Gods of Egypt. Deities, monsters, and the people of ancient Egypt have been lovingly reimagined and interpreted in beautiful illustrations and detailed miniatures, and players will truly feel like gods as they shake the very foundations of Egypt. All gameplay in Ankh, including combat, is streamlined and non-random. Compete and win solely on your godly wits alone.

Game Specifications:

  • 2 – 5 Players
  • ~90 Minutes
  • Difficulty Weight 3.12

Furnace

Furnace is an engine-building Eurogame in which players take on the roles of 19th-century capitalists building their industrial corporations and aspiring to make as much money as they can by purchasing companies, extracting resources, and processing them in the best combinations possible.

Each player starts the game with a random start-up card, the resources depicted at the top of that card, and four colored discs valued 1-4.

The game is played over four rounds, and each round consists of two phases: Auction and Production. During the auction, 6-8 company cards are laid out with their basic sides face up. Players take turns placing one of their discs on one of these cards, but you cannot place a disc on a card if a disc of the same value or color is already present. Thus, you’ll place discs on four cards.

Once all the discs are placed, the cards are resolved from left to right. Whoever placed the highest-valued disc will claim this card, but first anyone with a lower-valued disc on this card will gain compensation, either the resources depicted multiplied by the value of their disc or a processing ability (exchange X for Y) up to as many times as the value of their disc.

Once all the cards have been claimed or discarded, players enter the production phase, using their cards in the order of their choice. Each company card has one action — either production or processing — on its basic side and two actions on its upgraded side. During the production phase, you can use each of your cards once to gain resources, process those resources into other resources or money, and upgrade your cards.

At the end of four rounds, whoever has the most money wins.

Furnace also includes capitalist cards that contain unique effects, and if you want, you can choose to deal one out to each player at the start of the game. For an additional challenge, you can require players to create a “production chain”, with each newly acquired company card being placed somewhere in that chain and locked in position for the remainder of the game.

Game Specifications:

  • 2 – 4 Players
  • 30 – 60 Minutes
  • Difficulty Weight 2.32

Forbidden Desert

Gear up for a thrilling adventure to recover a legendary flying machine buried deep in the ruins of an ancient desert city. You’ll need to coordinate with your teammates and use every available resource if you hope to survive the scorching heat and relentless sandstorm. Find the flying machine and escape before you all become permanent artifacts of the forbidden desert!

In Forbidden Desert, a thematic sequel to Forbidden Island, players take on the roles of brave adventurers who must throw caution to the wind and survive both blistering heat and blustering sand in order to recover a legendary flying machine buried under an ancient desert city. While featuring cooperative gameplay similar to Forbidden IslandForbidden Desert is a fresh, new game based around an innovative set of mechanisms such as an ever-shifting board, individual resource management, and a unique method for locating the flying machine parts.

Game Specifications:

  • 2 – 5 Players
  • ~45 Minutes
  • Difficulty Weight 2.05

Flash Point: Fire Rescue

The call comes in… “911, what is your emergency?” On the other end is a panicked response of “FIRE!” Moments later you don the protective suits that will keep you alive, gather your equipment and rush to the scene of a blazing inferno. The team has only seconds to assess the situation and devise a plan of attack – then you spring into action like the trained professionals that you are. You must face your fears, never give up, and above all else work as a team because the fire is raging, the building is threatening to collapse, and lives are in danger.

You must succeed. You are the brave men and women of fire rescue; people are depending on you. This is what you do every day.

Flash Point: Fire Rescue is a cooperative game of fire rescue.

There are two versions of game play in Flash Point, a basic game and expert game.
In both variants, players are attempting to rescue 7 of 10 victims from a raging building fire.
As the players attempt to rescue the victims, the fire spreads to other parts of the building, causing structural damage and possibly blocking off pathways through the building. Each turn a player may spend action points to try to extinguish fires, move through the building, move victims out of the building or perform various special actions such as moving emergency vehicles. If 4 victims perish in the blaze or the building collapses from taking too much structural damage, the players lose. Otherwise, the players win instantly when they rescue a 7th victim.

The expert variant included in the game adds thematic elements such as flash over, combustible materials, random setup, and variations on game difficulty from novice to heroic. The game includes a double sided board with two different building plans and several expansion maps are available.

Game Specifications:

  • 2 – 6 Players
  • ~45 Minutes
  • Difficulty Weight 2.20

Elder Sign

It is 1926, and the museum’s extensive collection of exotic curios and occult artifacts poses a threat to the barriers between our world and the elder evils lurking between dimensions. Gates to the beyond begin to leak open, and terrifying creatures of increasing strength steal through them. Animals, the mad, and those of more susceptible minds are driven to desperation by the supernatural forces the portals unleash. Only a handful of investigators race against time to locate the eldritch symbols necessary to seal the portals forever. Only they can stop the Ancient One beyond from finding its way to Earth and reducing humanity to cinders.

Elder Sign is a fast-paced, cooperative dice game of supernatural intrigue for one to eight players by Richard Launius and Kevin Wilson, the designers of Arkham Horror. Players take the roles of investigators racing against time to stave off the imminent return of the Ancient One. Armed with tools, allies, and occult knowledge, investigators must put their sanity and stamina to the test as they adventure to locate Elder Signs, the eldritch symbols used to seal away the Ancient Ones and win the game.

To locate Elder Signs, investigators must successfully endure Adventures within the museum and its environs. A countdown mechanism makes an Ancient One appear if the investigators are not quick enough. The investigators must then battle the Ancient One. A clever and thematic dice mechanism pits their exploration against monsters and the sheer difficulty of staying sane and healthy, all within the standard game duration of one to two hours.

Game Specifications:

  • 1 – 8 Players
  • ~90 Minutes
  • Difficulty Weight 2.34