Category: Competitive Games

Dune: Imperium – Uprising

In Dune: Imperium Uprising, you want to continue to balance military might with political intrigue, wielding new tools in pursuit of victory. Spies will shore up your plans, vital contracts will expand your resources, or you can learn the ways of the Fremen and ride mighty sandworms into battle!

Dune: Imperium Uprising is a standalone spinoff to Dune: Imperium that expands on that game’s blend of deck-building and worker placement, while introducing a new six-player mode that pits two teams against one other in the biggest struggle yet.

The Dune: Imperium expansions Rise of Ix and Immortality work with Uprising, as do almost all of the cards from the base game, and elements of Uprising can be used with Dune: Imperium.

The choices are yours. The Imperium awaits!

Game Specifications:

  • 1 – 6 Players
  • 60 – 120 Minutes
  • Difficulty Weight 3.52

Doggerland

Doggerland was a landmass that connected Great Britain to mainland Europe that disappeared under the North Sea after the last ice age. Humans lived on these fertile lands where multiple resources and animals were found.

In Doggerland, you play a clan at around 15,000 BCE. Your goal is to expand your clan in order to leave a trace of its existence for centuries to come. Players increase their population, make crafts, paint murals in caves, raise megaliths for the gods, and (most of all) survive the rigors of the seasons. To do this, they explore the surrounding territory and adapt to the resources at their disposal. The territory differs in each game, thanks to modular tiles.

Each round, players program their actions, then carry them out. These actions vary, based on available resources, abundance or scarcity around their villages, and also based on the actions of other players. As time passes, resources run out, and clans must migrate to find what they need for their development and survival.

In each clan, there is a leader who brings bonuses, and a shaman who allows powerful and unique actions thanks to knowledge and magic. After 6-8 seasons, the clan with the most points wins.

Game Mechanics:

  • Tile Placement
  • Worker Placement

Game Specifications:

  • 1 – 4 Players
  • 30 – 120 Minutes
  • Difficulty Weight 3.31

Diplomacy

In Diplomacy, each player represents one of the seven “Great Powers of Europe” (Great Britain, France, Austria-Hungary, Germany, Italy, Russia or Turkey) in the years prior to World War I. Play begins in the Spring of 1901, and players must negotiate and make deals with other players in order to have any success in expanding their borders. They will make both Spring and Autumn moves each year. with two kinds of military units: armies and fleets. On any given turn, each of your military units has limited options: it can move into an adjoining territory, support an allied unit in an attack on an adjoining territory, support an allied unit in defending an adjoining territory, or hold its position. Players instruct each of their units by writing a set of “orders.” The outcome of the various orders is basically determined by the total strength of the units involved. There are no dice rolls or other elements of chance. With its incredibly simplistic movement mechanism fused to a significant negotiation element, this system is highly respected by many gamers.

Game Mechanics:

  • Area Majority / Influence
  • Negotiation
  • Player Elimination
  • Simulation

Game Specifications:

  • 2 – 7 Players
  • 360 Minutes
  • Difficulty Weight 3.33

Dinosaur Island: Rawr ‘n Write

Dinosaur Island: Rawr ‘n Write is a roll-and-write version of the critically-acclaimed game Dinosaur Island.

Dinosaur Island: Rawr ‘n Write is a unique game in which players draft dice and then use those drafted dice as workers in a worker placement phase. Then, a fun polyomino puzzle ensues as you try and fit all your attractions and Dinosaurs into your park while buildings roads and routes to the exits for bonus points. At the end of the game, have more victory points than your opponents to win!

Game Mechanics:

  • Dice Rolling
  • Network and Route Building
  • Open Drafting
  • Paper-and-Pencil
  • Worker Placement

Game Specifications:

  • 1 – 4 Players
  • 30 – 45 Minutes
  • Difficulty Weight 2.84

Deep Regrets

Deep Regrets is an unfortunate fishing game about pulling progressively more horrifying things out of the ocean. Decide what to eat, what to sell, what to mount, and how many regrets you’re willing to carry, as you push yourself too far and spiral towards a conclusion in this strategic horror fishing game.

You’ll roll bespoke tackle dice at the start of each turn to determine your strength for that round and then decide whether you’ll stay at sea or return to port to sell fish, buy provisions, and recharge your energy.

Survey the sizes of shadows on the backs of 9 different fish shoals at three depths, determining what you think you can afford to catch and if you want to risk it for a potentially better reward. Flip fish, spend dice, add them to your collection – but beware of reveal and catch abilities that can have various effects on the game! As your eyes spy more and more horrifying things, you’ll collect Regrets cards – which drive up your madness but also give you access to more dice and increase the value of weirder fish. It’s a risk/reward scenario as you balance your madness, knowing that at the end of the game the player with the highest value of Regrets will have to discard their most valuable mounted fish.

Manage you resources, make strategic decisions, leverage madness to your benefit and suppress your Regrets as you try to catch the most valuable haul of weirder and weirder fish in this weird week at sea.

SOLO MODE:
In the solo mode (which you can also co-op), you’ll act as an ichthyologist on a mission to catch and catalog every fish in the sea. Over a campaign of dozens of games, you’ll try to reel in every last fish and document their attributes on provided catalog sheet. At the end of each game, you’ll have to discard an equal value of fish to the regrets you’ve collected and may have to let some fish go to return to another day. At the end of the campaign, you’ll have a catalog of all fish names, depths, values and difficulties that can be used by players in the multiplayer game to help identify what they might fish up!

—description from the designer

Game Mechanics:

  • Cooperative Game
  • Push Your Luck
  • Re-rolling and Locking
  • Set Collection
  • Solo / Solitaire Game

Game Specifications:

  • 1 – 5 Players
  • 30 – 150 Minutes
  • Difficulty Weight 2.35

DC Forever

In the deck-building game DC Forever, you pick two iconic characters pulled from the pages of DC Comics to form your own squad of heroes or rogues. These characters have unique powers that form the starting cards of your deck, along with basic resource cards.

During play, you recruit new characters to your team, each with unique decks and gameplay, and choose which of their cards to add to support your strategy as the game progresses. Heroes and rogues will clash at classic DC Comics locations from the shadowy alleyways of Gotham City to the subaquatic depths of Atlantis.

Rogues want to achieve their master plan by completing five schemes, but they’ll be equally happy to knock out all of the heroes since no one will remain to oppose them. For their part, the heroes want to either capture all of the rogues or place thirty citizens in sanctuary; you may not be able to stop the schemes, but if people are safe, then you’ll still call this a victory.

DC Forever features eighteen playable characters and hundreds of cards from which to choose during play.

Game Mechanics:

  • Deck Building
  • Variable Player Powers

Game Specifications:

  • 2 – 4 Players
  • ~30 Minutes
  • Difficulty Weight 3.20

Darwin’s Journey

When all you can identify in the horizon for many long days is the line that detaches the sea from the sky, the glimpse of a distant shore appearing before you will make you shiver at the understanding that the adventure is about to begin.

You find yourself astonished, landing on the shore that will be the origin of an extensive exploration through the Galapagos, a magic place of inconceivable beauty and endless biodiversity. There, you will gather repertoires and expand your knowledge of the natural sciences. Your eyes will learn how to detect the hidden species in the tropical forest, gazing at the countless colors and textures of nature. After inspiring hours spent studying and getting to enlightening conclusions, you will rest under a sparkling sky, admiring the stunning complexity of the animal realm.

Darwin’s Journey is a worker-placement Eurogame in which players recall Charles Darwin’s memories of his adventure through the Galapagos islands, which contributed to the development of his theory of evolution.

With the game’s innovative worker progression system, each worker will have to study the disciplines that are a prerequisite to perform several actions in the game, such as exploration, correspondence, gathering, and dispatch of repertoires found on the island to museums in order to contribute to the human knowledge of biology. The game lasts five rounds, and thanks to several short- and long-term objectives, every action you take will grant victory points in different ways.

Game Mechanics:

  • Contracts
  • Pick-up and Deliver
  • Set Collection
  • Solo / Solitaire Game
  • Variable Set-up
  • Worker Placement

Game Specifications:

  • 1 – 4 Players
  • 60 – 120 Minutes
  • Difficulty Weight 3.90

Daitoshi

We have finally perfected the power of steam, and we can now use it to our advantage! We live in an unprecedented era of progress, and new steam-powered inventions are developed faster than ever. Cities are growing, trade is flourishing, and we are developing our most ambitious machine ever: a giant contraption that will bring even more progress to the city. Yes, some trees are being cut down, and the river doesn’t flow as plentifully as before, but there’s still an abundance of trees and water, and we can use the extra space to expand our city — and it’s not like the old creatures on those forests can do anything about it.

On your turn in Daitoshi, you either produce or move your magnate to a new district in which you will be able to send your workers to work, command the exploit of forest or river hexes to fuel your endless need for steam, and perform an action to expand and show your greatness to the city.

These actions not only help you in your search for acknowledgement, but help all the inhabitants of the big city. You will expand the city and electrify its districts, discover and develop new steam-powered inventions, and trade with faraway cities. You may even help the city build its gargantuan project: the mega-machine. Some forests might be cut down, and some rivers may be dried up, but in your generosity, you will help the displaced workers from those areas by giving them new jobs at your service.

Old legends suggest the forests and rivers are guarded by Yōkai, but progress can’t be stopped because of some old fairy tales. Just in case, though, it could be wise to participate on some reforestation projects and hide your participation in the abuse of the natural resources…

—description from the publisher

Game Mechanics:

  • Follow
  • Modular Board
  • Rondel
  • Variable Set-up
  • Worker Placement

Game Specifications:

  • 1 – 4 Players
  • 120 Minutes
  • Difficulty Weight 3.94

Cities

You’ve been tasked by the city council to put together a plan to transform a whole neighborhood in the city. You have the opportunity to build new housing, office buildings, parks, and leisure areas near the waterfront. It is in your hands to make the city a better place.

Cities is a city-building game in which you draft the best projects and arrange them in your own playing area. With action and resource draft mechanisms, it will give you the opportunity to visit the cities of Sydney, Venice, New York, Barcelona, Rio de Janeiro, Lisbon, Mexico City, and Buenos Aires. Can you design the most magnificent neighborhood?

The game is played over eight rounds (or four rounds in a two-player game). Each round, players use their workers to collect 1 scoring card, 1 city tile, 1-2 feature tiles, and 2-4 building pieces. City tiles are made up of park spaces, water spaces, and building spaces. Building pieces are placed on building spaces of the same color to form buildings, which can be 1-4 stories high. Whenever a player fulfills an achievement, they place one of their discs on the achievement board. At the end of the game, players add up the points they have gained from all of their scoring cards and achievements.

Game Mechanics:

  • Contracts
  • Pattern Building
  • Set Collection
  • Tile Placement
  • Variable Set-up
  • Worker Placement

Game Specifications:

  • 2 – 4 Players
  • ~45 Minutes
  • Difficulty Weight 1.92

Battalion: War of the Ancients

Take charge of the formidable Roman legions and their allies. Command the powerful crossbowmen of the Han dynasty as they traverse unfamiliar deserts. Steer the renowned Greco-Bactrian cavalry, and fight for every oasis. Direct Hannibal’s diverse array of mercenaries, elephants, and the Sacred Band of Carthage.

To lead is to walk the tightrope. Choose a faction, consider its ranks, assemble them into units, and as they fight, carefully balance their orders and sustain your forces in the field. The unique traits of each rank tile will make your units stronger, but combine too many and your units will become unwieldy.

Battalion: War of the Ancients is an accessible two or four-player game. Command a wide range of units from four playable historical factions, each with their own strengths and weaknesses. Employ faction-specific tactics cards to outmaneuver your opponents. Compose your unique forces with rigor. Judge the tempo of battle with precision. Seize victory for your people!

Game Specifications:

  • 2 – 4 Players
  • 20 – 45 Minutes
  • Difficulty Weight 1.88