Tag: Hand Management

Hand Management is a game mechanic in which players are rewarded for playing cards in a specific order. This mechanic often encourages players to hold cards for later turns.

Wingspan

Wingspan

Wingspan

Wingspan is a competitive, medium-weight, card-driven, engine-building board game from Stonemaier Games. It’s designed by Elizabeth Hargrave and features over 170 birds illustrated by Beth Sobel, Natalia Rojas, and Ana Maria Martinez.

You are bird enthusiasts—researchers, bird watchers, ornithologists, and collectors—seeking to discover and attract the best birds to your network of wildlife preserves. Each bird extends a chain of powerful combinations in one of your habitats (actions). These habitats focus on several key aspects of growth:

  • Gain food tokens via custom dice in a birdfeeder dice tower
  • Lay eggs using egg miniatures in a variety of colors
  • Draw from hundreds of unique bird cards and play them

The winner is the player with the most points after 4 rounds.

Game Mechanics:

  • Dice Rolling
  • Hand Managment
  • Open Drafting
  • Set Collection

Game Specifications:

  • 1 – 5 Players
  • 40 – 70 Minutes
  • Difficulty Weight 2.45

Windward

Windward

Windward

You are a captain flying your Ship on the skies of the gaseous planet Celus. Gain the most notoriety by sailing the skies, hunting crestors, fighting opponents. Whichever player has the most notoriety points at the end of the game is the winner. To gain notoriety, you can trade in Crestor teeth and gas at the trading post.

Players take turns to move their ships, take actions, use supply cards, and battle other players.

Game Mechanics:

  • Area Movement
  • Cooperative
  • Dice Rolling
  • Grid Movement
  • Hand Management
  • Pick-Up and Deliver
  • Trading
  • Worker Placement

Game Specifications:

  • 1 – 5 Players
  • 30 – 90 Minutes
  • Difficulty Weight 2.29

Wasabi!

Wasabi!

Wasabi!

Wasabi! is a light and fast game where you compete against other players to assemble your quota of unique sushi recipes in a rapidly dwindling space. Players draw a variety of delicious ingredients into their hand from the pantry and play them one at a time onto the board, building off of each other’s previously-placed ingredients in the attempt to complete recipes of varying difficulty.

Completing a recipe earns you your choice of special actions from the kitchen to perform later (Chop!Stack!Switch!Spicy!, and the dreaded Wasabi!) that will help you in your efforts or disrupt your opponents’ carefully arranged creations-in-progress.

Completing a recipe with style will earn you bonus points, but you might not always have the time to set up such stylish maneuvers… balancing speed with technique will be crucial if you plan to win the game!

Victory comes as soon as the board fills up with ingredients. Points for completed recipes plus bonuses are tabulated, and the winner is the player with the most points. An extremely skilled player might score an instant victory by completing their quota of recipes before the board fills up.

Game Mechanics:

  • Hand Management
  • Pattern Building
  • Set Collection
  • Tile Placement

Game Specifications:

  • 2 – 4 Players
  • 30 – 45 Minutes
  • Difficulty Weight 1.90

Warriors of Jogu: Feint

Warriors of Jogu: Feint

Warriors of Jogu: Feint

Warriors of Jogu is a two-player card game in which players take turns playing units into one of five locations. The five locations are numbered 2 to 6, and at the end of each round battle happens at only one or two of these locations. Each unit that is in a battle location contributes its strength multiplied by the value of the location, and the sum of the contributions from all of a player’s units is their strategy rating for the round. However, each player only knows one of the two battle locations, while their opponent knows the other battle location!

The player with the higher strategy rating wins the round and one victory point. The other player not only loses the round, but also loses an amount of morale indicated on the units they deployed to the board — so be careful about playing too many units as they will cost you morale if you lose the round!

If a player runs out of morale, the game ends immediately and the other player wins. If at the end of seven rounds, no player has ran out of morale, the player with the most victory points wins. In case of a tie (made possible by some special abilities), the player who won the final victory point (in the final round) wins.

Game Mechanics:

  • Bluffing
  • Hand Management

Game Specifications:

  • 2 Players
  • 20 – 30 Minutes
  • Difficulty Weight 2.17

War Chest

War Chest

War Chest

War Chest is an all-new bag-building war game! At the start of the game, raise your banner call (drafting) several various units into your army, which you then use to capture key points on the board. To succeed in War Chest, you must successfully manage not only your armies on the battlefield, but those that are waiting to be deployed.

Each round you draw three unit coins from your bag, then take turns using them to perform actions. Each coin shows a military unit on one side and can be used for one of several actions. The game ends when one player — or one team in the case of a four-player game — has placed all of their control markers. That player or team wins!

Game Mechanics:

  • Abstract Strategy
  • Area Control
  • Deck Building
  • Grid Movement
  • Hand Management
  • Team Based
  • Wargame

Game Specifications:

  • 2 – 4 Players
  • ~30 Minutes
  • Difficulty Weight 2.32

Vinyl

Vinyl

Vinyl

One weekend, you find yourself cleaning the family attic. During your cleaning, you stumble upon an old turntable and a small collection of vinyl records. You blow the dust off and bring the find downstairs to the den. After setting it up, you place the needle down on an album you vaguely remember hearing when you were very young. As the album spins under the needle, you sit back and look at the album cover and insert. Warm sounds begin to fill the room as you are instantly transported to another world. You listen to the wonderful notes playing while following along with the lyrics. After the needle reaches the center, you shoot up out of your chair and hop on the computer — you want more! You locate the nearest record store — Record Town. You hop in the car not really know what to expect. After arriving and parking the car, you pull back on the door into a musical paradise. Welcome to Vinyl!

Vinyl is a game where players are aspiring vinyl collectors. They have some knowledge of what they would like to collect, but immediately get immersed in the experience. Players will acquire morsels of information after visiting the “Mag Rack”. That information will lead them to the bins where they select albums to add and expand their collection. Albums can be played at the listening booth to increase the value of a player’s collection and their ability to collect even more albums. Unfortunately, the inventory is limited and other customers may be targeting the same vinyl gems. After the final round is concluded, players will tally their collection’s value and determine who is the Elite Collector of Vinyl!

Game Mechanics:

  • Hand Management
  • Set Collection

Game Specifications:

  • 1 – 5 Players
  • ~60 Minutes
  • Difficulty Weight 2.50

Villainous: Wicked to the Core

Villainous: Wicked to the Core

Villainous: Wicked to the Core

In Villainous: Wicked to the Core, each player takes control of one of three Disney characters, each one a villain in a different Disney movie, specifically the Evil Queen from Snow White, Hades from Hercules, and Dr. Facilier from The Princess and the Frog. Each player has their own villain deck, fate deck, player board, and 3D character.

On a turn, the active player moves their character to a different location on their player board, takes one or more of the actions visible on that space (often by playing cards from their hand), then refills their hand to four cards. Cards are allies, items, effects, and conditions. You need to use your cards to fulfill your unique win condition.

One of the actions allows you to choose another player, draw two cards from that player’s fate deck, then play one of them on that player’s board, covering two of the four action spaces on one of that player’s locations. The fate deck contains heroes, items, and effects from that villain’s movie, and these cards allow other players to mess with that particular villain.

Game Mechanics:

  • Hand Management
  • Take That

Game Specifications:

  • 2 – 3 Players
  • 40 – 60 Minutes
  • Difficulty Weight 2.43

Villainous: The Worst Takes it All

Villainous: The Worst Takes it All

Villainous: The Worst Takes it All

In Villainous, each player takes control of one of six Disney characters, each one a villain in a different Disney movie. Each player has their own villain deck, fate deck, player board, and 3D character.

On a turn, the active player moves their character to a different location on their player board, takes one or more of the actions visible on that space (often by playing cards from their hand), then refills their hand to four cards. Cards are allies, items, effects, conditions, and (for some characters) curses. You need to use your cards to fulfill your unique win condition.

One of the actions allows you to choose another player, draw two cards from that player’s fate deck, then play one of them on that player’s board, covering two of the four action spaces on one of that player’s locations. The fate deck contains heroes, items, and effects from that villain’s movie, and these cards allow other players to mess with that particular villain.

Game Mechanics:

  • Hand Managment
  • Take That

Game Specifications:

  • 2 – 6 Players
  • ~50 Minutes
  • Difficulty Weight 2.45

Villainous: Perfectly Wretched

Villainous: Perfectly Wretched

Villainous: Perfectly Wretched

In Disney Villainous: Perfectly Wretched, each player takes control of one of three Disney characters, each one a villain in a different Disney movie, specifically Cruella de Vil from 101 Dalmatians, Mother Gothel from Tangled, and Pete from Steamboat Willie. Each player has their own villain deck, fate deck, player board, and 3D character.

On a turn, the active player moves their character to a different location on their player board, takes one or more of the actions visible on that space (often by playing cards from their hand), then refills their hand to four cards. Cards are allies, items, effects, and conditions. You need to use your cards to fulfill your unique win condition.

One of the actions allows you to choose another player, draw two cards from that player’s fate deck, then play one of them on that player’s board, covering two of the four action spaces on one of that player’s locations. The fate deck contains heroes, items, and effects from that villain’s movie, and these cards allow other players to mess with that particular villain.

Game Mechanics:

  • Hand Management
  • Take That

Game Specifications:

  • 2 – 3 Players
  • 40 – 60 Minutes
  • Difficulty Weight 2.31

Villainous: Evil comes Prepared

Villainous: Evil comes Prepared

Villainous: Evil comes Prepared

In Disney Villainous: Evil Comes Prepared, each player takes control of one of three Disney characters, each one a villain in a different Disney movie, specifically Scar from The Lion King, Yzma from The Emperor’s New Groove, and Ratigan from The Great Mouse Detective. Each player has their own villain deck, fate deck, player board, and 3D character.

On a turn, the active player moves their character to a different location on their player board, takes one or more of the actions visible on that space (often by playing cards from their hand), then refills their hand to four cards. Cards are allies, items, effects, and conditions. You need to use your cards to fulfill your unique win condition.

One of the actions allows you to choose another player, draw two cards from that player’s fate deck, then play one of them on that player’s board, covering two of the four action spaces on one of that player’s locations. The fate deck contains heroes, items, and effects from that villain’s movie, and these cards allow other players to mess with that particular villain.

Game Mechanics:

  • Hand Management
  • Take That

Game Specifications:

  • 2 – 3 Players
  • 40 – 60 Minutes
  • Difficulty Weight 2.31