Author: T3d-1978

Wavelength

Wavelength

Wavelength

Wavelength is a social guessing game in which two teams compete to read each other’s minds. Teams take turns rotating a dial to where they think a hidden bullseye is located on a spectrum. One of the players on your team — the Psychic — knows exactly where the bullseye is and draws a card with a pair of binaries on it (such as: Job – Career, Rough – Smooth, Fantasy – Sci-Fi, Sad Song – Happy Song, etc). The Psychic must then provide a clue that is *conceptually* where the bullseye is located between those two binaries.

For example, if the card this round is HOT-COLD and the bullseye is slightly to the “cold” side of the center, the Psychic needs to give a clue somewhere in that region. Perhaps “salad”?

After the Psychic gives their clue, their team discusses where they think the bullseye is located and turns the dial to that location on that spectrum. The closer to the center of the bullseye the team guess, the more points they score!

Game Mechanics:

  • Party Game
  • Racing
  • Targeted Clues
  • Team Based

Game Specifications:

  • 2+ Players
  • 30 – 45 Minutes
  • Difficulty Weight 1.11

Vivarium

Vivarium

Vivarium

1898, Siberia, the seismologist Edgar Vuntaf discovers a continent free of any human presence, sheltering a teeming life, in forms never encountered before! Unknown plants, colossal creatures… Faced with this shocking discovery, the world’s scientific elite, gathered in Paris for the Universal exposition, create the Vivarium Syndicate, and decide to send explorers into this new continent

An efficient and tense card collection game, with a great artistic direction! Each turn players use dominoes to create coordinates that allow them to build their card collection. After 7 rounds, the player that has successfully completed their objectives and collected the greatest creatures wins the game.

Cards are placed on the board. Each turn, players use pairs of dominoes to create coordinates and grab the corresponding card on the board. Among this grid of cards: fantastic creatures divided according to their species and biotopes, scientific objectives but also various equipment cards to facilitate the taking of future cards. After 7 rounds, the player that has successfully completed their objectives and collected the greatest creatures wins the game.

Game Mechanics:

  • Open Drafting
  • Set Collection

Game Specifications:

  • 2 – 4 Players
  • ~30 Minutes
  • Difficulty Weight 1.78

Venn

Venn

Venn

Your goal in Venn is to get your teammates to guess a secret code first. Twelve word cards will be laid out at random, and the code that the cluegivers see has three numbers on it from 1-12.

Three large plastic circular overlays in yellow, blue, and pink are laid out on the table, with the circles overlapping to create a large Venn diagram. Each cluegiver has a hand of cards showing absurdist imagery, and they’ll take turns placing cards into various sections of the Venn diagram to try to give clues to their teammates about the words indicated by the code.

Game Mechanics:

  • Team Based
  • Party Game

Game Specifications:

  • 2 – 99 Players
  • 20 – 30 Minutes
  • Difficulty Weight 1.00

Untold Adventures Await

Untold Adventures Await

Untold Adventures Await

Untold: Adventures Await is the customizable storytelling game powered by Rory’s Story Cubes. Players become the heroes of a thrilling tale that unfolds in under 60 minutes. Think of Untold as your favorite TV series, except rather than just sitting back and watching, you’re right in the middle of the action!

Every game of Untold is an episode of five distinct scenes, each featuring intriguing locales, dangerous threats and shocking plot twists that propel the action toward an epic showdown. Scene Cards and StoryCubes provide the elements of the adventure, while Reaction Cards reveal what happens when the players take action.

Untold takes collaborative storytelling in a whole new direction, allowing players of all ages to unleash their creativity thanks to a unique game engine that’s extremely accessible, always unpredictable, and rooted in inspiration. Players can also craft multiple-episode story arcs that will see their characters and their world grow as new challenges arise.

Whatever genres of story you enjoy, Untold lets one to four players experience endless and unforgettable tales. What amazing adventures will you have? They await you in Untold!

Game Mechanics:

  • Cooperative
  • Dice Rolling
  • Role Playing
  • Storytelling

Game Specifications:

  • 1 – 4 Players
  • 45 – 50 Minutes
  • Difficulty Weight 1.67

Unspeakable Words

Unspeakable Words

Unspeakable Words

Decode the ancient secrets of R’lyeh by forming words with the letters you find in this sanity-sapping letter game. The more angles that appear in the words, the greater their mystical value, but beware! For each word that is created, you must roll a sanity check against its value to see if the word’s power drives you mad!

Game Mechanics:

  • Dice Rolling
  • Hand Management
  • Player Elimination
  • Push Your Luck
  • Word Game

Game Specifications:

  • 2 – 6 Players
  • ~30 Minutes
  • Difficulty Weight 1.32

Unsolved Case Files: Harmony Ashcroft Case

Unsolved Case Files: Harmony Ashcroft Case

Be a real detective in Unsolved Case Files: Case 1 Harmony Ashcroft as you find clues and evidence in the case file to solve three objectives that lead you to convict the killer!

Specially-designed online answer keys check whether you have found the correct evidence to solve each objective. Includes realistic themed elements, including newspaper clippings, crime scene photographs, and much more!

The unique play pattern allows for solo play, or a crime-solving game party!

Game Mechanics:

  • Cooperative
  • Deduction
  • Party Game

Game Specifications:

  • 1 – 8 Players
  • 30 – 120 Minutes
  • Difficulty Weight 1.75

Ultimate Werewolf: Deluxe Edition

Ultimate Werewolf: Deluxe Edition

Ultimate Werewolf: Deluxe Edition

Ultimate Werewolf is an interactive game of deduction for two teams: Villagers and Werewolves. The Villagers don’t know who the Werewolves are, and the Werewolves are trying to remain undiscovered while they slowly eliminate the Villagers one at a time. A Moderator (who isn’t on a team) runs the game.

Ultimate Werewolf takes place over a series of game days and nights. Each day, the players discuss who among them is a Werewolf and vote out a player. Each night, the Werewolves choose a player to eliminate, while the Seer learns whether one player is a Werewolf or not. The game is over when either all the Villagers or all the Werewolves are eliminated.

Ultimate Werewolf: Deluxe Edition features all new artwork, a great new design, totally rewritten and more comprehensive rules, and an even better moderator scorepad. What’s more, it supports more players than ever: 75 of your closest friends can converge on one or more villages using the components in this box.

Game Mechanics:

  • Bluffing
  • Deduction
  • Negotiation
  • Party Game
  • Player Elimination
  • Role Playing
  • Team Based

Game Specifications:

  • 5 – 75 Players
  • ~30 Minutes
  • Difficulty Weight 1.47

Turtle Splash!

Turtle Splash!

Turtle Splash!

Slide and steady wins the race!

It’s hot! All the animals of the jungle are meeting at the lake… But Turtle is late, as usual. How can he join his friends as soon as possible? Slide down the river!

With a flick, the players propel the turtle into the lake, then flip over animal tiles to advance on their personal board. Who will be the first to find all their animals?

Game Mechanics:

  • Dexterity
  • Memory

Game Specifications:

  • 2 – 4 Players
  • 15 – 20 Minutes
  • Difficulty Weight 1.00

Tuned

Tuned

Tuned

In Tuned, you want to get your animal band in order so that they’ll be ready to play — and although you’re competing for space in the practice room with another band, you can incorporate all the musicians in your quest for the right arrangement.

To set up, each player takes two donkeys, two dogs, two cats, and one rooster. Place the rooster on the “move a figure” action space on your side of the 3×3 game board, leaving your two “add a figure” actions exposed.

On a turn, move your rooster to an open action space on your side of the board. If you choose “add”, then place one of your figures on the board by following the placement rules:

  • Place a donkey only on an empty space.
  • Place a dog on an empty space or on an unencumbered donkey.
  • Place a cat on an empty space or on an unencumbered dog.

For a “move” action, choose an animal on the game board and move it to a new location while following the placement rules. You can move a portion of a stack; you cannot reverse the opponent’s previous move.

As soon as a player creates an orthogonal or diagonal row with three of the same animals on top, that player wins. If a player is forced to add an animal (because their rooster occupies the lone “move” action) but cannot, they lose.

Game Mechanics:

  • Abstract Strategy
  • Pattern Building

Game Specifications:

  • 2 Players
  • ~20 Minutes
  • Difficulty Weight 1.00

Tsuro of the Seas

Tsuro of the Seas

Tsuro of the Seas

The basic game play of Tsuro of the Seas resembles that of Tom McMurchie’s Tsuro: Players each have a ship that they want to sail — that is, keep on the game board — as long as possible. Whoever stays on the board the longest wins the game.

Each turn players add “wake” tiles to the 7×7 game board; each tile has two “wake connections” on each edge, and as the tiles are placed on the board, they create a connected network of paths. If a wake is placed in front of a ship, that ship then sails to the end of the wake. If the ship goes off the board, that player is out of the game.

What’s new in Tsuro of the Seas are daikaiju tiles, representing sea monsters and other creatures of the deep. Notably, daikaiju can move: each tile has five arrows, four for moving in each of the cardinal directions and another one for rotation. On the active player’s turn, he rolls two six-sided dice; on a sum of 6, 7, or 8, the daikaiju will move, while on any other sum they’ll stay in place. To determine which direction the daikaiju tiles move, the player then makes a second roll, this time with a single die. On 1-5 in the second roll, each daikaiju moves according to its matching arrow. On a 6 in the second roll, a new daikaiju tile is added to the board.

If a daikaiju tile hits a wake tile, a ship, or another daikaiju tile, the object hit is removed from the game. Another way to be ousted! The more daikaiju tiles on the game board, the faster players will find themselves trying to breathe water…

Game Mechanics:

  • Abstract Strategy
  • Dice Rolling
  • Hand Management
  • Network Building
  • Player Elimination
  • Tile Placement

Game Specifications:

  • 2 – 8 Players
  • 20 – 40 Minutes
  • Difficulty Weight 1.43