Author: T3d-1978

Zombie Kittens

Zombie Kittens

Zombie Kittens

Zombie Kittens is still the highly strategic, kitty-powered version of Russian Roulette that you love, but it introduces a brand new deck of cards so that your game doesn’t end just because you blow up. Only living players can win the game, but dead players now get to keep the cards in their hands when they explode. They also get to play certain cards to torment the living players. And they can even come back from the dead to win the game. Zombie Kittens can be played by itself or can be combined with Exploding Kittens.

Game Mechanics:

  • Hand Management
  • Push Your Luck

Game Specifications:

  • 2 – 5 Players
  • ~15 Minutes
  • Difficulty Weight 1.33

Zombie Kidz Evolution

Zombie Kidz Evolution

Zombie Kidz Evolution

Zombie Kidz Evolution is the first “legacy”-style game for kids, with basic gameplay similar to the 2013 title Zombie Kidz — but things will quickly evolve!

In the game, the young players are at school when zombies start to attack, infiltrating the entryways, then barring the way to classrooms. Players move through rooms and entryways to eliminate zombies and keep the zombie reserve full. If a zombie must enter the school but none are available, then the school has been overrun and the players lose. To win the game, players need to lock each of the four entryways as apparently the custodian has abandoned the post and given up the school for lost.

As players get better, they can complete missions, track their development through a trophy-sticker system reminiscent of video games, and open envelopes that contain new material for the game, upping the challenge they face while also providing them with new powers and new heroes as well.

Game Mechanics:

  • Area Movement
  • Cooperative
  • Dice Rolling

Game Specifications:

  • 2 – 4 Players
  • 5 – 15 Minutes
  • Difficulty Weight 1.40

Zensu

Zensu

Zensu

This is an abstract game played on a 6×9 board using flat pieces with their possible moves marked on them.

The aim is to cross your opponent’s border before they can cross into yours but, with pieces moving in four directions you have to keep your wits about you!

The way to win the game is to get one of your pieces to your opponent’s back line.

Game Mechanics:

  • Abstract Strategy
  • Pattern Movement

Game Specifications:

  • 2 Players
  • ~10 Minutes
  • Difficulty Weight 1.00

Yahtzee: Dungeons & Dragons

Yahtzee: Dungeons & Dragons

Yahtzee: Dungeons & Dragons

Yahtzee is a classic dice game played with 5 dice. Each player’s turn consists of rolling the dice up to 3 times in hope of making 1 of 13 categories. Examples of categories are 3 of a kind, 4 of a kind, straight, full house, etc. Each player tries to fill in a score for each category, but this is not always possible. When all players have entered a score or a zero for all 13 categories, the game ends and total scores are compared.

Game Mechanics:

  • Dice Rolling
  • Paper and Pencil
  • Push Your Luck
  • Set Collection

Game Specifications:

  • 2 – 10 Players
  • ~30 Minutes
  • Difficulty Weight 1.18

Word Heist

Word Heist

Word Heist

Your goal in Word Heist is to create clever words that others don’t steal, while ideally snatching words from their grasp.

To set up the game, take a number of consonant, vowel, and special letter cards based on the number of players, shuffle them, then place one card each in the +1 and +2 slots by the game board, while laying all the other letters in a row. Reveal two “bonus vault” cards that show special ways to score.

Each player then simultaneously and secretly writes a “heist” word on their player board using only the letters revealed, with as many copies of those letters as they like. Once everyone has finished, each player drops clues to their word by placing their personal clue tokens on as many public letters as they wish; if you use a letter multiple times in your word, you must mark the letter that many times.

Next, after looking at those clues, each player writes a “halt” word on their player board that they think corresponds to an opponent’s word.

All players then reveal their words one by one. If two or more players have the same word, none of them score for that word; if an opponent has “halted” your word, then they score for that word instead of you! A word scores 1 point for each clue token you placed, +1 or +2 points for you using the letters placed in those slots, and bonus points if you met one or both “bonus vault” challenges.

After writing all the used “heist” and “halt” words on a public board, shuffle the letter cards, then play another round. You cannot repeat a previously used word. After a third round conducted in the same manner, the player with the highest score wins.

Game Mechanics:

  • Targeted Clues
  • Word Game

Game Specifications:

  • 2 – 6 Players
  • 20 Minutes
  • Difficulty Weight 1.80

The Wizard Always Wins

The Wizard Always Wins

The Wizard Always Wins

The Wizard Always Wins…but the question is, WHO is the true Wizard? Round by exciting round, players jockey for new roles –from the Trader and the Oracle to the Apprentice and more. Each of the seven roles offer different abilities that are useful for leveling up your power. Yet only the player who is the true Wizard will pull their own gem from the Bag of Fate and claim victory!

Game Mechanics:

  • Bag Building
  • Push Your Luck
  • Set Collection

Game Specifications:

  • 2 – 5 Players
  • ~30 Minutes
  • Difficulty Weight 1.71

Wits & Wagers Family

Wits & Wagers Family

Wits & Wagers Family

Wits & Wagers Family is the family version of the most award winning party game in history.
This edition is more simple, has less down time, and is more portable than the original Wits & Wagers. It also removes the “gambling” element and has questions that are appropriate for kids and the whole family. Most importantly, Wits & Wagers Family makes use of the beloved Meeple playing piece!

Game Mechanics:

  • Bluffing
  • Paper and Pencil
  • Party Game
  • Trivia

Game Specifications:

  • 3 – 10 Players
  • ~20 Minutes
  • Difficulty Weight 1.10

The Whatnot Cabinet

The Whatnot Cabinet

The Whatnot Cabinet

THE WHATNOT CABINET
A Game of Rare, Unusual and Intriguing Objects

CURIOUS COLLECTIONS
Everyone enjoys discovering small, precious objects along beaches, trails, and the wilderness, but a special few have a knack for assembling those found objects into a curio collection. Leave your house, uncover intriguing objects, assemble them in your whatnot cabinet, and create a wonderful collection of curiosities.

OBJECTIVE
Collect tiny objects and score the most points by creating the best whatnot cabinet. Each round players travel away from home to find trinkets and doodads to add to their cabinets. As they do, they score curio points for sets of like objects, different, and various other unique setups.

Game Mechanics:

  • Open Drafting
  • Puzzle
  • Set Collection
  • Tile Placement

Game Specifications:

  • 1 – 4 Players
  • 20 – 30 Minutes
  • Difficulty Weight 1.73

Wavelength

Wavelength

Wavelength

Wavelength is a social guessing game in which two teams compete to read each other’s minds. Teams take turns rotating a dial to where they think a hidden bullseye is located on a spectrum. One of the players on your team — the Psychic — knows exactly where the bullseye is and draws a card with a pair of binaries on it (such as: Job – Career, Rough – Smooth, Fantasy – Sci-Fi, Sad Song – Happy Song, etc). The Psychic must then provide a clue that is *conceptually* where the bullseye is located between those two binaries.

For example, if the card this round is HOT-COLD and the bullseye is slightly to the “cold” side of the center, the Psychic needs to give a clue somewhere in that region. Perhaps “salad”?

After the Psychic gives their clue, their team discusses where they think the bullseye is located and turns the dial to that location on that spectrum. The closer to the center of the bullseye the team guess, the more points they score!

Game Mechanics:

  • Party Game
  • Racing
  • Targeted Clues
  • Team Based

Game Specifications:

  • 2+ Players
  • 30 – 45 Minutes
  • Difficulty Weight 1.11

Vivarium

Vivarium

Vivarium

1898, Siberia, the seismologist Edgar Vuntaf discovers a continent free of any human presence, sheltering a teeming life, in forms never encountered before! Unknown plants, colossal creatures… Faced with this shocking discovery, the world’s scientific elite, gathered in Paris for the Universal exposition, create the Vivarium Syndicate, and decide to send explorers into this new continent

An efficient and tense card collection game, with a great artistic direction! Each turn players use dominoes to create coordinates that allow them to build their card collection. After 7 rounds, the player that has successfully completed their objectives and collected the greatest creatures wins the game.

Cards are placed on the board. Each turn, players use pairs of dominoes to create coordinates and grab the corresponding card on the board. Among this grid of cards: fantastic creatures divided according to their species and biotopes, scientific objectives but also various equipment cards to facilitate the taking of future cards. After 7 rounds, the player that has successfully completed their objectives and collected the greatest creatures wins the game.

Game Mechanics:

  • Open Drafting
  • Set Collection

Game Specifications:

  • 2 – 4 Players
  • ~30 Minutes
  • Difficulty Weight 1.78