Tag: Deduction

In Deduction games, players rely on their logic and reasoning skills to attempt to find the correct solution to a problem.

Vigilante

Vigilante

Vigilante

In Vigilante, you lead a team of heroes to fight back a swarm of villains running free in the city. Vigilante brings social deduction, action management, and tableau-building into a unique combination that leaves you with many different paths to take to accomplish your goals, new strategies and synergies between heroes, and a lot of tension!

There are a variety of scenarios (game modes) depending on player preferences. The game plays in rounds, where players have 4 actions to either fight (and imprison) villains, recruit new heroes, search for equipment and other helpful cards, or heal. Afterwards, players secretly roll their dice and contribute one of them, which sometimes will help the group but usually hinders them.

In Brought to Justice, each player gets a secret role. ‘Good’ players represent the majority and must imprison 7 villains per good player before the end of the game (i.e. if there are 2 Good players, they need a combined total of 14). ‘Evil’ players are trying to foil their plans, and Neutral players have independent missions which generally throw a little chaos into the mix.

Shifting Allegiances takes Brought to Justice and creates even more uncertainty by only guaranteeing one ‘Good’ player, while the rest of the mix could be any combination of ‘Good’, ‘Evil’, or ‘Neutral’ players. Even though there’s a possibility that all players are good, it will take time to gain each other’s trust, and you could end up sabotaging your own victory!

Game Mechanics:

  • Action Points
  • Deck Building
  • Deduction
  • Hidden Roles
  • Storytelling
  • Team Based

Game Specifications:

  • 3 – 5 Players
  • 90 – 120 Minutes
  • Difficulty Weight 2.00

Turing Machine

Turing Machine

Turing Machine

“Codes are a puzzle. A game, just like any other game.”

– Alan Turing in The Imitation Game.

Turing Machine is a fascinating and competitive deduction game. It offers a unique experience of questioning a proto-computer that works without electricity or any sort of technology, paving the way for a new generation of deduction games.

The Goal? Find the secret code before the other players, by cleverly questioning the machine. With Turing Machine, you’ll use an analog computer with unique components made of never-before-seen perforated cards.
The game offers more than seven million problems from simple to mind-staggeringly complex combinations, making the gameplay practically endless!

Including the original competitive mode, you can combine your brain power as a team or try to beat the game itself while playing solo.

Are you ready for an intense cerebral gaming experience?

Game Mechanics:

  • Deduction

Game Specifications:

  • 1 – 4 Players
  • ~20 Minutes
  • Difficulty Weight 2.44

The Thing: Infection at Outpost 31

The Thing: Infection at Outpost 31

The Thing: Infection at Outpost 31

It is the start of the bleak, desolate Antarctic winter when a group of NSF researchers manning the claustrophobic, isolated U.S. Outpost 31 comes into contact with a hostile extraterrestrial lifeform. Bent on assimilating Earth’s native species, this being infiltrates the facility — creating a perfect imitation of one of the Outpost 31 crew. The staff frantically begin a sweep of the base, desperate to purge this alien infection before escaping to warn McMurdo Station that somewhere, out there in the frigid darkness, something horrible is waiting.

In the hidden identity game The Thing: Infection at Outpost 31, you will relive John Carpenter’s sci-fi cult classic in a race to discover who among the team has been infected by this heinous lifeform. Play as one of twelve characters as you lead a series of investigations through the facility using supplies and equipment to clear the building. The tension mounts and paranoia ensues as you question who you can trust in the ultimate race to save humanity!

Game Mechanics:

  • Bluffing
  • Deduction
  • Dice Rolling
  • Hand Management
  • Hidden Roles
  • Role Playing
  • Team Based

Game Specifications:

  • 4 – 8 Players
  • 60 – 120 Minutes
  • Difficulty Weight 2.35

Suspects

Suspects

Suspects

Suspects is a range of investigation games with streamlined rules and plots centered on the psychology of the characters in the style of Agatha Christie’s novels. The first opus will feature the ingenious and fearless Claire Harper in three stories that pay tribute to the great classics of detective literature!

Claire Harper was one of the first women to graduate from Oxford in 1927. Specializing in criminal law, she is also an adventurous traveler. Every mystery is an opportunity for her to test her formidable spirit of deduction and her unfailing determination! In this first episode, follow her in her investigations that will take her from grand manor houses to shady theaters and from Scotland to…Egypt!

Game Mechanics:

  • Cooperative
  • Deduction
  • Storytelling

Game Specifications:

  • 1 – 6 Players
  • 60 – 90 Minutes
  • Difficulty Weight 1.82

Stratego

Stratego

Stratego

The gameboard is your battlefield. You have an army of men at your disposal and six bombs. Your mission–protect your flag and capture your opponent’s flag.

Secretly place your men, bombs, and flag on the gameboard with these objectives in mind. But remember your opponent is doing the same thing, so you must plan a defense as well as an offense.

Once the armies are in place, advance your men. When you’re one space away from an enemy, attack. You and your opponent declare ranks. The lower-ranking man is captured and out of play.

You control your pieces and risk your men in battles where the strength of your enemy is unknown. The suspense builds as your men move deeper into enemy territory. Move with caution and courage. The next piece you attack could be a bomb. And when attacked, it could “blast” your man off the board and out of play.

The first to capture an enemy flag is the winner!

Game Mechanics:

  • Abstract Strategy
  • Bluffing
  • Deduction
  • Grid Movement
  • Memory

Game Specifications:

  • 2 Players
  • ~45 Minutes
  • Difficulty Weight 2.00

Spy Club

Spy Club

Spy Club

“We could start a Spy Club,” suggested Beatrice. “You know — search for clues and try to find mysteries to solve!”

In Spy Club, players work together as young detectives to solve neighborhood mysteries. It includes a replayable campaign format, with variable unlocking content, for playing a series of 5 games connected together to tell a larger story. Throughout the campaign, you’ll unlock new modules with additional rules and story elements. With 40 new modules and 174 cards in the campaign deck, you can reset everything and play multiple campaigns — with a different story and gameplay experience emerging each time.

In the standard game, each player has double-sided clue cards in front of them. On your turn, you use actions to flip, draw, and trade clue cards, gain ideas, and confirm clue cards as evidence. Confirm 5 clues of the same type to solve part of the case. As you discover more and more of the solution, a story starts to emerge: your Neighbor stole something from the ice cream shop, but what? And why? To crack the case, you must find the solution to all 5 parts before the suspect escapes or you run out of clues.

You can always play a single, standalone game of Spy Club, but the campaign mode is the recommended way to play:

  • Each game plays in 45 minutes, and each campaign consists of 5 games.
  • Some elements from each game carry forward and affect future games, with new rules and story elements are unlocked each play.
  • The sequence of content isn’t scripted, so each campaign will unfold differently.
  • Everything can be fully reset and replayed.
  • You only unlock a small portion of the total content in one campaign (just 4 of the 40 modules), so you can play multiple campaigns and continue unlocking new content each time!

Game Mechanics:

  • Action Points
  • Deduction
  • Memory
  • Set Collection

Game Specifications:

  • 2 – 4 Players
  • ~45 Minutes
  • Difficulty Weight 2.16

Spies & Lies

Spies & Lies

Spies & Lies

The head-to-head game of deployment, deduction and deception

Break the deadlock in the final days of war. Victory will hinge on the actions of a handful of men – and we women spies… Go head-to-head as you secretly select soldiers with different abilities to engage the enemy.

Each of you will have the opportunity to sabotage your opponent’s missions – using careful deployment, clever deduction and surprising deception. With every enemy soldier you identify, with every advance you rebuff, you’ll tighten the noose, infiltrating further into the enemy camp and taking the Double Agent a step closer to capturing the enemy flag!

Spies & Lies is played in 3 rounds. Each round consists of 3 phases (Deploy, Intel and Mission) which will determine which player can move the Double Agent into enemy territory on the game board. The first player to land on the enemy’s flag with the Double Agent wins (or the player who is closest to doing so when the third round ends).

Game Mechanics:

  • Bluffing
  • Deduction
  • Take That

Game Specifications:

  • 2 Players
  • ~30 Minutes
  • Difficulty Weight 2.00

Shamans

Shamans

Shamans

Shamans try to restore harmony in a world threatened by Shadows. You’ll need to pick a side.

The game combines with ingenuity: hidden roles, competitive play and an original card playing mechanic.
Each played card allows you to stabilize the spirit world, perform a Ritual, acquire an Artefact; and together they will bring you closer to the final showdown between Shadows and Shamans.
When time comes, the victor will be the one who managed to read through his rivals and stuck to the right side in this never-ending confrontation.

Game Mechanics:

  • Deduction
  • Hand Management
  • Hidden Roles
  • Team Based
  • Trick Taking

Game Specifications:

  • 3 – 5 Players
  • 30 – 60 Minutes
  • Difficulty Weight 1.85

Shadows over Camelot

Shadows over Camelot

Shadows over Camelot

Shadows over Camelot is a cooperative/semi-cooperative hand-management and deduction-based board game for 3–7 players.

Each player represents a knight of the Round Table and they must collaborate to overcome a number of quests, ranging from defeating the Black Knight to the search for the Holy Grail. Completed quests place white swords on the Round Table; failed quests add black swords and/or siege engines around Camelot. The knights are trying to build a majority of white swords on the Table before Camelot falls.

On each knight’s turn, the knight takes a “heroic action”, such as moving to a new quest, building his hand, or playing cards to advance the forces of good. However, he must also choose one of three evil actions, each of which will bring Camelot closer to defeat.

Moreover, one of the knights may be a traitor, pretending to be a loyal member of the party but secretly hindering his fellow knights in subtle ways, biding his time, waiting to strike at the worst possible moment…

But enough words… don your cloak, climb astride your warhorse, and gallop into the Shadows to join us in Camelot!

Game Mechanics:

  • Bluffing
  • Cooperative
  • Deduction
  • Hand Management
  • Limited Communication
  • Player Elimination
  • Set Collection
  • Team Based

Game Specifications:

  • 3 – 7 Players
  • 60 – 80 Minutes
  • Difficulty Weight 2.57

The Search for Planet X

The Search for Planet X

The Search for Planet X

At the edge of our solar system, a dark planet may lurk. In 2015, astronomers estimated a large distant planet could explain the unique orbits of dwarf planets and other objects. Since then, astronomers have been scanning the sky, hoping to find this planet.

In The Search for Planet X, players take on the role of astronomers who use observations and logical deductions to search for this hypothetical planet. Each game, the companion app randomly selects an arrangement of objects and a location for Planet X following predefined logic rules.

Each round, as the earth travels around the sun, players use the app to perform scans and attend conferences. As they gain information about the location of the objects, they mark that information on their deduction sheets. As players learn the locations of the various objects, they can start publishing theories, which is how players score points.

As more and more objects are found, players narrow down the possible locations for Planet X. Once a player believes they know its location and the objects on either side of it, they use the app to conduct a search. The game ends when a player successfully locates Planet X, and all players have a final chance to score some additional points.

The Search for Planet X captures the thrill of discovery, the puzzle-y nature of astronomical investigation, and the competition inherent in the scientific process. Can you be the first to find Planet X?

Game Mechanics:

  • Action Points
  • Deduction
  • Paper and Pencil
  • Puzzle

Game Specifications:

  • 1 – 4 Players
  • ~60 Minutes
  • Difficulty Weight 2.35