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Everdell Duo

In Everdell Duo, you either compete against your single opponent or play co-operatively with another player to earn the most points. You accomplish this by placing workers to gather resources, then use those resources to play cards face up in front of you, creating your own woodland city.

Cards may be played from your hand or from the face-up area on the board called the meadow. However, only cards touching the sun or moon token may be played from the meadow, and players move these tokens each time they perform a turn. Therefore, planning for and timing which cards you play is critical.

Each game you try to achieve various events, the requirements of which differ from game to game, making certain cards and combinations more important to pursue.

The game lasts for four seasons, then players add their scores to determine the winner. If you’re playing co-operatively, check the requirements for the chapter you are playing to see whether you have won.

—description from the publisher

Game Mechanics:

  • Contracts
  • Cooperative Game
  • Income
  • Open Drafting
  • Scenario / Mission / Campaign Game
  • Set Collection
  • Solo / Solitaire Game
  • Variable Set-up
  • Worker Placement

Game Specifications:

  • 1 – 2 Players
  • 30 Minutes
  • Difficulty Weight 2.70

Evenfall

It’s Evenfall, and the Clans of Magic are preparing for a new era. Evenfall is the time when the boundaries of reality collapse and the supernatural awakens. The World-Tree opens its glowing gateways to unknown distant regions. Send Witches from your clan to discover and control new Places of Power. Use them for arcane rituals and battle for the favor of the Powerstones. But there is only one seat on the Enchanted Throne! Do you have the skills to lead the world into a new era?

Evenfall is a card-driven, engine-building game with both novel and familiar mechanisms for 1 to 4 players. Manage your resources, execute your actions in an efficient order, and discover card and action synergies that generate victory points. The game ends after three rounds, then the player with the most points wins.

—description from the publisher

Game Mechanics:

  • Chaining
  • End Game Bonuses
  • Hand Management
  • Multi-Use Cards
  • Variable Player Powers
  • Worker Placement

Game Specifications:

  • 1 – 4 Players
  • 60 – `120 Minutes
  • Difficulty Weight 3.09

Evacuation

“Hurry to the ship! Twelve houses from our town have already burned down!”

In Evacuation, life on our planet is being burned away thanks to increasingly intense sunlight, so everyone is trying to move all the people and factories in their territories from the “old” planet to a new one — and they have only four rounds in which to do so.

You start the game with a full functioning economy, and over the course of play, you must dismantle that economy and move it. Income on the old planet shrinks over time, and production probably won’t be much better until you establish yourself on the new planet and kick things into action. Resources can’t be mixed across the planets, so you need to take special care with your planning.

To do this, you choose actions from the player board, with the expert variant adding cards to your hand that allow you to choose additional actions and combine them. Each action has its own value, and the sum of these actions is important for an “end of the round” bonus. Additionally, players move their markers along the orbital track based on the value of their actions.

If you can raise production of three resources to level 8 and have three stadiums on the new planet, you win. Otherwise, players compare scores after four rounds. Evacuation includes modules to add new play options.

Game Mechanics:

  • Hand Management
  • Highest-Lowest Scoring
  • Income
  • Pick-up and Deliver
  • Solo / Solitaire Game

Game Specifications:

  • 1 – 4 Players
  • 60 – 150 Minutes
  • Difficulty Weight 3.98

Ethnos: 2nd Edition

In the faraway land of Ethnos, a new Age is dawning. The ashes of the old Age have left the Six Regions empty, and the twelve Clans scattered to the winds. Now is the time for a clever leader to unite them into a powerful alliance, skillfully using the unique talents of each Clan to control the Regions.
Do you have the wit and the wisdom to become the next Emperor of Ethnos and usher in a Golden Age?

Unite the Clans to Control Ethnos

What was old has been made new again. The land of Ethnos has been rendered empty and a new Age is beginning. Someone must take up the mantle of Emperor. Will it be you?

In Ethnos 2nd Edition, players must take control of the various clans of Ethnos, gathering members and unleashing them into the six regions. Each clan has different special abilities, and depending on who you choose to lead your groups, different strategies can be employed. 2nd Edition includes updated rules and rules for Solo mode.

STRATEGIC AREA CONTROL GAME — In Ethnos 2nd Edition, players gather members of various clans and compete for control of six regions, utilizing each clan’s unique abilities to dominate the land.
UNIQUE CLAN ABILITIES — Each clan in Ethnos offers distinct powers, adding deep strategy and diverse playstyles as you choose which clan leaders will guide your groups to victory.
COMPETITIVE OR SOLO PLAY — Whether you’re challenging friends or conquering regions solo, Ethnos 2nd Edition provides endless strategic opportunities for players of all experience levels.
FOR 1-6 PLAYERS — Perfect for game nights or solo sessions, Ethnos 2nd Edition is designed for 1-6 players, offering dynamic and exciting gameplay for ages 14 and up.
UPDATED RULES & SOLO MODE — The 2nd Edition features updated rules for streamlined gameplay and introduces a new solo mode, allowing players to enjoy the game on their own.

Game Mechanics:

  • Area Majority / Influence
  • Hand Management
  • Open Drafting

Game Specifications:

  • 1 – 6 Players
  • 60 Minutes
  • Difficulty Weight 2.20

Estates, the

The City Council recently approved the zoning map for a new urban development — The Estates — featuring high-end infrastructure and a modern atmosphere for its citizens. Soon after, the banks awarded millions of dollars in loans to six real estate investment firms to help develop this new area. The zoning map for The Estates calls for two rows of four buildings each, located between the River and Main Street. The meadows on the other side of the River are to remain a recreational area for the City.

But, with hopes of larger profits, investors and building tycoons entirely ignore the City Council’s demands and begin developing three rows of buildings instead. The Mayor catches wind of the potential for profit and begins planning a new mansion in The Estates, which would double the value of one of the building rows! With some sketchy building permits, investors begin developing buildings on the other side of the River, beyond the designated building zone. However, the City Council takes rigorous steps to put an end to the racketeering with an ultimatum: As soon as the first two rows are completed, the buildings in the uncompleted row will be torn down, resulting in a huge loss for all who invested there. At the end of the day, the investor with the highest-valued buildings will come out on top.

The players take on the role of investors seeking to make the most money by developing buildings in The Estates. Players will bid for the various building pieces and place them in The Estates to their benefit. All buildings in completed rows score positive points, while all buildings in incomplete rows score negative points. It is possible to have zero completed rows of buildings.

A game of The Estates lasts around 40 minutes and can be played in several rounds to experience a shifting economy.

Game Mechanics:

  • Auction / Bidding
  • Auction: Once Around
  • Closed Economy Auction
  • Investment
  • Square Grid
  • Take That
  • Turn Order: Progressive

Game Specifications:

  • 2 – 5 Players
  • 40 – 60 Minutes
  • Difficulty Weight 2.31

Escape from New York

“You go in, find the President, bring him out in less than 24 hours, and you’re a free man.”

In Escape from New York, an adaptation of the John Carpenter movie of the same name, you play as Snake, Brain, Maggie, or Cabbie and attempt to rescue the president and his precious tape and bring them to safety, while dealing with the gangs of the most dangerous prison in the world – all of Manhattan.

You will play the roles of the heroes, exploring the dangerous streets of New York, searching for the president, his case containing the government tape, and a diagram of the bridges so you can escape from the city without stepping on a landmine.

You can work together, searching for these three things, or you may decide to secretly satisfy your own personal objective at any moment during the game, escaping from New York alone and betraying your companions. Whatever your decision will be, you must face the Bands of Manhattan, headed by the Duke of New York, who will hinder you by moving Prisoners and Bosses to eat up as much of the short time-frame you have to complete your mission.

Game Mechanics:

  • Deck Construction
  • Hand Management
  • Semi-Cooperative Game
  • Take That
  • Tile Placement

Game Specifications:

  • 1 – 4 Players
  • 40 – 90 Minutes
  • Difficulty Weight 2.57

Epochs: Course of Cultures

In Epochs: Course of Cultures, you will lead your civilization and plan a path through the crossroads of history across three epochs. Be a pioneer to expand territories, be an innovator to foster study and research, or be a warmonger to raid using superior armaments. The choice is yours, and it is your strategic acumen that will shape the course of cultures and lead your people toward victory.

Within the game, you will compete with other leaders to become the most prestigious civilization over three epochs: ancient, medieval, and modern. You will introduce a total of nine inventions to customize your civilization. On your turn, you can choose to expand your territories on the shared map, build a city, establish a trade route, do academic research, change the form of government, and build magnificent wonders to consolidate your authority. Unfortunately, being peaceful is not always the best way to benefit your people as leaders can choose to declare war on others within an epoch. A wise leader may have to prepare for war by improving military units…just in case.

Immerse yourself in a re-imagination of human history in which every decision carries weight and every action shapes the course of your civilization. Will you be remembered as a benevolent ruler, revered for your cultural achievements? Or will you carve out a legacy through conquest, leaving a trail of triumph in your wake? The fate of your people rests in your hands. Be a visionary leader, and create a civilization that will stand the test of epochs.

—description from the publisher

Game Mechanics:

  • Hand Management
  • Hexagon Grid
  • Modular Board
  • Open Drafting
  • Variable Player Powers

Game Specifications:

  • 2 – 4 Players
  • 120 – 180 Minutes
  • Difficulty Weight 3.57

Epic Spell Wars of the Battle Wizards: Duel at Mt. Skullzfyre

Game description from the publisher:

Did you know that magical wizards are battling to the death … and beyond … right now!? “Why battle?” you might ask. “What have I got to prove, magic man?” Only who’s the most awesomely powerful battle wizard in the entire realm, that’s what! As a Battle Wizard, you’ll put together up to three spell components to craft millions (okay, not really) of spell combos. Your spells might kick ass, or they could totally blow – it’s up to you to master the magic. You will unleash massive damage on the faces of your wizard rivals in a no-holds-barred, all-out burn-down to be the last Battle Wizard standing. And it doesn’t stop there! Powerful magic items bring on a whole new level of bloody carnage as you and your mighty wizard opponents tear each other limb from limb in an orgy of killing! Do you have what it takes to use epic spells in a war at Mt. Skullzfyre? Will YOU be the Ultimate Battle Wizard!?!

Epic Spell Wars of the Battle Wizards: Duel at Mt. Skullzfyre is a humorous card game depicting a vicious, over-the-top battle between a variety of comically illustrated wizards. The game focuses primarily on creating three-part spell combos to blast your foes into the afterlife. The unique Dead Wizard cards allow players to stay in the game even after their wizards have been defeated.

Game Mechanics:

  • Dice Rolling
  • Hand Management
  • Take That

Game Specifications:

  • 2 – 6 Players
  • 30 Minutes
  • Difficulty Weight 1.57

Epic Roll

Epic Roll is a quick-playing, dice-based, fantasy board game. While portable and simple to learn, Epic Roll also provides players with numerous strategic decisions and gambles. The result is a game enjoyable for young or casual players, as well as experienced fantasy gamers.

Players each take the role of a questing hero, battling through hordes of undead and vying to be the first to defeat the fearsome Lich. Players must balance speed and caution as they combat deadly monsters, collect treasures, and race one another towards their ultimate showdown.

Epic Roll is suitable for 2-3 players, with games lasting anywhere from 15 to 20 minutes.

Game Mechanics:

  • Dice Rolling
  • Push Your Luck

Game Specifications:

  • 2 – 3 Players
  • 15 – 20 Minutes
  • Difficulty Weight 1.14

Epic Monster Tea Party

In this 2-4 player game, you are the monster, and you relax at the end of a busy day by grabbing heroes from the labyrinth to flavor your tea.

Players take turns blindly choosing a hero from the labyrinth bag. Heroes may be “squished” to use for their special ability and discarded, or they may be placed into the monster’s teacup to drink later for victory points. Once all of the heroes have been plucked from the labyrinth, each monster finishes drinking their tea, counts the victory points in their stomach, and the one with the highest score may belch and rejoice, for they are the winner!

This simple, family-friendly tabletop game can be played in under 20 minutes with 2-4 players. While adults may be playing for points, kids seem to have more fun squishing the heroes and using their abilities to spill, steal, or trade teacups with the other players.

Epic Monster Tea Party can be enjoyed by everyone, young and old! It’s simple to learn, quick to play, and the artwork will charm your socks off!

Game Mechanics:

  • Push Your Luck
  • Take That

Game Specifications:

  • 2 – 4 Players
  • 30 Minutes
  • Difficulty Weight 1.00