Category: Ω Board Games

GUBS: A Game of Wit and Luck

GUBS: A Game of Wit and Luck invites you to partake in the secret struggle of the Gubs. Each player competes to build the largest, strongest colony by the time the three dreaded Letter Cards emerge from the deck and end the game. Their world is a place filled with danger; from giant Omen Beetles who consume the delicate Gub Cities to Flash Floods to deadly Wasps, your gubs hardly stand a chance on their own… but arm them with Spears, let ride the valiant Toad Riders, build Mushroom Barricades and lead your colony through the forest underbrush and to victory.

Wit and Luck. You’ll need them both. The gubs are counting on you.

Game Specifications:

  • 2 – 6 Players
  • 20 Minutes
  • Difficulty Weight 1.36

Grizzled, the

The Grizzled is a cooperative game about survival in the trenches during the first World War where players win or lose together.

Each round, the current team leader will choose how many cards every player draws. Then, going around the table, players must either play a card in their hand or back out of the mission. Each card represents either threats to the team (such as mortar shells and weather conditions) or negative personality traits (such as frightened or obsessive). At the end of the round, more cards are added to the draw deck. The game ends only if the players can deplete the draw deck as well as their hands without letting time run out.

If one threat shows up too many times, the team fails the mission. The team must play their threats correctly in order to gain any progress. However, most of the information in a players hand remains secret throughout the game.

Planning, teamwork, and a little luck are the tools you’ll need to win this cooperative game for two to five players.

Game Specifications:

  • 2 – 5 Players
  • 30 Minutes
  • Difficulty Weight 1.97

Grimm Forest, the

Welcome to The Grimm Forest, where family members of the legendary Three Little Pigs are having an epic house building competition. But this is no ordinary competition as all the most famous Fairy Tale characters will be looking on and occasionally lending a hand.

Who will benefit most from the cunning of Robin Hood, the beauty of Snow White, the bountiful gifts of the Golden Goose or the dark witchcraft of the Evil Queen?

Using only their wits, a handful of sharp steel tools, and a few stacks of resources gathered at great risk from fields, brickyards, and even the dark and deadly Grimm Forest itself, each player must compete to be the first to build 3 Houses and gain the title of Royal Builder.

Players are encouraged to use any of the devious tricks they have read about in the many books of Fables found throughout the land. Some will have their plans wrecked by that villain of old, the Big Bad Wolf, while others will gain bricks, straw, and wood by the cart load.

Who will brave the dangers, avoid foul monsters, and bring home the victory? There is only one way to find out… get ready to venture into …The Grimm Forest!

Grimm Forest is a 2-4 player strategic game of Hidden Movement, Resource Gathering, and House Building. It is a medium weight game that plays in approximately 45-60 minutes.

During the game, players will play cards secretly to move to various Location boards where they attempt to gather resources. Using their deduction skills and a hand full of Fable cards, players attempt to guess each other’s plans and make the most of their actions while disrupting the other player’s plans.

After resources are collected during the Gather Phase, players will enter a Building Phase where they can use those resources to build Wood, Straw, or Brick Houses. Whenever a player builds a Wall Section on one of their houses, a helpful Friend from the nearby forest comes to lend a hand. Players may choose to accept the help of that Friend, but occasionally it makes more sense to send that Friend to a different player, sometimes discarding their current Friend in the process.

With 16 unique Fable cards and 12 powerful Friend cards, gathering resources in the Grimm Forest can be a difficult and challenging endeavor.

Work hard, deduce correctly, avoid the treachery of the other builders and the sharp teeth of the lurking monsters, and you just might have a chance!

Game Specifications:

  • 2 – 4 Players
  • 45 – 60 Minutes
  • Difficulty Weight 1.93

Grifters: Nexus

Grifters operate on the fringes of The Dystopian Universe, eager to take advantage of every opportunity to profit from the chaos caused by the resistance. Players take on the role of powerful crime bosses, building their criminal organizations by carefully recruiting new operatives with specialized skills. During the game, the players’ criminal teams will steal ISK from the government, powerful corporations, and each other via cons, blackmail, daring heists, and a multitude of other nefarious deeds. As always, money is power in The Dystopian Universe and the player with the most ISK at the end of the game is the winner.

Grifters: Nexus is a standalone game that is also an expansion for Grifters, which was released by Indie Boards and Cards in 2016. Nexus uses the same core “cool down” mechanisms found in Grifters, and introduces 15 new specialist cards, new mechanisms and a new job card system.

Game Specifications:

  • 2 – 4 Players
  • 30 Minutes
  • Difficulty Weight 2.00

Grifters

Grifters is a hand-building game that has all the fun of deck-building games, without the deck. Set in the Dystopian Universe, players take on the role of powerful crime bosses, building their criminal organizations by carefully recruiting new operatives with specialized skills and directing their team’s nefarious deeds. All of your specialists are either in play or in your hand, ready to be used as you command. This unique hand-building mechanism gives you total control of your strategy.

Grifters is all about stealing as much money as you can from the corrupt government, malicious corporations, and your rival players. Each player starts the game with a hand of six Specialist cards, each with unique abilities. Your objective is to use this team of six Specialists to recruit more criminals, complete jobs, steal from the government coffers and swindle your opponents.

Each specialist has a special ability and skill. On your turn you can play a single specialist to perform their ability, or you can play a team of specialists to use their combined skills to complete a job. This means every specialist is a valuable asset to your criminal enterprise, earning immediate benefit through abilities and valuable end-game bonuses by completing jobs against the same target. And because all the cards in your deck are always available, you decide how to maximize your play.

Grifters uses a unique card “cooldown” system to control the use of your cards. On your turn, you play one or more specialist cards into the first “Night” of your hideout. If you already have a specialist card, or a team of specialist cards, in night one those cards advance to night two and push other cards through your hideout.

When a card is pushed out of the third night of your hideout it enters the refresh area. Any cards in your refresh area will return to your hand at the end of your turn.

The game ends when the coffers run out of money, there are no more jobs left to complete, or if there are no more specialists cards left for recruiting. End game bonuses are calculated for completing multiple jobs against the same target. The player with the most money wins.

Game Specifications:

  • 2 – 4 Players
  • 30 Minutes
  • Difficulty Weight 1.79

Green Team Wins

The game is played over 15 rounds, where players will simultaneously answer one question at a time.

There are three types of questions: Fill in the Blank, This or That, and Multiple Choice. To set up the game, randomly choose 5 cards from each type and shuffle them.

Everyone will be asked the same question, then writes down their responses at the same time. All players with the winning answer join the Green Team and score points. If your answer is not the most popular among the other players, then you join the Orange Team and score zero points for that round. Players joining the Green Team from the Orange Team will score one point. Players who are on the Green Team and stay on it will earn two points.

But it’s not about having the best answer, or the smartest answer, or the funniest answer. Only the most popular answer wins – the one that the most players at the table wrote down.

To win, get on the Green Team, stay on the Green Team, and win – because that’s what the Green Team does. They win.

Game Specifications:

  • 3 – 12 Players
  • 15 Minutes
  • Difficulty Weight 1.05

Great Western Trail: New Zealand

Kia ora, and welcome to Great Western Trail New Zealand!

Towards the end of the 19th century, you established yourself as a runholder (owner of a sheep station) on the South Island of New Zealand. Recent years have seen your family farm prosper by diversifying your breeds of sheep and increasing the value of your wool.

With the dawn of the new century, difficult challenges have arisen. You must acquire improved and valuable breeds of sheep to ensure the prosperity of your family business and the labourers who work for you. Decide whether to focus on your past strengths or to diversify into new ventures. Will the beginning of the 20th century be as rewarding as earlier years, or will the efforts of others surpass your strategy? Good luck, and kia kaha!

In Great Western Trail New Zealand, you move your runholder along a trail that winds and forks from the lower left corner of the game board to Wellington in the upper right. Along your path, you perform actions that provide you with various ways to earn victory points.

Each time your runholder reaches Wellington, you deliver sheep to a local or foreign trading post, which may also be worth victory points. Afterwards, your runholder continues its movement again.

Game Specifications:

  • 1 – 4 Players
  • 75 – 150 Minutes
  • Difficulty Weight 4.01

Great Western Trail: El Paso

El Paso at the end of the 19th century: Five railroad companies have connected the Sun City to their network and made it a major hub for the cattle trade. Ranchers from the surrounding parts of Texas and Mexico drive their cattle into the city to send them on their long journey to the north, east, and west of the United States.

In Great Western Trail: El Paso, you take on the role of the ranchers of that time and bring your best cattle to El Paso to earn money and victory points. Hire more cowboys, builders, and engineers to get closer to your goals:

Buy cattle to increase the value of your herd!
Construct buildings to unlock more actions!
Participate in the expansion of the railroad and secure the most attractive contracts!
El Paso is mechanically based on its predecessors in the Great Western Trail trilogy. It can serve as an introduction to the series and is the perfect game for game nights when there is not enough time for its big brothers!

—description from the publisher

Game Specifications:

  • 1 – 4 Players
  • 60 – 90 Minutes
  • Difficulty Weight 2.84

Great Wall, the

The Great Wall is a new asymmetric worker/soldier placement game with engine building themes and a twist in form of a constantly attacking AI (Mongolian Horde) that requires players to sometimes cooperate in order to defeat it. This is a new major board game from Awaken Realms.

Players will control ancient clans in China trying to defend against invading Mongolian hordes and build a Great Wall. While every player will want to win (by earning VP = Honor) they also need to sometimes cooperate to defend against the hordes. Each clan will be asymmetric through its chosen Leader (resource production/starting resources/starting workers and units) and this asymmetry will increase as the game progresses (players will hire Advisors with unique skills, often creating unique engines).

In The Great Wall, the players take the role of Generals defending the Wall against the Mongol Horde. The game is played over a series of turns called Years, each divided into 4 parts called Seasons.

During Spring, new barbaric hordes invade the fields in front of the Great Wall and prepare to launch their assault. Summer is the time when generals prepare for the assault and mobilize their forces. During Fall, players take their turns, playing Command cards, resolving their effects and Activating Locations to gain various benefits. In Winter, the last layer of Defense is activated, then, the hordes try to assault the Walls.

During the course of the game, players will create their own unique engines based on their clan strength as well as interact with other players during all phases of the game, trying to get the most Honor points, which can be gained in a lot of different ways.

At the end of the game, the player with the most Honor wins.

—description from the publisher

Great Split, the

In The Great Split, you draft cards to collect riches such as gems, gold, artwork, and tomes, adding them to your collection to make it the most prestigious of all!

You start each round by splitting your cards into two groups, then you pass your wallet to the player on your left — but only one group of cards will be given back to you. You split, they choose! Don’t despair, though, because while your opponent is looking at your split, you also receive a similar offer from the player on your right, so choose wisely. When your hand is complete, play your cards to add all those riches to your collection.

Each type of riches awards you prestige points in different ways, so maintain a balanced collection of gems, keep an eye on the value of the art market as it evolves, and pile up priceless tomes. Depending on how each player builds their collection, different riches will take on a different value for each of them. Show off your best haggling skills in crafting your split, and create the perfect offer to push your opponent to take what you want them to take…leaving you with the tastiest loot!

Be prepared for when the mid-game scorings are triggered. Manage your gold reserves sensibly to get additional riches, and make your collection just right!

—description from publisher

Game Specifications:

  • 2 – 7 Players
  • 45 Minutes
  • Difficulty Weight 2.06