Tag: Open Drafting

Games with Open Drafting mechanics allow players to choose new resources from a shared pool. The pool of resources is public, meaning all players will see available options.

Fountains

Welcome to the elegant city of Florimelle, where a grand beautification effort has begun. In Fountains, you’ll become a master Fountaineer tasked with transforming Florimelle’s gardens and plazas by creating the most magnificent Fountain the world has ever seen!

Fountains is a take-and-make game in which each player starts with a round fountain that features a spout and room for four features.

On a turn, move one of the tokens 1-3 spaces clockwise around the central board, skipping occupied spaces, to land on an empty space. You then take the top tile next to this token and add it to your board. You can expand out or up or both, but you want to ensure that you have a spout at your highest level and water flowing through all of your lower levels or else you’ll have dead zones that won’t score. If you stop next to the tiny oval features instead of a tile stack, choose one of these features and add it to an empty space in your fountain.

When someone lands on the green, blue, or white space with the matching colored token, everyone scores for the linked item: lilypads, separate pools linked by constant water flow, and fish. (Fish come in three types, and the player who scores fish chooses which color scores.) For each item, you score 1, 2, 3, etc. points if the item is on the first, second, third, etc. level.

When a player hits a point threshold, players then score for all three colors once again, as well as endgame bonuses such as 2 points per coin icon and 4 points for a set of fish in the three colors.

Game Specifications:

  • 1 – 5 Players
  • 30 – 45 Minutes
  • Difficulty Weight 2.18

Castle Combo

Castle Combo is a tableau-building game that combines simplicity with deep, engaging gameplay, offering highly satisfying experiences.

Each player will spend coins to draft 9 cards from 2 open markets on the table (the lower and upper city), creating along the game a 3×3 square of people interacting with each other to trigger instant effects and end-of-game bonuses.

Each turn, you add a character to your tableau — a seemingly straightforward action that packs a punch regarding strategic decisions. You’ll need to carefully manage your Keys to influence the Messenger pawn at critical moments, as it controls which characters are available for recruitment from two different areas – peasants and nobles.

Balancing your Gold reserves is equally important, ensuring you can afford the characters that best suit your strategy throughout the game. Selecting the right characters is crucial to maximising their immediate effects and the points they will contribute at the game’s end. Finally, carefully arranging these characters on your 3×3 board is key to unlocking their full potential.

After everyone has played 9 turns (i.e., everyone has 9 characters in front of them), the player with the most points in their tableau wins the game.

Game Specifications:

  • 2 – 5 Players
  • 10 – 25 Minutes
  • Difficulty Weight 1.73

Ancient Knowledge

Heirs to an exceptional knowledge that has survived the ages, it is now up to you to preserve the vestige of your civilization.

Ancient Knowledge is a strategic card game in which you erect monuments and build artefacts to pass on your knowledge. Time will make your constructions ephemeral,so make the right decision and combine the many cards at your disposal, because all knowledge is doomed to disappear…

It’s up to you to find the best synergy so that you can pass down knowledge before the decline of the emblematic monuments you have constructed, monuments we still find nowadays in the four corners of the globe. From Mexican pyramids to the Sphinx of Giza, passing through the famous cities of Tiwanaku and Babylon, only the cleverest builder will shine through the ages and seize victory. In this game, your only enemy is time.

Prove to your opponents that you are the worthy representative of your Legacy!
Will your monuments withstand the trial of time?

Game Specifications:

  • 2 – 4 Players
  • ~75 Minutes
  • Difficulty Weight 2.72

Forest Shuffle

In Forest Shuffle, players compete to gather the most valuable trees, then attract species to these trees, thus creating an ecologically balanced habitat for flora and fauna.

To start, each player has six cards in hand, with cards depicting either a particular type of tree or two forest dwellers (animal, plant, mushroom, etc.), with these latter cards being divided in half, whether vertically or horizontally, with one dweller in each card half.

On a turn, either draw two cards — whether face down from the deck or face up from the clearing — and add them to your hand, or play a card from your hand by paying the cost, then putting it into play.

During set-up, three winter cards were placed into the bottom third of the deck. When the third winter card is drawn, the game ends immediately, then players tally their points based on the trees and dwellers in their forest. Whoever scores the most points wins.

Forest Shuffle is the first in a line of Lookout games sporting the Lookout Greenline label, produced on FSC certified paper and avoiding plastic completely.

Game Specifications:

  • 2 – 5 Players
  • 40 – 60 Minutes
  • Difficulty Weight 2.21

Food Chain Magnate

“Lemonade? They want lemonade? What is the world coming to? I want commercials for burgers on all channels, every 15 minutes. We are the Home of the Original Burger, not a hippie health haven. And place a billboard next to that new house on the corner. I want them craving beer every second they sit in their posh new garden.” The new management trainee trembles in front of the CEO and tries to politely point out that… “How do you mean, we don’t have enough staff? The HR director reports to you. Hire more people! Train them! But whatever you do, don’t pay them any real wages. I did not go into business to become poor. And fire that discount manager, she is only costing me money. From now on, we’ll sell gourmet burgers. Same crap, double the price. Get my marketing director in here!”

Food Chain Magnate is a heavy strategy game about building a fast food chain. The focus is on building your company using a card-driven (human) resource management system. Players compete on a variable city map through purchasing, marketing and sales, and on a job market for key staff members. The game can be played by 2-5 serious gamers in 2-4 hours.

Game Specifications:

  • 2- 5 Players
  • 120 – 240 Minutes
  • Difficulty Weight 4.19

Floriferous

YOUR GARDEN AWAITS
Spend the afternoon in your Floriferous garden. Relax while enjoying this elegant game of strolling through your garden and collecting flowers. Find joy in the abundance of nature. Find the most joy by collecting flowers and pairing them with abundance, desire, and mastery cards.

Floriferous is played over three days, which are divided into five turns. Each turn, a player moves one step through the garden. After each move, the player picks up a flower or desire card. After three days, players sum their scores for their desires, mastery, and points earned during the game. The player with the most points wins.

Game Specifications:

  • 1 – 4 Players
  • 20 – 30 Minutes
  • Difficulty Weight 1.71

Etherstone

Nobura is a forgotten planet shrouded in mystery. The story told that a cosmic being sacrificed its divine essence to breathe life into its desolate lands. Etherstones shaped the planet’s biomes and interconnected all living beings with nature. Yet, the lurking threat of the Vacuous, a parasitic force born from the depths of Nobura, poses a challenge to life on the surface, weaving a tale of divine sacrifice. Nobura has always been part of a paradoxical loop of life and death, where the forces of creation and destruction dance in an eternal cosmic struggle.

In Etherstone, players embody faction leaders uniting forces to avert the impending extinction, striving to gain the most victory points through various means, such as summoning cards, overcoming threats, and utilizing their abilities as effectively as possible.

The first stage of the game will be drafting your hand of 7 cards and your leader card. Alternatively, for the first few matches, players can take a pre-made hand of cards with the matching Leader. Leaders have a set number of life points, a strength value, and a persistent asymmetric ability.

During your turn, you can take only one action among the following: Dice Draft, Summon, Attack, Rest, Void Pact.

Players will win by gaining victory points while doing several different actions and the game will end if any of the end-game conditions are met:

  • The active player has no cards left in their hand.
  • There are no cards left in the Threat deck.
  • The victory point pool has no more tokens in it.

Game Specifications:

  • 2 -40 Players
  • 30 – 60 Minutes
  • Difficulty Weight 2.37

Downtown Farmers Market

Downtown Farmers Market takes you to your favorite time of the weekend, but today’s trip might require a little bit more thinking than usual. Your task: Line up eight challenge tiles to create two axes, then place an ingredient tile at the intersection of two challenge requirements each turn.

At the end of the game, check which rows and columns have the ingredients required to complete the corresponding challenges and earn points!

Game Specifications:

  • 2 – 4 Players
  • ~20 Minutes
  • Difficulty Weight 1.42

EGO

We are not alone! It is the 23rd century, and proof of alien life has finally been discovered beyond our solar system. In fact, recent developments in technology have triggered a cascade of discoveries throughout the galaxy; intelligent life and advanced civilizations are now known across many planets, moons, and asteroids in the Milky Way. Now the race is on to establish interstellar relations with the aliens. The only chance we have of reaching alien life is by pooling our resources to build the required Super Ship. In an unprecedented, albeit uneasy, co-operation between the planetary governments, the peoples of our solar system have finally built the first of these Super Ships. Now, the coalition known as the Extraterrestrial Greeting Organization — EGO — is now ready to launch our first mission.

In EGO, players proceed through a sequence of major and minor events including auctions, drafts, risks, and more. Risks and egos are the lifeblood of this game as players will frequently find themselves in a game of chicken with their rival ambassadors as they try to impress various alien civilizations and earn political power. At the end of the game, players earn significant bonus points or suffer serious penalty points depending on how offensive the aliens find them to be. Ultimately, the ambassador with the most prestige and respect will earn a seat in the Galactic Senate and be crowned the winner of the game.

EGO is a drastic reimagining of the strategic, push-your-luck auction game, Beowulf: The Legend and introduces many innovations by:

  • Revamping the polarizing risk mechanism while preserving its excitement and drama
  • Increasing the set-up variety with a randomized sequence of interchangeable civilization boards
  • Streamlining the endgame push-your-luck token system in which players can score big or suffer immensely
  • Introducing exciting new features such as currency cards and transmission events
  • Balancing the bidding tie-breaker system with the simple solution of ranked cards
  • Speeding up the playtime with a condensed and focused sequence of events
  • Doubling the number of unique special cards that can be drafted as rewards
  • Spicing up the risk events with varying rewards and penalties
  • Sharpening the endgame hand management decisions with tempting rewards following a climactic final auction
  • Broadening the appeal of the theme and presentation with vivid galactic artwork by Marie Bergeron

Game Mechanics:

  • Auction / Bidding
  • Hand Management
  • Modular Board
  • Open Drafting
  • Push Your Luck
  • Variable Set-up

Game Specifications:

  • 2 – 5 Players
  • 40 – 80 Minutes
  • Difficulty Weight 2.40

Everdell: Silverfrost

Silverfrost is the next standalone edge of the map series of Everdell. Beyond the snow-capped Spirecrest mountains to the south of Everdell Valley, lies the bold country of Silverfrost. It is your task to build and maintain a city in this challenging landscape. You must clear the piling snow, burn the fires to keep your citizens warm and prosperous, and complete important quests for the Ranger’s Guild.

In Silverfrost, you send critter workers to various Locations on the board, cards, or the mountain to gather resources and activate unique effects. You use these resources to play cards face up in front of you, forming your own city. Each turn, you take 1 of 3 possible actions — Place a worker, Play a card, or Prepare for the next season.

You may place 1 of your workers on any Basic Location, Red Destination card in your city or opponent’s cities, the Forge, the Hot Springs, or a mountaintop Beacon, so long as it is not blocked by Snow or another worker. You then claim the listed resources or perform the action. If there is Snow at the location, you must first spend a Fire resource to clear the snow pile. If you use your unique Ranger worker, you can visit an occupied location, or gain a Fire resource if visiting a location alone.

To play a card, you must pay the listed cost of resources. If it is a Critter, you may instead play it for free by using 1 of your 2 Chimneys, so long as you have the necessary Fire to light it. Cards may be played either from your hand, or from the area of face-up cards on the board known as the Valley. Nearly all of the cards in Silverfrost feature new and powerful abilities, offering a huge variety of strategic depth and combos to explore.

If all of your workers are deployed, you may prepare for the next season by bringing back all of your workers, gaining a new worker, and performing the action described for the following season, introducing new snowfall to the board and to your city, as well as other challenges. A player is finished when they have played through the last season (Spring) and cannot perform any more actions. After all players have finished, the player with the most points is the winner.

Game Specifications:

  • 1 – 4 Players
  • 30 – 120 Minutes
  • Difficulty Weight 3.23