Category: General Games

Dog Park

Welcome to Dog Park, a mid-weight, competitive set-collection and point-to-point movement game in which players take on the role of dog walkers who recruit, walk, and care for their dogs over four rounds. Each round is split into four phases:

  1. Recruitment Phase: Players compete in two rounds of offers to add dogs to their kennels. Offers are made with players’ reputation (victory points), so must be placed wisely.
  2. Selection Phase: Players decide which dogs to place on their lead to walk this round.
  3. Walking Phase: Players journey through the dog park with their fellow walkers, collecting resources, earning reputation, and interacting with other walkers.
  4. Home Time Phase: Players earn reputation for their walked dogs, and lose reputation for any unwalked dogs in their kennel.

Players must choose their routes and dogs carefully to earn the best reputation and prove they are the most accomplished walker of them all. At the end of the game, the player with the most reputation wins.

Game Mechanics:

  • Auction/Bidding
  • Set Collection

Game Specifications:

  • 1 – 4 Players
  • 40 – 80 Minutes
  • Difficulty Weight 2.16

Dinner in Paris

The restaurant industry in Paris is buzzing after the inauguration of a new pedestrian square in a very popular district for Parisians and tourists from all around the globe. It is a golden opportunity for you, restaurant owners, to open one of the addresses that will contribute to the culinary diversity and the reputation of the French capital. However, there isn’t space for everyone and your opponents could throw a wrench in your gears!

Game Mechanics:

  • Area Control
  • Economic
  • Hand Management
  • Racing
  • Set Collection
  • Tile Placement

Game Specifications:

  • 2 – 4 Players
  • 40 – 60 Minutes
  • Difficulty Weight 2.23

Dice Realms

In Dice Realms, players vie to improve and expand their Medieval realms, while contending with Fate. Realms are represented by customizable dice with faces that can be popped out and upgraded for better ones.

Each game is different as during setup, players draw five tiles (from a bag of 35) to determine which extra die faces will be available beyond the five standard lines of faces: lands (victory points), farming (grain), commerce (coins), settlements (defense), and progress (upgrades). Each player begins with two identical dice and can gain more dice during play, in addition to upgrading their starting dice.

Play is mostly simultaneous. To begin, players roll their dice, with one player rolling the Fate die, which affects all players.

If Winter appears on the Fate die, players must pay 1 grain for each die they own or take a -2 point “misery” chip for each grain they lack. Players may then re-roll one die for free and use any re-roll or “set-a-die” tokens (that allow you to choose the die face result) that they have previously invested in for further control.

Players then resolve any attacks showing, starting with the Fate die and then clockwise, with each player’s attack affecting all their rivals. Each shield showing on your dice lets you ignore one attack. Successful attacks can cost players grain, the use of a die for a turn, or even the loss of a die face (which can be later rebuilt).

Players collect any victory points (VPs), grain, and coins shown on their die faces. Coins are used to acquire upgrades, purchase re-roll and set-a-die tokens, repair destroyed die faces, or buy a new die — which also costs 2 grain — expanding their realm. At most 1 coin can be saved in your treasury from round to round.

Upgrades are the heart of the game. Players receive upgrades from upgrade symbols showing or by spending coins. Die faces have 1, 2, or 4 dots on them. To change from a 1 to a 4 in the same color — such as from a yellow face collecting 2 grain to the 4-dot version that collects 4 grain and 2 coins — costs three upgrades, whereas changing from one face to a different color face at the same level costs just one upgrade.

Using upgrades, crossgrades, and the “free reroll” each turn, players can craft their dice to specialize them and dramatically “tilt” the probability that a desired face is rolled. Of course, players will want different things at different times: upgrades to get going; coins to expand their realms; food if a string of harsh winters are rolled; defense against that pesky Robber on the Fate die; VP chips to race for victory; or whatever die face is the key to winning a particular setup.

If during a round any player needs to use a 10 VP token, a -10 misery token, or a 10 grain token (because all of the smaller value tokens have been used), then the game ends after finishing that round; otherwise, the player with the Fate die passes it clockwise to the next player and a new round begins.

When the game ends, players tally their points earned, both from VP chips and improved die faces, with 2-dot faces being worth 1 VP and 4-dot faces being worth 2 VP. Whoever has the most VPs wins.

Game Mechanics:

  • Dice Building
  • Dice Rolling

Game Specifications:

  • 2 – 4 Players
  • 45 – 60 Minutes
  • Difficulty Weight 2.58

Dice Miner

The Dwarves once lived beneath three mighty mountains. After centuries of war they defeated their age-old enemies the Dragons. Moving to the surface, the Dwarves built magnificent cities and won renown for their heartening beer.

But the Dragons have returned. Now, the Dwarves must remember their roots, clear old tunnels, and return to ancient caverns while fighting their primeval foes.

In each of three rounds, custom dice are rolled onto the mountain. You are a Dwarf hero, drafting dice for your hoard. Scores are tallied after each round before you re-roll your dice and the mountain is refilled.

Ultimately, Dice Miner is a game about drafting the dice you covet, adding them to your hoard, and pushing your luck to build massive combos and score as many points as you can.

Game Mechanics:

  • Dice Rolling
  • Open Drafting

Game Specifications:

  • 1 – 4 Players
  • 20 – 30 Minutes
  • Difficulty Weight 1.82

Diabolik: Heists and Investigations

In Diabolik: Heists and Investigations, players will experience in first person the “impossible thefts” that are told every month in the comic books, both from the side of Diabolik and Eva Kant, and from Inspector Ginko and the police.

The mechanics are that of hidden movement, but with the exception that when discovered, the criminals will be forced to flee on the main board, visible to all cops. Thanks to the cards, every turn offers different situations.

The Criminals will have to complete two heists out of the three available to win the game and to do so they will have to move hidden in the shadows, leaving traces of their path that the Police will have to find to ruin the plans of the Criminals.

The Police will have the hard job of investigating the traces of Diabolik and Eva, but they are not alone, in fact they will have the opportunity to call four total Police Officers to help, to keep every corner of the city under observation. To win the game, the cops will have to raise the Danger Level to the maximum on the Danger Track. Usually, solving a Clue increases the Danger Level by 1 point, but that’s not the only way to do it. On the other hand, if Eva or DIabolik complete a Heist, the Danger Luevel is lowered.

In their turn, each player can perform a maximum of 3 individual actions. The only exception is for drawing, discarding or playing cards, which is a repeatable action.

Game Mechanics:

  • Cooperative
  • Deduction
  • Hidden Movement
  • Programmed Movement
  • Targeted Clues
  • Team Based

Game Specifications:

  • 2 – 4 Players
  • ~90 Minutes
  • Difficulty Weight 2.00

Destinies

Destinies is a competitive, story-driven, game of adventure and exploration, mixing an app and a board game.

The first in a series of games using a brand-new system called Destinies. This game is set in a dark medieval-fantasy universe.

The Destinies system offers a fully story-driven, app-supported, RPG-like board game experience, without the need for a game master. Each scenario depicts a part of a vivid world, full of dark stories, epic NPCs and mysteries to solve. Each player takes the role of a hero on a quest to fulfill their destiny. Each destiny is a final goal of the character and has at least two, completely different paths to victory, composed of branching series of quests. Players compete with each other to push the world towards their own destiny.

The game uses an app and the Scan&Play technology to offer players a unique story-driven experience full of dynamic events, epic adventures, and an ever-changing game world. Each turn players discover new parts of the world presented on tiles, explore them and pick one point of interest to visit. There they learn more about the story and make crucial choices of how they want to interact with people, creatures or situations faced there. The consequences of each choice are meaningful and often change the state of the world forever.

Game Mechanics:

  • Dice Rolling
  • Role Playing
  • Storytelling
  • Tile Placement

Game Specifications:

  • 1 – 3 Players
  • 90 – 150 Minutes
  • Difficulty Weight 1.93

Defcon

After two global conflicts, we have seen a long time of apparent peace. However, behind fragile stability, enormous strengths were moving. Big transnational factors, such as globalization, world population growth, a shortage of raw materials, and the formation of international actors, have weakened pluralism in favor of a growing polarization on the international stage. In today’s world, a few big regional powers compete for world domination.

In Defcon, internal frictions push decision-makers to look for international success to consolidate their power, even though it means conflict against international rivalries. In a climate of growing tension, megapowers begin an arms race to be prepared for a global scale conflict. Whoever controls the hegemonic megapower at the end of the fifth round wins, and to do this, that player must obtain the highest position on the consensus index, which is made up of two separate rankings: the reputation index and the military index. Those who will find the right balance between military strength and support from public opinion will win the game.

Game Mechanics:

  • Dice Rolling
  • Wargame

Game Specifications:

  • 2 – 4 Players
  • 60 – 90 Minutes
  • Difficulty Weight 2.00

Dead by Daylight: The Board Game

In Dead by Daylight: The Board Game, a team of four resourceful Survivors face off against a single supernatural Killer in a high-stakes game of cat-and-mouse.

As one of four Survivors, explore the trial grounds, discover props, and utilize your unique perks as you work to uncover and repair generators. Repair four generators and open the exit games to escape and win! As a Killer, hunt down the survivors, wound them, and place them on sacrificial hooks to summon a sinister force. With enough sacrifices, you are able to appease The Entity and win!

Each turn, players will plan their moves by secretly selecting paths on the board to move along. Each time a player moves, they will reveal new features of the board, called props, which they can interact with to further their objectives or to hinder their opponents.

Survivors are able to utilize many different props to aid in their survival and navigation of the trial. Killers can make use of fewer props—instead, they interact with the Survivors using their attack or their unique power. Each Killer has a different power that will completely change the way the game plays. Both Killers and Survivors have perks which grant them special abilities. Experienced players can customize their characters with various perk configurations, offering even more replayability.

The basic game comes with 7 Survivors, 6 Killers, and 2 maps. The Collector’s edition includes 17 Survivors, 16 Killers, 4 maps, and additional miniatures to create the ultimate Dead by Daylight experience.

Game Mechanics:

  • Dice Rolling
  • Simultaneous Action Selection
  • Team-Based Game
  • Variable Player Powers

Game Specifications:

  • 3 – 5 Players
  • 30 – 60 Minutes
  • Difficulty Weight 2.28

D6: Dungeons, Dudes, Dames, Danger, Dice and Dragons!

In D6, you’re playing the role of players playing a role-playing game. That boat you needed? It’s already in the harbor. That pit? It’s already been dug. Every adventure will be different, but your objectives will remain the same.

Collect the bounties. Kill the monsters. Gain the glory. The most glorious hero will prevail!

Game Mechanics:

  • Chit-Pull System
  • Contracts
  • Cooperative Game
  • Role Playing
  • Solo / Solitaire Game
  • Take That
  • Team-Based Game
  • Variable Player Powers

Game Specifications:

  • 1 – 4 Players
  • ~90 Minutes
  • Difficulty Weight 2.42

Cuzco

Cuzco is a new 2018 edition of Java from French publisher Super Meeple that moves the action to South America, which is in line with the other titles in the Mask Trilogy as well as the authors’ original plans for the design.

Game Mechanics:

  • Area Majority / Influence
  • Auction / Bidding
  • Hand Management
  • Map Addition
  • Tile Placement
  • Zone of Control

Game Specifications:

  • 2 – 4 Players
  • ~90 Minutes
  • Difficulty Weight 2.64