Author: OTSG Staff

Dice Realms

In Dice Realms, players vie to improve and expand their Medieval realms, while contending with Fate. Realms are represented by customizable dice with faces that can be popped out and upgraded for better ones.

Each game is different as during setup, players draw five tiles (from a bag of 35) to determine which extra die faces will be available beyond the five standard lines of faces: lands (victory points), farming (grain), commerce (coins), settlements (defense), and progress (upgrades). Each player begins with two identical dice and can gain more dice during play, in addition to upgrading their starting dice.

Play is mostly simultaneous. To begin, players roll their dice, with one player rolling the Fate die, which affects all players.

If Winter appears on the Fate die, players must pay 1 grain for each die they own or take a -2 point “misery” chip for each grain they lack. Players may then re-roll one die for free and use any re-roll or “set-a-die” tokens (that allow you to choose the die face result) that they have previously invested in for further control.

Players then resolve any attacks showing, starting with the Fate die and then clockwise, with each player’s attack affecting all their rivals. Each shield showing on your dice lets you ignore one attack. Successful attacks can cost players grain, the use of a die for a turn, or even the loss of a die face (which can be later rebuilt).

Players collect any victory points (VPs), grain, and coins shown on their die faces. Coins are used to acquire upgrades, purchase re-roll and set-a-die tokens, repair destroyed die faces, or buy a new die — which also costs 2 grain — expanding their realm. At most 1 coin can be saved in your treasury from round to round.

Upgrades are the heart of the game. Players receive upgrades from upgrade symbols showing or by spending coins. Die faces have 1, 2, or 4 dots on them. To change from a 1 to a 4 in the same color — such as from a yellow face collecting 2 grain to the 4-dot version that collects 4 grain and 2 coins — costs three upgrades, whereas changing from one face to a different color face at the same level costs just one upgrade.

Using upgrades, crossgrades, and the “free reroll” each turn, players can craft their dice to specialize them and dramatically “tilt” the probability that a desired face is rolled. Of course, players will want different things at different times: upgrades to get going; coins to expand their realms; food if a string of harsh winters are rolled; defense against that pesky Robber on the Fate die; VP chips to race for victory; or whatever die face is the key to winning a particular setup.

If during a round any player needs to use a 10 VP token, a -10 misery token, or a 10 grain token (because all of the smaller value tokens have been used), then the game ends after finishing that round; otherwise, the player with the Fate die passes it clockwise to the next player and a new round begins.

When the game ends, players tally their points earned, both from VP chips and improved die faces, with 2-dot faces being worth 1 VP and 4-dot faces being worth 2 VP. Whoever has the most VPs wins.

Game Mechanics:

  • Deck, Bag, and Pool Building
  • Dice Rolling
  • Re-rolling and Locking
  • Variable Set-up

Game Specifications:

  • 1 – 4 Players
  • 45 – 60 Minutes
  • Difficulty Weight 2.40

Dice Miner

The Dwarves once lived beneath three mighty mountains. After centuries of war they defeated their age-old enemies the Dragons. Moving to the surface, the Dwarves built magnificent cities and won renown for their heartening beer.

But the Dragons have returned. Now, the Dwarves must remember their roots, clear old tunnels, and return to ancient caverns while fighting their primeval foes.

In each of three rounds, custom dice are rolled onto the mountain. You are a Dwarf hero, drafting dice for your hoard. Scores are tallied after each round before you re-roll your dice and the mountain is refilled.

Ultimately, Dice Miner is a game about drafting the dice you covet, adding them to your hoard, and pushing your luck to build massive combos and score as many points as you can.

Game Mechanics:

  • Dice Rolling
  • Open Drafting
  • Variable Player Powers

Game Specifications:

  • 1 – 4 Players
  • 20 – 30 Minutes
  • Difficulty Weight 1.66

Dice Hospital

In Dice Hospital, a worker placement game, players must treat as many patients as possible to appease the local authorities! Players use their hospital staff to treat patients on their personal hospital player boards. However, players may also call in specialist staff to react to certain situations that arise to score more points with the authorities! The game uses worker placement mechanics for the staff, dice as the patients where low scores indicate low health and a personal player board of actions to treat patients. The player with the highest reputation wins the game!

Game Mechanics:

  • Action Drafting
  • Action Points
  • Dice Rolling
  • Modular Board
  • Solo / Solitaire Game
  • Worker Placement

Game Specifications:

  • 1 – 4 Players
  • 45 – 90 Minutes
  • Difficulty Weight 2.33

Dice Forge

Heroes, stand ready! The gods are offering a seat in heaven to whichever hero defeats their rivals. Your courage and wits will be your most precious allies as you use divine dice to gather resources along the road to victory.

Your divine dice are exceptional, with removable faces! Customize your dice to make them more powerful as the game progresses. Sacrifice gold to the gods to obtain enhanced die faces. Upgrade your dice to produce the resources you need. Overcome ordeals concocted by the gods to grow in glory and earn rewards. Skillfully manage the luck of the dice and take charge of your destiny. Only the greatest will ascend to the heavens!

Dice Forge is a development game featuring innovative mechanics based on dice with removable faces. In this dice crafting game, players build their own dice. Roll your dice, manage your resources, complete ordeals before your opponents and explore multiple winning strategies.

Now you control the luck of the dice!

Game Mechanics:

  • Deck, Bag, and Pool Building
  • Open Drafting
  • Random Production

Game Specifications:

  • 2 – 4 Players
  • ~45 Minutes
  • Difficulty Weight 1.97

Dice City

The Kingdom of Rolldovia is in turmoil. Her royal highness, the Queen, has decreed that there will be a new capital after the old one was sacked by hordes of barbarians and bandits from the south. As leaders of one of the country’s influential noble families, players vie with each other to establish their provincial city as the best home for Rolldovia’s new capital. You must choose your city’s path in gaining the approval of all others in the kingdom.

Dice City is a “dice-crafting” game in which the locations in your city act as the changing faces of your dice each turn. Use tactics and strategy to press your claim!

You each have several ways to promote your city; create strong armies; construct wondrous buildings; or open up trade routes. The secret is to manage your city and its natural resources carefully to make the best of your fortunes.

Game Mechanics:

  • Dice Rolling
  • Solo / Solitaire Game
  • Take That

Game Specifications:

  • 1 – 4 Players
  • 45 – 60 Minutes
  • Difficulty Weight 2.02

Diabolik: Heists and Investigations

In Diabolik: Heists and Investigations, players will experience in first person the “impossible thefts” that are told every month in the comic books, both from the side of Diabolik and Eva Kant, and from Inspector Ginko and the police.

The mechanics are that of hidden movement, but with the exception that when discovered, the criminals will be forced to flee on the main board, visible to all cops. Thanks to the cards, every turn offers different situations.

The Criminals will have to complete two heists out of the three available to win the game and to do so they will have to move hidden in the shadows, leaving traces of their path that the Police will have to find to ruin the plans of the Criminals.

The Police will have the hard job of investigating the traces of Diabolik and Eva, but they are not alone, in fact they will have the opportunity to call four total Police Officers to help, to keep every corner of the city under observation. To win the game, the cops will have to raise the Danger Level to the maximum on the Danger Track. Usually, solving a Clue increases the Danger Level by 1 point, but that’s not the only way to do it. On the other hand, if Eva or DIabolik complete a Heist, the Danger Luevel is lowered.

In their turn, each player can perform a maximum of 3 individual actions. The only exception is for drawing, discarding or playing cards, which is a repeatable action.

Game Mechanics:

  • Action Points
  • Contracts
  • Deduction
  • Roles with Asymmetric Information
  • Targeted Clues
  • Team-Based Game
  • Variable Set-up

Game Specifications:

  • 2 – 4 Players
  • 60 – 90 Minutes
  • Difficulty Weight 2.25

Detective: A Modern Crime Board Game – Season One

Detective: A Modern Crime Board Game – Season One, a.k.a. Detective: Season One, is a fully co-operative, deeply immersive board game in which 1-5 players take on the roles of investigators trying to solve a crime.

Detective: Season One is a new product in the award-winning Detective line, one with a shorter playing time that’s tailored for a mystery game night with simpler family-friendly rules. The game consists of three standalone cases, and each of them can be played in around 90 minutes. Each of the cases challenges players with different settings and styles. The cases are:

• Blood, Ink, and Tears moves the action to Great Britain, where players visit an old mansion and discover family secrets from the past that lead them to clues behind the mysterious death of the family patron. Fans of Agatha Christie’s novels will find themselves at home in this rather funny case!

• Solid Alibi throws players in the middle of a bloody conflict between gangs and criminals in the Italian district. Players have to not only solve the crime and discover who killed Robert Parkson, but also witness growing tension in the district and find out who to trust in the spiral of violence and mutual accusations!

• Natural Causes takes players to a university campus in the U.S. Professor Calvin Higgs is found dead in his lab at the Biology Institute of Virginia University. Players need to find out whether his death is from natural causes, or perhaps there’s someone in his surroundings responsible for this horrible crime. But what could be the motive?

Game Mechanics:

  • Cooperative
  • Deduction
  • Solo / Solitaire Game
  • Storytelling

Game Specifications:

  • 1 – 5 Players
  • 90 – 120 Minutes
  • Difficulty Weight 2.03

Detective: City of Angels

Detective: City of Angels, set in the dark and violent world of 1940s Los Angeles, is a game of mystery, deception, and investigation for 1–5 players. Most players will step into the shoes of LAPD homicide detectives, hungry for glory and willing to do whatever it takes to successfully close a case, even if that means intimidating suspects, concealing evidence, and hiring snitches to rat on their fellow detectives. One player, however, will take on the role of The Chisel, whose only goal is to stall and misdirect the detectives at every turn using bluffing, manipulation, and (often) outright lies.

Detective: CoA uses the innovative ARC (Adaptive Response Card) System to create the feel of interrogating a suspect. Suspects do not simply give paragraph-book responses; instead The Chisel carefully chooses how they will answer. When Billy O’Shea insists that the victim was a regular at Topsy’s Nightclub, is he telling the truth or is The Chisel subtly leading the detectives toward a dead end that will cost them precious time? Detectives can challenge responses that they think are lies but at great risk: If they’re wrong, The Chisel will acquire leverage over them, making the case that much harder to solve.

Detective: CoA includes separate, detailed casebooks for both the detectives and The Chisel. Each crime is a carefully constructed puzzle that can unfold in a variety of ways depending on how the detectives choose to pursue their investigations. As the detectives turn the city upside down, uncovering fresh evidence and “hot” leads, hidden suspects may be revealed and new lines of questioning will open up, creating a rich, story-driven experience.

Inspired by classic film noir like The Big Sleep, the works of James Ellroy (L.A. Confidential), and the video game L.A. Noire from Rockstar Games, Detective: City of Angels is a murder-mystery game unlike any other. Will one detective rise above the rest and close the case on L.A.’s latest high profile murder? Or will The Chisel sow enough doubt and confusion to prevent the detectives from solving the crime?

Game Mechanics:

  • Action Points
  • Area Movement
  • Cooperative Game
  • Team-Based Game
  • Traitor Game

Game Specifications:

  • 1 – 5 Players
  • 30 – 150 Minutes
  • Difficulty Weight 2.36

Destinies

Destinies is a competitive, story-driven, game of adventure and exploration, mixing an app and a board game.

The first in a series of games using a brand-new system called Destinies. This game is set in a dark medieval-fantasy universe.

The Destinies system offers a fully story-driven, app-supported, RPG-like board game experience, without the need for a game master. Each scenario depicts a part of a vivid world, full of dark stories, epic NPCs and mysteries to solve. Each player takes the role of a hero on a quest to fulfill their destiny. Each destiny is a final goal of the character and has at least two, completely different paths to victory, composed of branching series of quests. Players compete with each other to push the world towards their own destiny.

The game uses an app and the Scan&Play technology to offer players a unique story-driven experience full of dynamic events, epic adventures, and an ever-changing game world. Each turn players discover new parts of the world presented on tiles, explore them and pick one point of interest to visit. There they learn more about the story and make crucial choices of how they want to interact with people, creatures or situations faced there. The consequences of each choice are meaningful and often change the state of the world forever.

Game Mechanics:

  • Dice Rolling
  • Role Playing
  • Scenario / Mission / Campaign Game
  • Solo / Solitaire Game
  • Storytelling
  • Tile Placement

Game Specifications:

  • 1 – 3 Players
  • 90 – 150 Minutes
  • Difficulty Weight 1.93

Dead by Daylight: The Board Game

In Dead by Daylight: The Board Game, a team of four resourceful Survivors face off against a single supernatural Killer in a high-stakes game of cat-and-mouse.

As one of four Survivors, explore the trial grounds, discover props, and utilize your unique perks as you work to uncover and repair generators. Repair four generators and open the exit games to escape and win! As a Killer, hunt down the survivors, wound them, and place them on sacrificial hooks to summon a sinister force. With enough sacrifices, you are able to appease The Entity and win!

Each turn, players will plan their moves by secretly selecting paths on the board to move along. Each time a player moves, they will reveal new features of the board, called props, which they can interact with to further their objectives or to hinder their opponents.

Survivors are able to utilize many different props to aid in their survival and navigation of the trial. Killers can make use of fewer props—instead, they interact with the Survivors using their attack or their unique power. Each Killer has a different power that will completely change the way the game plays. Both Killers and Survivors have perks which grant them special abilities. Experienced players can customize their characters with various perk configurations, offering even more replayability.

The basic game comes with 7 Survivors, 6 Killers, and 2 maps. The Collector’s edition includes 17 Survivors, 16 Killers, 4 maps, and additional miniatures to create the ultimate Dead by Daylight experience.

Game Mechanics:

  • Dice Rolling
  • Simultaneous Action Selection
  • Team-Based Game
  • Variable Player Powers

Game Specifications:

  • 3 – 5 Players
  • 30 – 60 Minutes
  • Difficulty Weight 2.28