Category: Board Games

Arctic Scavengers: Base Game+HQ+Recon

In the year 2097, the entire Earth was enveloped in a cataclysmic shift in climate, plunging the globe into another ice age. Nearly 90% of the world’s population was eliminated, driving the survivors to band together into loose communities and tribes.

In Arctic Scavengers, you are the leader of a small tribe of survivors. Resources, tools, medicine, and mercenaries are all in scarce supply. You and your tribe are pitted against up to four other tribes in a fight for survival. Build up your tribe, skirmish against other players head-to-head, or even bluff your way to victory. The player with the largest tribe at the end of the game is declared the winner!

As the competing tribes develop and grow, headquarters are established for each tribe thanks to the components in the included HQ expansion. This base camp consists of a Tribal Leader (complete with special abilities) and the potential to construct buildings that can be used strategically during game play. Additionally, the game introduces alternative victory paths, new mercenaries, new tools, and the addition of the “engineering schematics” pile.

As the tribes evolve further and struggle for dominance, information becomes the most valuable currency. In the new world mapped out in the Recon, deception reigns, leading to a need for reconnaissance. This expansion adds new tribe leader roles, new mercenaries, new equipment, and new levels of player interaction (i.e., new ways to make your opponents feel pain).

Arctic Scavengers: Base Game+HQ+Recon comes with a plastic insert to organize all your cards for ease in play setup.

Game Mechanics:

  • Deck, Bag, and Pool Building
  • Hand Management
  • Open Drafting

Game Specifications:

  • 1 – 5 Players
  • 45 – 60 Minutes
  • Difficulty Weight 2.26

Anachrony

It is the late 26th century. Earth is recovering from a catastrophic explosion that exterminated the majority of the population centuries ago and made most of the surface uninhabitable due to unearthly weather conditions. The surviving humans organized along four radically different ideologies, called Paths, to rebuild the world as they see fit: Harmony, Dominance, Progress, and Salvation. Followers of the four Paths live in a fragile peace, but in almost complete isolation next to each other. Their only meeting point is the last major city on Earth, now just known as the Capital.

By powering up the mysterious Time Rifts that opened in the wake of the cataclysm, each Path is able to reach back to specific moments in their past. Doing so can greatly speed up their progress, but too much meddling may endanger the time-space continuum. But progress is more important than ever before: if the mysterious message arriving through the Time Rift is to be believed, an even more terrible cataclysm is looming on the horizon: an asteroid bearing the mysterious substance called Neutronium is heading towards Earth. Even stranger, the scientists show that the energy signature of the asteroid matches the explosion centuries ago…

Anachrony features a unique two-tiered worker placement system. To travel to the Capital or venture out to the devastated areas for resources, players need not only various specialists (Engineers, Scientists, Administrators, and Geniuses) but also Exosuits to protect and enhance them — and both are in short supply.

The game is played in 4-7 turns, depending on the time when the looming cataclysm occurs — unless, of course, it is averted! The elapsed turns are measured on a dynamic timeline. By powering up the Time Rifts, players can reach back to earlier turns to supply their past “self” with resources. Each Path has a vastly different objective that rewards it with a massive amount of victory points when achieved. The Paths’ settlements will survive the impact, but the Capital will not. Whichever Path manages to collect most points will be the new seat for the Capital, thus the most important force left on the planet…

Game Mechanics:

  • Economic
  • Open Drafting
  • Set Collection
  • Solo / Solitaire Game
  • Variable Player Powers
  • Variable Set-up
  • Worker Placement

Game Specifications:

  • 1 – 4 Players
  • 30 – 120 Minutes
  • Difficulty Weight 4.01

Café

During the reign of King John V, Portugal was a major European power. From Brazil, the king ordered Sergeant Melo Palheta to travel to French Guiana to formally establish the Utrecht Treaty of 1713 and to secretly bring coffee seeds to Brazil. The Sergeant was successful and by 1800 Brazil was one of the largest coffee producers in the world.

In the early 20th century, coffee from Brazil, São Tomé and Príncipe, Angola and Timor is largely appreciated in Portugal and inspires the appearance of prestige coffee shops in emblematic locations that attract the elite. Through dedication, hard work and skill, the Portuguese 20th century witnesses the birth of one of the biggest coffee industries in the world.

In Café, 1 to 4 players represent coffee companies that from plantation, drying, roasting and distribution try to create and control the best supply chain of coffee.

Game Mechanics:

  • Layering
  • Melding and Splaying
  • Solo / Solitaire Game
  • Tile Placement

Game Specifications:

  • 1 – 4 Players
  • 20 – 45 Minutes
  • Difficulty Weight 2.05

Burum

The Burum card game combines the perfect balance of strategy and luck, designed to bring energy and excitement to any gathering. Burum is the game that makes Sweeping Fun! With custom card decks tailored to the game’s unique rules, Burum accommodates groups of 3 to 12 players, making it versatile for both intimate settings and lively parties. Its engaging gameplay ensures everyone stays involved, creating memorable experiences every time you play.

Burum is played over several rounds and can be enjoyed for 15 minutes or 2 hours. The object of Burum is to be the first to get rid of all of your cards—both in your hand and also face down and up on the table in front of you. On each turn, you play cards equal to or lower than the one on top of the play pile up to a total of 4 of the same number. If you play a 4th one or the special Sweep card, you get to sweep away the play pile and play again. If you only have higher cards, the pile is yours. Add up the values of your remaining cards at the end of each round. The person with the lowest total at the end of the game is the Winner. Be sure to get rid of your down cards or you may get a high point surprise at the end of the round. Simple to learn, but surprisingly fun!

We believe Burum is more than just a game—it’s a way to connect with loved ones and enjoy meaningful moments together. Whether you’re hosting family game night or simply looking for a fun, interactive way to spend time, Burum is the perfect choice. Add it to your collection today and discover why sweeping the table has never been this exciting.

Your New “Go To” Card Game
-Easy to Learn
-For Ages 8 and Up
-Accommodates groups of 3 to 12 Players
-A perfect balance of strategy and fun
-Easy to transport for play at home or away
-Play for a long or a short time

Game Mechanics:

  •  

Game Specifications:

  • 3 – 12 Players
  • 15 – 120 Minutes
  • Difficulty Weight N/A

Butterfly Garden

Butterfly Garden, first released as Indigo, is a tile-laying game along the lines of MetroTsuro, and Linie 1 in which players build paths bit by bit, with no player owning the individual paths and everyone trying to exploit the paths already present. Unlike those earlier games, however, your goal is to move butterflies from their starting locations on the board to your designated flowerbeds, with the player who scores the most points winning the game.

To set up the game board, place the central fountain tile, then place five pink butterfly figures and one purple butterfly figure to it. Place six fountain tiles on their designated locations on the outer edge of the game board, then place a blue butterfly figure on each fountain tile. Each player places player tokens on flowerbeds between these butterfly tiles on the edge of the game board. Depending on the player count, each player places their player tokens on the designated flowerbeds.

On a turn, a player places a path tile on any space on the game board, with the only restriction being that a player cannot create a route directly from one flowerbed to another. Players always have two path tiles on hand. Each path tile has three route segments on it, connecting one pair of edges. If a player places a path tile next to a butterfly, that butterfly flies as far as possible along the path so that all players can see where to place path tiles to next move that butterfly (thus, players avoid the mental gymnastics required in Metro and Linie 1 in which nothing moves until a route is complete). When connecting to the central fountain tile, the pink butterflies move off first, with the purple butterfly moving only with the sixth connection.

If a player places a path tile so that one butterfly would fly into another, both butterflies fly away and are removed from the game!

When a butterfly is moved to a flowerbed owned by only one player, that player keeps the butterfly. If two players own the flowerbed, then both players collect a butterfly of that color, taking the extra butterfly needed from the reserve. Once all the butterflies have been claimed, the game ends, with players earning 3 points for a purple butterfly, 2 for a pink butterfly, and 1 for a blue butterfly. The player with the most points wins.

Game Mechanics:

  • Hexagon Grid
  • Tile Placement

Game Specifications:

  • 2 – 4 Players
  • ~30 Minutes
  • Difficulty Weight 1.48

Burning Banners: Rage of the Witch Queen

In the five centuries since the Wound was closed, the kingdoms of Kalar have struggled to rebuild their shattered societies. A resurgent Empire spread across the great sea, bringing civilization to the untamed eastern continent of Kheros. But Lilith, one of the immortal sorcerers responsible for the Worldwound, arrived first, preparing the way for the return of her dark mistress. For nearly six hundred years she has plotted and schemed. In 588 (2023 Gregorian), the wait is over.

Burning Banners: Rage of the Witch Queen is a fantasy wargame for two to six players. Fast playing and intuitive, a whopping 29 scenarios range from short campaigns with 2 Kingdoms and one map, to the entire 12-year war, in which 6 kingdoms battle over four maps. The rules include a quick-playing Basic Game as well as an Advanced Game which introduces Magic, Heroes, and Monsters guarding powerful treasures.

March 1” Armies and Heroes through huge, lovingly detailed hexes. Explore a vast, detailed fantasy world encompassing four mounted game maps with six unique kingdoms and dozens of troop types. Designed and illustrated by acclaimed fantasy artist, Christopher Moeller!

Game Mechanics:

  • Deck Building
  • Campaign
  • Team-Based Game
  • Variable Player Powers
  • Variable Set-up
  • Worker Placement

Game Specifications:

  • 2 – 6 Players
  • ~60 Minutes
  • Difficulty Weight 3.22

Bruxelles 1893

Bruxelles 1893 is a worker placement game with elements of bidding and majority control. Each player is an architect of the late 19th century and is trying to achieve, through various actions, an architectural work in the Art Nouveau style. The most successful building yields the most points. Each player can also create works of art to increase his score.

The action board is modular, with not every player having access to each action each turn. Some actions cost money – acquiring high-quality materials, building a level of your personal house, finding a patron, creating a work of art, selling that art for money and prestige – while other actions are free but can potentially cause you to lose one of your workers; these latter actions include acquiring low-quality materials, activating your patrons, visiting the stock exchange, and taking one of the actions with a cost. Once everyone has passed on taking more actions, the round ends and players have an art exhibition during which they can sell works. After this, players receive prestige points or bonus cards based on the symbols they’ve placed their workers next to on the action board.

After five rounds, the game ends and players score bonus points based on their architect level, their bonus cards, how well they’ve completed their work, and their money on hand. The player with the most points wins.

Game Mechanics:

  • Area Majority / Influence
  • Auction / Bidding
  • Modular Board
  • Open Drafting
  • Worker Placement

Game Specifications:

  • 2 – 5 Players
  • 50 – 125 Minutes
  • Difficulty Weight 3.59

Botanik

In the hushed intimacy of her laboratory, the eminent researcher Beatrix Bury has just discovered a technology allowing to mechanically generate all kinds of edibles. Subtropical plants, stellar potatoes, Orion mandarins, this new technology opens a way to save the people of Forharms, prisoners of a world made of rust and toxic vapors. It’s in the urgency of a threatened world that the scientist puts two of her best teams in charge of developing her plan… that can seem quite demanding at times. Each team is engrossed in its mission and Beatrix’s laboratory becomes the battlefield of fierce competition to produce the best performing machine. You are promoted to the head of one of these two teams, and must prove yourself worthy of the head researchers’ trust. Rise up to the challenge!

Develop the most effective network of mecha-botanics, the combination of plants and science! Botanik offers fluid mechanics (one action per turn), in addition to an ingenious exchange system, associated with tiles of different groups/colours.

Game Mechanics:

  • Open Drafting
  • Pattern Building
  • Set Collection
  • Take That
  • Tile Placement

Game Specifications:

  • 2 Players
  • ~30 Minutes
  • Difficulty Weight 1.76

Boss Monster: The Dungeon Building Card Game

Inspired by a love of classic video games, Boss Monster: The Dungeon Building Card Game pits 2-4 players in a competition to build the ultimate side-scrolling dungeon. Players compete to lure and destroy hapless adventurers, racing to outbid one another to see who can build the most enticing, treasure-filled dungeon. The goal of Boss Monster is to be the first Boss to amass ten Souls, which are gained when a Hero is lured and defeated — but a player can lose if his Boss takes five Wounds from Heroes who survive his dungeon.

Playing Boss Monster requires you to juggle two competing priorities: the need to lure Heroes at a faster rate than your opponents, and the need to kill those Heroes before they reach your Boss. Players can build one room per turn, each with its own damage and treasure value. More attractive rooms tend to deal less damage, so a Boss who is too greedy can become inundated with deadly Heroes.

Players interact with each other by building rooms and playing Spells. Because different Heroes seek different treasure types, and rooms are built simultaneously (played face down, then revealed), this means that every “build phase” is a bidding war. Spells are instant-speed effects that can give players advantages or disrupt opponents.

As a standalone card game with 155 cards, Boss Monster contains everything that 2-4 players need to play.

Game Mechanics:

  • Hand Management
  • Take That
  • Variable Player Powers

Game Specifications:

  • 2 – 4 Players
  • ~30 Minutes
  • Difficulty Weight 1.85

Borderlands: Mister Torgue’s Arena of Badassery

Borderlands: Mister Torgue’s Arena of Badassery! is a co-operative combat-action board game.

You and a team of Vault Hunters enter Mister Torgue’s Arena of Badassery to face off against his collection of skags, bandits, and assorted psychos. You can play a one-off battle filled with explosions, slaughter-splosions, sauce-plosions, and loot-splosions!!! Or play a series of deadly fights in campaign-mode that will see your Vault Hunter level up between games. Visit vending machines to buy better gear, advance your character using unique skill trees, equip epic new guns, and enter the next game even more BADASS than before!!! Just make sure your tough enough to take on the final boss, an Ultimate Murder-Machine, hellbent on sending you back to the borderlands as moist and meaty skag-snacks.

Game Mechanics:

  • Campaign
  • Cooperative Game
  • Modular Board

Game Specifications:

  • 1 – 4 Players
  • ~60 Minutes
  • Difficulty Weight 3.00