Author: T3d-1978

Bear Raid

In Bear Raid you’ll put on your power suit, pajamas, or prison jumper, and start buying, selling, and shorting stocks. Like every successful trader, your goal is to try and make the most money you can.

Players will buy, sell, and short stocks in the stock market during the action phase of the game. Forecast cards with clever news headlines will be used to determine how each stock is affected.

Through the use of dice that you can manipulate and clever play, you’ll influence the market, hopefully bending the stock prices to your advantage.

The winner is the one who’s made the most money!

Game Mechanics:

  • Commodity Speculation
  • Dice Rolling
  • Stock Holding

Game Specifications:

  • 3 – 6 Players
  • ~60 Minutes
  • Difficulty Weight 2.88

Botanicus

How about creating your own botanical garden? As an aristocrat in the late 19th century, you have bought land, hired a gardener and set out to find the best plants there are.

As you know, the visitors are very picky about the plants they want to see, so your job is not only to acquire the plants, but also to sort them according to the visitors’ preferences.

In Botanicus, you compete for the best action-spots in a unique selection mechanism, and then make the most of the options available to you. You have to collect new plants, take care of them, water them and keep an eye on the gardener. Last but not least, you have to collect some money along the way to pay for all this.
In the end, what counts is how many visitors you satisfy and how beautiful your garden is. Will you be able to outdo the gardens of your competitors?

Game Mechanics:

  • Modular Board
  • Set Collection
  • Tile Placement
  • Variable Set-up

Game Specifications:

  • 2 – 4 Players
  • 45 – 60 Minutes
  • Difficulty Weight 2.40

Coffee Rush

A cup of coffee sure is relaxing — for the customer. For the coffee shop, however, orders tend to pile up during peak hours, and it is no different today at Coffee Rush. Your goal: Complete customer orders to increase your ratings and be recognized as the best barista!

In more detail, each player moves on the ingredient board to collect the ingredients that they need to fulfill orders — and fulfilling orders boosts your rating. Orders that are not fulfilled in time become penalties, which subtract from your rating. If a player has fulfilled three orders, they may activate an upgrade that lets them acquire ingredients more easily.

The game ends once all order cards have run out or after a barista collects their fifth penalty card. The player with the highest rating wins!

Game Mechanics:

  • Contracts
  • Grid Movement

Game Specifications:

  • 2 – 4 Players
  • ~30 Minutes
  • Difficulty Weight 1.82

Darwin’s Journey

When all you can identify in the horizon for many long days is the line that detaches the sea from the sky, the glimpse of a distant shore appearing before you will make you shiver at the understanding that the adventure is about to begin.

You find yourself astonished, landing on the shore that will be the origin of an extensive exploration through the Galapagos, a magic place of inconceivable beauty and endless biodiversity. There, you will gather repertoires and expand your knowledge of the natural sciences. Your eyes will learn how to detect the hidden species in the tropical forest, gazing at the countless colors and textures of nature. After inspiring hours spent studying and getting to enlightening conclusions, you will rest under a sparkling sky, admiring the stunning complexity of the animal realm.

Darwin’s Journey is a worker-placement Eurogame in which players recall Charles Darwin’s memories of his adventure through the Galapagos islands, which contributed to the development of his theory of evolution.

With the game’s innovative worker progression system, each worker will have to study the disciplines that are a prerequisite to perform several actions in the game, such as exploration, correspondence, gathering, and dispatch of repertoires found on the island to museums in order to contribute to the human knowledge of biology. The game lasts five rounds, and thanks to several short- and long-term objectives, every action you take will grant victory points in different ways.

Game Mechanics:

  • Set Collection
  • Worker Placement
  • Contracts

Game Specifications:

  • 1 – 4 Players
  • 60 – 120 Minutes
  • Difficulty Weight 3.90

Danger the Game

The World is a Dangerous Place!

Disappointed fathers, depressed giant squids, dynamite on train tracks, and so much more! It’s up to you to rescue those in need. Use your skills, tools, and imagination to devise foolproof plans and save the day!

The first victim is the person who lives the most dangerously. Each of the other players is called a rescuer. The victim draws and reveals a danger card containing the perilous situation they are caught in. The rescuers then place one skill card and one tool card from their hands which they will utilize to tell a story of how they will save the victim. While a Rescuerer presents their rescue story another can play a plot twist on their cards tripping them up and changing the story for more engaging play. the Victim awards the Danger card to the Rescuer with the best Rescue.

All cards are written for embellishment and lateral thinking. “Able to transform into a rock” well what kind of rock are you?!

Game Mechanics:

  • Storytelling
  • Card Game

Game Specifications:

  • 3 – 12 Players
  • Difficulty Weight 1.25

Daitoshi

We have finally perfected the power of steam, and we can now use it to our advantage! We live in an unprecedented era of progress, and new steam-powered inventions are developed faster than ever. Cities are growing, trade is flourishing, and we are developing our most ambitious machine ever: a giant contraption that will bring even more progress to the city. Yes, some trees are being cut down, and the river doesn’t flow as plentifully as before, but there’s still an abundance of trees and water, and we can use the extra space to expand our city — and it’s not like the old creatures on those forests can do anything about it.

On your turn in Daitoshi, you either produce or move your magnate to a new district in which you will be able to send your workers to work, command the exploit of forest or river hexes to fuel your endless need for steam, and perform an action to expand and show your greatness to the city.

These actions not only help you in your search for acknowledgement, but help all the inhabitants of the big city. You will expand the city and electrify its districts, discover and develop new steam-powered inventions, and trade with faraway cities. You may even help the city build its gargantuan project: the mega-machine. Some forests might be cut down, and some rivers may be dried up, but in your generosity, you will help the displaced workers from those areas by giving them new jobs at your service.

Old legends suggest the forests and rivers are guarded by Yōkai, but progress can’t be stopped because of some old fairy tales. Just in case, though, it could be wise to participate on some reforestation projects and hide your participation in the abuse of the natural resources…

—description from the publisher

Game Mechanics:

  •  Rondel
  • Modular Board
  • Worker Placement

Game Specifications:

  • 1 – 4 Players
  • 120 Minutes
  • Difficulty Weight 3.94

Big Top

Come one, come all to Big Top! Hire the wildest and most wonderful acts to attract crowds of delighted spectators.

In this fast-paced auction game you’ll bid on show-stopping acts to draw crowds to your circus, but beware – each winning bid will make your competition that much richer.

But that’s not all! Even the attractions you’ve already won will affect bids in future auctions. Each attraction card lists a number – bid that amount in any auction to place a coin on that card and gain the points! That means you don’t need to win an auction – or even WANT to win it – to benefit from bidding!

In this competitive world of circuses, you’ll have to keep a close eye not just on your winnings, but on all of your opponents’ bids.

Game Mechanics:

  •  Auction / Bidding

Game Specifications:

  • 3 – 4 Players
  • ~40 Minutes
  • Difficulty Weight 1.93

9 Lives

9 Lives is a trick-taking game where players compete to earn the most points. The game uses 3-4 suits which show the color of the cards on the rear.

Players make bids of if they will win 1-6 tricks, and can bid exactly or a range. Each number may only be bid up to two times. Points are earned when a player hits their bid and lost if they miss it.

The game is “must follow” with a fixed trump suit. The winner of a trick also takes one of the cards played to the trick other than theirs to place in their hand.

The game ends after either 4 rounds or a player has earned 9 points, and the player with the most points wins.

Game Mechanics:

  • Predictive Bid
  • Trick-taking

Game Specifications:

  • 3 – 4 Players
  • 20 – 30 Minutes
  • Difficulty Weight 1.42

Cities

You’ve been tasked by the city council to put together a plan to transform a whole neighborhood in the city. You have the opportunity to build new housing, office buildings, parks, and leisure areas near the waterfront. It is in your hands to make the city a better place.

Cities is a city-building game in which you draft the best projects and arrange them in your own playing area. With action and resource draft mechanisms, it will give you the opportunity to visit the cities of Sydney, Venice, New York, Barcelona, Rio de Janeiro, Lisbon, Mexico City, and Buenos Aires. Can you design the most magnificent neighborhood?

The game is played over eight rounds (or four rounds in a two-player game). Each round, players use their workers to collect 1 scoring card, 1 city tile, 1-2 feature tiles, and 2-4 building pieces. City tiles are made up of park spaces, water spaces, and building spaces. Building pieces are placed on building spaces of the same color to form buildings, which can be 1-4 stories high. Whenever a player fulfills an achievement, they place one of their discs on the achievement board. At the end of the game, players add up the points they have gained from all of their scoring cards and achievements.

Game Mechanics:

  • Contracts
  • Pattern Building
  • Set Collection
  • Tile Placement
  • Variable Set-up
  • Worker Placement

Game Specifications:

  • 2 – 4 Players
  • ~45 Minutes
  • Difficulty Weight 1.92