Category: Competitive Games

Colonists, the

In The Colonists, a.k.a. Die Kolonisten, each player is a mayor of a village and must develop their environment to gain room for new farmers, craftsmen, and citizens. The main goal of the game is full employment, so players must create new jobs, educate the people, and build new houses to increase their population. But resources are limited, and their storage leads to problems that players must deal with, while also not forgetting to upgrade their buildings. Players select actions by moving their mayor on a central board.

The Colonists is designed in different levels and scenarios, and even includes something akin to a tutorial, with the playing time varying between 30 minutes (for beginners) and 180 minutes (experts).

Game Mechanics:

  • Area Movement
  • Hand Management
  • Modular Board
  • Open Drafting
  • Solo / Solitaire Game
  • Tile Placement
  • Worker Placement

Game Specifications:

  • 1 – 4 Players
  • 30 – 360 Minutes
  • Difficulty Weight 4.06

Civolution

Hello, student beings! The cosmic faculty of the Technical Academy of Creation is delighted to welcome you to your Civolution, the final exam in Civilization Design!

For this occasion, we prepared a humanoid scenario on an isolated continent. Here, each of you holds the rank of a local deity which is closely linked to its very own civilization and must lead it to success over the other civilizations. Your developmental possibilities are endless and reach from cultural and technical progress to evolutional adaptations. For example, what would you consider more beneficial to your tribes: inventing the wheel or growing wings? Demonstrate your ability to operate your civilization console and show us how well you can adjust to changeable environmental conditions and mild creational chaos.

When the exam ceases after four eras, whoever managed to gather the most success points will not only pass the exam but will become a full member of the Technical Academy of Creation and garner the opportunity to be promoted to the next instance.

Civolution is a medium heavy to heavy euro-style game that utilizes a dice selection mechanism to trigger actions on a tech tree-like structure. As you figure out how to best use your dice and put your unique cards into play, tons of strategies and paths to victory emerge, though each time you play, you will only explore a fraction of the possibilities that the game’s system and many cards provide.

Game Mechanics:

  • Events
  • Modular Board
  • Open Drafting
  • Pattern Building
  • Tech Trees / Tech Tracks
  • Variable Set-up

Game Specifications:

  • 1 – 4 Players
  • 90 – 180 Minutes
  • Difficulty Weight 4.22

Anarchy, The 🟠

At the end of 1135, Henry I, King of England, died unexpectedly leaving no male heir to reign in his stead. Henry’s daughter, Empress Matilda, believed she should rule by succession. However, the late king’s favorite nephew, Stephen de Blois (“blue-a”), was quicker to the throne, and with the help of his brother, the Bishop of Winchester, was crowned king.

Those loyal to the empress were enraged by Stephen’s coronation and would not accept him as their new ruler. Over the next eighteen years, England saw a breakdown in law and order as civil war spread throughout the country. This conflict came to be known as “The Anarchy”…

In The Anarchy, players take on the role of English nobles loyal to King Stephen. Over five rounds, players must build their domain, defend their castle from attacks by the approaching Angevin armies, and storm strongholds loyal to Matilda with their own crafted siege weapons. The player who can accumulate the most bravery, loyalty, influence and might — while avoiding discontent — will prove to King Stephen they are his most loyal ally, thereby earning his largest earldom.

Big Boss

Big Boss is a game of founding companies, expanding existing companies, taking over smaller companies and share buying. The game is explicitly based on the Sid Sackson classic Acquire and shares many similarities to that game though mergers are not as prevalent or crucial in Big Boss. The main differences between the two games include the three dimensional aspect of Big Boss, and the existence of a strong monetary incentive to expand companies that you do not control.

Game Mechanics:

  • Hand Management
  • Market
  • Stock Holding
  • Tile Placement

Game Specifications:

  • 2 – 6 Players
  • ~90 Minutes
  • Difficulty Weight 2.36

Castles of Tuscany, The

The beautiful Tuscany region, in the 15th century, is the home of the Italian Renaissance. As influential princes, the players make creative decisions to build their region into a flourishing domain.

By supporting towns, villages, and monasteries, or by extracting marble and delivering goods, players see their lands grow, earning them victory points. Each round, players use cards to place useful tiles to expand their regions and gain new opportunities.

The winner is the person who has the most victory points after three rounds of play.

Game Mechanics:

  • Modular Board
  • Set Collection
  • Tile Placement
  • Variable Set-up

Game Specifications:

  • 2 – 4 Players
  • 45 – 60 Minutes
  • Difficulty Weight 2.23

Castles of Burgundy, The

Castles of Burgundy is a legendary Board Game design created by Stefan Feld. In this 1-4 players tabletop experience, you will take on the role of an aristocrat controlling a small princedom. Trying to build a settlement with powerful castles, practice trades, exploit silver mines, and use the knowledge of travelers.
Now, this timeless game is coming back with an extremely polished, high-end special edition resulting from a collaboration between Ravensburger and Awaken Realms.

In this special edition, you can expect a complete re-design of art and layout to ensure that every piece will have great art and enhance in-game usability. Only the best materials (cardboard, cart paper, box, insert, etc.) will be used to provide endurance, and a premium feel. Many extra components will bring the gaming experience to the next level, such as double-layered player boards, special bags for hexes, 30% bigger tiles, or metal coins.

The Castles of Burgundy is set in the Burgundy region of High Medieval France. Each player takes on the role of an aristocrat, originally controlling a small princedom. While playing, they aim to build settlements and powerful castles, practice trade along the river, exploit silver mines, and use the knowledge of travelers.

The game is about players taking settlement tiles from the game board and placing them into their princedom, which is represented by a Duchy board that is placed in the Player board.

Game Mechanics:

  • Set Collection
  • Solo / Solitaire Game
  • Team-Based Game
  • Tile Placement

Game Specifications:

  • 1 – 4 Players
  • 70 – 120 Minutes
  • Difficulty Weight 2.83

Cascadero

The kingdom is shattered, its towns are divided, and its people are distrusting. The newly crowned ruler, El Cascadero, seeks to reunite the land, but he can’t do it alone. Thus, he appoints four ministers to visit the people and restore civil harmony. While the ministers are obligated to bring prosperity to the entire land, each of them also has one dedicated responsibility: Farming, Crafting, Mining, and Markets. El Cascadero also records in his book the successes of his ministers…

Cascadero is the next epic tile placement strategy game from acclaimed designer Reiner Knizia. Ministers visit towns by placing their envoys adjacent to them; but towns are distrusting of single envoys, so newly placed envoys will only trigger town scoring when they are part of an established group or carry an official seal from El Cascadero himself. Towns with Royal Messengers at them or a history of envoy visits are even more valuable, as they willingly collaborate for even greater successes.

Players must decide between two competing strategies: build long chains of their envoys to achieve synergies and objectives, or establish smaller, separate groups of envoys to trigger timely town scoring. Both will award victory points, yet your victory points will mean nothing if you don’t also reach the end of your appointed success column.

By triggering town scoring, you’ll advance along that town’s matching success column, gaining bonuses as you pass over them. Bonuses include earning victory points, advancing further on any success column, claiming an official seal, repositioning an envoy, or even acquiring an additional turn. Through careful timing and clever plans, players can trigger a cascading combo of exciting bonuses that swing momentum in their favor.

Cascadero provides a wealth of replayability through emergent player interaction, variable board and tile setups, and an advanced player mode featuring traveling heralds. Yet the game will always end in one of two ways: when one player reaches fifty victory points or must place a tile but has no tiles left. The players who reached the end of their appointed success column qualify for victory, and whoever among them has the most victory points wins.

Game Mechanics:

  • Chaining
  • Connections
  • Network and Route Building
  • Tile Placement
  • Track Movement

Game Specifications:

  • 2 – 4 Players
  • 45 – 60 Minutes
  • Difficulty Weight 2.58

Car Wars: Starter Set

Car Wars is a game featuring arenas and freeways of the future in which the right of way goes to those with the biggest guns.
Players build their vehicle — complete with weapons, armor, suspension, and upgrades. Then they take them onto the road or into the arena. Sixth Edition is a streamlined update of the classic Car Wars. Quicker to build your car, quicker to learn to play, quicker to jump right in.

Game Mechanics:

  • Race
  • Simulation
  • Variable Player Powers

Game Specifications:

  • 2 – 4 Players
  • 60 – 180 Minutes
  • Difficulty Weight 2.38

Captain’s Log

Captain’s Log is a sandbox board game where you will be in charge of a ship from the colonial period and you will compete against other players to become the most famous captain of all.

The game starts with the selection of our ship. You will have a choice between a swift and agile but fragile ship; a well-balanced ship, if you want to play it safe; and a heavy and slow but strong ship. We can transform our ship into a frightening man-o-war and loot boarded ships or into the fastest sailboat ever imagined. We will be able to trade in the market to get doubloons, grow our crew, improve our weapons and load capacity, enrol on a mission and get a reward, explore the ocean to search for treasures, fight against or with others, and above all acquire wealth.

Throughout the game, we will make contact with other ships commanded by our friends (although we know in a board game is better not to rely on friendships). While exploring the map, we will start catching sight of other ships belonging to the different nations in the game. These are Spain, Holland, France, England, and pirates and corsairs. During the game, you will be able to decide if you want to side with any of these nations which will give you a variety of perks. However, nothing in this life comes for free and your acts might take you to make enemies of some other nations which will make their ships come after yours and try to sink you into the ocean.

Game Mechanics:

  • Bias
  • Cooperative Game
  • Modular Board
  • Pick-up and Deliver
  • Race
  • Solo / Solitaire Game
  • Variable Set-up

Game Specifications:

  • 1 – 4 Players
  • 60 – 240 Minutes
  • Difficulty Weight 4.24

Anachrony 🟠

It is the late 26th century. Earth is recovering from a catastrophic explosion that exterminated the majority of the population centuries ago and made most of the surface uninhabitable due to unearthly weather conditions. The surviving humans organized along four radically different ideologies, called Paths, to rebuild the world as they see fit: Harmony, Dominance, Progress, and Salvation. Followers of the four Paths live in a fragile peace, but in almost complete isolation next to each other. Their only meeting point is the last major city on Earth, now just known as the Capital.

By powering up the mysterious Time Rifts that opened in the wake of the cataclysm, each Path is able to reach back to specific moments in their past. Doing so can greatly speed up their progress, but too much meddling may endanger the time-space continuum. But progress is more important than ever before: if the mysterious message arriving through the Time Rift is to be believed, an even more terrible cataclysm is looming on the horizon: an asteroid bearing the mysterious substance called Neutronium is heading towards Earth. Even stranger, the scientists show that the energy signature of the asteroid matches the explosion centuries ago…

Anachrony features a unique two-tiered worker placement system. To travel to the Capital or venture out to the devastated areas for resources, players need not only various specialists (Engineers, Scientists, Administrators, and Geniuses) but also Exosuits to protect and enhance them — and both are in short supply.

The game is played in 4-7 turns, depending on the time when the looming cataclysm occurs — unless, of course, it is averted! The elapsed turns are measured on a dynamic timeline. By powering up the Time Rifts, players can reach back to earlier turns to supply their past “self” with resources. Each Path has a vastly different objective that rewards it with a massive amount of victory points when achieved. The Paths’ settlements will survive the impact, but the Capital will not. Whichever Path manages to collect most points will be the new seat for the Capital, thus the most important force left on the planet…