Tag: Set Collection

Games with Set Collection mechanics require players to collect resources in sets to achieve various rewards.

Cover Your Assets

In Cover Your Assetsyou have one simple goal: be the first to become a millionaire. You will do this by stacking sets of valuables such as jewels or piggy banks. But be warned, your assets are very vulnerable! On their turn, other players can play a matching asset to steal your stack. You can play another matching asset card to prevent the thievery, sparking a back and forth battle until someone runs out of cards. Alternatively, you could cover your assets by playing a new set which always goes on top of your previous one (or stealing one yourself). Now, people have to steal your new assets before they can get to your true valuables. Be clever, be careful, and be sure to cover your assets!

Game Mechanics:

  • Set Collection
  • Hand Management
  • Take That

Game Specifications:

  • 2 – 6 Players
  • 20 – 40 Minutes
  • Difficulty Weight 1.13

Comic Hunters

You have spent years of your life cultivating the perfect comic book collection – your favorite heroes, villains, and storylines all together at last. Well, except for some very special, very rare comic books. In Comic Hunters, you are seeking to fill in these holes, hunting down Number 1 issues, First Appearance issues, New Visual issues, Special Edition issues, and Memorable Clashes issues across four different locations. You’ll only have three rounds to collect, moving up on various tracks for specific heroes depending on the type of Comic Book you acquired. But don’t forget! You aren’t the only one with your eyes on these priceless books, so you have to plan carefully and make sure you get your hands on what really matters. Happy collecting!

Game Mechanics:

  • Auction
  • Closed Drafting
  • Open Drafting
  • Hand Management
  • Set Collection

Game Specifications:

  • 1 – 4 Players
  • 60 Minutes
  • Difficulty Weight 2.23

Combos/Target

Combos, previously known as Targetis a game inspired by Rummy with a fun twist. Featuring four suits and one wild suit, each game will have 5 different “Combo” cards with a different meld and point values. Players draw and discard like in Rummy, but when they play down their meld they can score multiple Combo cards! Plan your combos carefully, and stack up those points in this fun, easy game.

Game Mechanics:

  • Set Collection

Game Specifications:

  • 2 – 4 Players
  • 20 Minutes
  • Difficulty Weight 1.39

Cockroach Poker

Cockroach Poker is a game filled with filthy critters that has nothing to do with poker – but everything to do with bluffing. The goal of the game is to force one player to have a set of 4 cards of one type of the 8 total critters – ranging from roaches to rats to bats to stinkbugs – making them the sole loser. This is done by a player passing a card face down to another player, claiming it as one type of card. The receiving player can either 1) flip it over, declaring whether or not they believe the first player or 2) peek at it and pass it to the next player, either saying what it is or bluffing. If you’re right in your accusation, the original player keeps the card. If you’re wrong, you keep the card. Keep the critters out of your play space, and don’t be the only loser!

Game Mechanics:

  • Hand Management
  • Set Collection
  • Single Loser Game

Game Specifications:

  • 2 – 6 Players
  • 20 Minutes
  • Difficulty Weight 1.10

Circus Flohcati

In Circus Flohcati, players collect acts from the flea circus to score points, with the game containing ten types (colors) of acts, with acts being valued from 0-7 points.

On a turn, you can choose one of the face-up cards on the table and add that to your hand or flip the top card from the deck and add it to the cards on display. If you flip an action card, you must take that action — often stealing a card from an opponent — then your turn ends. If you flip a card of the same color as any face-up card, then you instead discard the newly revealed card and your turn ends with you getting nothing. Otherwise, you again face the same options: Collect a face-up card or reveal a new card.

If on your turn you have three cards of the same value in hand, you can play this trio on the table for a guaranteed 10 points. The game ends either when someone reveals that they have all ten acts in hand or when the deck has been exhausted. You score only for the highest-valued act of each color, so either avoid taking duplicate colors or ditch them in trios. If you have all ten acts in hand, score a 10-point “gala show” bonus. Whoever has the highest score wins.

Editions of Circus Flohcati bear a player count of either 2-5 or 3-5, but they don’t differ in the rules or nature of the components.

Game Mechanics:

  • Open Drafting
  • Push Your Luck
  • Set Collection

Game Specifications:

  • 2 – 5 Players
  • 15 Minutes
  • Difficulty Weight 1.23

Ancient Terrible Things: Reawakened 🟢

Ancient Terrible Things: Reawakened is a pulp-horror tabletop game for 1-4 players.
You play the role of an intrepid and foolish adventurer exploring a dark jungle river for Secrets.
Each turn you must travel to a Fateful Location and face an Ominous Encounter.
If you overcome the Encounter (using a combination of dice, tokens and cards) you gain Secrets.
The object of the game is to be the player with the most Secrets when the game ends at the Inexplicable Event.

Game play involves rolling dice to achieve combinations: runs, pairs, three or more of a kind, and single die showing a particular number or higher. Dice combinations are spent to overcome Encounters and to acquire the four resources used in the game: Focus, Mystery, Treasure and Feat tokens.

  • Focus tokens are used to activate Swag cards to better manipulate dice results.
  • Mystery tokens are spent to overcome any Encounter when visiting the Yawning Chasm.
  • Treasure tokens are spent to purchase useful Swag cards from the Trading Post which give you a permanent game effect.
  • Feat tokens are spent to play one-shot Feat cards from your hand.

Ancient Terrible Things: Reawakened is the third implementation of the Dicequest game system as previously used in Ancient Terrible Things (1st/2nd Edition) and Konja.
The third edition incorporates edited and revised content from all previous iterations and expansions of the game, renovated art and language-independent graphic design into a new and definitive edition of ATT.

Game Mechanics:

  • Push Your Luck
  • Re-rolling and Locking
  • Set Collection
  • Solo / Solitaire Play

Game Specifications:

  • 1 – 4 Players
  • 40 – 120 Minutes
  • Difficulty Weight 2.17

Chili Mafia

Chili Mafia is a set-collection party card game for 2-8 players. Compete to assemble the most powerful Chili Pepper Gangs (sets of cards) and become the most respected mafia boss. In Chili Mafia, you will find existing Chili Peppers from around the world that are the main characters of the game. Just to mention a few, such well-known Chilies as the Jalapeño, the Tabasco or the Carolina Reaper clash with each other. To reflect hierarchy, each pepper carries points that are in proportion to the respective Chili Pepper’s strength on the Scoville scale. Moreover, the game includes various action and attack cards (inspired by Mafia jargon) that will not necessarily serve your interest. To win, score the most points at the end of the game.

[CLASSIFIED INFORMATION]

Things are heating up in the world. Chili peppers are splitting into factions, leading to organized crime and unrest. The Chili Mafia reigns supreme.
The Ministry of International Chili Security has hired you—a group of agents—to work undercover and round up the most wanted chili pepper mafiosi from around the globe. Your goal is to bring them to Mexico for a peace summit. As you arrive in the Chihuahuan desert, the spicy criminals jump out of your luggage. It’s obvious they have no interest in peace. Instead, they want a showdown. You and your fellow agents have no choice but to seize control of the Chili Mafia. But to gain their respect, you must fight amongst yourselves to determine who will be the most powerful mafia boss. Once you control the peppers, what will you do next?

Players draw and play cards to form gangs and perform actions. When a player draws the last card from the draw pile, they may complete their turn. Then every player (including the one that drew the last card) may take 1 more turn. After the last round, players calculate their scores.

Game Mechanics:

  • Set Collection
  • Take That
  • Team-Based Game

Game Specifications:

  • 2 – 8 Players
  • 20 – 40 Minutes
  • Difficulty Weight 1.83

CATtitude!

This playful game pits you and your friends against each other to see which cat can cause the most trouble by collecting cards and moving around the board to steal, knock over, and destroy various items throughout the house! But be careful, players will also get a chance to play as the human and try to catch casts in the middle of their devious acts! Use evade cards to frame others for your mischief or sneak away to safety, but whatever you do– Don’t Get Caught!

Game Mechanics:

  • Pick-up and Deliver
  • Set Collection
  • Take That

Game Specifications:

  • 3 – 5 Players
  • 25 – 30 Minutes
  • Difficulty Weight 2.00

Cat Lady

In Cat Lady, players are cat ladies, part of an elite group of people including Marie Antoinette and Ernest Hemingway. During the game, you and your fellow cat ladies will draft cards three at a time, collecting toys, food, catnip, costumes, and of course lovable cats. But watch out! Make sure you have enough food for all of your feline friends or your hungry cats will subtract points from your score. The player with the highest total victory points wins!

Game Mechanics:

  • Open Drafting
  • Set Collection

Game Specifications:

  • 2 – 4 Players
  • 15 – 30 Minutes
  • Difficulty Weight 1.38

Cat Ass Trophy

How low can you go? In Cat Ass Trophy, you want to score as few points as possible, but to do that you need to collect the right cards in hand.

The deck consists of 56 cards, with cards numbered 1-8 in seven colors. Each player starts with nine cards in hand, and five, seven or nine cards start face-up on the table depending on the number of players. On a turn, you either knock on the table to pass or you swap one card in hand for one card on the table. After the second knock, whether from the same player or a different one, all players other than the second knocker have one final chance to swap, after which they reveal and score their hands. If you have five or more cards of the same color or number in hand, then those cards score 0 points. For each other number you have, no matter how many copies, you score points equal to that card’s value. Thus, having one to four 7s in hand is worth 7 points.

If, however, you manage to collect both five cards of a color and five cards of a number in hand (with one card fitting in both sets), then you can declare “Cat Ass Trophy!” and end the round immediately, with everyone else scoring points as usual.

After a number of rounds equal to the number of players, whoever has the lowest score wins!

Game Mechanics:

  • Open Drafting
  • Set Collection

Game Specifications:

  • 2 – 5 Players
  • ~20 Minutes
  • Difficulty Weight 1.23