Author: T3d-1978

Cuzco

Cuzco is a new 2018 edition of Java from French publisher Super Meeple that moves the action to South America, which is in line with the other titles in the Mask Trilogy as well as the authors’ original plans for the design.

Game Mechanics:

  • Action Points
  • Area Control
  • City Building
  • Tile Placement

Game Specifications:

  • 2 – 4 Players
  • ~90 Minutes
  • Difficulty Weight 2.50

Cuphead: Fast Rolling Dice Game

From the popular Cuphead video game, comes an all new fast action, original cooperative dice game where players must roll dice to defeat iconic bosses. Featuring the classic hand-drawn 1930’s art style, this card and dice game emulates the side-scrolling, run-and-gun excitement from the video game. Work together to be quick and nimble to avoid the attacks and defeat the bosses to win. Includes custom art, 8 Boss Decks, custom dice and more!

Game Mechanics:

  • Campaign
  • Cooperative
  • Dice Rolling

Game Specifications:

  • 1 – 4 Players
  • 30 – 45 Minutes
  • Difficulty Weight 2.00

Cubitos

Be fast or be last!

In Cubitos, players take on the role of participants in the annual Cube Cup, a race of strategy and luck to determine the Cubitos Champion. Each player has a runner on the racetrack and a support team, which is represented by all the dice you roll. Each turn, you roll dice and use their results to move along the racetrack, buy new dice, and use abilities — but you must be careful not to push your luck rolling too much or you could bust!

Game Mechanics:

  • Deck, Bag, and Pool Building
  • Dice Rolling
  • Market
  • Push Your Luck
  • Race
  • Re-rolling and Locking
  • Variable Set-up

Game Specifications:

  • 2 – 4 Players
  • 30 – 60 Minutes
  • Difficulty Weight 2.17

Cthulhu: Death May Die

In Cthulhu: Death May Die, inspired by the writings of H.P. Lovecraft, you and your fellow players represent investigators in the 1920s who instead of trying to stop the coming of Elder Gods, want to summon those otherworldly beings so that you can put a stop to them permanently. You start the game insane, and while your long-term goal is to shoot Cthulhu in the face, so to speak, at some point during the game you’ll probably fail to mitigate your dice rolls properly and your insanity will cause you to do something terrible — or maybe advantageous. Hard to know for sure.

The game has multiple episodes, and each of them has a similar structure of two acts, those being before and after you summon whatever it is you happen to be summoning. If any character dies prior to the summoning, then the game ends and you lose; once the Elder One is on the board, as long as one of you is still alive, you still have a chance to win.

The episodes are all standalone and not contingent on being played in a certain order or with the same players.

Game Mechanics:

  • Cooperative Game
  • Role Playing
  • Scenario / Mission / Campaign Game
  • Solo / Solitaire Game
  • Variable Player Powers

Game Specifications:

  • 1 – 5 Players
  • 90 – 120 Minutes
  • Difficulty Weight 2.50

Cryptid

You’ve studied the footage, connected the dots, and gathered what meager evidence you could. You’re close — soon the whole world will know the truth behind the Cryptid. A group of like-minded cryptozoologists have come together to finally uncover the elusive creature, but the glory of discovery is too rich to share. Without giving away some of what you know you will never succeed in locating the beast, but reveal too much and your name will be long forgotten!

Cryptid is a unique deduction game of honest misdirection in which players must try to uncover information about their opponents’ clues while throwing them off the scent of their own. Each player holds one piece of evidence to help them find the creature, and on their turn they can try to gain more information from their opponents. Be warned; give too much away and your opponents might beat you to the mysterious animal and claim the glory for themselves!

The game includes a modular board, five clue books, and a deck of set-up cards with hundreds of possible set-ups across two difficulty levels. It is also supported by an entirely optional digital companion, allowing for faster game set-up and a near-infinite range of puzzles.

Game Mechanics:

  • Deduction
  • Pattern Recognition

Game Specifications:

  • 3 – 5 Players
  • 30 – 50 Minutes
  • Difficulty Weight 2.26

Crusaders: Thy Will Be Done

Move your knights, erect buildings, and go crusading to spread the influence of your Order. When the Orders get too strong, King Philip will become nervous and disband all Templar orders, ending the game.

Crusaders: Thy Will Be Done uses a combination of rondel and mancala mechanisms. Each player has their own rondel, which they can upgrade over the course of the game, that controls their action choices during the game. Your faction gives you a special power to control your rondel, and the buildings you erect will help you form a strategy.

Game Mechanics:

  • Area Majority / Influence
  • Mancala
  • Rondel
  • Tech Trees / Tech Tracks
  • Variable Player Powers
  • Worker Placement

Game Specifications:

  • 2 – 4 Players
  • 40 – 60 Minutes
  • Difficulty Weight 2.48

Creature Feature

In this game of hand management and bluffing by Richard Garfield, you are a movie agent representing actors who excel at particularly monstrous roles. Try to get them the part in the feature film! Or, failing that, at least a part in SOME film.

Each round you will assign a Co-star and a Star (cards with a number value and possibly a special ability) to audition for a role (a tile worth points). Everyone will reveal their co-stars and then have the opportunity to change what they are auditioning for and instead try for lesser films worth fewer points. Winning a part scores points – but there’s a twist! If your star has a lower value than your co-star, you can’t win unless everyone else stops competing for that film… but if everyone DOES back off, you score extra points!

The game ends after a fixed number of rounds, and the player with the most points wins!

Game Mechanics:

  • Bluffing
  • Hand Management

Game Specifications:

  • 3 – 6 Players
  • 15 – 30 Minutes
  • Difficulty Weight 2.67

Creature Comforts

Life in the forest is a lot of fun, at least while the sun is shining and the leaves are on the trees. Those days don’t last forever though, and long before the weather starts to change, the wise animals start to harvest for the long cold winter ahead. You will spend many months tucked into your burrow and you want to make it as cozy as possible. A nice bowl of soup, a comfortable rocking chair, and some toys and games will go a long way to make those dark winter days pass by quickly.

In Creature Comforts, you spend the Spring, Summer, and Fall gathering different goods from the forest and spending them to collect items that will make your home more inviting while the world outside is covered in a layer of snow. Each round you send family members out to various locations in an attempt to gain supplies. If they fall short of their goal, they’ll learn a lesson and be better prepared next time. The family that has created the most comfortable den wins the game.

Game Mechanics:

  • Contracts
  • Events
  • Hand Management
  • Open Drafting
  • Push Your Luck
  • Set Collection
  • Solo / Solitaire Game
  • Worker Placement

Game Specifications:

  • 1 – 5 Players
  • ~45 Minutes
  • Difficulty Weight 2.36

Cowboy Bebop: Space Serenade

Cowboy Bebop: Space Serenade is a competitive deck-building game with 2 to 4 players in which you play one of the four members of the famous Bebop crew.

Each player tries to prove that he is the best bounty hunter by getting the most reputation points at the end of the game. To do so, they will have to capture the criminals wanted by the ISSP, in a spirit of limited collaboration.

During the game, players will be able to buy cards that will allow them to improve their personal deck, in order to better manage the resources necessary for their victory. They will also be able to move from planet to planet with gas or use their special abilities and even those of other players if they have in the same place as them.

The game ends when the terrible Vicious is captured or has fled.

Game Mechanics:

  • Deck Building

Game Specifications:

  • 1 – 4 Players
  • 30 – 90 Minutes
  • Difficulty Weight 2.32

The Court of Miracles

The Court of Miracles

The Court of Miracles

In The Court of Miracles, lead a guild of beggars, plot, use trickery and opportunism to build your renown and take over the old 16th century Paris.

Your goal is to establish your renown in Paris or to be the most influential when the Penniless King would have reached the end of his path…

At your turn, you may play a plot card, you have to place one of your (3) Rogue tokens, face down (secret ability), on any available spot in a neighborhood, and benefit from the effect of your spot (receive coins, draw plot cards or move the Penniless King forward along his path). You may then perform the action of the neighborhood.

When a neighborhood is fully occupied, settle a standoff revealing each player’s Rogue(s) token to know which player takes control of the neighborhood. Controlling a neighborhood will reward you each time another player performs its action.

You will be allowed to buy a 4th Rogue, cards or move the Penniless King Forward at the Renown Square.

Unless the Penniless King reaches the last space of his path before, the first player to place their 6th Renown token wins. Otherwise, the player with the most Renown tokens placed on the board wins the game.

Game Mechanics:

  • Area Control
  • Bluffing
  • Worker Placement

Game Specifications:

  • 2 – 5 Players
  • ~40 Minutes
  • Difficulty Weight 2.22