Author: OTSG Staff

Forbidden Jungle

In Forbidden Jungle, your team has crash-landed on a mysterious jungle planet, and you need to work together to survive. Search the ruins of an abandoned outpost for an elusive escape portal, all while fending off an ever-growing horde of venomous creatures and an escalating chain of collapsing locations. Shift tiles to power up the portal and live to see another day!

Game Specifications:

  • 2 – 5 Players
  • 45 Minutes
  • Difficulty Weight 2.10

For the Queen

The land you live in has been at war for as long as any of you have been alive.
The Queen has decided to undertake a long and perilous journey to broker an alliance with a distant power.
The Queen has chosen you, and only you, to be her retinue, and accompany her on this journey.
She chose you because she knows that you love her.

For the Queen is a card-based story-building game that you and up to five other players can begin playing in minutes. Choose your queen from among fourteen gorgeously varied illustrations—or start from scratch—and use the prompt cards to collaboratively tell a story of love, betrayal, doubt, and devotion.

Game Specifications:

  • 2 – 6 Players
  • 30 – 120 Minutes
  • Difficulty Weight 1.08

For Sale

For Sale is a quick, fun game nominally about buying and selling real estate. During the game’s two distinct phases, players first bid for several buildings then, after all buildings have been bought, sell the buildings for the greatest profit possible.

Rounding rule

The rounding rule preferred by the designer Stefan Dorra is that players get back half of their bid rounded DOWN (not UP), as confirmed in correspondence with him here and here. A history of how the rounding rule has changed in different editions is documented here.

Game Specifications:

  • 3 – 6 Players
  • 30 Minutes
  • Difficulty Weight 1.25

Forestry

In Forestry, players take on the role of forest stewards dedicated to sustainable forest management. The game challenges players to balance the demands of harvesting resources and fulfilling contracts with the need for environmental conservation. Every action taken has a lasting impact on the forest’s health, and players are encouraged to make responsible choices, from planting new trees to adjusting water streams for optimal moisture retention. Drawing from the expertise of real-life foresters, Forestry provides a realistic and educational glimpse into the work of forestry, making it as engaging as it is enlightening.

As a Eurogame focused on strategic action management, Forestry relies on a dual-worker system in which players control a harvester and a manager, each with distinct responsibilities. The harvester moves through the forest, felling trees to meet contract demands, replanting saplings, constructing infrastructure, and adjusting water retention to promote a healthy ecosystem. Meanwhile, the manager oversees resource collection, utilizes sawmill buildings, fulfills contracts, and optimizes wood processing. Players must carefully allocate action points between these workers to make sustainable choices, enhance infrastructure, and ensure the forest thrives while meeting demand.

Game Specifications:

  • 1 – 4 Players
  • 70 – 120 Minutes
  • Difficulty Weight 3.36

Feed the Kraken

Feed the Kraken is a hidden role deduction game, with three asymmetric factions. All players may be sitting in the same boat, but they want to navigate in different directions! The loyal sailors must bring the ship safely to mainland, whereas the pirates crave to secretly maneuver the ship into the Bermuda Triangle. Meanwhile a crazy cultist is busy convincing parts of the crew to help him summon their dark lord —the Kraken— from the depth of the sea to save them all.

The goal of the game is to navigate the ship towards your final destination, which would be easy if only players weren’t divided into three different factions. Each secret faction wants to reach a different area of the board. Every turn the ship will sail in one of the three possible directions —but which one will it be? The current captain and their chosen lieutenant will study ancient sea maps and pass their often conflicting orders onto the chosen navigator, who has to make the final decision. Meanwhile the rest of the crew is busy drinking rum, gambling and telling each other tales of ancient sea monsters.

After each navigation, the lieutenant and navigator go off duty, and the captain has to find somebody sober enough to take their spot instead. Everyone can discuss, how well that last navigation went, who is to blame for the current course, and who should be in charge in the future instead. Convince your enemies that it is in their best interest to make you the next lieutenant, or navigator! You can even draw your guns and become the new captain in open mutiny! But for how long will you be able to keep the trust of your crew? The next mutiny might already be waiting for you if your decisions don’t please your fellow sailors.

Game Specifications:

  • 5 – 11 Players
  • 45 – 90 Minutes
  • Difficulty Weight 2.17

For a Crown

Coming from noble families, you are ready to do anything to accede to the throne…except that the competition between the pretenders is fierce!

For a Crown is a single-deck, deck-building game. Players recruit new characters, such as mercenaries, then place these cards within a sleeve of their own color. All cards — individual player cards and common event cards — are shuffled into a single deck, which is then drawn card by card, with the relevant player resolving the effect of their card when it’s revealed.

After four rounds, the player with the most rubies wins.

Game Specifications:

  • 3 – 5 Players
  • 30 – 40 Minutes
  • Difficulty Weight 1.40

Food Chain Magnate

“Lemonade? They want lemonade? What is the world coming to? I want commercials for burgers on all channels, every 15 minutes. We are the Home of the Original Burger, not a hippie health haven. And place a billboard next to that new house on the corner. I want them craving beer every second they sit in their posh new garden.” The new management trainee trembles in front of the CEO and tries to politely point out that… “How do you mean, we don’t have enough staff? The HR director reports to you. Hire more people! Train them! But whatever you do, don’t pay them any real wages. I did not go into business to become poor. And fire that discount manager, she is only costing me money. From now on, we’ll sell gourmet burgers. Same crap, double the price. Get my marketing director in here!”

Food Chain Magnate is a heavy strategy game about building a fast food chain. The focus is on building your company using a card-driven (human) resource management system. Players compete on a variable city map through purchasing, marketing and sales, and on a job market for key staff members. The game can be played by 2-5 serious gamers in 2-4 hours.

Game Specifications:

  • 2- 5 Players
  • 120 – 240 Minutes
  • Difficulty Weight 4.19

Fluxx

Fluxx is a card game in which the cards themselves determine the current rules of the game. By playing cards, you change numerous aspects of the game: how to draw cards, how to play cards, and even how to win.

At the start of the game, each player holds three cards and on a turn a player draws one card, then plays one card. By playing cards, you can put new rules into play that change numerous aspects of the game: how many cards to draw or play, how many cards you can hold in hand or keep on the table in front of you, and (most importantly) how to win the game. There are many editions, themed siblings, and promo cards available.

Game Specifications:

  • 2 – 6 Players
  • 5 – 30 Minutes
  • Difficulty Weight 1.39

Flotsam Float

Skill is required in this game of island hopping. Flotsam Float contains 24 colorful stacking stones. This flotsam and jetsam must be collected and stacked on the wobbly raft. You need a steady hand because the fully loaded raft must be balanced to the next island.

In clockwise order, players pick a wooden piece and must stack it on one of the raft cards on top of the already existing found objects. In doing so, they must not move the other pieces. If no piece fell, that player may take an island card that has shells and a symbol on it. The symbol indicates which island the raft must be balanced to in the second phase. The islands are each four cards with a symbol on them, which are randomly distributed in the game area during the set-up. The raft card must be moved, but the found objects may not be touched. If again nothing has fallen down, this player gets the number of shells credited as points. The game is over as soon as only one island has island cards left. The player with the most shells wins.

Game Mechanics:

Game Specifications:

  • 2 – 5 Players
  • 15 – 20 Minutes
  • Difficulty Weight 1.00

Floristry

Floristry is a 2 player, tile-laying game. Players compete at the historic Aalsmeer Dutch Auction to win the best flowers and then use them to create the most charming window display.

Each round features a Dutch auction, where the clock counts down from 15 seconds while the price drops every 3 seconds. The unique web app runs your auctions, so you have to think fast, bid carefully, and pay close attention to get what you want at the right price– but also keep an eye on what your rival needs.

Players simultaneously and strategically place their new flowers into their storefront frame. At the end of the game, players will earn Charm from their largest patch of each flower type, and whoever has the most Charm wins.

Game Mechanics:

Game Specifications:

  • 2 Players
  • 15 – 20 Minutes
  • Difficulty Weight 1.25