Tag: Worker Placement

Games with a Worker Placement mechanic require players to coordinate various workers as those workers gather resources.

Galaxy Hunters

Galaxy Hunters

Galaxy Hunters

In Galaxy Hunters, 2 to 4 players take on the role of mercenaries hired by the Megacorps to hunt and harvest the rampant mutations. Featuring an inventive pilot and mech combination system, pairing different pilots with different mechs unlocks new powers and special abilities. Using money earned for harvesting DNA from the creatures, players upgrade their mechs with new weapons and items. Galaxy Hunters seamlessly blends the excitement of crafting a unique character with the deep strategy of Eurogame-style worker placement.

Game Mechanics:

  • Set Collection
  • Worker Placement

Game Specifications:

  • 2 – 4 Players
  • 60 – 90 Minutes
  • Difficulty Weight 2.67

Fresco: Big Box

Fresco: Big Box

Fresco: Big Box

In Fresco, players are master painters, working to restore a fresco in a Renaissance church.

Each round begins with players deciding what time they would like to wake up for the day. The earlier you wake up, the earlier you will be in turn order, and the better options you will be guaranteed to have. Wake up early too often, however, and your apprentices will become unhappy and stop working as efficiently. They would much rather sleep in!

Then, players decide their actions for the turn, deploying their apprentice work force to various tasks. You’ll need to buy paint, mix paint, work on painting the fresco, raise money by painting portraits (which you’ll need to buy the aforementioned paint!), and perhaps even send your apprentices to the opera in order to increase their happiness. Points are scored mostly by painting the fresco, which requires specific combinations of paints, so you’ll need to buy and mix your paints wisely, in addition to beating other players to the paints and frescos you would like to paint.

Fresco: Big Box contains all of the material from the original Fresco game, plus all expansions released through the end of 2012 and the all new 2nd expansion (with modules 8, 9, and 10)! You can play without expansions for a lighter family game, or add in expansions – whether one, two, or all – to vary play and to increase the decision-making and difficulty, resulting in a very flexible game with a high replay value.

Game Mechanics:

  • Set Collection
  • Worker Placement

Game Specifications:

  • 2 – 4 Players
  • ~60 Minutes
  • Difficulty Weight 2.73

Floating World

Floating World

Floating World

Set in feudal Japan, Philosophia: Floating World is a deck-building game which can be played either in turn-taking or fully simultaneous mode. You can build majestic pagodas and Shinto shrines, learn ancient eastern wisdom, explore the world, or fight ancient monsters — or all of the above. This is a sandbox-style game, and how you play is up to you!

In Floating World, you play as one of six unique characters from Edo Japan, each with a unique power and a mysterious secret. The game plays simultaneously over three phases that repeat until one player has gained a victory condition. All phases occur simultaneously, and they are:

  1. The Draw Phase: Draw six cards from your deck, then pass them to another player. They take these cards, discard one of their choice, then separate the remaining five cards into two piles, one containing two cards and one containing three. You do the same for another player, then take your two piles, discarding one of them and playing the other.
  2. The Collect Phase: Collect items and bonuses indicated on the cards in your hand. You may also pay time tokens to perform extra actions in the next phase.
  3. The Action Phase: Simultaneously take actions based on your cards in hand and those that you chose in the collect phase. Disputes caused by the simultaneous nature of these actions are resolved using the influence track, where the player at the top of the track chooses the outcome; choosing in your own interest, however, drops you to the bottom of the track.

Rounds continue in this way until a player gains any of the seven victory conditions available, such as collecting all four ganbaru tokens or discovering another player’s secret location and achieving any two of the ganbaru tokens.

Philosophia: Floating World contains over 200 tarot-sized cards and 12 intricate miniatures and is filled with beautiful Ukiyo-e style Japanese art, all digitally remastered to regain the original vibrance of the era. Welcome to the Floating World!

Game Mechanics:

  • Deck Building
  • Hand Managment
  • Worker Placement

Game Specifications:

  • 1 – 6 Players
  • 45 – 75 Minutes
  • Difficulty Weight 3.20

Everdell: The Complete Collection

Dive tailfirst into the world of Everdell with the Complete Collection. Build a city of critters and constructions and explore the Emerald Valley and beyond; celebrate the Bellfaire, wonder at Newleaf’s mechanical marvels, trek into the Spirecrest Mountains, explore the underwater depths of Pearlbrook, and chance the dangers of Mistwood. Play against automated opponents including the dastardly Rugwort and cunning Nightweave and meet heroes of renown like Corrin Evertail himself. Everdell is easy to learn, yet offers satisfying strategic depth and endless replayability. Will the sun shine brightest on your city?

Everdell Complete Collection contains 23 different types of Critter meeples, player powers for asymmetric play, Giant Critters with saddles to ride on, and an amazing array of pieces including wooden twigs, squishy berries, smooth pebbles, amber resin, glass pearls, and more. Featuring deluxe components, including the shiny metal point tokens and the wooden Ever Tree, this Complete Collection is the ultimate edition of Everdell.

Includes all content from:

– Everdell
– Pearlbrook
– Spirecrest
– Bellfaire
– Newleaf
– Mistwood
– Wooden Ever Tree
– Collector’s upgrade packs (Freshwater, Glimmergold, and Trailblazers)
– Everdell Big Ol’ Box of Storage

—description from the publisher

Game Mechanics:

  • Hand Management
  • Open Drafting
  • Set Collection
  • Worker Placement

Game Specifications:

  • 1 – 6 Players
  • 40 – 120 Minutes
  • Difficulty Weight 3.04

Endless Winter: Paleoamericans

Designed by Stan Kordonskiy (Dice Hospital, Rurik, Lock Up), developed by Jonny Pac (Coloma, Sierra West, Lions of Lydia), solo mode by Drake Villareal (Solani, Spook Manor), and illustrated by The Mico (Raiders of the North Sea, Paladins of the West Kingdom, Valeria), Endless Winter: Paleoamericans takes place in North America, around 10,000 BCE. Players guide the development of their tribes across several generations—from nomadic hunter-gatherers to prosperous tribal societies. Over the course of the game, tribes migrate and settle new lands, establish cultural traditions, hunt paleolithic megafauna, and build everlasting megalithic structures.

Endless Winter is a euro-style game that combines worker placement and deck building in an innovative way. Each round, players send their tribe members to various action spaces, and pay for the actions by playing cards and spending resources. Tribe cards grant additional labor, while Culture cards provide a variety of unique effects. As an alternative, cards can be saved for an end-of-round Eclipse phase, where they are simultaneously revealed to determine the new player order, and trigger various bonus actions.

The game features a novel blend of interwoven systems and mechanisms, such as multi-use cards, area influence, tile placement, and set collection. Plus, there are many viable paths to victory. After four brisk rounds, scores are tallied, and the tribe with the most points wins!

Game Mechanics:

  • Area Control
  • Deck Building
  • Hand Management
  • Set Collection
  • Worker Placement

Game Specifications:

  • 1 – 4 Players
  • 60 – 120 Minutes
  • Difficulty Weight 3.22

Egizia: Shifting Sands

Egizia: Shifting Sands is an updated version of the beloved strategy game Egizia. Players travel down the Nile, placing boats as they go, to collect resources that will help them construct some of Egypt’s most famous monuments. With new monuments to build, new cards to collect, and a constantly shifting river, Egizia: Shifting Sands Edition is a streamlined, modern update that both longtime fans and new players can easily pick up and enjoy.

In Egizia, players must place their pawns following the course of the Nile, moving northwards. In this way, each placement not only blocks the opponents from choosing the same square (except monuments, where multiple players are always allowed), but also forces the player to place their remaining pawns only on the squares below the one they just occupied.

When the placement phase is over, the workers of the players (which are separate from the pawns) must be fed with the grain produced in the fields. The production of each field is based on the floods of the Nile, so some fields may not give grain each turn. If a player doesn’t have enough grain for all their workers, they must buy it with victory points. After that, stones are received from the owned quarries and used to build the monuments (if the right to do so was reserved earlier) along with the workers.

In this new edition, players each get a chance to build across the Colonnade, a new monument. The more columns you build, the better powers you unlock to help you on the river. Perhaps once per turn you can place boats on occupied river spaces or upstream, or gain an extra point each time you place bricks in monuments. With randomized rewards from game to game, the Colonnade is a dynamic new monument to shake up traditional gameplay.

Below the Colonnade, where the graves once stood, lie the mysterious statues — a new monument unlike anything else in Egizia. These tiny build sites are cheaper than any other monument, but they hold the potential for high reward if you fulfill their requirements. Players must plan early as they can place only one brick in a statue per round, and each level they build has more strenuous requirements for endgame bonuses.

Egizia: Shifting Sands keeps all the painstaking risk/reward decisions of the original Egizia and adds new depths of strategy, balance, and gameplay for a fresh twist on a timeless classic.

Game Mechanics:

  • Open Drafting
  • Worker Placement

Game Specifications:

  • 2 – 4 Players
  • ~90 Minutes
  • Difficulty Weight 2.75

Dune Imperium

Dune: Imperium is a game that finds inspiration in elements and characters from the Dune legacy, both the new film from Legendary Pictures and the seminal literary series from Frank Herbert, Brian Herbert, and Kevin J. Anderson.

As a leader of one of the Great Houses of the Landsraad, raise your banner and marshal your forces and spies. War is coming, and at the center of the conflict is Arrakis – Dune, the desert planet.

Dune: Imperium uses deck-building to add a hidden-information angle to traditional worker placement.

You start with a unique leader card, as well as a deck identical to those of your opponents. As you acquire cards and build your deck, your choices will define your strengths and weaknesses. Cards allow you to send your Agents to certain spaces on the game board, so how your deck evolves affects your strategy. You might become more powerful militarily, able to deploy more troops than your opponents. Or you might acquire cards that give you an edge with the four political factions represented in the game: the Emperor, the Spacing Guild, the Bene Gesserit, and the Fremen.

Unlike many deck-building games, you don’t play your entire hand in one turn. Instead, you draw a hand of cards at the start of every round and alternate with other players, taking one Agent turn at a time (playing one card to send one of your Agents to the game board). When it’s your turn and you have no more Agents to place, you’ll take a Reveal turn, revealing the rest of your cards, which will provide Persuasion and Swords. Persuasion is used to acquire more cards, and Swords help your troops fight for the current round’s rewards as shown on the revealed Conflict card.

Defeat your rivals in combat, shrewdly navigate the political factions, and acquire precious cards. The Spice must flow to lead your House to victory!

Game Mechanics:

  • Deck Building
  • Open Drafting
  • Take That
  • Worker Placement

Game Specifications:

  • 1 – 4 Players
  • 60 – 120 Minutes
  • Difficulty Weight 3.00

Dinosaur World

The triumph of science that led to dinosaurs returning to the world once more has become public knowledge. New parks spring up regularly, often beginning operations even before everything has been finalized. There is no shortage of patrons eager to be entertained by these returned species in new and exciting ways. However, as with any form of entertainment, elements of triumph are often accompanied by elements of tragedy. This means it is of the utmost importance that you take every precaution by ensuring each visitor signs the safety waiver before enjoying the wonders of Dinosaur World!

Each round in Dinosaur World, you draft a new résumé card to acquire new workers; spend workers to take public actions building your park and acquiring DNA; spend further workers to take private actions improving that park; then drive your jeep around experiencing the wonder and excitement of what you have built! Throughout the game you acquire victory points through a variety of means — and possibly a few visitor deaths as a natural consequence of overly enthusiastic dinosaur encounters. At the end of the game, you lose points if you accumulated too many deaths, then the player with the most points wins!

Game Mechanics:

  • Action Points
  • City Building
  • Dice Rolling
  • Economic
  • Tile Placement
  • Worker Placement

Game Specifications:

  • 2 – 4 Players
  • 60 – 120 Minutes
  • Difficulty Weight 3.32

Dinosaur Island

In Dinosaur Island, players will have to collect DNA, research the DNA sequences of extinct dinosaur species, and then combine the ancient DNA in the correct sequence to bring these prehistoric creatures back to life. Dino cooking! All players will compete to build the most thrilling park each season, and then work to attract (and keep alive!) the most visitors each season that the park opens.

Do you go big and create a pack of Velociraptors? They’ll definitely excite potential visitors, but you’d better make a large enough enclosure for them. And maybe hire some (read: a lot of) security. Or they WILL break out and start eating your visitors, and we all know how that ends. You could play it safe and grow a bunch of herbivores, but then you aren’t going to have the most exciting park in the world (sad face). So maybe buy a roller coaster or two to attract visitors to your park the good old-fashioned way?

Game Mechanics:

  • Action Points
  • Dice Rolling
  • Economic
  • Set Collection
  • Tile Placement
  • Worker Placement

Game Specifications:

  • 1 – 4 Players
  • 90 – 120 Minutes
  • Difficulty Weight 3.05

Cupcake Empire

Cupcakes are at the height of fashion in the city. It’s the perfect time to expand your business. Even though at the moment you only have one small Bakery, the dedication and the level of creativity of your employees means that there are no limits to your ambition.Your task will be no piece of cake since your competitors share your same goals and they are not going to make it easy for you. Only those who work the most efficiently and effectively will manage to build their own cupcake empire.

Cupcake Empire is mainly a dice game. Your personal board represents your business and the dice your workers. In each of the columns of the board you can carry out one specific action; create new recipes for cupcakes, open new stores, serve customers, hire new workers, etc. On each turn you will have to decide which column you are going to activate, taking into account that the more dice there are and the more specialized they are, the more effective the action will be. Through these actions you will increase your level of sales and production, trying to get them to grow in equal measure since at the end of each of your turns your Income will increase by the amount indicated by the marker that is the furthest behind i.e. that has made the least progress.

Game Mechanics:

  • Dice Rolling
  • Economic
  • Worker Placement

Game Specifications:

  • 2 – 4 Players
  • 45 – 60 Minutes
  • Difficulty Weight 2.78