Tag: Action Points

Action Points are a mechanic typically used in turn-based games. Players receive a number of action points and use those points to perform different actions on their turns. This is a common mechanic in games.

Jaws

Jaws

Jaws

In JAWS, one player takes on the role of the killer shark off Amity Island, while the other 1-3 players take on the roles of Brody, Hooper and Quint to hunt the shark. Character and event cards define player abilities and create game actions for humans and the shark. Gameplay is divided into two acts — Amity Island and The Orca — played on a double-sided board to replicate the film’s story:

  • In the Amity Island phase, the shark menaces swimmers and avoids capture. Other players attempt to pinpoint the shark’s location and save swimmers from shark attacks.
  • In the Orca phase, played on the reverse side of the game board, Brody, Hooper and Quint are aboard the sinking ship engaging in a climactic battle against the shark, while using additional action and strategy cards to defend the Orca from targeted shark attacks.

If humans kill the shark, they win; if the shark attack on the Orca succeeds, the great white shark wins.

Game Mechanics:

  • Action Points
  • Area Movement
  • Hidden Movement
  • Player Elimination
  • Team Based

Game Specifications:

  • 2 – 4 Players
  • ~60 Minutes
  • Difficulty Weight 2.20

The Hunger

The Hunger

The Hunger

The Hunger is a race in which each vampiric player must optimize their card deck, hunt humans to gain victory points, fulfill secret missions, and eventually acquire a rose and return to the castle before sunrise. The more you hunt, the slower both you and your deck become, which will make it harder and harder to get back before daybreak. Can you become the most notorious vampire without burning to ashes at sunrise?

During the game, players spend “speed” to move their vampires around the map, hunt humans worth victory points, and add new cards to their deck.

The game ends at dawn, after which the surviving player with the most victory points on their cards wins!

Game Mechanics:

  • Action Points
  • Deck Building
  • Open Drafting
  • Push Your Luck
  • Set Collection

Game Specifications:

  • 2 – 6 Players
  • ~60 Minutes
  • Difficulty Weight 2.24

Horrified: American Monsters

Horrified: American Monsters

Horrified: American Monsters

Horrified: American Monsters is a standalone game that features gameplay similar to 2019’s Horrified, which challenges players to overcome the “Universal Monsters” from classic films.

In this co-operative game, you face off against classic American nightmarish beasts: Bigfoot, Mothman, the Jersey Devil, the Chupacabra, the Banshee of the Badlands, and the Ozark Howler. The more creatures in the game, the harder the challenge, with players needing to use their unique powers to figure out how to defeat each monster.

Game Mechanics:

  • Action Points
  • Cooperative
  • Dice Rolling
  • Pick-Up and Deliver

Game Specifications:

  • 1 – 5 Players
  • ~60 Minutes
  • Difficulty Weight 2.19

Horrified

Horrified

Horrified

The stakes have been raised. Imagine living in a place so wretched that it’s not plagued by one, two, or even three monsters — but seven of the most horrifying fiends!

In this game, you’ll come face to face with them all as you work together to rid the town of the maniacal or misunderstood creatures…before it’s too late.

Horrified includes high-quality sculpted miniatures (Frankenstein, The Bride of Frankenstein, The Wolf Man, Dracula, The Mummy, The Invisible Man, Creature from the Black Lagoon). Its innovative, easy-to-learn, cooperative gameplay has players working together against the monsters with varying levels of difficulty. Just as each monster is unique, they require different strategies and tactics to be defeated.

Game Mechanics:

  • Action Points
  • Cooperative
  • Dice Rolling
  • Pick-Up and Deliver

Game Specifications:

  • 1 – 5 Players
  • ~60 Minutes
  • Difficulty Weight 2.04

The Haunted Mansion

The Haunted Mansion

The Haunted Mansion

Disney’s beloved The Haunted Mansion comes to life — err, death — in this hauntingly fun family board game! Explore all the classic rooms of the ghost-infested manor, from the festivities-filled Ballroom to the Attic and out to the Graveyard and beyond in search of spirits. Beware, though, of the Hitchhiking Ghosts, who are notorious for “following you home” as that may spell your doom in the end!

Players gain points by socializing with ghosts around the Haunted Mansion. Players move around the mansion by rotating the Endless Hallway around Madame Leota’s Séance Room, collecting Ghost cards in front of them in sets, each of which are worth different point values. Players want to avoid Haunt cards, as the most “haunted” player will lose points. The player with the most points at the end wins.

Game Mechanics:

  • Action Points
  • Push Your Luck
  • Set Collection

Game Specifications:

  • 2 – 6 Players
  • ~30 Minutes
  • Difficulty Weight 1.83

Godzilla: Tokyo Clash

Godzilla: Tokyo Clash

Godzilla: Tokyo Clash

In Godzilla: Tokyo Clash, you play as the Earth’s most fearsome Kaiju — Godzilla, Mothra, King Ghidorah, and Megalon — battling for dominance as the most terrifying monster in Japan. With detailed miniatures of the legendary monsters and a modular cityscape of 3D buildings to destroy, it’s an epic battle every time you play!

In more detail, each player has their own deck of cards unique to the kaiju they control. As you throw trains and tanks at the opponents and attack them directly to cause damage, you can burn cards out of their deck, reducing their options on future turns. As you stomp through the city, you can earn energy, which can help you lay out permanent enhancements to your abilities.

Game Mechanics:

  • Action Points
  • Hand Management

Game Specifications:

  • 2 – 4 Players
  • ~45 Minutes
  • Difficulty Weight 2.24

Forbidden Desert

Gear up for a thrilling adventure to recover a legendary flying machine buried deep in the ruins of an ancient desert city. You’ll need to coordinate with your teammates and use every available resource if you hope to survive the scorching heat and relentless sandstorm. Find the flying machine and escape before you all become permanent artifacts of the forbidden desert!

In Forbidden Desert, a thematic sequel to Forbidden Island, players take on the roles of brave adventurers who must throw caution to the wind and survive both blistering heat and blustering sand in order to recover a legendary flying machine buried under an ancient desert city. While featuring cooperative gameplay similar to Forbidden IslandForbidden Desert is a fresh, new game based around an innovative set of mechanisms such as an ever-shifting board, individual resource management, and a unique method for locating the flying machine parts.

Game Specifications:

  • 2 – 5 Players
  • ~45 Minutes
  • Difficulty Weight 2.05

Dice Hospital

In Dice Hospital, a worker placement game, players must treat as many patients as possible to appease the local authorities! Players use their hospital staff to treat patients on their personal hospital player boards. However, players may also call in specialist staff to react to certain situations that arise to score more points with the authorities! The game uses worker placement mechanics for the staff, dice as the patients where low scores indicate low health and a personal player board of actions to treat patients. The player with the highest reputation wins the game!

Game Mechanics:

  • Action Drafting
  • Action Points
  • Dice Rolling
  • Modular Board
  • Solo / Solitaire Game
  • Worker Placement

Game Specifications:

  • 1 – 4 Players
  • 45 – 90 Minutes
  • Difficulty Weight 2.33

Diabolik: Heists and Investigations

In Diabolik: Heists and Investigations, players will experience in first person the “impossible thefts” that are told every month in the comic books, both from the side of Diabolik and Eva Kant, and from Inspector Ginko and the police.

The mechanics are that of hidden movement, but with the exception that when discovered, the criminals will be forced to flee on the main board, visible to all cops. Thanks to the cards, every turn offers different situations.

The Criminals will have to complete two heists out of the three available to win the game and to do so they will have to move hidden in the shadows, leaving traces of their path that the Police will have to find to ruin the plans of the Criminals.

The Police will have the hard job of investigating the traces of Diabolik and Eva, but they are not alone, in fact they will have the opportunity to call four total Police Officers to help, to keep every corner of the city under observation. To win the game, the cops will have to raise the Danger Level to the maximum on the Danger Track. Usually, solving a Clue increases the Danger Level by 1 point, but that’s not the only way to do it. On the other hand, if Eva or DIabolik complete a Heist, the Danger Luevel is lowered.

In their turn, each player can perform a maximum of 3 individual actions. The only exception is for drawing, discarding or playing cards, which is a repeatable action.

Game Mechanics:

  • Action Points
  • Contracts
  • Deduction
  • Roles with Asymmetric Information
  • Targeted Clues
  • Team-Based Game
  • Variable Set-up

Game Specifications:

  • 2 – 4 Players
  • 60 – 90 Minutes
  • Difficulty Weight 2.25

Detective: City of Angels

Detective: City of Angels, set in the dark and violent world of 1940s Los Angeles, is a game of mystery, deception, and investigation for 1–5 players. Most players will step into the shoes of LAPD homicide detectives, hungry for glory and willing to do whatever it takes to successfully close a case, even if that means intimidating suspects, concealing evidence, and hiring snitches to rat on their fellow detectives. One player, however, will take on the role of The Chisel, whose only goal is to stall and misdirect the detectives at every turn using bluffing, manipulation, and (often) outright lies.

Detective: CoA uses the innovative ARC (Adaptive Response Card) System to create the feel of interrogating a suspect. Suspects do not simply give paragraph-book responses; instead The Chisel carefully chooses how they will answer. When Billy O’Shea insists that the victim was a regular at Topsy’s Nightclub, is he telling the truth or is The Chisel subtly leading the detectives toward a dead end that will cost them precious time? Detectives can challenge responses that they think are lies but at great risk: If they’re wrong, The Chisel will acquire leverage over them, making the case that much harder to solve.

Detective: CoA includes separate, detailed casebooks for both the detectives and The Chisel. Each crime is a carefully constructed puzzle that can unfold in a variety of ways depending on how the detectives choose to pursue their investigations. As the detectives turn the city upside down, uncovering fresh evidence and “hot” leads, hidden suspects may be revealed and new lines of questioning will open up, creating a rich, story-driven experience.

Inspired by classic film noir like The Big Sleep, the works of James Ellroy (L.A. Confidential), and the video game L.A. Noire from Rockstar Games, Detective: City of Angels is a murder-mystery game unlike any other. Will one detective rise above the rest and close the case on L.A.’s latest high profile murder? Or will The Chisel sow enough doubt and confusion to prevent the detectives from solving the crime?

Game Mechanics:

  • Action Points
  • Area Movement
  • Cooperative Game
  • Team-Based Game
  • Traitor Game

Game Specifications:

  • 1 – 5 Players
  • 30 – 150 Minutes
  • Difficulty Weight 2.36