Author: OTSG Staff

GoodCritters

It’s the most anticipated moment of any heist: time to split the loot. Of course, everybody trusts the boss to divide everything evenly, right? But will the boss be even-handed and make sure that every “made critter” gets a piece? Maybe the boss will pay off only some of them and keep the rest of it…

GoodCritters is a game for 4-8 criminal critters who are pulling off heists and fighting over the loot! Whoever is chosen as the boss can distribute the loot from the heist however they desire, but it’s the crew that has the final say. If the crew doesn’t like the split, they might just tell the boss to take a hike and put some other critter in charge! In the end, the critter that collects the most valuable stash of loot wins!

Game Mechanics:

Game Specifications:

  • 4 – 8 Players
  • 30 – 45 Minutes
  • Difficulty Weight 1.44

Fish & Katz

Welcome to the most famous fish market in the cat’s world, Tsukiji Market! You and your fellow kitten chefs are competing to get the freshest fish for your restaurant. The competition is so intense that you can’t get what you want without stretching your paws all the way to the most delicious fish at a lightning speed. So spot on the fish, raise your paws, and grab them for the win!

Fish & Katz, first released as Cat’s Tsukiji, is a speed game like no other because you will put on the cutest game component in the world — the cloth cat paws! You can choose the finger cloth of your favorite cat pattern, how cute is that! Each round, a number of fish cards will be displayed on the table. On the count of three, all players simultaneously point their “paws” at the fish card they want. If you are the sole player to point at a card, you get it for a set-collection scoring. However, if any other player(s) point at the same card as you do, none of you get the fish!

The first player to score 6 points wins!

Game Mechanics:

Game Specifications:

  • 2 – 6 Players
  • 20 – 30 Minutes
  • Difficulty Weight 1.00

First in Flight

First in Flight is a push-your-luck, deck-building game about the race to early flight. Players take on the roles of the Wright Brothers, Samuel Langley, and other flight pioneers, racing to build and pilot the “flyers” that preceded modern airplanes.

Each player’s flyer design is represented by a deck of cards that they can steadily improve and refine, and which may include unknown design flaws that threaten their success.

Flying is a blackjack-style challenge to test a design, break new records, and gain experience — hopefully without crashing. Then, players head back to the workshop to refine their flyers and improve their chances on future flights. There are dozens of available technologies, pilot skills, and friends in the field available for players to customize their own play style and strategy.

Game Specifications:

  • 1 – 4 Players
  • 45 – 75 Minutes
  • Difficulty Weight 2.31

Fire In The Hole

Fire In The Hole is a multi-generational game with a comedy punch. Part carrrd game, part dexterity game, it’s simple enough to entertain the young landlubbers (7+), but has the strategic twists to trick even the saltiest of ol’ seadogs!

Players lay a card, roll dice to determine effects and fire yer cannonball! First to link 4 cannonballs in a row in the 3d ship is the WINNER!

Game Mechanics:

Game Specifications:

  • 2 – 4 Players
  • 15 – 40 Minutes
  • Difficulty Weight 1.00

EGO

We are not alone! It is the 23rd century, and proof of alien life has finally been discovered beyond our solar system. In fact, recent developments in technology have triggered a cascade of discoveries throughout the galaxy; intelligent life and advanced civilizations are now known across many planets, moons, and asteroids in the Milky Way. Now the race is on to establish interstellar relations with the aliens. The only chance we have of reaching alien life is by pooling our resources to build the required Super Ship. In an unprecedented, albeit uneasy, co-operation between the planetary governments, the peoples of our solar system have finally built the first of these Super Ships. Now, the coalition known as the Extraterrestrial Greeting Organization — EGO — is now ready to launch our first mission.

In EGO, players proceed through a sequence of major and minor events including auctions, drafts, risks, and more. Risks and egos are the lifeblood of this game as players will frequently find themselves in a game of chicken with their rival ambassadors as they try to impress various alien civilizations and earn political power. At the end of the game, players earn significant bonus points or suffer serious penalty points depending on how offensive the aliens find them to be. Ultimately, the ambassador with the most prestige and respect will earn a seat in the Galactic Senate and be crowned the winner of the game.

EGO is a drastic reimagining of the strategic, push-your-luck auction game, Beowulf: The Legend and introduces many innovations by:

  • Revamping the polarizing risk mechanism while preserving its excitement and drama
  • Increasing the set-up variety with a randomized sequence of interchangeable civilization boards
  • Streamlining the endgame push-your-luck token system in which players can score big or suffer immensely
  • Introducing exciting new features such as currency cards and transmission events
  • Balancing the bidding tie-breaker system with the simple solution of ranked cards
  • Speeding up the playtime with a condensed and focused sequence of events
  • Doubling the number of unique special cards that can be drafted as rewards
  • Spicing up the risk events with varying rewards and penalties
  • Sharpening the endgame hand management decisions with tempting rewards following a climactic final auction
  • Broadening the appeal of the theme and presentation with vivid galactic artwork by Marie Bergeron

Game Mechanics:

  • Auction / Bidding
  • Hand Management
  • Modular Board
  • Open Drafting
  • Push Your Luck
  • Variable Set-up

Game Specifications:

  • 2 – 5 Players
  • 40 – 80 Minutes
  • Difficulty Weight 2.40

Everdell: Silverfrost

Silverfrost is the next standalone edge of the map series of Everdell. Beyond the snow-capped Spirecrest mountains to the south of Everdell Valley, lies the bold country of Silverfrost. It is your task to build and maintain a city in this challenging landscape. You must clear the piling snow, burn the fires to keep your citizens warm and prosperous, and complete important quests for the Ranger’s Guild.

In Silverfrost, you send critter workers to various Locations on the board, cards, or the mountain to gather resources and activate unique effects. You use these resources to play cards face up in front of you, forming your own city. Each turn, you take 1 of 3 possible actions — Place a worker, Play a card, or Prepare for the next season.

You may place 1 of your workers on any Basic Location, Red Destination card in your city or opponent’s cities, the Forge, the Hot Springs, or a mountaintop Beacon, so long as it is not blocked by Snow or another worker. You then claim the listed resources or perform the action. If there is Snow at the location, you must first spend a Fire resource to clear the snow pile. If you use your unique Ranger worker, you can visit an occupied location, or gain a Fire resource if visiting a location alone.

To play a card, you must pay the listed cost of resources. If it is a Critter, you may instead play it for free by using 1 of your 2 Chimneys, so long as you have the necessary Fire to light it. Cards may be played either from your hand, or from the area of face-up cards on the board known as the Valley. Nearly all of the cards in Silverfrost feature new and powerful abilities, offering a huge variety of strategic depth and combos to explore.

If all of your workers are deployed, you may prepare for the next season by bringing back all of your workers, gaining a new worker, and performing the action described for the following season, introducing new snowfall to the board and to your city, as well as other challenges. A player is finished when they have played through the last season (Spring) and cannot perform any more actions. After all players have finished, the player with the most points is the winner.

Game Specifications:

  • 1 – 4 Players
  • 30 – 120 Minutes
  • Difficulty Weight 3.23

Finspan

You are a marine researcher seeking to find and observe an array of aquatic life in the colorful Sunlight Zone, ghostly Twilight Zone, and pitch-black Midnight Zone of the world’s seas and oceans. In Finspan, the fish you discover over four weeks will generate a series of benefits as you dive deeper into the ocean.

Each dive site specializes in a key aspect of expanding your research:

  • Grow your collection of fish.
  • Discover freshly laid eggs.
  • Hatch eggs into young and consolidate young to form schools.

The winner is the player with the most points gained from fish, eggs, young, schools, and achievements.

Game Specifications:

  • 1 – 5 Players
  • 45 – 60 Minutes
  • Difficulty Weight 2.33

Finca

The gameboard of Finca shows the mediterranean island of Mallorca. Players try to crop and deliver the fruits of Mallorca (such as oranges, lemons, almonds, grapes etc.) by means of moving workers on a traditional windmill. Object of the game is to distribute your crop as effectively as possible in order to deliver faster than your opponents.

From the Box: Mallorca, Island of the Wind. A place of golden beaches and a light-blue sea. The almond harvest is at hand, in addition, juicy oranges, lemons, and figs are ready to be picked and taken to the market. Olive trees bewitch the country with their curled branches and sumptuous vineyards invite passers-by to walk among their warm earth. In the midst of this landscape, your centuries-old natural stone farmhouse provides a home and supports your large windmill: your FINCA.
Listen to the wind, which propels your windmill! Then take in the course of the yearly harvest the sweetest and most valuable fruits from the land. Load them on your old donkey cart and travel around the island, selling them everywhere. If you manage this quickly, you will soon be the richest farmer on the island.

Game Specifications:

  • 2 – 5 Players
  • ~45 Minutes
  • Difficulty Weight 2.07

Dice Throne: Outcasts

Dice Throne is a combat game, whether 1v1, 2v2, 3v3, 2v2v2, or free-for-all. Select from a variety of heroes that play and feel completely distinct from one another. Attack opponents and activate abilities by rolling your hero’s unique set of five dice. Accumulate combat points and spend them on cards that have a large range of effects, such as granting permanent hero upgrades, applying status effects, and manipulating dice directly whether yours, your teammate’s, or even your opponent’s.

Outcasts is the newest edition of the Dice Throne universe introducing 4 new heroes: Pale Lady, Headless Horseman, Raveness, Necromancer.

Game Mechanics:

  • Dice Rolling
  • Re-rolling and Locking
  • Take That
  • Variable Player Powers

Game Specifications:

  • 2 – 6 Players
  • 20 – 40 Minutes
  • Difficulty Weight 2.15

Fiery Dragons

Everyone knows that baby dragons are courageous. But they need also a good memory. And they prove it with a race around the bubbling volcano.

Each player starts his baby dragon in another cave. The active player tries to uncover a chit with the kind of symbol shown on the field he’s standing on. If he fails, his turn is over. If he draws a pirate dragon, he even must move back. If he succeeds, he moves forward up 1, 2, or 3 spaces (depending on the chit), and continues with his turn.

The first player that completes a round around the board and reaches his cave with an exact move wins the game.

Game Mechanics:

Game Specifications:

  • 2 – 4 Players
  • ~15 Minutes
  • Difficulty Weight 1.20