Category: Ω Board Games

Warriors of Jogu: Feint

Warriors of Jogu: Feint

Warriors of Jogu: Feint

Warriors of Jogu is a two-player card game in which players take turns playing units into one of five locations. The five locations are numbered 2 to 6, and at the end of each round battle happens at only one or two of these locations. Each unit that is in a battle location contributes its strength multiplied by the value of the location, and the sum of the contributions from all of a player’s units is their strategy rating for the round. However, each player only knows one of the two battle locations, while their opponent knows the other battle location!

The player with the higher strategy rating wins the round and one victory point. The other player not only loses the round, but also loses an amount of morale indicated on the units they deployed to the board — so be careful about playing too many units as they will cost you morale if you lose the round!

If a player runs out of morale, the game ends immediately and the other player wins. If at the end of seven rounds, no player has ran out of morale, the player with the most victory points wins. In case of a tie (made possible by some special abilities), the player who won the final victory point (in the final round) wins.

Game Mechanics:

  • Bluffing
  • Hand Management

Game Specifications:

  • 2 Players
  • 20 – 30 Minutes
  • Difficulty Weight 2.17

War Chest

War Chest

War Chest

War Chest is an all-new bag-building war game! At the start of the game, raise your banner call (drafting) several various units into your army, which you then use to capture key points on the board. To succeed in War Chest, you must successfully manage not only your armies on the battlefield, but those that are waiting to be deployed.

Each round you draw three unit coins from your bag, then take turns using them to perform actions. Each coin shows a military unit on one side and can be used for one of several actions. The game ends when one player — or one team in the case of a four-player game — has placed all of their control markers. That player or team wins!

Game Mechanics:

  • Abstract Strategy
  • Area Control
  • Deck Building
  • Grid Movement
  • Hand Management
  • Team Based
  • Wargame

Game Specifications:

  • 2 – 4 Players
  • ~30 Minutes
  • Difficulty Weight 2.32

Waggle Dance

Waggle Dance

Waggle Dance

Build a beehive, collect nectar, and make honey while also being efficient, being strategic, and outmaneuvering your opponents!

In Waggle Dance, a Euro-style worker-placement dice game for 2-4, players control worker bees to build their hive, produce more bees, collect nectar, return it to the hive and make honey! (What is a “waggle dance” you ask? It’s a series of patterned movements performed by a scouting bee to tell other bees in the colony the direction and distance of a food source or hive site.)

Players need to organize their bees to make as much honey as possible to see the hive through the coming winter. The winner is the first player to successfully create 7 or more honey tokens in their hive. It’s up to you how to achieve this: Do you focus on nectar collection, increasing your bee population, expanding your hive, seeking favor with the queen, or splitting your resources to accomplish all of these? Whatever you choose, the natural world is a competitive environment and you can be sure the other players will be looking to maximize their advantage.

Game Mechanics:

  • Area Control
  • Dice Rolling
  • Set Collection
  • Worker Placement

Game Specifications:

  • 2 – 4 Players
  • 30 – 90 Minutes
  • Difficulty Weight 2.31

Vinyl

Vinyl

Vinyl

One weekend, you find yourself cleaning the family attic. During your cleaning, you stumble upon an old turntable and a small collection of vinyl records. You blow the dust off and bring the find downstairs to the den. After setting it up, you place the needle down on an album you vaguely remember hearing when you were very young. As the album spins under the needle, you sit back and look at the album cover and insert. Warm sounds begin to fill the room as you are instantly transported to another world. You listen to the wonderful notes playing while following along with the lyrics. After the needle reaches the center, you shoot up out of your chair and hop on the computer — you want more! You locate the nearest record store — Record Town. You hop in the car not really know what to expect. After arriving and parking the car, you pull back on the door into a musical paradise. Welcome to Vinyl!

Vinyl is a game where players are aspiring vinyl collectors. They have some knowledge of what they would like to collect, but immediately get immersed in the experience. Players will acquire morsels of information after visiting the “Mag Rack”. That information will lead them to the bins where they select albums to add and expand their collection. Albums can be played at the listening booth to increase the value of a player’s collection and their ability to collect even more albums. Unfortunately, the inventory is limited and other customers may be targeting the same vinyl gems. After the final round is concluded, players will tally their collection’s value and determine who is the Elite Collector of Vinyl!

Game Mechanics:

  • Hand Management
  • Set Collection

Game Specifications:

  • 1 – 5 Players
  • ~60 Minutes
  • Difficulty Weight 2.50

Villainous: Wicked to the Core

Villainous: Wicked to the Core

Villainous: Wicked to the Core

In Villainous: Wicked to the Core, each player takes control of one of three Disney characters, each one a villain in a different Disney movie, specifically the Evil Queen from Snow White, Hades from Hercules, and Dr. Facilier from The Princess and the Frog. Each player has their own villain deck, fate deck, player board, and 3D character.

On a turn, the active player moves their character to a different location on their player board, takes one or more of the actions visible on that space (often by playing cards from their hand), then refills their hand to four cards. Cards are allies, items, effects, and conditions. You need to use your cards to fulfill your unique win condition.

One of the actions allows you to choose another player, draw two cards from that player’s fate deck, then play one of them on that player’s board, covering two of the four action spaces on one of that player’s locations. The fate deck contains heroes, items, and effects from that villain’s movie, and these cards allow other players to mess with that particular villain.

Game Mechanics:

  • Hand Management
  • Take That

Game Specifications:

  • 2 – 3 Players
  • 40 – 60 Minutes
  • Difficulty Weight 2.43

Villainous: The Worst Takes it All

Villainous: The Worst Takes it All

Villainous: The Worst Takes it All

In Villainous, each player takes control of one of six Disney characters, each one a villain in a different Disney movie. Each player has their own villain deck, fate deck, player board, and 3D character.

On a turn, the active player moves their character to a different location on their player board, takes one or more of the actions visible on that space (often by playing cards from their hand), then refills their hand to four cards. Cards are allies, items, effects, conditions, and (for some characters) curses. You need to use your cards to fulfill your unique win condition.

One of the actions allows you to choose another player, draw two cards from that player’s fate deck, then play one of them on that player’s board, covering two of the four action spaces on one of that player’s locations. The fate deck contains heroes, items, and effects from that villain’s movie, and these cards allow other players to mess with that particular villain.

Game Mechanics:

  • Hand Managment
  • Take That

Game Specifications:

  • 2 – 6 Players
  • ~50 Minutes
  • Difficulty Weight 2.45

Villainous: Perfectly Wretched

Villainous: Perfectly Wretched

Villainous: Perfectly Wretched

In Disney Villainous: Perfectly Wretched, each player takes control of one of three Disney characters, each one a villain in a different Disney movie, specifically Cruella de Vil from 101 Dalmatians, Mother Gothel from Tangled, and Pete from Steamboat Willie. Each player has their own villain deck, fate deck, player board, and 3D character.

On a turn, the active player moves their character to a different location on their player board, takes one or more of the actions visible on that space (often by playing cards from their hand), then refills their hand to four cards. Cards are allies, items, effects, and conditions. You need to use your cards to fulfill your unique win condition.

One of the actions allows you to choose another player, draw two cards from that player’s fate deck, then play one of them on that player’s board, covering two of the four action spaces on one of that player’s locations. The fate deck contains heroes, items, and effects from that villain’s movie, and these cards allow other players to mess with that particular villain.

Game Mechanics:

  • Hand Management
  • Take That

Game Specifications:

  • 2 – 3 Players
  • 40 – 60 Minutes
  • Difficulty Weight 2.31

Villainous: Evil comes Prepared

Villainous: Evil comes Prepared

Villainous: Evil comes Prepared

In Disney Villainous: Evil Comes Prepared, each player takes control of one of three Disney characters, each one a villain in a different Disney movie, specifically Scar from The Lion King, Yzma from The Emperor’s New Groove, and Ratigan from The Great Mouse Detective. Each player has their own villain deck, fate deck, player board, and 3D character.

On a turn, the active player moves their character to a different location on their player board, takes one or more of the actions visible on that space (often by playing cards from their hand), then refills their hand to four cards. Cards are allies, items, effects, and conditions. You need to use your cards to fulfill your unique win condition.

One of the actions allows you to choose another player, draw two cards from that player’s fate deck, then play one of them on that player’s board, covering two of the four action spaces on one of that player’s locations. The fate deck contains heroes, items, and effects from that villain’s movie, and these cards allow other players to mess with that particular villain.

Game Mechanics:

  • Hand Management
  • Take That

Game Specifications:

  • 2 – 3 Players
  • 40 – 60 Minutes
  • Difficulty Weight 2.31

Villainous: Despicable Plots

Villainous: Despicable Plots

Villainous: Despicable Plots

In Villainous: Despicable Plots, each player takes control of one of three Disney characters, each one a villain in a different Disney movie, specifically Lady Tremaine (Cinderella), the Horned King (The Black Cauldron), and Gaston (Beauty and the Beast). Each player has their own villain deck, fate deck, player board, and 3D character.

On a turn, the active player moves their character to a different location on their player board, takes one or more of the actions visible on that space (often by playing cards from their hand), then refills their hand to four cards. Cards are allies, items, effects, and conditions. You need to use your cards to fulfill your unique win condition.

One of the actions allows you to choose another player, draw two cards from that player’s fate deck, then play one of them on that player’s board, covering two of the four action spaces on one of that player’s locations. The fate deck contains heroes, items, and effects from that villain’s movie, and these cards allow other players to mess with that particular villain.

Villainous: Despicable Plots is playable on its own, and its characters can also face off against those in the other Disney Villainous games.

Game Mechanics:

  • Hand Managment
  • Take That

Game Specifications:

  • 2 – 3 Players
  • 40 – 60 Minutes
  • Difficulty Weight 2.08

Villainous Star Wars: Power of the Dark Side

Villainous Star Wars: Power of the Dark Side

Villainous Star Wars: Power of the Dark Side

In Star Wars Villainous: Power of the Dark Side, each player takes control of one of five Star Wars characters: Darth Vader, Asajj Ventress, Kylo Ren, Moff Gideon, or General Grievous. Each player has their own villain deck, fate deck, player board, and 3D character.

On a turn, the active player moves their character to a different location on their player board, takes one or more of the actions visible on that space (often by playing cards from their hand), then refills their hand to four cards. Cards are allies, items, effects, and other things. You need to use your cards to fulfill your unique win condition.

One of the actions allows you to choose another player, draw two cards from that player’s fate deck, then play one of them on that player’s board, covering two of the four action spaces on one of that player’s locations. The fate deck contains heroes, items, and effects from that villain’s storyline, and these cards allow other players to mess with that particular villain.

Depending on their villain’s unique power, players can also use their villain’s “ambition” to perform actions that power effects based on the villain’s use of the Force, strategic leadership, or sheer luck. The game also incorporates villain-specific missions and rules for iconic ships and transports from all corners of the Star Wars galaxy.

Game Mechanics:

  • Hand Management
  • Take That

Game Specifications:

  • 2 – 4 Players
  • ~50 Minutes
  • Difficulty Weight 2.00