Tag: Take That

Games with a “Take That” mechanic allows players to take actions that actively hinder an opponent’s progress in-game.

Potion Explosion

Potion Explosion

Potion Explosion

Dear students, it’s time for the final exams of the Potions class! The rules are always the same: Take an ingredient marble from the dispenser and watch the others fall. If you connect marbles of the same color, they explode and you can take them, too! Complete your potions using the marbles you collect, and drink them to unleash their magical power. Remember, though, that to win the Student of the Year award, being quick won’t be enough: you’ll also need to brew the most valuable potions in Potion Explosion!

Game Mechanics:

  • Pattern Recognition
  • Puzzle
  • Set Collection
  • Take That

Game Specifications:

  • 2 – 4 Players
  • 30 – 45 Minutes
  • Difficulty Weight 1.76

Parcheesi: Vintage Game Collection

Parcheesi: Vintage Game Collection

Parcheesi: Vintage Game Collection

Pachisi, the national game of India, dates back to 4 AD and remains popular today. Each player has a set of pawns that start in his or her corner of the board. The goal is to move the pawns around the board to the “home” section. Movement is controlled by dice. All players move around the same board, so they may capture each others pawns. Captured pawns are returned to their player’s corner and must start their journey over. The winner is the first player to move all pawns “home”.

Game Mechanics:

  • Dice Rolling
  • Racing
  • Take That
  • Team Based

Game Specifications:

  • 2 – 6 Players
  • ~30 Minutes
  • Difficulty Weight 1.20

Munchkin

Munchkin

Munchkin

Go down in the dungeon. Kill everything you meet. Backstab your friends and steal their stuff. Grab the treasure and run.

Admit it. You love it.

This award-winning card game, designed by Steve Jackson, captures the essence of the dungeon experience… with none of that stupid roleplaying stuff. You and your friends compete to kill monsters and grab magic items. And what magic items! Don the Horny Helmet and the Boots of Butt-Kicking. Wield the Staff of Napalm… or maybe the Chainsaw of Bloody Dismemberment. Start by slaughtering the Potted Plant and the Drooling Slime, and work your way up to the Plutonium Dragon…

And it’s illustrated by John Kovalic! Fast-playing and silly, Munchkin can reduce any roleplaying group to hysteria. And, while they’re laughing, you can steal their stuff.

Game Mechanics:

  • Hand Management
  • Take That

Game Specifications:

  • 3 – 6 Players
  • 60 – 120 Minutes
  • Difficulty Weight 1.80

Last Stand

Last Stand

Last Stand

Do you have someone who keeps telling you they don’t want to play games because they keep losing. This is the game for them! As you get attacked you get more cards to use to fight back! This game has

  • Easy for families to play together
  • Politics
  • Quick to learn
  • Tension building to the very end
  • Players can participate through the entire game
  • Great for new board gamers
  • With art by cartoonist Chris McCoy this game stands up and shouts to be played with!

Game Mechanics:

  • Take That

Game Specifications:

  • 2 – 4 Players
  • 10 – 30 Minutes
  • Difficulty Weight 1.75

King of Tokyo: Monster Box

King of Tokyo: Monster Box

King of Tokyo: Monster Box

The fight for dominating the city of Tokyo has never been so competitive! This explosive Monster Box is filled with fun and adrenaline! Get King of Tokyo and all of its indispensable Power Up! and Halloween expansions for hours and hours of smashes. Use your Monster’s Evolution Cards to get even more special properties, and dress them up for even more fun! The Monster Box also comes with a brand new version of Gigazaur, exclusive cards and a new dice tray, some much needed bonuses to destroy Tokyo in style!
With the Monster Box awesome content, smash like never before!

Game Mechanics:

  • Area Control
  • Dice Rolling
  • Open Drafting
  • Player Elimination
  • Push Your Luck
  • Take That

Game Specifications:

  • 2 – 6 Players
  • ~30 Minutes
  • Difficulty Weight 1.40

ICECOOL

ICECOOL

ICECOOL

The lunch break is almost there and all of the young penguins would finally get the fish they’ve been craving. However, some rascals think they are quick enough to snatch some of the fish before the lunch break starts, but they have forgotten one thing – the Hall Monitor! Each school day one of the penguins is designated to watch over the school, and this is his moment to shine – for each rascal penguin he catches he would get additional fish!

A fun run takes place – the rascals are running everywhere and trying to snatch some fish on their way, but the Hall Monitor is trying to catch each and one of them to have some order in the school. Who will be more successful?

ICECOOL is a flicking game in which each round one of the players takes the role of the Hall Monitor (also called “the Catcher”) – his aim will be to catch each other penguin and get points for that. The others (also known as “Runners”) will try to run through several doors, thus gaining fish (that give them points) on their way. When either the Hall Monitor has caught each other penguin once or any of the others has gone through all 3 doors that have fish on them, the round is over. Each player will take the role of the Hall Monitor once and at the end of the game the winner will be the one with the most points on their fish cards.

The penguins can be flicked in a straight line, make curves and even jump over the walls! Each player will have to use the best of their skills in order to get the most points in this fun and exciting game. It’s not just cool, it’s ICECOOL!

Game Mechanics:

  • Area Movement
  • Dexterity
  • Take That

Game Specifications:

  • 2 – 4 Players
  • ~30 Minutes
  • Difficulty Weight 1.03

Fireball Island: The Curse of Vul-Kar

Fireball Island: The Curse of Vul-Kar

Fireball Island: The Curse of Vul-Kar

Welcome to Fireball Island! You may have heard stories. You may have visited when you were younger. Perhaps you even saw a fireball engulf a fellow traveler in a hellscape of horror that makes you afraid to close your eyes at night. Whatever the case, welcome back! Turns out that Vul-Kar didn’t like having his gem stolen way back when, so there has been some volcanic upheaval, an explosion in our snake population, feral tigers, new types of trees bent on ending human life, and swarms of bees everywhere. But don’t worry — we have top people working on it.

Start your day of adventure at the helipad. Be sure to sign the waiver, which legally obligates you to take snapshots across the island. You’ll race down the many paths, avoiding hazards all the while. On the plus side, you get to keep all the treasure you find.

Fireball Island: The Curse of Vul-Kar is a restoration of the classic 1986 game Fireball Island that features a unique 3D island and a host of marble mayhem. This new version boasts an island that is even bigger than the original (and yet fits in a smaller box) and more marbles. It is a family-weight game for 2-4 players that plays in 30-45 minutes. Simple card play replaces the random roll-and-move of the original, and the set collection for the treasures offers some interesting choices for players.

Remember, you don’t have to outrun the fireball — just the other players.

Game Mechanics:

  • Action Points
  • Area Movement
  • Dexterity
  • Push Your Luck
  • Set Collection
  • Take That

Game Specifications:

  • 2 – 4 Players
  • 45 – 60 Minutes
  • Difficulty Weight 1.50

Endangered Orphans of Condyle Cove

Endangered Orphans of Condyle Cove

Endangered Orphans of Condyle Cove

A deplorable tabletop game devoid of joy, hope, or humor, which, regrettably, is also far more awesome than it has any right to be.

In Endangered Orphans of Condyle Cove, players take turns choosing to move around the board, playing options to either help their orphan survive, or make their opponent’s orphan suffer.

When an orphan either runs out of options, or in an act of desperation, reveals the boogeyman, the boogeyman takes the orphan.

When all but one orphan is taken by the boogeyman, the game ends, and the last orphan to survive is the winner.

Game Mechanics:

  • Player Elimination
  • Push Your Luck
  • Take That

Game Specifications:

  • 1 – 4 Players
  • 10 – 30 Minutes
  • Difficulty Weight 1.65

Ca$h ‘n Guns

In an abandoned warehouse a gangster band is splitting its loot, but they can’t agree on the split! It’s time to let the guns talk and soon everyone is aiming at everyone. The richest surviving gangster wins the game!

Ca$h ‘n Guns helps you relive the best scenes of your favorite gangster movies. The goal is to have more money than anyone else after eight rounds while still being alive.

Each round, one player is the Boss, and he controls the pace of play. First, loot cards are revealed on the table to show what’s up for grabs. Next, players load their guns by secretly selecting either a “Bang!” or a “Click! Click!” card from their hand. The Boss counts to three, and on “Three” each player points his foam gun at someone else; due to his status, the Boss can tell one player who’s pointing a gun at him that he needs to point it in another direction. After a pause to observe threats and measure the seriousness in an opponent’s eyes, the Boss counts to three again and anyone who doesn’t want to risk getting shot can chicken out and remove themselves from the round.

Game Mechanics:

  • Bluffing
  • Negotiation
  • Take That
  • Open Drafting
  • Variable Player Powers

Game Specifications:

  • 4 – 8 Players
  • ~30 Minutes
  • Difficulty Weight 1.25

Key to the Kingdom

Key to the Kingdom

Key to the Kingdom

Key to the Kingdom is a restoration of the 1990 classic game. The new version features the classic hole-in-the-board mechanism to hop through portals and explore the Demon King’s domain.

As the kingdom’s not-so-mightiest heroes — Pitiless Pixie, Knovice Knight, Unique Unicorn, Merciless Mercenary, and Gnarled Gnome — you’ll go on adventures to gather the three pieces of the magic key, then hop through a portal to defeat the Demon King once and for all.

This new version gives players greater control over the whims of the dice. You’ll use your collection of items to tweak your rolls. But make sure you have the right item ready when you go on an adventure to give you an easier path through. You’ll get magic items and companions along the way as well. It also adds a new endgame in which you need to face a series of mini-challenges to win the game.

Game Mechanics:

  • Push Your Luck
  • Racing
  • Take That

Game Specifications:

  • 2 – 5 Players
  • 20 – 90 Minutes
  • Difficulty Weight 1.20